def test_add_new_player(self):
        Player.update_insert_record(player_two).get_result()
        players = Player.query().fetch()
        new_player = Player.get_fuzzy_record(player_two['name'])

        self.assertEqual(len(players), 102, "Expect %s players. Got %s." % (1, len(players)))
        self.assertEqual(new_player.name, player_two['name'])
    def test_add_existing_player(self):
        Player.update_insert_record(player_one_double).get_result()
        players = Player.query().fetch()
        new_player = Player.get_fuzzy_record(player_one_double['name'])

        self.assertEqual(len(players), 101, "Expect %s players. Got %s." % (1, len(players)))
        self.assertEqual(new_player.team, player_one_double['team'])
Exemplo n.º 3
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    def save_content(self, record_list):
        break_down = 10
        progress = 1
        progress_range = round(float(len(record_list)) / break_down)

        for record in record_list:
            result = ArrestRecord.get_by_date(record['date_recorded'])
            if Player.get_by_id(result.player_id):
                continue
            progress += 1
            if progress_range and (float(progress) % progress_range == 0):
                logging.info(
                    "%s%% Complete" %
                    (round(float(progress) / progress_range) * break_down))

            player = Player.get_fuzzy_record(record['name'])

            if not player:
                logging.warning("Player Not Found: %s" % record)
                continue

            player_key = player.key.id()
            ArrestRecord.update_insert_record(player_key, record)

        return len(ArrestRecord.query().fetch())
Exemplo n.º 4
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    def save_content(self, record_list):
        break_down = 10
        progress = 1
        progress_range = round(float(len(record_list)) / break_down)

        for record in record_list:
            result = ArrestRecord.get_by_date(record['date_recorded'])
            if Player.get_by_id(result.player_id):
                continue
            progress += 1
            if progress_range and (float(progress) % progress_range == 0):
                logging.info("%s%% Complete" % (round(float(progress) / progress_range) * break_down))

            player = Player.get_fuzzy_record(record['name'])

            if not player:
                logging.warning("Player Not Found: %s" % record)
                continue

            player_key = player.key.id()
            ArrestRecord.update_insert_record(player_key, record)

        return len(ArrestRecord.query().fetch())