Exemplo n.º 1
0
def test_add_valid_game_room_creates_room(setup):
    room_name = 'room'
    player = 'Mick'
    request = {PLAYER_NAME: player, ROOM_NAME: room_name}

    create_game(request)

    assert game_room_exists(room_name)
Exemplo n.º 2
0
def test_add_already_existing_game_room_gives_error(setup):
    room_name = 'room'
    player = 'Mick'
    request = {PLAYER_NAME: player, ROOM_NAME: room_name}

    result = create_game(request)
    assert ERROR not in result

    result = create_game(request)
    assert ERROR in result
    assert 'already exists' in result[ERROR]
Exemplo n.º 3
0
def create_game(create_request: Dict[str, str]) -> Dict[str, Any]:
    resp = create_game_action.create_game(create_request)
    if ERROR not in resp:
        initialize_session(create_request[PLAYER_NAME],
                           create_request[ROOM_NAME])
        force_room_update_action.force_room_update(create_request[ROOM_NAME])
    return resp
Exemplo n.º 4
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def test_join_room_same_player_name(setup):
    room_name = 'room'
    player = 'Mick'
    request = {PLAYER_NAME: player, ROOM_NAME: room_name}

    result = create_game(request)
    assert ERROR not in result

    result = join_game({PLAYER_NAME: player, ROOM_NAME: room_name})
    assert ERROR in result
    assert 'already in game' in result[ERROR]
Exemplo n.º 5
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def test_create_then_join_one_player_per_team(setup):
    room_name = 'room'
    player = 'Mick'
    request = {PLAYER_NAME: player, ROOM_NAME: room_name}

    result = create_game(request)
    assert ERROR not in result

    player2 = 'Dvir'
    result = join_game({PLAYER_NAME: player2, ROOM_NAME: room_name})
    assert ERROR not in result

    room = get_room(room_name)
    assert build_player(player) in room.team_1_players
    assert build_player(player2) in room.team_2_players
Exemplo n.º 6
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def test_create_game_missing_or_empty_data(setup, field, empty_data):
    room_name = 'room'
    player = 'Mick'
    request = {PLAYER_NAME: player, ROOM_NAME: room_name}
    if empty_data:
        request[field] = ''
    else:
        del request[field]

    result = create_game(request)
    assert ERROR in result
    if empty_data:
        assert 'must not evaluate to' in result[ERROR]
    else:
        assert 'missing field' in result[ERROR]