Exemplo n.º 1
0
def game_status(request, game_id):
    game = Game.objects.filter(id=game_id)
    if not game:
        error_message = "You have an invalid game id!"
        logger.error(error_message)
        return Response(error_message, status=400)

    game = game.first()

    if game.success:
        resp = {
            'data': GameSerializer(game),
            'message': "CONGRATULATIONS! Your game has been solved!".format(
                word=game.word.name, attempts=game.attempts)
        }
        return Response(resp, status=200)

    if not game.success and game.attempts < len(game.word.name):
        msg = "Your game is not complete! Keep guessing"
        return Response({
            'data': GameInProgressSerializer(game),
            'message': msg}, status=200)

    if not game.success and game.attempts >= len(game.word.name):
        msg = "Your game is complete! But you FAILED"
        return Response({
            'data': GameSerializer(game),
            'message': msg}, status=200)
Exemplo n.º 2
0
 def create(self, request):  #for creating game
     user = request.user
     serializer = GameSerializer(data=request.data)
     if (serializer.is_valid()):
         serializer.save(instructor=user)
         return Response(serializer.data)
     return Response(serializer.errors,
                     status=status.HTTP_406_NOT_ACCEPTABLE)
Exemplo n.º 3
0
def create_game(request):
    try:
        data = JSONParser().parse(request)
    except ParseError:
        return HttpResponse(status=400)
    serializer = GameSerializer(data=data, context={'request': request})
    if serializer.is_valid():
        serializer.save()
        return JsonResponse(serializer.data, status=status.HTTP_201_CREATED)
    else:
        return JsonResponse(serializer.errors,
                            status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 4
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    def put(self, request, pk, format=None):
        game = self.get_object(pk)
        serializer = GameSerializer(game, data=request.data)
        if serializer.is_valid():
            serializer.save()
            newGame = self.get_object(pk)
            content = {
                'mineFieldSetup': newGame.mineFieldSetup,
                'turn': newGame.turn,
                'player1score': newGame.player1score,
                'player2score': newGame.player2score
            }
            pusher_client.trigger((str(pk) + '_game'), 'event', content)
            return Response(serializer.data)

        return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 5
0
def game_details(request, id):
    try:
        game = Game.objects.get(id=id)
    except:
        return Response({"error": "Error getting games"},
                        status=status.HTTP_404_NOT_FOUND)

    if request.method == 'GET':
        return Response(GameSerializer(game).data, status=status.HTTP_200_OK)

    elif request.method == 'PUT':
        try:
            category = Category.objects.get(id=request.data.get('id'))
        except:
            return Response(
                {"error": "There is an error reading category from database"},
                status=status.HTTP_404_NOT_FOUND)
        game.name = request.data.get('name')
        game.description = request.data.get('description')
        game.image = request.data.get('image')
        game.category = category
        game.price = request.data.get('price')
        game.screenshots = request.data.get('screenshots')
        game.text = request.data.get('text')
        game.save()
        return Response({"message": "Game update"}, status=status.HTTP_200_OK)

    elif request.method == 'DELETE':
        game.delete()
        return Response({"message": "game delete"}, status=status.HTTP_200_OK)
Exemplo n.º 6
0
 def get(self, request):
     try:
         games = Game.objects.all()
         serializer = GameSerializer(games, many=True)
         return Response(serializer.data, status=status.HTTP_200_OK)
     except:
         return Response({"error": "Error getting games"},
                         status=status.HTTP_404_NOT_FOUND)
Exemplo n.º 7
0
def game_guess_word(request, game_id):
    game = Game.objects.filter(id=game_id)
    if not game:
        error_message = "You have an invalid game id!"
        return Response(error_message, status=400)

    game = game.first()
    data = request.data

    if not data.get('guess'):
        msg = {'data': GameInProgressSerializer(game), 'message': "Your post must include a guess!"}
        return Response(msg, status=200)

    guess = data.get('guess').lower().strip()

    if guess == game.word.name:
        game.success = True
        game.guess = guess
        game.save()

        resp = {
            'data': GameSerializer(game),
            'message': "CONGRATULATIONS! Your game has been solved!".format(
                word=game.word.name, attempts=game.attempts)
        }
        return Response(resp, status=200)

    else:

        game.guess = guess
        game.save()

        msg = "Your game is complete! But you FAILED"
        return Response({
            'data': GameSerializer(game),
            'message': msg}, status=200)
Exemplo n.º 8
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def games(request: Request):
    from api.serializers import GameSerializer

    client_id = request.user.id

    try:
        client = Client.objects.get(id=client_id)
    except Client.DoesNotExist:
        raise APIException("Client does not exist")

    game_filter = request.GET.get('status', 'any')
    games = Game.objects.filter(player__client=client).order_by(
        '-date_started' if game_filter == 'O' else '-date_ended')
    if game_filter != 'any':
        games = games.filter(status=game_filter)

    return Response(status=status.HTTP_200_OK,
                    data=map(lambda game: GameSerializer(game).data, games))
Exemplo n.º 9
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def game_list(request):
    if request.method == 'GET':
        try:
            games = Game.objects.all()
            serializer = GameSerializer(games, many=True)
            return JsonResponse(serializer.data, safe=False)
        except:
            return JsonResponse({"status":"505"}, safe=False)
    if request.method == 'POST':
        try:
            category = Category.objects.get(name=request.data['category'])
        except:
            return JsonResponse({"status":"505"}, safe=False)
        Game.objects.create(
            category = category,
            name = request.data['name'],
            description = request.data['description'],
            image = request.data['image'],
            requirements = request.data['requirements']
        )
        return JsonResponse({"status": "200"}, safe=False)
Exemplo n.º 10
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    def send_game_update(self):
        """
        Send the updated game information and squares to the game's channel group
        :return:
        """
        # imported here to avoid circular import
        from api.serializers import GameSquareSerializer, GameLogSerializer, GameSerializer

        squares = self.get_all_game_squares()
        square_serializer = GameSquareSerializer(squares, many=True)

        # get game log
        log = self.get_game_log()
        log_serializer = GameLogSerializer(log, many=True)

        game_serializer = GameSerializer(self)

        message = {
            'game': game_serializer.data,
            'log': log_serializer.data,
            'squares': square_serializer.data
        }
        game_group = 'game-{0}'.format(self.id)
        Group(game_group).send({'text': json.dumps(message)})
Exemplo n.º 11
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 def get(self, request, access_id):
     game = Game.objects.filter(
         Q(access_a=access_id) | Q(access_b=access_id)).first()
     if game is None:
         return Response({})
     return Response(GameSerializer(game).data)
Exemplo n.º 12
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def game(request: Request, pk):
    from api.serializers import GameSerializer

    obj = Game.objects.get(id=pk)
    return Response(status=status.HTTP_200_OK, data=GameSerializer(obj).data)
Exemplo n.º 13
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 def get(self, request, pk, *args, **kwargs):
     if Game.objects.filter(pk=self.kwargs.get('pk')).exists():
         game = Game.objects.get(pk=self.kwargs.get('pk'))
         serializer = GameSerializer(game)
         return Response(serializer.data, status=status.HTTP_200_OK)
Exemplo n.º 14
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 def get(self, request, pk, format=None):
     game = self.get_object(pk)
     serializer = GameSerializer(game)
     return Response(serializer.data)
Exemplo n.º 15
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def get_serialized_game(uuid):
    game = Game.objects.get(uuid=uuid)
    return GameSerializer(game).data
Exemplo n.º 16
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 def retrieve(self, request, pk=None):
     queryset = Game.objects.all()
     game = get_object_or_404(queryset, pk=pk)
     serializer = GameSerializer(game)
     return Response(serializer.data)
Exemplo n.º 17
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def games_list(request):
    games = Game.objects.all()
    serializer = GameSerializer(games, many=True, context={'request': request})
    return JsonResponse(serializer.data, safe=False, status=status.HTTP_200_OK)
Exemplo n.º 18
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 def list(self, request):
     queryset = Game.objects.all().filter(instructor=request.user)
     serializer = GameSerializer(queryset, many=True)
     return Response(serializer.data)
Exemplo n.º 19
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    def all(self, request):
        allgame = Game.objects.all()

        serialized = GameSerializer(allgame, many=True)
        return Response(serialized.data)
Exemplo n.º 20
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 def get(self, request, id):
     game = self.get_game(id)
     serializer = GameSerializer(game)
     return JsonResponse(serializer.data, safe=False)
Exemplo n.º 21
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def game_detail(request, game):
    serializer = GameSerializer(game, context={'request': request})
    return JsonResponse(serializer.data, status=status.HTTP_200_OK)