Exemplo n.º 1
0
    def onCreate(self):
        vlayout = LinearLayout(self._activity)
        vlayout.setOrientation(LinearLayout.VERTICAL)

        self.entry = EditText(self._activity)
        self.entry.setInputType(0x00000002 | 0x00002000 | 0x00001000)
        # set input class and flags
        # see https://developer.android.com/reference/android/widget/TextView.html#attr_android:inputType
        self.entry.setGravity(Gravity.CENTER)
        vlayout.addView(self.entry)

        hlayout = LinearLayout(self._activity)
        hlayout.setOrientation(LinearLayout.HORIZONTAL)
        hlayout.setGravity(Gravity.CENTER)

        self.convert_to_fahrenheit = Button(self._activity)
        self.convert_to_fahrenheit.setOnClickListener(ButtonClick(self.to_fahrenheit))
        self.convert_to_fahrenheit.setText('To Fahrenheit')
        hlayout.addView(self.convert_to_fahrenheit)

        self.convert_to_celsius = Button(self._activity)
        self.convert_to_celsius.setOnClickListener(ButtonClick(self.to_celsius))
        self.convert_to_celsius.setText('To Celsius')
        hlayout.addView(self.convert_to_celsius)

        vlayout.addView(hlayout)

        self.result = TextView(self._activity)
        self.result.setTextSize(26)
        self.result.setText('Convert units')
        self.result.setGravity(Gravity.CENTER)
        vlayout.addView(self.result)

        self._activity.setContentView(vlayout)
Exemplo n.º 2
0
    def onCreate(self):
        def create_button_row():
            return [
                Button(self._activity),
                Button(self._activity),
                Button(self._activity),
            ]

        self.buttons = [
            create_button_row(),
            create_button_row(),
            create_button_row(),
        ]

        vlayout = LinearLayout(self._activity)
        vlayout.setOrientation(LinearLayout.VERTICAL)

        self.top_label = TextView(self._activity)
        self.top_label.setTextSize(50)
        vlayout.addView(self.top_label)

        for row in self.buttons:
            hlayout = LinearLayout(self._activity)
            hlayout.setOrientation(LinearLayout.HORIZONTAL)
            hlayout.setGravity(Gravity.CENTER)
            for button in row:
                button.setTextSize(50)
                hlayout.addView(button)

            vlayout.addView(hlayout)

        for i in range(3):
            for j in range(3):
                self.buttons[i][j].setOnClickListener(
                    ButtonClick(self.play, i, j))

        self.restart_button = Button(self._activity)
        self.restart_button.setText('Restart')
        self.restart_button.setOnClickListener(ButtonClick(self.restart_game))
        vlayout.addView(self.restart_button)

        footer = TextView(self._activity)
        footer.setText('Powered by Python')
        footer.setGravity(Gravity.CENTER)
        vlayout.addView(footer)

        self.updateUI()

        self._activity.setContentView(vlayout)
Exemplo n.º 3
0
    def on_create(self, parent_layout):
        vlayout = LinearLayout(self.activity)
        vlayout.setOrientation(LinearLayout.VERTICAL)
        vlayout.setGravity(Gravity.BOTTOM)
        if self.is_inverted:
            vlayout.setRotation(180)
        parent_layout.addView(vlayout)

        self.top_layout = LinearLayout(self.activity)
        self.top_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.top_label = TextView(self.activity)
        # noinspection PyUnresolvedReferences
        self.top_label.setLayoutParams(
            LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
                                      LinearLayout.LayoutParams.MATCH_PARENT,
                                      1))
        self.top_label.setTextSize(50)
        self.top_layout.addView(self.top_label)
        self.next_button = Button(self.activity)
        # noinspection PyUnresolvedReferences
        self.next_button.setLayoutParams(
            LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
                                      LinearLayout.LayoutParams.MATCH_PARENT,
                                      0))
        self.next_button.setText('Hint')
        self.next_button.setOnClickListener(ButtonClick(self.next))
        self.top_layout.addView(self.next_button)
        vlayout.addView(self.top_layout)

        self.solution_layout = LinearLayout(self.activity)
        self.solution_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.solution_layout.setGravity(Gravity.LEFT)
        self.solution_label = TextView(self.activity)
        self.solution_label.setText('')
        self.solution_label.setTextSize(50)
        self.solution_layout.addView(self.solution_label)
        vlayout.addView(self.solution_layout)

        self.shelf_layout = LinearLayout(self.activity)
        self.shelf_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.shelf_layout.setGravity(Gravity.CENTER)
        vlayout.addView(self.shelf_layout)
Exemplo n.º 4
0
class Player:
    def __init__(self, activity, is_inverted, solved_callback):
        """ Initialize.

        :param activity: the main activity for the app
        :param is_inverted: True if this player should be displayed upside
            down
        :param solved_callback: to call when the sentence is solved -
            solved_callback(player)"""
        self.activity = activity
        self.is_inverted = is_inverted
        self.solved_callback = solved_callback
        self.solution_buttons = []
        self.shelf_buttons = []
        self.solution_sources = []
        self.opponent = None
        self.unlimited_hints = False
        self.top_label = None
        self.next_button = None
        self.solution_label = None
        self.sentence = None
        self.shelf_layout = self.solution_layout = self.top_layout = None

    def on_create(self, parent_layout):
        vlayout = LinearLayout(self.activity)
        vlayout.setOrientation(LinearLayout.VERTICAL)
        vlayout.setGravity(Gravity.BOTTOM)
        if self.is_inverted:
            vlayout.setRotation(180)
        parent_layout.addView(vlayout)

        self.top_layout = LinearLayout(self.activity)
        self.top_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.top_label = TextView(self.activity)
        # noinspection PyUnresolvedReferences
        self.top_label.setLayoutParams(
            LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
                                      LinearLayout.LayoutParams.MATCH_PARENT,
                                      1))
        self.top_label.setTextSize(50)
        self.top_layout.addView(self.top_label)
        self.next_button = Button(self.activity)
        # noinspection PyUnresolvedReferences
        self.next_button.setLayoutParams(
            LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
                                      LinearLayout.LayoutParams.MATCH_PARENT,
                                      0))
        self.next_button.setText('Hint')
        self.next_button.setOnClickListener(ButtonClick(self.next))
        self.top_layout.addView(self.next_button)
        vlayout.addView(self.top_layout)

        self.solution_layout = LinearLayout(self.activity)
        self.solution_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.solution_layout.setGravity(Gravity.LEFT)
        self.solution_label = TextView(self.activity)
        self.solution_label.setText('')
        self.solution_label.setTextSize(50)
        self.solution_layout.addView(self.solution_label)
        vlayout.addView(self.solution_layout)

        self.shelf_layout = LinearLayout(self.activity)
        self.shelf_layout.setOrientation(LinearLayout.HORIZONTAL)
        self.shelf_layout.setGravity(Gravity.CENTER)
        vlayout.addView(self.shelf_layout)

    def set_sentence(self, sentence):
        self.sentence = sentence
        self.top_label.setText(self.sentence.translation)
        self.solution_label.setText('')
        button_count = len(self.sentence.source)
        while self.shelf_layout.getChildCount() > button_count:
            self.shelf_layout.removeViewAt(0)
            self.shelf_buttons.pop(0)
            self.solution_layout.removeViewAt(1)
            self.solution_buttons.pop(0)
        while self.shelf_layout.getChildCount() < button_count:
            self.add_button(self.shelf_layout, self.shelf_buttons)
            self.add_button(self.solution_layout, self.solution_buttons)
        self.update_display()

    def update_display(self):
        self.update_buttons(self.solution_buttons, self.sentence.selected,
                            self.sentence.hint_size)
        self.update_buttons(self.shelf_buttons, self.sentence.source)
        if self.sentence.is_solved:
            self.next_button.setText('Next')
            self.next_button.setEnabled(True)

    # noinspection PyMethodMayBeStatic
    def update_buttons(self, buttons, characters, disabled_count=0):
        for i, (button, text) in enumerate(zip(buttons, characters)):
            button.setEnabled(i >= disabled_count)
            button.setText(text)
            button.setVisibility(button.INVISIBLE if text ==
                                 ' ' else button.VISIBLE)

    def add_button(self, layout, button_list):
        button = Button(self.activity)
        button.setTextSize(50)
        layout.addView(button)
        button_list.append(button)
        button.setOnClickListener(ButtonClick(self.move_button, button))

    def move_button(self, button):
        if button in self.solution_buttons:
            solution_index = self.solution_buttons.index(button)
            self.sentence.replace(solution_index)
        else:
            source_index = self.shelf_buttons.index(button)
            self.sentence.select(source_index)
        self.update_display()
        if self.sentence.is_solved:
            self.solution_label.setText(self.sentence.text)
            for b in self.solution_buttons:
                b.setVisibility(b.INVISIBLE)

    def get_buttons(self):
        buttons = [button.getText() for button in self.solution_sources]
        return buttons

    def enable_hint(self):
        self.next_button.setEnabled(True)

    def next(self):
        self.next_button.setEnabled(self.unlimited_hints)
        self.opponent.enable_hint()
        if self.sentence.is_solved:
            self.next_button.setText('Hint')
            self.solved_callback(self)
        else:
            self.sentence.get_hint()
            self.update_display()