def change_equip_to_html(request, equip_edit): """ ② 编辑装备信息 """ if request.method == 'POST': user_openid = request.POST.get("user_openid") server_id = request.POST.get("server_id") user_uid = request.POST.get("user_uid") user_name = request.POST.get("user_name") edit_data = eval(request.POST.get("edit_data")) will_edit_tid_level = edit_data['level'] will_edit_tid = int(edit_data['tid']) old_edit_data = edit_data server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) item_id_name, item_id_type = game_config.get_item_config_with_id_name() monster_id_name = game_config.get_monster_config_with_id_name() item_tid_name_lst = [] for (tid, name) in item_id_name.items(): item_type = item_id_type[tid] if item_type == game_define.ITEM_TYPE_EQUIP: content = dict() content['tid'] = tid content['name'] = name item_tid_name_lst.append(content) return render_to_response(equip_edit, locals(), RequestContext(request))
def add_equip_to_html(request, equip_add): """ ④ 添加装备 """ if request.method == 'POST': user_openid = request.POST.get("user_openid") server_id = request.POST.get("server_id") user_uid = request.POST.get("user_uid") user_name = request.POST.get("user_name") edit_data = eval(request.POST.get("edit_data")) will_edit_tid_level = edit_data['level'] will_edit_tid = int(edit_data['tid']) server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) item_id_name, item_id_type = game_config.get_item_config_with_id_name() monster_id_name = game_config.get_monster_config_with_id_name() item_tid_name_lst = [] for (tid, name) in item_id_name.items(): item_type = item_id_type[tid] if item_type == game_define.ITEM_TYPE_EQUIP: content = dict() content['tid'] = tid content['name'] = name item_tid_name_lst.append(content) cmem_url = server_define.CMEM_MAP[int(server_id)] source = memcache.get_cmem_val( cmem_url, model_define.EQUIP_MODEL.format(user_id=int(user_uid))) add_data = source['seq_id'] return render_to_response(equip_add, locals(), RequestContext(request))
def change_equip_to_html(request,equip_edit): """ ② 编辑装备信息 """ if request.method == 'POST': user_openid = request.POST.get("user_openid") server_id = request.POST.get("server_id") user_uid = request.POST.get("user_uid") user_name = request.POST.get("user_name") edit_data = eval(request.POST.get("edit_data")) will_edit_tid_level = edit_data['level'] will_edit_tid = int(edit_data['tid']) old_edit_data = edit_data server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) item_id_name, item_id_type = game_config.get_item_config_with_id_name() monster_id_name = game_config.get_monster_config_with_id_name() item_tid_name_lst = [] for (tid, name) in item_id_name.items(): item_type = item_id_type[tid] if item_type == game_define.ITEM_TYPE_EQUIP: content = dict() content['tid'] = tid content['name'] = name item_tid_name_lst.append(content) return render_to_response(equip_edit,locals(),RequestContext(request))
def add_equip_to_html(request,equip_add): """ ④ 添加装备 """ if request.method == 'POST': user_openid = request.POST.get("user_openid") server_id = request.POST.get("server_id") user_uid = request.POST.get("user_uid") user_name = request.POST.get("user_name") edit_data = eval(request.POST.get("edit_data")) will_edit_tid_level = edit_data['level'] will_edit_tid = int(edit_data['tid']) server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) item_id_name, item_id_type = game_config.get_item_config_with_id_name() monster_id_name = game_config.get_monster_config_with_id_name() item_tid_name_lst = [] for (tid, name) in item_id_name.items(): item_type = item_id_type[tid] if item_type == game_define.ITEM_TYPE_EQUIP: content = dict() content['tid'] = tid content['name'] = name item_tid_name_lst.append(content) cmem_url = server_define.CMEM_MAP[int(server_id)] source = memcache.get_cmem_val(cmem_url, model_define.EQUIP_MODEL.format(user_id=int(user_uid))) add_data = source['seq_id'] return render_to_response(equip_add,locals(),RequestContext(request))
def system_mail_add(request): """ 添加系统邮件 """ item_id_name, item_id_type = game_config.get_item_config_with_id_name() item_tid_name_lst = dict() item_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] != game_define.ITEM_TYPE_EQUIP: item_tid_name_lst[tid] = name data = dict() data['item_val'] = item_tid_name_lst.items() monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name[0] = "无" monster_tid_name_lst = dict() for (tid, name) in monster_id_name.items(): monster_tid_name_lst[tid] = name data['monster_val'] = monster_tid_name_lst.items() data['server_id'] = 10001 data['target_user_uid'] = '1000004126' data['send_time'] = datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S') time_detla = datetime.timedelta(0, 0, 0, 0, 0, 72) indate_default = (datetime.datetime.now() + time_detla).strftime('%Y-%m-%d %H:%M:%S') data['indate'] = indate_default print data return render_to_response("system_mail/system_mail_add.html", data, RequestContext(request))
def player_commit_bugs_mail(request): """ 回信 """ target_user_uid = str(request.POST.get('user_uid')) server_id = int(request.POST.get("server_id")) time = str(request.POST.get("time")) time_detla = datetime.timedelta(0, 0, 0, 0, 0, 72) indate_default = (datetime.datetime.now() + time_detla).strftime('%Y-%m-%d %H:%M:%S') item_id_name, item_id_type = game_config.get_item_config_with_id_name() item_tid_name_lst = dict() item_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] != game_define.ITEM_TYPE_EQUIP: item_tid_name_lst[tid] = name data = dict() data['item_val'] = item_tid_name_lst.items() monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name[0] = "无" monster_tid_name_lst = dict() for (tid, name) in monster_id_name.items(): monster_tid_name_lst[tid] = name data['monster_val'] = monster_tid_name_lst.items() data['target_user_uid'] = target_user_uid data['indate'] = indate_default data['send_time'] = datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S') data['server_id'] = server_id data['time'] = time print data return render_to_response("player_commit_bugs/player_commit_bugs_mail_add.html", data,RequestContext(request))
def system_mail_add(request): """ 添加系统邮件 """ item_id_name, item_id_type = game_config.get_item_config_with_id_name() item_tid_name_lst = dict() item_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] != game_define.ITEM_TYPE_EQUIP: item_tid_name_lst[tid] = name data = dict() data["item_val"] = item_tid_name_lst.items() monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name[0] = "无" monster_tid_name_lst = dict() for (tid, name) in monster_id_name.items(): monster_tid_name_lst[tid] = name data["monster_val"] = monster_tid_name_lst.items() data["server_id"] = 10001 data["target_user_uid"] = "1000004126" data["send_time"] = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S") time_detla = datetime.timedelta(0, 0, 0, 0, 0, 72) indate_default = (datetime.datetime.now() + time_detla).strftime("%Y-%m-%d %H:%M:%S") data["indate"] = indate_default print data return render_to_response("system_mail/system_mail_add.html", data, RequestContext(request))
def activity_edit(request): """ 编辑服务器信息 """ activity_id = int(request.POST.get("act_id")) activity = activity_list.get_activity(activity_id, True) _activity_dict = dict() _activity_dict['activity_id'] = activity['activity_id'] _activity_dict['server_id'] = list_to_string(activity['server_int_lst']) _activity_dict['begin_time'] = activity['begin_date'].strftime('%m/%d/%Y') _activity_dict['time_length'] = activity['time_length'] _activity_dict['time_distance'] = activity['time_distance'] _activity_dict['is_forced_open'] = activity['is_forced_open'] _activity_dict['new'] = activity['new'] _activity_dict['item_id1'] = activity['item_id1'] _activity_dict['item_num1'] = activity['item_num1'] _activity_dict['item_id2'] = activity['item_id2'] _activity_dict['item_num2'] = activity['item_num2'] _activity_dict['item_id3'] = activity['item_id3'] _activity_dict['item_num3'] = activity['item_num3'] _activity_dict['gold'] = activity['gold'] _activity_dict['stone'] = activity['stone'] _activity_dict['free'] = activity['free'] _activity_dict['exp'] = activity['exp'] _activity_dict['equip'] = activity['equip'] _activity_dict['monster'] = activity['monster'] _activity_dict['star'] = activity['star'] _activity_dict['discount'] = activity['discount'] _activity_dict['title'] = activity['title'] _activity_dict['label'] = activity['label'] _activity_dict['detail'] = activity['detail'] _activity_dict['title2'] = activity['title2'] _activity_dict['label2'] = activity['label2'] _activity_dict['detail2'] = activity['detail2'] data = dict() data['activity_state_val'] = game_define.ACTIVITY_STATE_NAME_DICT.items() item_id_name, item_id_type = game_config.get_item_config_with_id_name() equip_tid_name_lst = dict() equip_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] == game_define.ITEM_TYPE_EQUIP: equip_tid_name_lst[tid] = name data['activity_equip_val'] = equip_tid_name_lst.items() monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name[0] = "无" data['activity_monster_val'] = monster_id_name.items() item_tid_name_lst = dict() item_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] != game_define.ITEM_TYPE_EQUIP: item_tid_name_lst[tid] = name data['activity_item_val'] = item_tid_name_lst.items() data['activity'] = _activity_dict return render_to_response("activity/activity_edit.html", data, RequestContext(request))
def activity_edit(request): """ 编辑服务器信息 """ activity_id = int(request.POST.get("act_id")) activity = activity_list.get_activity(activity_id, True) _activity_dict = dict() _activity_dict['activity_id'] = activity['activity_id'] _activity_dict['server_id'] = list_to_string(activity['server_int_lst']) _activity_dict['begin_time'] = activity['begin_date'].strftime('%m/%d/%Y') _activity_dict['time_length'] = activity['time_length'] _activity_dict['time_distance'] = activity['time_distance'] _activity_dict['is_forced_open'] = activity['is_forced_open'] _activity_dict['new'] = activity['new'] _activity_dict['item_id1'] = activity['item_id1'] _activity_dict['item_num1'] = activity['item_num1'] _activity_dict['item_id2'] = activity['item_id2'] _activity_dict['item_num2'] = activity['item_num2'] _activity_dict['item_id3'] = activity['item_id3'] _activity_dict['item_num3'] = activity['item_num3'] _activity_dict['gold'] = activity['gold'] _activity_dict['stone'] = activity['stone'] _activity_dict['free'] = activity['free'] _activity_dict['exp'] = activity['exp'] _activity_dict['equip'] = activity['equip'] _activity_dict['monster'] = activity['monster'] _activity_dict['star'] = activity['star'] _activity_dict['discount'] = activity['discount'] _activity_dict['title'] = activity['title'] _activity_dict['label'] = activity['label'] _activity_dict['detail'] = activity['detail'] _activity_dict['title2'] = activity['title2'] _activity_dict['label2'] = activity['label2'] _activity_dict['detail2'] = activity['detail2'] data = dict() data['activity_state_val'] = game_define.ACTIVITY_STATE_NAME_DICT.items() item_id_name, item_id_type = game_config.get_item_config_with_id_name() equip_tid_name_lst = dict() equip_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] == game_define.ITEM_TYPE_EQUIP: equip_tid_name_lst[tid] = name data['activity_equip_val'] = equip_tid_name_lst.items() monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name[0] = "无" data['activity_monster_val'] = monster_id_name.items() item_tid_name_lst = dict() item_tid_name_lst[0] = "无" for (tid, name) in item_id_name.items(): if item_id_type[tid] != game_define.ITEM_TYPE_EQUIP: item_tid_name_lst[tid] = name data['activity_item_val'] = item_tid_name_lst.items() data['activity'] = _activity_dict return render_to_response("activity/activity_edit.html", data,RequestContext(request))
def _get_report_mem(source, user_id, server_id): info = [] rank = 0 monster_name_dict = get_monster_config_with_id_name() print source if source <> None: dat = source['report_lst'] for dat_line in dat: all_dict = {} team_equips_lst = [] equips = dat_line['dat']['team_equip'] equips_name_dict = _get_equips(dat_line['dat']['equips']) print if len(equips_name_dict) <> 0: for i in equips: temp = [] for j in i: if j <> 0: temp.append({ 'name': equips_name_dict[j]['name'], 'level': '等级:%s' % (equips_name_dict[j]['level']) }) if len(temp) <> 0: team_equips_lst.append(temp) all_dict['equips'] = team_equips_lst # else: # all_dict['equips']=team_equips_lst team_treasures_lst = [] treasures = dat_line['dat']['team_treasure'] treasures_name_dict = _get_treasures(dat_line['dat']['treasures']) if len(treasures_name_dict) <> 0: for i in treasures: temp = [] for j in i: if j <> 0: temp.append({ 'name': treasures_name_dict[j]['name'], 'level': '等级:%s' % (treasures_name_dict[j]['level']) }) if len(temp) <> 0: team_treasures_lst.append(temp) all_dict['treasures'] = team_treasures_lst # else: # all_dict['treasures']=treasures_name_dict team_monster_lst = [] monsters = dat_line['dat']['monsters'] if len(monsters) <> 0: for i in monsters: if i <> None: print i #print monster_name_dict[i['tid']] team_monster_lst.append({ 'name': monster_name_dict[i['tid']], 'level': i['level'], 'starLevel': i['starLevel'], 'normal_attack': i['individual'][0], 'normal_defense': i['individual'][1], 'special_attack': i['individual'][2], 'special_defense': i['individual'][3], 'speed': i['individual'][4], 'skillsLevel': i['skillsLevel'], 'effort': i['effort'] }) all_dict['monster'] = team_monster_lst all_dict['rank'] = dat_line['rank'] tim = time.strftime('%m/%d/%Y-%H:%M:%S', time.localtime(dat_line['time'])) all_dict['time'] = tim all_dict['name'] = dat_line['name'] all_dict['win'] = dat_line['win'] info.append(all_dict) uid = source['uid'] #print info return info
def add_monster(request): """ 增加宠物数据 {'generation': 1, 'star_level_rate': 0.02083, 'createTime': datetime.datetime(2015, 5, 31, 9, 12, 51, 761554)} evo_level 4 <type 'int'> star_level_exp 16 <type 'int'> skillsExp [0, 0] <type 'list'> level 54 <type 'int'> playerID 1000095298 <type 'str'> effort 2 <type 'int'> starLevel 3 <type 'int'> "4" sex 0 <type 'int'> generation 1 <type 'int'> individual [1, 0, 1, 0, 0, 0] <type 'list'> evo_sun_stone 96 <type 'int'> skillsLevel [6, 10] <type 'list'> exp 11739 <type 'int'> personality 11 <type 'int'> tid 25 <type 'int'> uid 1 <type 'int'> star_level_rate 0.02083 <type 'float'> maxLevel 60 <type 'int'> createTime 2015-05-31 09:12:51.761554 <type 'datetime.datetime'> evo_fail_count 0 <type 'int'> """ manager = GameManager.get_by_request(request) if request.method == 'GET': user_id = request.GET.get('user_id') server_id = request.GET.get('server_id') cmem_url = server_define.CMEM_MAP[int(server_id)] # 获取宠物tid和名字对应列表 monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name_lst = [] for (tid, name) in monster_id_name.items(): content = dict() content['tid'] = tid content['name'] = name + "_" + str(tid) monster_id_name_lst.append(content) monster_id_name_lst = sorted(monster_id_name_lst, cmp=lambda x, y: cmp(x['tid'], y['tid'])) monster_model = memcache.get_cmem_val( cmem_url, model_define.MONSTER_MODEL.format(user_id=str(user_id))) monster_uid = monster_model['seq_id'] return render_to_response( "data_edit/add_monster.html", { 'user_id': user_id, 'server_id': server_id, 'monster_uid': monster_uid, 'monster_id_name_lst': monster_id_name_lst }, RequestContext(request)) elif request.method == 'POST': # 获取对应值 user_id = str(request.POST.get('user_id')) monster_uid = int(request.POST.get('monster_uid')) server_id = int(request.POST.get('server_id')) monster_tid = int(request.POST.get("tid")) star_level = int(request.POST.get("star_level")) level = int(request.POST.get("level")) # 创建一个新宠物 result = create_monster(user_id, monster_uid, server_id, monster_tid, star_level, level) # 操作日志记录 insert_action_create_monster(manager, server_id, user_id, monster_uid, monster_tid, star_level, level) # 创建完成返回宠物查询页面 function_name = 'data_edit.monster_info_edit.{function}'.format( function=set_memcache.__name__) server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) cmem_url = server_define.CMEM_MAP[int(server_id)] monster_model = memcache.get_cmem_val( cmem_url, model_define.MONSTER_MODEL.format(user_id=str(user_id))) # 获取宠物相关最高值 uid = monster_model['uid'] monster_high_star_level = monster_model['monster_high_star_level'] monster_kind = monster_model['monster_kind'] monster_high_level = monster_model['monster_high_level'] monster_high_quality = monster_model['monster_high_quality'] all_monsters = monster_model['monsters'] table_lst = [] head_lst = [ { 'width': 50, 'name': u'玩家ID' }, { 'width': 50, 'name': u'宠物最高星级' }, { 'width': 50, 'name': u'宠物最高等级' }, { 'width': 50, 'name': u'宠物最高品质' }, { 'width': 50, 'name': u'宠物种类个数' }, ] row_lst = [ uid, monster_high_star_level, monster_high_level, monster_high_quality, len(monster_kind) ] table_lst.append(row_lst) for _monster in all_monsters: _monster_config = game_config.get_monster_config(_monster['tid']) _monster['name'] = _monster_config['name'] type_hidden = 'visible' # return HttpResponseRedirect("data_edit/monster_info_edit.html") return render_to_response( "data_edit/monster_info_edit.html", { "server_list": server_list, "user_id": user_id, 'server_id': int(server_id), 'row_lst': table_lst, 'head_lst': head_lst, 'monster_lst': all_monsters, 'function_name': function_name, 'type_hidden': type_hidden }, RequestContext(request))
#coding:utf-8 import os import cPickle from apps.utils import game_define from apps.game_manager import game_manage_define from apps.config import game_config from apps.game_manager.mysql import server_list from apps.utils import mem_key_name import datetime monster_id_name = game_config.get_monster_config_with_id_name() item_id_name, item_id_type = game_config.get_item_config_with_id_name() item_id_name[0] = "无" monster_id_name[0] = "无" all_server_dict = server_list.get_server_id_name_dict() SERVER_HIDDEN_NAME_DICT = { 1: u'隐藏', 0: u'显示', } # ---------------------------管理员部分------------------------------- def gm_action_super_register(action_dict): return "编号" + str(action_dict['uid']) + "账户名" + str( action_dict['account']) + "名字" + action_dict['name'].encode( 'utf-8') + "描述" + str(action_dict['description']) + "权限" + str( action_dict['permission']) def gm_action_delete_manager(action_dict):
def add_monster(request): """ 增加宠物数据 {'generation': 1, 'star_level_rate': 0.02083, 'createTime': datetime.datetime(2015, 5, 31, 9, 12, 51, 761554)} evo_level 4 <type 'int'> star_level_exp 16 <type 'int'> skillsExp [0, 0] <type 'list'> level 54 <type 'int'> playerID 1000095298 <type 'str'> effort 2 <type 'int'> starLevel 3 <type 'int'> "4" sex 0 <type 'int'> generation 1 <type 'int'> individual [1, 0, 1, 0, 0, 0] <type 'list'> evo_sun_stone 96 <type 'int'> skillsLevel [6, 10] <type 'list'> exp 11739 <type 'int'> personality 11 <type 'int'> tid 25 <type 'int'> uid 1 <type 'int'> star_level_rate 0.02083 <type 'float'> maxLevel 60 <type 'int'> createTime 2015-05-31 09:12:51.761554 <type 'datetime.datetime'> evo_fail_count 0 <type 'int'> """ manager = GameManager.get_by_request(request) if request.method == "GET": user_id = request.GET.get("user_id") server_id = request.GET.get("server_id") cmem_url = server_define.CMEM_MAP[int(server_id)] # 获取宠物tid和名字对应列表 monster_id_name = game_config.get_monster_config_with_id_name() monster_id_name_lst = [] for (tid, name) in monster_id_name.items(): content = dict() content["tid"] = tid content["name"] = name + "_" + str(tid) monster_id_name_lst.append(content) monster_id_name_lst = sorted(monster_id_name_lst, cmp=lambda x, y: cmp(x["tid"], y["tid"])) monster_model = memcache.get_cmem_val(cmem_url, model_define.MONSTER_MODEL.format(user_id=str(user_id))) monster_uid = monster_model["seq_id"] return render_to_response( "data_edit/add_monster.html", { "user_id": user_id, "server_id": server_id, "monster_uid": monster_uid, "monster_id_name_lst": monster_id_name_lst, }, RequestContext(request), ) elif request.method == "POST": # 获取对应值 user_id = str(request.POST.get("user_id")) monster_uid = int(request.POST.get("monster_uid")) server_id = int(request.POST.get("server_id")) monster_tid = int(request.POST.get("tid")) star_level = int(request.POST.get("star_level")) level = int(request.POST.get("level")) # 创建一个新宠物 result = create_monster(user_id, monster_uid, server_id, monster_tid, star_level, level) # 操作日志记录 insert_action_create_monster(manager, server_id, user_id, monster_uid, monster_tid, star_level, level) # 创建完成返回宠物查询页面 function_name = "data_edit.monster_info_edit.{function}".format(function=set_memcache.__name__) server_list, platform_list = daily_log._get_server_list(None, None) server_list.remove(server_list[0]) cmem_url = server_define.CMEM_MAP[int(server_id)] monster_model = memcache.get_cmem_val(cmem_url, model_define.MONSTER_MODEL.format(user_id=str(user_id))) # 获取宠物相关最高值 uid = monster_model["uid"] monster_high_star_level = monster_model["monster_high_star_level"] monster_kind = monster_model["monster_kind"] monster_high_level = monster_model["monster_high_level"] monster_high_quality = monster_model["monster_high_quality"] all_monsters = monster_model["monsters"] table_lst = [] head_lst = [ {"width": 50, "name": u"玩家ID"}, {"width": 50, "name": u"宠物最高星级"}, {"width": 50, "name": u"宠物最高等级"}, {"width": 50, "name": u"宠物最高品质"}, {"width": 50, "name": u"宠物种类个数"}, ] row_lst = [uid, monster_high_star_level, monster_high_level, monster_high_quality, len(monster_kind)] table_lst.append(row_lst) for _monster in all_monsters: _monster_config = game_config.get_monster_config(_monster["tid"]) _monster["name"] = _monster_config["name"] type_hidden = "visible" # return HttpResponseRedirect("data_edit/monster_info_edit.html") return render_to_response( "data_edit/monster_info_edit.html", { "server_list": server_list, "user_id": user_id, "server_id": int(server_id), "row_lst": table_lst, "head_lst": head_lst, "monster_lst": all_monsters, "function_name": function_name, "type_hidden": type_hidden, }, RequestContext(request), )
#coding:utf-8 import os import cPickle from apps.utils import game_define from apps.game_manager import game_manage_define from apps.config import game_config from apps.game_manager.mysql import server_list from apps.utils import mem_key_name import datetime monster_id_name = game_config.get_monster_config_with_id_name() item_id_name, item_id_type = game_config.get_item_config_with_id_name() item_id_name[0] = "无" monster_id_name[0] = "无" all_server_dict = server_list.get_server_id_name_dict() SERVER_HIDDEN_NAME_DICT = { 1: u'隐藏', 0: u'显示', } # ---------------------------管理员部分------------------------------- def gm_action_super_register(action_dict): return "编号"+str(action_dict['uid'])+"账户名"+str(action_dict['account'])+"名字"+action_dict['name'].encode('utf-8')+"描述"+str(action_dict['description'])+"权限"+str(action_dict['permission']) def gm_action_delete_manager(action_dict): return "删除管理员:"+str(action_dict['del_gm'])
def _get_report_mem(source,user_id,server_id): info=[] rank=0 monster_name_dict= get_monster_config_with_id_name() print source if source <> None: dat=source['report_lst'] for dat_line in dat: all_dict={} team_equips_lst=[] equips=dat_line['dat']['team_equip'] equips_name_dict=_get_equips(dat_line['dat']['equips']) print if len(equips_name_dict)<>0: for i in equips: temp=[] for j in i: if j <> 0: temp.append({'name':equips_name_dict[j]['name'],'level':'等级:%s'%(equips_name_dict[j]['level'])}) if len(temp) <>0: team_equips_lst.append(temp) all_dict['equips']=team_equips_lst # else: # all_dict['equips']=team_equips_lst team_treasures_lst=[] treasures=dat_line['dat']['team_treasure'] treasures_name_dict=_get_treasures(dat_line['dat']['treasures']) if len(treasures_name_dict)<>0: for i in treasures: temp=[] for j in i: if j <> 0: temp.append({'name':treasures_name_dict[j]['name'],'level':'等级:%s'%(treasures_name_dict[j]['level'])}) if len(temp) <>0: team_treasures_lst.append(temp) all_dict['treasures']=team_treasures_lst # else: # all_dict['treasures']=treasures_name_dict team_monster_lst=[] monsters=dat_line['dat']['monsters'] if len(monsters) <>0: for i in monsters: if i<>None: print i #print monster_name_dict[i['tid']] team_monster_lst.append({'name':monster_name_dict[i['tid']],'level':i['level'],'starLevel':i['starLevel'], 'normal_attack':i['individual'][0],'normal_defense':i['individual'][1],'special_attack':i['individual'][2],'special_defense':i['individual'][3],'speed':i['individual'][4], 'skillsLevel':i['skillsLevel'],'effort':i['effort']}) all_dict['monster']=team_monster_lst all_dict['rank']=dat_line['rank'] tim=time.strftime('%m/%d/%Y-%H:%M:%S',time.localtime(dat_line['time'])) all_dict['time']=tim all_dict['name']=dat_line['name'] all_dict['win']=dat_line['win'] info.append(all_dict) uid=source['uid'] #print info return info