Exemplo n.º 1
0
class AngryDiceDetermineRollTest(unittest.TestCase):
    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('builtins.input', return_value='ab')
    def test_input_a_and_b(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertIn(self.angry_game.die_a, dice_to_roll)
        self.assertIn(self.angry_game.die_b, dice_to_roll)

    @patch('builtins.input', return_value='b')
    def test_input_just_b(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_a, dice_to_roll)
        self.assertIn(self.angry_game.die_b, dice_to_roll)

    @patch('builtins.input', return_value='a')
    def test_input_just_a(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_b, dice_to_roll)
        self.assertIn(self.angry_game.die_a, dice_to_roll)

    @patch('builtins.input', return_value='')
    def test_input_just_a(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_b, dice_to_roll)
        self.assertNotIn(self.angry_game.die_a, dice_to_roll)
Exemplo n.º 2
0
    def test_roll_invalid_input(self):
        angry_game = AngryDiceGame()

        try:
            angry_game.roll_the_dice(2)
        except TypeError:
            self.assertTrue(False, "Invalid type passed and not handled.")
    def test_roll_invalid_input(self):
        angry_game = AngryDiceGame()

        try:
            angry_game.roll_the_dice(2)
        except TypeError:
            self.assertTrue(False, "Invalid type passed and not handled.")
    def test_main_run(self, input_mock, mock_game_cheating):
        game = AngryDiceGame()
        game.current_stage = 3
        game.die_b.setDieFaceValue("5")
        game.die_a.setDieFaceValue("6")
        game.main()

        mock_game_cheating.assert_called_with(["Die B"])
Exemplo n.º 5
0
    def test_main_run(self, input_mock, mock_game_cheating):
        game = AngryDiceGame()
        game.current_stage = 3
        game.die_b.setDieFaceValue("5")
        game.die_a.setDieFaceValue("6")
        game.main()

        mock_game_cheating.assert_called_with(["Die B"])
    def test_roll_one_die(self):
        """Roll one die using the roll_the_dice function."""
        angry_game = AngryDiceGame()

        single_die = Die([1,2,3,"Dog"])
        single_die.currentValue = 7
        angry_game.roll_the_dice([single_die])

        self.assertNotEqual(single_die.currentValue, 7, "Die was not rolled")
Exemplo n.º 7
0
    def test_roll_one_die(self):
        """Roll one die using the roll_the_dice function."""
        angry_game = AngryDiceGame()

        single_die = Die([1, 2, 3, "Dog"])
        single_die.currentValue = 7
        angry_game.roll_the_dice([single_die])

        self.assertNotEqual(single_die.currentValue, 7, "Die was not rolled")
    def test_roll_empty_list(self):
        angry_game = AngryDiceGame()
        exception = False

        try:
            angry_game.roll_the_dice([])
        except:
            exception = True

        self.assertFalse(exception)
Exemplo n.º 9
0
    def test_roll_empty_list(self):
        angry_game = AngryDiceGame()
        exception = False

        try:
            angry_game.roll_the_dice([])
        except:
            exception = True

        self.assertFalse(exception)
Exemplo n.º 10
0
    def test_roll_five_dice(self):
        """Roll five dice using the roll_the_dice function."""
        angry_game = AngryDiceGame()
        dice = []

        for i in range(5):
            dice.append(Die([1, 2, 3, "Dog"]))
            dice[i].currentValue = 7

        angry_game.roll_the_dice(dice)

        for die in dice:
            self.assertNotEqual(die.currentValue, 7,
                                "Die {} of 5 was not rolled".format(i + 1))
class AngryDiceCheckAngryTest(unittest.TestCase):

    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('sys.stdout', new_callable=StringIO)
    def test_both_die_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("ANGRY")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"

        self.angry_game.check_angry()

        self.assertEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 1)

    @patch('sys.stdout', new_callable=StringIO)
    def test_die_a_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)

    @patch('sys.stdout', new_callable=StringIO)
    def test_die_b_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_b.setDieFaceValue("ANGRY")
        self.angry_game.die_a.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)

    @patch('sys.stdout', new_callable=StringIO)
    def test_neither_die_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.die_a.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)
    def test_roll_five_dice(self):
        """Roll five dice using the roll_the_dice function."""
        angry_game = AngryDiceGame()
        dice = []

        for i in range(5):
            dice.append(Die([1,2,3,"Dog"]))
            dice[i].currentValue = 7

        angry_game.roll_the_dice(dice)

        for die in dice:
            self.assertNotEqual(die.currentValue, 7,
                                "Die {} of 5 was not rolled"
                                .format(i+1))
Exemplo n.º 13
0
class AngryDiceCheckAngryTest(unittest.TestCase):
    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('sys.stdout', new_callable=StringIO)
    def test_both_die_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("ANGRY")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"

        self.angry_game.check_angry()

        self.assertEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 1)

    @patch('sys.stdout', new_callable=StringIO)
    def test_die_a_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)

    @patch('sys.stdout', new_callable=StringIO)
    def test_die_b_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_b.setDieFaceValue("ANGRY")
        self.angry_game.die_a.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)

    @patch('sys.stdout', new_callable=StringIO)
    def test_neither_die_angry(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.die_a.setDieFaceValue("5")

        angry_text = "WOW, you're ANGRY!\nTime to go back to Stage 1!\n"
        self.angry_game.current_stage = 2
        self.angry_game.check_angry()

        self.assertNotEqual(mock_stdout.getvalue(), angry_text)
        self.assertEqual(self.angry_game.current_stage, 2)
Exemplo n.º 14
0
class AngryDicePrintDiceTest(unittest.TestCase):

    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('sys.stdout', new_callable=StringIO)
    def test_valid_die_values(self, mock_stdout):
        """Set both dice to ANGRY and check that the game resets their game."""
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("4")

        printed_die_string = "You rolled:\n   a = [  {}  ]\n   b = [  {}  ]" \
                             "\n\nYou are in Stage {}\n".format("ANGRY", "4", 1)

        self.angry_game.print_dice()

        self.assertEqual(mock_stdout.getvalue(), printed_die_string)
class AngryDiceDetermineRollTest(unittest.TestCase):

    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('builtins.input', return_value='ab')
    def test_input_a_and_b(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertIn(self.angry_game.die_a, dice_to_roll)
        self.assertIn(self.angry_game.die_b, dice_to_roll)


    @patch('builtins.input', return_value='b')
    def test_input_just_b(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_a, dice_to_roll)
        self.assertIn(self.angry_game.die_b, dice_to_roll)


    @patch('builtins.input', return_value='a')
    def test_input_just_a(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_b, dice_to_roll)
        self.assertIn(self.angry_game.die_a, dice_to_roll)

    @patch('builtins.input', return_value='')
    def test_input_just_a(self, inputted_value):
        dice_to_roll = self.angry_game.determine_roll()

        self.assertNotIn(self.angry_game.die_b, dice_to_roll)
        self.assertNotIn(self.angry_game.die_a, dice_to_roll)
Exemplo n.º 16
0
 def setUp(self):
     self.angry_game = AngryDiceGame()
class AngryDiceCheckCheatingTest(unittest.TestCase):
    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch('sys.stdout', new_callable=StringIO)
    def test_stage_three_holding_six(self, mock_stdout):
        """Hold a 6 in Stage 3 and confirm user is found cheating."""
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([self.angry_game.die_a])

        self.assertEqual(
            mock_stdout.getvalue(), "You're cheating! You cannot "
            "lock a 6! You cannot win "
            "until you reroll it!\n")

        self.assertTrue(self.angry_game.cheating)

    @patch('sys.stdout', new_callable=StringIO)
    def test_stage_three_holding_five(self, mock_stdout):
        """Hold a 5 in Stage 3 and confirm user is not found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([self.angry_game.die_a])

        self.assertEqual(mock_stdout.getvalue(), "")

        self.assertFalse(self.angry_game.cheating)

    @patch('sys.stdout', new_callable=StringIO)
    def test_stage_three_not_holding_anything(self, mock_stdout):
        """Roll both dice in Stage 3 and confirm user is not found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating(
            [self.angry_game.die_a, self.angry_game.die_b])

        self.assertEqual(mock_stdout.getvalue(), "")

        self.assertFalse(self.angry_game.cheating)

    @patch('sys.stdout', new_callable=StringIO)
    def test_stage_three_holding_six_and_five(self, mock_stdout):
        """Hold a 6 & 5 in Stage 3 and confirm user is found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([])

        self.assertEqual(
            mock_stdout.getvalue(), "You're cheating! You cannot "
            "lock a 6! You cannot win "
            "until you reroll it!\n")

        self.assertTrue(self.angry_game.cheating)
Exemplo n.º 18
0
class AngryDiceStageCheckTest(unittest.TestCase):
    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    def test_stage_one_to_stage_two_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = False

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_one_to_stage_two_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = False

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_one_to_stage_two_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = True

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_one_to_stage_two_cheating(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("3")
        self.angry_game.cheating = True

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_two_to_stage_three_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_two_to_stage_three_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_two_to_stage_three_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_two_to_stage_three_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_three_to_stage_four_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 4)

    def test_stage_three_to_stage_four_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("3")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_three_to_stage_four_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_three_to_stage_four_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)
class AngryDiceStageCheckTest(unittest.TestCase):

    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    def test_stage_one_to_stage_two_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = False

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_one_to_stage_two_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = False

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_one_to_stage_two_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("2")
        self.angry_game.cheating = True

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_one_to_stage_two_cheating(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("3")
        self.angry_game.cheating = True

        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 1)

    def test_stage_two_to_stage_three_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_two_to_stage_three_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_two_to_stage_three_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("ANGRY")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_two_to_stage_three_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 2
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 2)

    def test_stage_three_to_stage_four_valid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 4)

    def test_stage_three_to_stage_four_invalid_inputs(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("3")
        self.angry_game.cheating = False

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_three_to_stage_four_valid_cheating(self):
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)

    def test_stage_three_to_stage_four_cheating(self):
        self.angry_game.die_a.setDieFaceValue("1")
        self.angry_game.die_b.setDieFaceValue("4")
        self.angry_game.cheating = True

        self.angry_game.current_stage = 3
        self.angry_game.check_stage()

        self.assertEqual(self.angry_game.current_stage, 3)
 def setUp(self):
     self.angry_game = AngryDiceGame()
class AngryDiceCheckCheatingTest(unittest.TestCase):
    def setUp(self):
        self.angry_game = AngryDiceGame()

    def tearDown(self):
        del self.angry_game

    @patch("sys.stdout", new_callable=StringIO)
    def test_stage_three_holding_six(self, mock_stdout):
        """Hold a 6 in Stage 3 and confirm user is found cheating."""
        self.angry_game.die_a.setDieFaceValue("5")
        self.angry_game.die_b.setDieFaceValue("6")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([self.angry_game.die_a])

        self.assertEqual(
            mock_stdout.getvalue(), "You're cheating! You cannot " "lock a 6! You cannot win " "until you reroll it!\n"
        )

        self.assertTrue(self.angry_game.cheating)

    @patch("sys.stdout", new_callable=StringIO)
    def test_stage_three_holding_five(self, mock_stdout):
        """Hold a 5 in Stage 3 and confirm user is not found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([self.angry_game.die_a])

        self.assertEqual(mock_stdout.getvalue(), "")

        self.assertFalse(self.angry_game.cheating)

    @patch("sys.stdout", new_callable=StringIO)
    def test_stage_three_not_holding_anything(self, mock_stdout):
        """Roll both dice in Stage 3 and confirm user is not found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([self.angry_game.die_a, self.angry_game.die_b])

        self.assertEqual(mock_stdout.getvalue(), "")

        self.assertFalse(self.angry_game.cheating)

    @patch("sys.stdout", new_callable=StringIO)
    def test_stage_three_holding_six_and_five(self, mock_stdout):
        """Hold a 6 & 5 in Stage 3 and confirm user is found cheating."""
        self.angry_game.die_a.setDieFaceValue("6")
        self.angry_game.die_b.setDieFaceValue("5")
        self.angry_game.current_stage = 3

        self.angry_game.check_cheating([])

        self.assertEqual(
            mock_stdout.getvalue(), "You're cheating! You cannot " "lock a 6! You cannot win " "until you reroll it!\n"
        )

        self.assertTrue(self.angry_game.cheating)