Exemplo n.º 1
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 def test_reveal_card_with_no_option(self, game: Game):
     game.event_cards = ["spanish-armada"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     assert (game.last_action.action_type ==
             Action.ActionType.REVEAL_EVENT_CARD)
     assert game.turn != player
Exemplo n.º 2
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 def test_reveal_albatross_card(self, game: Game):
     game.event_cards = ["albatross"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     game_status = self._get_my_game(player).json()
     assert (game_status["gameStatus"]["playerGameInfo"]["availableActions"]
             == [Action.ActionType.KEEP_EVENT_CARD])
Exemplo n.º 3
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 def test_use_event_card_after_reveal(self, game: Game):
     event_card_slug = "letter-of-marque"
     game.event_cards = ["letter-of-marque"]
     player = game.turn
     game.players_position[player] = Positions.JR_B
     self._reveal_event_card_action(player, 0)
     self.use_event_card_action(player, event_card_slug, 0)
     assert game.players_position[player] in Positions.jr_positions()
Exemplo n.º 4
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 def test_reveal_spanish_armada_card(self, game: Game):
     game.event_cards = ["spanish-armada"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     game_response = self._get_my_game(player).json()
     assert game_response["gameStatus"]["winner"]["winnerTeam"] == "dutch"
     assert (len(
         game_response["gameStatus"]["winner"]["playersTeams"]) == len(
             game.players))
Exemplo n.º 5
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 def test_reveal_eight_bells(self, game: Game):
     player = game.turn
     position = game.get_position(player)
     # since it's random we test until we get the result!
     while game.get_position(player) == position:
         player = game.turn
         position = game.get_position(player)
         game.event_cards = ["eight-bells"]
         self._reveal_event_card_action(player, 0)
     assert game.get_position(player) != position
Exemplo n.º 6
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 def test_reveal_fountain_of_youth_dodge_maroon(self, game: Game):
     player = game.turn
     game.event_cards = ["fountain-of-youth"]
     self._reveal_event_card_action(player, 0)
     self._keep_event_card_action(player)
     response = self._get_my_game(player).json()
     assert (response["gameStatus"]["playerGameInfo"]["eventCards"][0]
             ["eventCard"]["slug"] == "fountain-of-youth")
     player_position = game.get_position(player)
     game.maroon_player(player)
     assert game.get_position(player) == player_position
 def test_keep_event_card(self, game: Game):
     game.event_cards = ["letter-of-marque"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     assert player == game.turn
     self._keep_event_card_action(player)
     r = self._get_my_game(player).json()
     assert len(r["gameStatus"]["playerGameInfo"]["eventCards"]) > 0
     assert ("canUse" in r["gameStatus"]["playerGameInfo"]["eventCards"][0]
             and "eventCard"
             in r["gameStatus"]["playerGameInfo"]["eventCards"][0])
     assert player != game.turn
Exemplo n.º 8
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 def test_reveal_pistol_card(self, game: Game):
     game.event_cards = ["pistol"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     game_response = self._get_my_game(player).json()
     assert (game_response["gameStatus"]["lastAction"]["actionType"] ==
             "reveal one event card")
     assert len(game_response["gameStatus"]["lastAction"]["actionData"]
                ["eventCardOptions"]) == 3
     self.use_event_card_action(player, "pistol", 0)
     assert list(
         game.players_position.values())[1] in Positions.tr_positions()
Exemplo n.º 9
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 def test_two_players_with_albatross(self, game: Game):
     game.event_cards = ["albatross", "albatross"]
     player1 = game.turn
     self._reveal_event_card_action(player1, 0)
     self._keep_event_card_action(player1)
     while game.get_position(game.turn) not in Positions.jr_positions():
         game.next_turn()
     player2 = game.turn
     self._reveal_event_card_action(player2, 0)
     self._keep_event_card_action(player2)
     response = self._get_my_game(player2).json()
     assert (response["gameStatus"]["playersPosition"][player1]
             in Positions.tr_positions())
     assert (response["gameStatus"]["playersPosition"][player2]
             in Positions.tr_positions())
Exemplo n.º 10
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 def test_reveal_card_with_options(self, game: Game):
     game.event_cards = ["letter-of-marque"]
     player = game.turn
     self._reveal_event_card_action(player, 0)
     assert player == game.turn
     assert (game.last_action.action_data.can_keep == True)