Exemplo n.º 1
0
def on_draw(player: arcade.Window):
    arcade.start_render()
    arcade.draw_text("Buffs", 20, 570, arcade.color.BLACK, 50)
    arcade.draw_text("Item Count:", 20, 520, arcade.color.BLACK, 30)
    arcade.draw_text(str(len(player.buff_list)), 250, 520, arcade.color.BLACK,
                     30)
    arcade.draw_text("Q - Sort", 30, 30, arcade.color.BLACK, 60)
    arcade.draw_text("E - Search", 370, 30, arcade.color.BLACK, 60)

    arcade.draw_xywh_rectangle_outline(10, 405, 450, 70, arcade.color.GRAY, 3)
    arcade.draw_xywh_rectangle_outline(5, 290, 460, 90, arcade.color.BLACK, 5)
    arcade.draw_xywh_rectangle_outline(10, 193, 450, 70, arcade.color.GRAY, 3)

    if player.get_pointer() - 1 != -1:
        arcade.draw_text(
            "{}: {}".format(player.buff_list[player.get_pointer() - 1].name,
                            player.buff_list[player.get_pointer() - 1].effect),
            20, 425, arcade.color.BLACK, 20)

    arcade.draw_text(
        "{}: {}".format(player.buff_list[player.get_pointer()].name,
                        player.buff_list[player.get_pointer()].effect), 20,
        320, arcade.color.BLACK, 20)

    if player.get_pointer() + 1 != len(player.buff_list):
        arcade.draw_text(
            "{}: {}".format(player.buff_list[player.get_pointer() + 1].name,
                            player.buff_list[player.get_pointer() + 1].effect),
            20, 213, arcade.color.BLACK, 20)

    arcade.draw_triangle_filled(475, 335, 495, 315, 495, 355,
                                arcade.color.BLACK)
    arcade.draw_xywh_rectangle_outline(500, 210, 250, 250, arcade.color.BLACK,
                                       10)
    arcade.draw_texture_rectangle(
        625, 335, 240, 240, player.buff_list[player.get_pointer()].texture)
    arcade.draw_text(
        "Amount: {}".format(str(
            player.buff_list[player.get_pointer()].amount)), 465, 150,
        arcade.color.BLACK, 50)

    if player.search_menu:
        arcade.draw_xywh_rectangle_filled(100, 100, 568, 440,
                                          arcade.color.BLACK)
        arcade.draw_xywh_rectangle_filled(110, 110, 548, 420,
                                          arcade.color.WHITE)
        arcade.draw_text("Enter Pokemon Number:", 140, 450, arcade.color.BLACK,
                         35)
        arcade.draw_text(" " + player.search_number, 140, 200,
                         arcade.color.BLACK, 220)
    if player.sort_menu:
        arcade.draw_xywh_rectangle_filled(100, 100, 568, 440,
                                          arcade.color.BLACK)
        arcade.draw_xywh_rectangle_filled(110, 110, 548, 420,
                                          arcade.color.WHITE)
        arcade.draw_text("Do you want to sort", 115, 380, arcade.color.BLACK,
                         50)
        arcade.draw_text("the bag?", 175, 310, arcade.color.BLACK, 50)
Exemplo n.º 2
0
def on_draw(player: arcade.Window):
    arcade.start_render()
    arcade.draw_text("Potion", 20, 570, arcade.color.BLACK, 50)
    arcade.draw_text("Q - Sort", 30, 30, arcade.color.BLACK, 60)

    arcade.draw_xywh_rectangle_outline(10, 405, 450, 70, arcade.color.GRAY, 3)
    arcade.draw_xywh_rectangle_outline(5, 290, 460, 90, arcade.color.BLACK, 5)
    arcade.draw_xywh_rectangle_outline(10, 193, 450, 70, arcade.color.GRAY, 3)

    if player.get_pointer() - 1 != -1:
        arcade.draw_text(
            "{}: {}".format(player.heal_list[player.get_pointer() - 1].name,
                            player.heal_list[player.get_pointer() - 1].effect),
            20, 425, arcade.color.BLACK, 20)

    arcade.draw_text(
        "{}: {}".format(player.heal_list[player.get_pointer()].name,
                        player.heal_list[player.get_pointer()].effect), 20,
        320, arcade.color.BLACK, 30)

    if player.get_pointer() + 1 != len(player.heal_list):
        arcade.draw_text(
            "{}: {}".format(player.heal_list[player.get_pointer() + 1].name,
                            player.heal_list[player.get_pointer() + 1].effect),
            20, 213, arcade.color.BLACK, 20)

    arcade.draw_triangle_filled(475, 335, 495, 315, 495, 355,
                                arcade.color.BLACK)
    arcade.draw_xywh_rectangle_outline(500, 210, 250, 250, arcade.color.BLACK,
                                       10)
    arcade.draw_texture_rectangle(
        625, 335, 240, 240, player.heal_list[player.get_pointer()].texture)
    arcade.draw_text(
        "Amount: {}".format(str(
            player.heal_list[player.get_pointer()].amount)), 465, 150,
        arcade.color.BLACK, 50)

    if player.sort_menu:
        arcade.draw_xywh_rectangle_filled(100, 100, 568, 440,
                                          arcade.color.BLACK)
        arcade.draw_xywh_rectangle_filled(110, 110, 548, 420,
                                          arcade.color.WHITE)
        arcade.draw_text("Do you want to sort", 115, 380, arcade.color.BLACK,
                         50)
        arcade.draw_text("by hp healed?", 175, 310, arcade.color.BLACK, 50)
Exemplo n.º 3
0
def search_logic(player: arcade.Window, key):
    if key == arcade.key.W:
        if player.get_pointer() != 0:
            player.edit_pointer(player.get_pointer() - 1)
    elif key == arcade.key.S:
        if player.get_pointer() != len(player.buff_list) - 1:
            player.edit_pointer(player.get_pointer() + 1)
    if key == arcade.key.E or player.search_menu:
        player.search_menu = True
        player.sort_menu = False

        if key == arcade.key.KEY_0:
            if len(player.search_number) < 2:
                player.search_number += "0"
        elif key == arcade.key.KEY_1:
            if len(player.search_number) < 2:
                player.search_number += "1"
        elif key == arcade.key.KEY_2:
            if len(player.search_number) < 2:
                player.search_number += "2"
        elif key == arcade.key.KEY_3:
            if len(player.search_number) < 2:
                player.search_number += "3"
        elif key == arcade.key.KEY_4:
            if len(player.search_number) < 2:
                player.search_number += "4"
        elif key == arcade.key.KEY_5:
            if len(player.search_number) < 2:
                player.search_number += "5"
        elif key == arcade.key.KEY_6:
            if len(player.search_number) < 2:
                player.search_number += "6"
        elif key == arcade.key.KEY_7:
            if len(player.search_number) < 2:
                player.search_number += "7"
        elif key == arcade.key.KEY_8:
            if len(player.search_number) < 2:
                player.search_number += "8"
        elif key == arcade.key.KEY_9:
            if len(player.search_number) < 2:
                player.search_number += "9"
        elif key == arcade.key.BACKSPACE:
            player.search_number = player.search_number[:-1]

        if key == arcade.key.L and player.search_number != "":
            found = binary_search(int(player.search_number), player.buff_list)

            if found != -1:
                player.edit_pointer(found)
            player.search_menu = False
            player.search_number = ""

        elif key == arcade.key.K:
            player.search_menu = False
            player.search_number = ""

    if key == arcade.key.Q or player.sort_menu:
        player.sort_menu = True
        player.search_menu = False
        if key == arcade.key.L:
            player.buff_list = merge_sort(player.buff_list)
            player.sort_menu = False
        elif key == arcade.key.K:
            player.sort_menu = False

    if key == arcade.key.K:
        player.cur_screen = "bag"