Exemplo n.º 1
0
def setup_local(loadDecks=None):
    global deck1, deck2, client, server
    if loadDecks:
        deck1 = Deck(loadDecks[0], backup=False)
        deck2 = Deck(loadDecks[1], backup=False)
    else:
        deck1 = Deck()
        deck1.addModel(BasicModel())
        deck1.currentModel.cardModels[1].active = True
        deck1.newCardOrder = 1
        f = deck1.newFact()
        f['Front'] = u"foo"; f['Back'] = u"bar"; f.tags = u"foo"
        deck1.addFact(f)
        deck2 = Deck()
        deck2.addModel(BasicModel())
        deck2.currentModel.cardModels[1].active = True
        f = deck2.newFact()
        f['Front'] = u"baz"; f['Back'] = u"qux"; f.tags = u"bar"
        deck2.addFact(f)
        deck2.newCardOrder = 1
    # normally such syncs would trigger a conflict, but we ignore it
    deck1.setVar("schemaMod", 0)
    deck2.setVar("schemaMod", 0)
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
Exemplo n.º 2
0
def test_localsync_threeway():
    # deck1 (client) <-> deck2 (server) <-> deck3 (client)
    deck3 = DeckStorage.Deck()
    client2 = SyncClient(deck3)
    server2 = SyncServer(deck2)
    client2.setServer(server2)
    client.sync()
    client2.sync()
    # add a new question
    f = deck1.newFact()
    f['Front'] = u"a"
    f['Back'] = u"b"
    f = deck1.addFact(f)
    card = f.cards[0]
    client.sync()
    assert deck1.cardCount == 6
    assert deck2.cardCount == 6
    # check it propagates from server to deck3
    client2.sync()
    assert deck3.cardCount == 6
    # delete a card on deck1
    deck1.deleteCard(card.id)
    client.sync()
    assert deck1.cardCount == 5
    assert deck2.cardCount == 5
    # make sure the delete is now propagated from the server to deck3
    client2.sync()
    assert deck3.cardCount == 5
Exemplo n.º 3
0
def setup_local(loadDecks=None):
    global deck1, deck2, client, server
    if loadDecks:
        deck1 = DeckStorage.Deck(loadDecks[0], backup=False)
        deck2 = DeckStorage.Deck(loadDecks[1], backup=False)
    else:
        deck1 = DeckStorage.Deck()
        deck1.addModel(BasicModel())
        deck1.currentModel.cardModels[1].active = True
        deck1.newCardOrder = 1
        f = deck1.newFact()
        f['Front'] = u"foo"
        f['Back'] = u"bar"
        f.tags = u"foo"
        deck1.addFact(f)
        deck2 = DeckStorage.Deck()
        deck2.addModel(BasicModel())
        deck2.currentModel.cardModels[1].active = True
        f = deck2.newFact()
        f['Front'] = u"baz"
        f['Back'] = u"qux"
        f.tags = u"bar"
        deck2.addFact(f)
        deck2.newCardOrder = 1
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
Exemplo n.º 4
0
def setup_local(loadDecks=None):
    global deck1, deck2, client, server
    if loadDecks:
        deck1 = DeckStorage.Deck(loadDecks[0], backup=False)
        deck2 = DeckStorage.Deck(loadDecks[1], backup=False)
    else:
        deck1 = DeckStorage.Deck()
        deck1.addModel(BasicModel())
        deck1.currentModel.cardModels[1].active = True
        deck1.newCardOrder = 1
        f = deck1.newFact()
        f["Front"] = u"foo"
        f["Back"] = u"bar"
        f.tags = u"foo"
        deck1.addFact(f)
        deck2 = DeckStorage.Deck()
        deck2.addModel(BasicModel())
        deck2.currentModel.cardModels[1].active = True
        f = deck2.newFact()
        f["Front"] = u"baz"
        f["Back"] = u"qux"
        f.tags = u"bar"
        deck2.addFact(f)
        deck2.newCardOrder = 1
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
Exemplo n.º 5
0
def setup_local(loadDecks=None):
    global deck1, deck2, client, server
    if loadDecks:
        deck1 = Deck(loadDecks[0], backup=False)
        deck2 = Deck(loadDecks[1], backup=False)
    else:
        deck1 = Deck()
        deck1.addModel(BasicModel())
        deck1.currentModel.cardModels[1].active = True
        deck1.newCardOrder = 1
        f = deck1.newFact()
        f['Front'] = u"foo"
        f['Back'] = u"bar"
        f.tags = u"foo"
        deck1.addFact(f)
        deck2 = Deck()
        deck2.addModel(BasicModel())
        deck2.currentModel.cardModels[1].active = True
        f = deck2.newFact()
        f['Front'] = u"baz"
        f['Back'] = u"qux"
        f.tags = u"bar"
        deck2.addFact(f)
        deck2.newCardOrder = 1
    # normally such syncs would trigger a conflict, but we ignore it
    deck1.setVar("schemaMod", 0)
    deck2.setVar("schemaMod", 0)
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
Exemplo n.º 6
0
 def doImport(self):
     "Import."
     random = self.deck.newCardOrder == NEW_CARDS_RANDOM
     num = 4
     if random:
         num += 1
     src = DeckStorage.Deck(self.file, backup=False)
     client = SyncClient(self.deck)
     server = SyncServer(src)
     client.setServer(server)
     # if there is a conflict, sync local -> src
     client.localTime = self.deck.modified
     client.remoteTime = 0
     src.s.execute("update facts set modified = 1")
     src.s.execute("update models set modified = 1")
     src.s.execute("update cards set modified = 1")
     src.s.execute("update media set created = 1")
     self.deck.db.flush()
     # set up a custom change list and sync
     lsum = client.summary(0)
     self._clearDeleted(lsum)
     rsum = server.summary(0)
     self._clearDeleted(rsum)
     payload = client.genPayload((lsum, rsum))
     # no need to add anything to src
     payload['added-models'] = []
     payload['added-cards'] = []
     payload['added-facts'] = {'facts': [], 'fields': []}
     assert payload['deleted-facts'] == []
     assert payload['deleted-cards'] == []
     assert payload['deleted-models'] == []
     res = server.applyPayload(payload)
     client.applyPayloadReply(res)
     copyLocalMedia(server.deck, client.deck)
     # add tags
     fids = [f[0] for f in res['added-facts']['facts']]
     self.deck.addTags(fids, self.tagsToAdd)
     # mark import material as newly added
     self.deck.db.execute("update cards set modified = :t where id in %s" %
                          ids2str([x[0] for x in res['added-cards']]),
                          t=time.time())
     self.deck.db.execute(
         "update facts set modified = :t where id in %s" %
         ids2str([x[0] for x in res['added-facts']['facts']]),
         t=time.time())
     self.deck.db.execute("update models set modified = :t where id in %s" %
                          ids2str([x['id'] for x in res['added-models']]),
                          t=time.time())
     # update total and refresh
     self.total = len(res['added-facts']['facts'])
     src.s.rollback()
     src.engine.dispose()
     # randomize?
     if random:
         self.deck.randomizeNewCards([x[0] for x in res['added-cards']])
     self.deck.flushMod()
Exemplo n.º 7
0
def test_localsync_threeway():
    # deck1 (client) <-> deck2 (server) <-> deck3 (client)
    deck3 = DeckStorage.Deck()
    client2 = SyncClient(deck3)
    server2 = SyncServer(deck2)
    client2.setServer(server2)
    client.sync()
    client2.sync()
    # add a new question
    f = deck1.newFact()
    f['Front'] = u"a"; f['Back'] = u"b"
    f = deck1.addFact(f)
    card = f.cards[0]
    client.sync()
    assert deck1.cardCount == 6
    assert deck2.cardCount == 6
    # check it propagates from server to deck3
    client2.sync()
    assert deck3.cardCount == 6
    # delete a card on deck1
    deck1.deleteCard(card.id)
    client.sync()
    assert deck1.cardCount == 5
    assert deck2.cardCount == 5
    # make sure the delete is now propagated from the server to deck3
    client2.sync()
    assert deck3.cardCount == 5
Exemplo n.º 8
0
def setup_remote():
    setup_local()
    global client, server
    proxy = HttpSyncServerProxy("test", "foo")
    client = SyncClient(deck1)
    client.setServer(proxy)
    proxy.deckName = "test"
    proxy.runCmd = runCmd
    server = HttpSyncServer()
    server.deck = deck2
    server.decks = {"test": (deck2.modified, 0)}
Exemplo n.º 9
0
def setup_remote():
    setup_local()
    global client, server
    proxy = HttpSyncServerProxy("test", "foo")
    client = SyncClient(deck1)
    client.setServer(proxy)
    proxy.deckName = "test"
    proxy.runCmd = runCmd
    server = HttpSyncServer()
    server.deck = deck2
    server.decks = {"test": (deck2.modified, 0)}
Exemplo n.º 10
0
def test_anki10_modtime():
    deck1 = Deck()
    deck2 = Deck()
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
    deck1.addModel(BasicModel())
    f = deck1.newFact()
    f['Front'] = u"foo"
    f['Back'] = u"bar"
    deck1.addFact(f)
    assert deck1.cardCount() == 1
    assert deck2.cardCount() == 0
    client.sync()
    assert deck1.cardCount() == 1
    assert deck2.cardCount() == 1
    file_ = unicode(os.path.join(testDir, "importing/test10-3.anki"))
    file = "/tmp/test10-3.anki"
    shutil.copy(file_, file)
    i = anki10.Anki10Importer(deck1, file)
    i.doImport()
    client.sync()
    assert i.total == 1
    assert deck2.db.scalar("select count(*) from cards") == 2
    assert deck2.db.scalar("select count(*) from facts") == 2
    assert deck2.db.scalar("select count(*) from models") == 2
Exemplo n.º 11
0
 def doImport(self):
     "Import."
     random = self.deck.newCardOrder == NEW_CARDS_RANDOM
     num = 4
     if random:
         num += 1
     src = DeckStorage.Deck(self.file, backup=False)
     client = SyncClient(self.deck)
     server = SyncServer(src)
     client.setServer(server)
     # if there is a conflict, sync local -> src
     client.localTime = self.deck.modified
     client.remoteTime = 0
     src.s.execute("update facts set modified = 1")
     src.s.execute("update models set modified = 1")
     src.s.execute("update cards set modified = 1")
     src.s.execute("update media set created = 1")
     self.deck.db.flush()
     # set up a custom change list and sync
     lsum = client.summary(0)
     self._clearDeleted(lsum)
     rsum = server.summary(0)
     self._clearDeleted(rsum)
     payload = client.genPayload((lsum, rsum))
     # no need to add anything to src
     payload['added-models'] = []
     payload['added-cards'] = []
     payload['added-facts'] = {'facts': [], 'fields': []}
     assert payload['deleted-facts'] == []
     assert payload['deleted-cards'] == []
     assert payload['deleted-models'] == []
     res = server.applyPayload(payload)
     client.applyPayloadReply(res)
     copyLocalMedia(server.deck, client.deck)
     # add tags
     fids = [f[0] for f in res['added-facts']['facts']]
     self.deck.addTags(fids, self.tagsToAdd)
     # mark import material as newly added
     self.deck.db.execute(
         "update cards set modified = :t where id in %s" %
         ids2str([x[0] for x in res['added-cards']]), t=time.time())
     self.deck.db.execute(
         "update facts set modified = :t where id in %s" %
         ids2str([x[0] for x in res['added-facts']['facts']]), t=time.time())
     self.deck.db.execute(
         "update models set modified = :t where id in %s" %
         ids2str([x['id'] for x in res['added-models']]), t=time.time())
     # update total and refresh
     self.total = len(res['added-facts']['facts'])
     src.s.rollback()
     src.engine.dispose()
     # randomize?
     if random:
         self.deck.randomizeNewCards([x[0] for x in res['added-cards']])
     self.deck.flushMod()
Exemplo n.º 12
0
def test_anki10_modtime():
    deck1 = DeckStorage.Deck()
    deck2 = DeckStorage.Deck()
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
    deck1.addModel(BasicModel())
    f = deck1.newFact()
    f['Front'] = u"foo"; f['Back'] = u"bar"
    deck1.addFact(f)
    assert deck1.cardCount == 1
    assert deck2.cardCount == 0
    client.sync()
    assert deck1.cardCount == 1
    assert deck2.cardCount == 1
    file_ = unicode(os.path.join(testDir, "importing/test10-3.anki"))
    file = "/tmp/test10-3.anki"
    shutil.copy(file_, file)
    i = anki10.Anki10Importer(deck1, file)
    i.doImport()
    client.sync()
    assert i.total == 1
    assert deck2.s.scalar("select count(*) from cards") == 2
    assert deck2.s.scalar("select count(*) from facts") == 2
    assert deck2.s.scalar("select count(*) from models") == 2
Exemplo n.º 13
0
 def exportInto(self, path):
     n = 3
     if not self.includeSchedulingInfo:
         n += 1
     try:
         os.unlink(path)
     except (IOError, OSError):
         pass
     self.newDeck = DeckStorage.Deck(path)
     client = SyncClient(self.deck)
     server = SyncServer(self.newDeck)
     client.setServer(server)
     client.localTime = self.deck.modified
     client.remoteTime = 0
     self.deck.db.flush()
     # set up a custom change list and sync
     lsum = self.localSummary()
     rsum = server.summary(0)
     payload = client.genPayload((lsum, rsum))
     res = server.applyPayload(payload)
     if not self.includeSchedulingInfo:
         self.newDeck.resetCards()
     # media
     if self.includeMedia:
         server.deck.mediaPrefix = ""
         copyLocalMedia(client.deck, server.deck)
     # need to save manually
     self.newDeck.rebuildCounts()
     # FIXME
     #self.exportedCards = self.newDeck.cardCount
     self.newDeck.crt = 0
     self.newDeck.db.commit()
     self.newDeck.close()
Exemplo n.º 14
0
 def doImport(self):
     "Import."
     src = DeckStorage.Deck(self.file)
     client = SyncClient(self.deck)
     server = SyncServer(src)
     # if there is a conflict, sync local -> src
     client.localTime = self.deck.modified
     client.remoteTime = 0
     src.s.execute("update facts set modified = 1")
     src.s.execute("update models set modified = 1")
     src.s.execute("update cards set modified = 1")
     self.deck.s.flush()
     # set up a custom change list and sync
     lsum = client.summary(0)
     rsum = server.summary(0)
     payload = client.genPayload(lsum, rsum)
     # no need to add anything to src
     payload["added-models"] = []
     payload["added-cards"] = []
     payload["added-facts"] = {"facts": [], "fields": []}
     payload["deleted-facts"] = []
     payload["deleted-cards"] = []
     payload["deleted-models"] = []
     res = server.applyPayload(payload)
     client.applyPayloadReply(res)
     # add tags
     fids = [f[0] for f in res["added-facts"]["facts"]]
     self.deck.addFactTags(fids, self.tagsToAdd)
     self.total = len(res["added-facts"]["facts"])
     src.s.rollback()
     self.deck.flushMod()
Exemplo n.º 15
0
def setup_local():
    global deck1, deck2, client, server
    deck1 = DeckStorage.Deck()
    deck1.addModel(BasicModel())
    deck1.currentModel.cardModels[1].active = True
    deck1.newCardOrder = 1
    f = deck1.newFact()
    f['Front'] = u"foo"; f['Back'] = u"bar"
    deck1.addFact(f)
    deck2 = DeckStorage.Deck()
    deck2.addModel(BasicModel())
    deck2.currentModel.cardModels[1].active = True
    f = deck2.newFact()
    f['Front'] = u"baz"; f['Back'] = u"qux"
    deck2.addFact(f)
    # ensure a defined order in getCard()
    deck2.newCardOrder = 1
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    client.setServer(server)
Exemplo n.º 16
0
 def exportInto(self, path):
     n = 3
     if not self.includeSchedulingInfo:
         n += 1
     try:
         os.unlink(path)
     except (IOError, OSError):
         pass
     self.newCol = DeckStorage.Deck(path)
     client = SyncClient(self.deck)
     server = SyncServer(self.newDeck)
     client.setServer(server)
     client.localTime = self.deck.modified
     client.remoteTime = 0
     self.deck.db.flush()
     # set up a custom change list and sync
     lsum = self.localSummary()
     rsum = server.summary(0)
     payload = client.genPayload((lsum, rsum))
     res = server.applyPayload(payload)
     if not self.includeSchedulingInfo:
         self.newDeck.resetCards()
     # media
     if self.includeMedia:
         server.deck.mediaPrefix = ""
         copyLocalMedia(client.deck, server.deck)
     # need to save manually
     self.newDeck.rebuildCounts()
     # FIXME
     #self.exportedCards = self.newDeck.cardCount
     self.newDeck.crt = 0
     self.newDeck.db.commit()
     self.newDeck.close()
Exemplo n.º 17
0
def setup_local(loadDecks=None):
    global deck1, deck2, client, server
    if loadDecks:
        deck1 = Deck(loadDecks[0], backup=False)
        deck2 = Deck(loadDecks[1], backup=False)
    else:
        deck1 = getEmptyDeck()
        f = deck1.newFact()
        f['Front'] = u"foo"; f['Back'] = u"bar"; f.tags = [u"foo"]
        deck1.addFact(f)
        deck1.syncName = "abc"
        deck2 = getEmptyDeck()
        f = deck2.newFact()
        f['Front'] = u"foo"; f['Back'] = u"bar"; f.tags = [u"foo"]
        deck2.addFact(f)
        deck2.syncName = "abc"
        deck1.lastSync = deck2.lastSync = intTime()
        deck1.scm = deck2.scm = 0
        time.sleep(1)
        # now add another fact to deck1 that hasn't been synced yet
        f = deck1.newFact()
        f['Front'] = u"bar"; f['Back'] = u"baz"
        deck1.addFact(f)
        # and another to deck2
        f = deck2.newFact()
        f['Front'] = u"qux"; f['Back'] = u"baz"
        deck2.addFact(f)
        deck2.reset()
        c = deck2.sched.getCard()
        deck2.sched.answerCard(c, 3)
        # change deck1's model
        deck1.currentModel().flush()
        deck1.save(); deck2.save()
    client = SyncClient(deck1)
    server = SyncServer(deck2)
    print "deck1", client.deck.db.all("select * from facts")
    print "deck2", server.deck.db.all("select * from facts")
    client.setServer(server)
Exemplo n.º 18
0
    def exportInto(self, path):
        self.newDeck = DeckStorage.Deck(path)
        client = SyncClient(self.deck)
        server = SyncServer(self.newDeck)
        client.localTime = self.deck.modified
        client.remoteTime = 0
        self.deck.s.flush()
        # set up a custom change list and sync
        lsum = self.localSummary()
        rsum = server.summary(0)
        payload = client.genPayload(lsum, rsum)
        res = server.applyPayload(payload)
        client.applyPayloadReply(res)
        if not self.includeSchedulingInfo:
            self.newDeck.s.statement("""
update cards set
interval = 0,
lastInterval = 0,
due = 0,
lastDue = 0,
factor = 2.5,
firstAnswered = 0,
reps = 0,
successive = 0,
averageTime = 0,
reviewTime = 0,
youngEase0 = 0,
youngEase1 = 0,
youngEase2 = 0,
youngEase3 = 0,
youngEase4 = 0,
matureEase0 = 0,
matureEase1 = 0,
matureEase2 = 0,
matureEase3 = 0,
matureEase4 = 0,
yesCount = 0,
noCount = 0,
modified = :now
""", now=time.time())
            # update spacing
            self.newDeck.s.statement("""
update facts set
lastCardId = null,
spaceUntil = 0,
modified = :now""", now=time.time())
        # need to save manually
        self.newDeck.s.commit()
        self.newDeck.close()
Exemplo n.º 19
0
    def exportInto(self, path):
        n = 3
        if not self.includeSchedulingInfo:
            n += 1
        self.deck.startProgress(n)
        self.deck.updateProgress(_("Exporting..."))
        try:
            os.unlink(path)
        except (IOError, OSError):
            pass
        self.newDeck = DeckStorage.Deck(path)
        client = SyncClient(self.deck)
        server = SyncServer(self.newDeck)
        client.setServer(server)
        client.localTime = self.deck.modified
        client.remoteTime = 0
        self.deck.s.flush()
        # set up a custom change list and sync
        lsum = self.localSummary()
        rsum = server.summary(0)
        self.deck.updateProgress()
        payload = client.genPayload((lsum, rsum))
        self.deck.updateProgress()
        res = server.applyPayload(payload)
        if not self.includeSchedulingInfo:
            self.deck.updateProgress()
            self.newDeck.s.statement("""
delete from reviewHistory""")
            self.newDeck.s.statement("""
update cards set
interval = 0,
lastInterval = 0,
due = created,
lastDue = 0,
factor = 2.5,
firstAnswered = 0,
reps = 0,
successive = 0,
averageTime = 0,
reviewTime = 0,
youngEase0 = 0,
youngEase1 = 0,
youngEase2 = 0,
youngEase3 = 0,
youngEase4 = 0,
matureEase0 = 0,
matureEase1 = 0,
matureEase2 = 0,
matureEase3 = 0,
matureEase4 = 0,
yesCount = 0,
noCount = 0,
spaceUntil = 0,
type = 2,
relativeDelay = 2,
combinedDue = created,
modified = :now
""", now=time.time())
            self.newDeck.s.statement("""
delete from stats""")
        # media
        if self.includeMedia:
            server.deck.mediaPrefix = ""
            copyLocalMedia(client.deck, server.deck)
        # need to save manually
        self.newDeck.rebuildCounts()
        self.newDeck.updateAllPriorities()
        self.exportedCards = self.newDeck.cardCount
        self.newDeck.utcOffset = -1
        self.newDeck.s.commit()
        self.newDeck.close()
        self.deck.finishProgress()
Exemplo n.º 20
0
         except SyncError, e:
             return self.error(e)
     else:
         keys = [k for (k,v) in proxy.decks.items() if v[1] != -1]
         self.emit(SIGNAL("noMatchingDeck"), keys, not self.onlyMerge)
         self.setStatus("")
         return
 timediff = abs(proxy.timestamp - time.time())
 if timediff > 300:
     self.emit(SIGNAL("syncClockOff"), timediff)
     return
 # reconnect
 self.deck = None
 try:
     self.deck = DeckStorage.Deck(self.parent.deckPath, backup=False)
     client = SyncClient(self.deck)
     client.setServer(proxy)
     proxy.deckName = self.parent.syncName
     # need to do anything?
     start = time.time()
     if client.prepareSync():
         changes = True
         # summary
         self.setStatus(_("Fetching summary from server..."), 0)
         sums = client.summaries()
         if client.needFullSync(sums):
             self.setStatus(_("Preparing full sync..."), 0)
             ret = client.prepareFullSync()
             if ret[0] == "fromLocal":
                 self.setStatus(_("Uploading..."), 0)
                 client.fullSyncFromLocal(ret[1], ret[2])
Exemplo n.º 21
0
     while not self.conflictResolution:
         time.sleep(0.2)
     if self.conflictResolution == "cancel":
         # alert we're finished early
         self.emit(SIGNAL("syncFinished"))
         return -1
 # reopen
 self.setStatus(_("Syncing <b>%s</b>...") % syncName, 0)
 self.deck = None
 try:
     self.deck = DeckStorage.Deck(path)
     disable = False
     if deck and not self.deck.syncName:
         # multi-mode sync and syncing has been disabled by upgrade
         disable = True
     client = SyncClient(self.deck)
     client.setServer(proxy)
     # need to do anything?
     start = time.time()
     if client.prepareSync(proxy.timediff) and not disable:
         if self.deck.lastSync <= 0:
             if client.remoteTime > client.localTime:
                 self.conflictResolution = "keepRemote"
             else:
                 self.conflictResolution = "keepLocal"
         changes = True
         # summary
         if not self.conflictResolution and not self.onlyMerge:
             self.setStatus(_("Fetching summary from server..."), 0)
             sums = client.summaries()
         if (self.conflictResolution or
Exemplo n.º 22
0
    def exportInto(self, path):
        n = 3
        if not self.includeSchedulingInfo:
            n += 1
        self.deck.startProgress(n)
        self.deck.updateProgress(_("Exporting..."))
        self.newDeck = DeckStorage.Deck(path)
        client = SyncClient(self.deck)
        server = SyncServer(self.newDeck)
        server._mediaSupported = self.includeMedia
        client.setServer(server)
        client.localTime = self.deck.modified
        client.remoteTime = 0
        self.deck.s.flush()
        # set up a custom change list and sync
        lsum = self.localSummary()
        rsum = server.summary(0)
        self.deck.updateProgress()
        payload = client.genPayload((lsum, rsum))
        self.deck.updateProgress()
        res = server.applyPayload(payload)
        if not self.includeSchedulingInfo:
            self.deck.updateProgress()
            self.newDeck.s.statement("""
delete from reviewHistory""")
            self.newDeck.s.statement("""
update cards set
interval = 0,
lastInterval = 0,
due = created,
lastDue = 0,
factor = 2.5,
firstAnswered = 0,
reps = 0,
successive = 0,
averageTime = 0,
reviewTime = 0,
youngEase0 = 0,
youngEase1 = 0,
youngEase2 = 0,
youngEase3 = 0,
youngEase4 = 0,
matureEase0 = 0,
matureEase1 = 0,
matureEase2 = 0,
matureEase3 = 0,
matureEase4 = 0,
yesCount = 0,
noCount = 0,
spaceUntil = 0,
isDue = 1,
type = 2,
combinedDue = created,
modified = :now
""", now=time.time())
            self.newDeck.s.statement("""
delete from stats""")
        # media
        if client.mediaSyncPending:
            bulkClient = BulkMediaSyncer(client.deck)
            bulkServer = BulkMediaSyncer(server.deck)
            bulkClient.server = bulkServer
            bulkClient.sync()
        # need to save manually
        self.newDeck.rebuildCounts()
        self.newDeck.updateAllPriorities()
        self.exportedCards = self.newDeck.cardCount
        self.newDeck.utcOffset = -1
        self.newDeck.s.commit()
        self.newDeck.close()
        self.deck.finishProgress()
Exemplo n.º 23
0
    def do_sync(self):
        if self.SYNC_USERNAME == "" or self.SYNC_PASSWORD == "" and \
            self.yesno_dlg(gtk.MESSAGE_QUESTION, "Do you want to set sync account?"):
            self.run_settings(None, None)
                    
        self.deck_save()
        page = "<br/><br/>"
        self.deck.lastLoaded = time.time()
        #syncing
        while 1:
            proxy = HttpSyncServerProxy(self.SYNC_USERNAME, self.SYNC_PASSWORD)
            try:
                proxy.connect("ankimini")
            except:
                self.err_dlg("Cant connect - check connection and username/password")
                return

            if not proxy.hasDeck(self.deck.syncName):
                self.err_dlg("Cant sync, no deck on server")
                return

            if abs(proxy.timestamp - time.time()) > 60:
                self.err_dlg("Your clock is off by more than 60 seconds. Syncing will not work until you fix this.")
                return

            client = SyncClient(self.deck)
            client.setServer(proxy)
                # need to do anything?
            proxy.deckName = self.deck.syncName
            if not client.prepareSync():
                return
                # summary
            page+="""
<html><head>
<meta name="viewport" content="user-scalable=yes, width=device-width,
    maximum-scale=0.6667" />
</head><body>\n
Fetching summary from server..<br>
"""
            self.print_html_doc(page)
            sums = client.summaries()
                # diff
            page+="Determining differences.."
            self.print_html_doc(page)
            payload = client.genPayload(sums)
                # send payload
            pr = client.payloadChangeReport(payload)
            page+="<br>" + pr + "<br>"
            page+="Sending payload...<br>"
            self.print_html_doc(page)
            res = client.server.applyPayload(payload)
                # apply reply
            page+="Applying reply..<br>"
            self.print_html_doc(page)
            client.applyPayloadReply(res)
                # finished. save deck, preserving mod time
            page+="Sync complete."
            self.print_html_doc(page)
            self.deck.rebuildQueue()
            self.deck.lastLoaded = self.deck.modified
            self.deck.s.flush()
            self.deck.s.commit()
Exemplo n.º 24
0
    def syncDeck(self, deck):
        try:
            proxy = HttpSyncServerProxy(config.get('SYNC_USERNAME'),
                                        config.get('SYNC_PASSWORD'))
            proxy.connect("ankimini")
        except:
            raise Exception("Can't sync - check username/password")
        if not proxy.hasDeck(deck.syncName):
            raise Exception("Can't sync, no deck on server")
        if abs(proxy.timestamp - time.time()) > 60:
            raise Exception("Your clock is off by more than 60 seconds.<br>" \
                            "Syncing will not work until you fix this.")

        client = SyncClient(deck)
        client.setServer(proxy)
        # need to do anything?
        proxy.deckName = deck.syncName
        if not client.prepareSync():
            raise Exception("Nothing to do")

        self.flushWrite("""<h1>Syncing deck</h1>
        <h2>%s</h2>
	<em>This could take a while with a big deck ... please be patient!</em>
	""" % (deck.path, ))

        # hack to get safari to render immediately!
        self.flushWrite("<!--" + " " * 1024 + "-->")

        # this can take a long time ... ensure the client doesn't timeout before we finish
        from threading import Event, Thread
        ping_event = Event()

        def ping_client(s=self.wfile, ev=ping_event):
            while 1:
                ev.wait(3)
                if ev.isSet():
                    return
                s.write(".<!--\n-->")
                s.flush()

        ping_thread = Thread(target=ping_client)
        ping_thread.start()

        # summary
        self.lineWrite("Fetching summary from server..")
        sums = client.summaries()
        needFull = client.needFullSync(sums)
        if needFull:
            self.lineWrite("Doing full sync..")
            client.fullSync()
        else:
            # diff
            self.lineWrite("Determining differences..")
            payload = client.genPayload(sums)
            # send payload
            pr = client.payloadChangeReport(payload)
            self.lineWrite("<br>" + pr + "<br>")
            self.lineWrite("Sending payload...")

        if needFull:
            deck = ds.Deck(deck.path, backup=False)
            # why is deck.syncName getting lost on a full sync???
            if deck.syncName is None:
                deck.syncName = proxy.deckName
                print "syncName was lost on full sync, restored to", deck.syncName
        else:
            res = client.server.applyPayload(payload)
            # apply reply
            self.lineWrite("Applying reply..")
            client.applyPayloadReply(res)
        # finished. save deck, preserving mod time
        self.lineWrite("Sync complete.")
        deck.rebuildQueue()
        deck.lastLoaded = deck.modified
        deck.s.flush()
        deck.s.commit()

        # turn off client ping
        ping_event.set()
        ping_thread.join(5)

        return deck
Exemplo n.º 25
0
 self.conflictResolution = None
 if minSync > 0 and localMod > minSync and remoteMod > minSync:
     self.emit(SIGNAL("syncConflicts"), syncName)
     while not self.conflictResolution:
         time.sleep(0.2)
     if self.conflictResolution == "cancel":
         if not deck:
             # alert we're finished early
             self.emit(SIGNAL("syncFinished"))
         return
 # reopen
 self.setStatus(_("Syncing <b>%s</b>...") % syncName, 0)
 self.deck = None
 try:
     self.deck = DeckStorage.Deck(path)
     client = SyncClient(self.deck)
     client.setServer(proxy)
     # need to do anything?
     start = time.time()
     if client.prepareSync():
         changes = True
         # summary
         self.setStatus(_("Fetching summary from server..."), 0)
         sums = client.summaries()
         if self.conflictResolution or client.needFullSync(sums):
             self.setStatus(_("Preparing full sync..."), 0)
             if self.conflictResolution == "keepLocal":
                 client.remoteTime = 0
             elif self.conflictResolution == "keepRemote":
                 client.localTime = 0
             lastSync = self.deck.lastSync
Exemplo n.º 26
0
    def syncDeck(self, deck):
        try:
            proxy = HttpSyncServerProxy(config.get('SYNC_USERNAME'), config.get('SYNC_PASSWORD'))
            proxy.connect("ankimini")
        except:
            raise Exception("Can't sync: " + traceback.format_exc())
        if not proxy.hasDeck(deck.name()):
            raise Exception("Can't sync, no deck on server")
        if abs(proxy.timestamp - time.time()) > 60:
            raise Exception("Your clock is off by more than 60 seconds.<br>" \
                            "Syncing will not work until you fix this.")

        client = SyncClient(deck)
        client.setServer(proxy)
        # need to do anything?
        proxy.deckName = deck.name()
        print proxy.deckName
        if not client.prepareSync(0):
            raise Exception("Nothing to do")

	self.flushWrite("""<h1>Syncing deck</h1>
        <h2>%s</h2>
	<em>This could take a while with a big deck ... please be patient!</em>
	""" % (deck.path,) )

        # hack to get safari to render immediately!
        self.flushWrite("<!--" + " "*1024 + "-->")

	# this can take a long time ... ensure the client doesn't timeout before we finish
	from threading import Event, Thread
	ping_event = Event()
        def ping_client( s = self.wfile, ev=ping_event ):
            while 1:
                ev.wait(3)
                if ev.isSet():
                    return
                s.write(".<!--\n-->")
                s.flush()
	ping_thread = Thread(target=ping_client)
	ping_thread.start()

        # summary
        self.lineWrite("Fetching summary from server..")
        sums = client.summaries()
        needFull = client.needFullSync(sums)
        if needFull:
            self.lineWrite("Doing full sync..")
            client.fullSync()
        else:
            # diff
            self.lineWrite("Determining differences..")
            payload = client.genPayload(sums)
            # send payload
            pr = client.payloadChangeReport(payload)
            self.lineWrite("<br>" + pr + "<br>")
            self.lineWrite("Sending payload...")

        if needFull:
            deck = ds.Deck(deck.path, backup=False)
        else:
            res = client.server.applyPayload(payload)
            # apply reply
            self.lineWrite("Applying reply..")
            client.applyPayloadReply(res)
            try:
                client.server.finish()
            except:
                deck.s.rollback()
        # finished. save deck, preserving mod time
        self.lineWrite("Sync complete.")
        deck.reset()
        deck.lastLoaded = deck.modified
        deck.s.flush()
        deck.s.commit()

	# turn off client ping
	ping_event.set()
        ping_thread.join(5)

        return deck