def refresh(self): self.screen.blit(self.intro_screen_background, (0, 0)) self.screen.blit(self.title, (Props.SCREENLENGTH * .22, Props.SCREENHEIGHT * .05)) self.exit_button.draw(self.screen) self.play_button.draw(self.screen) Utils.display_xy(self.screen) self.music.music_button.draw(self.screen)
def refresh(self): self.screen.blit(self.background, (0, 0)) self.screen.blit(self.bow, (830, 115)) self.screen.blit(self.sword, (870, 115)) self.screen.blit(self.spear, (910, 115)) self.screen.blit(self.horseman, (950, 115)) self.ready_button.draw(self.screen) self.back_button.draw(self.screen) self.board_game() self.display_phase() Utils.display_xy(self.screen) self.music.music_button.draw(self.screen) if self.current_phase == self.PHASE_PLANNING: self.ready_button.set_visibility(visible=True) self.ready_button.set_enabled(enabled=True) else: self.ready_button.set_visibility(visible=False) self.ready_button.set_enabled(enabled=False)
def refresh(self): self.screen.blit(self.background, (0, 0)) self.ready_button.draw(self.screen) self.back_button.draw(self.screen) self.bow.draw(self.screen) self.sword.draw(self.screen) self.spear.draw(self.screen) self.horseman.draw(self.screen) self.board_game() self.display_phase() self.display_turn_number() Utils.display_xy(self.screen) self.music.music_button.draw(self.screen) if self.selected_unit is not None: self.screen.blit(self.selected_unit, pygame.mouse.get_pos()) if self.current_phase == self.PHASE_PLANNING: self.ready_button.set_visibility(visible=True) self.ready_button.set_enabled(enabled=True) else: self.ready_button.set_visibility(visible=False) self.ready_button.set_enabled(enabled=False)