Exemplo n.º 1
0
def gather_cloning_data(species: PrimalDinoCharacter) -> Optional[CloningData]:
    if not can_be_cloned(species):
        return None

    loader = species.get_source().asset.loader
    chamber_a = loader[CLONING_CHAMBER_C]
    assert chamber_a.default_export
    chamber = cast(TekCloningChamber,
                   gather_properties(chamber_a.default_export))

    cost_base = species.CloneBaseElementCost[
        0] * chamber.CloneBaseElementCostGlobalMultiplier[0]
    cost_level = species.CloneElementCostPerLevel[
        0] * chamber.CloneElementCostPerLevelGlobalMultiplier[
            0]  # skipped: CharacterLevel

    time_base = chamber.CloningTimePerElementShard[
        0] * cost_base  # skipped: BabyMatureSpeedMultiplier
    time_level = chamber.CloningTimePerElementShard[
        0] * cost_level  # skipped: BabyMatureSpeedMultiplier, CharacterLevel

    if cost_base == 0:
        # Free cloning, skip for sanity, it probably can't be obtained naturally.
        return None

    return CloningData(
        costBase=round(cost_base, 1),
        costLevel=round(cost_level, 2),
        timeBase=round(time_base, 1),
        timeLevel=round(time_level, 2),
    )
Exemplo n.º 2
0
def gather_death_data(species: PrimalDinoCharacter) -> DeathData:
    out = DeathData(
        dossierId=species.DeathGivesDossierIndex[0],
        baseXP=species.KillXPBase[0],
    )

    engrams = species.get('DeathGiveEngramClasses', fallback=None)
    if engrams:
        # Output only valid engram references.
        for engram_ref in engrams:
            if engram_ref and engram_ref.value and engram_ref.value.value:
                out.engrams.append(decode_item_name(engram_ref))

    # Export possible loot bag drop components (for use with wiki.drops).
    loot_chance = species.DeathInventoryChanceToUse[0]
    if loot_chance > 0:
        loot_templates = gather_inherited_struct_fields(species.get_source(), 'DeathInventoryTemplates',
                                                        LOOT_INVENTORY_TEMPLATES_DEFAULTS)
        weights = loot_templates['Weights']
        drop_components = loot_templates['AssociatedObjects']

        if drop_components and drop_components.values:
            # Make sure there's no more weights than drop components
            if weights:
                weights = weights.values
            else:
                weights = []
            weights = weights[:len(drop_components.values)]

            # Go through each drop component and gather the possible choices.
            choices = list()
            for ref, weight in zip_longest(drop_components, weights, fillvalue=1):
                # Skip invalid drop component references.
                if not ref or not ref.value or not ref.value.value:
                    continue

                # Skip the component if its weight is lower than zero.
                if weight <= 0:
                    continue

                # Needed due to a bug in the UE module which will be fixed in another commit.
                choices.append((weight, ref.format_for_json().format_for_json()))

            # Convert the choices list into chance
            weight_sum = sum(t[0] for t in choices)
            for weight, ref in choices:
                out.lootBags.append(ItemChancePair(chance=weight / weight_sum, item=ref))

        # Clamp the primary chance for the bag between 0 and 1.
        # If there's no valid drop components, override it to zero.
        if out.lootBags:
            # Explicit float cast to avoid a type warning over missing overloads for int+object.
            out.lootBagChance = min(1, max(0, float(loot_chance)))
        else:
            out.lootBagChance = 0

    return out
Exemplo n.º 3
0
def convert_level_data(
        species: PrimalDinoCharacter,
        dcsc: DinoCharacterStatusComponent) -> Optional[LevelData]:
    if bool(species.bIsBossDino[0]):
        return None

    pgd_asset = species.get_source().asset.loader[COREMEDIA_PGD_PKG]
    assert pgd_asset.default_export
    pgd: PropertyTable = pgd_asset.default_export.properties

    result = LevelData()

    # Max experience points
    max_xp_override = species.OverrideDinoMaxExperiencePoints[0]
    if max_xp_override > 0:
        result.maxExperience = max_xp_override
    else:
        result.maxExperience = dcsc.MaxExperiencePoints[0]

    # Export ramp type and find one from PGD
    ramp_type = dcsc.LevelExperienceRampType[0].get_enum_value_name()
    if ramp_type != LevelExperienceRampType.DinoEasy.name:
        result.ramp = ramp_type

    ramp_id = LevelExperienceRampType[ramp_type].value
    ramp_prop = pgd.get_property('LevelExperienceRamps',
                                 index=ramp_id,
                                 fallback=None)
    if not ramp_prop:
        # No ramp (MAX).
        result.maxLevels = 0
    else:
        ramp = ramp_prop.values[0].value
        # Find highest level using a vanilla ramp
        for index, threshold in enumerate(ramp.values):
            if result.maxExperience >= threshold:
                result.maxLevels = index + 1
            else:
                break

    # Level cap offset
    if species.has_override('DestroyTamesOverLevelClampOffset'):
        result.capOffset = species.DestroyTamesOverLevelClampOffset[0]

    return result
Exemplo n.º 4
0
def convert_level_data(species: PrimalDinoCharacter,
                       dcsc: DinoCharacterStatusComponent) -> LevelData:
    pgd_asset = species.get_source().asset.loader[COREMEDIA_PGD_PKG]
    assert pgd_asset.default_export
    pgd: PropertyTable = pgd_asset.default_export.properties

    result = LevelData()

    # Max experience points
    max_xp_override = species.OverrideDinoMaxExperiencePoints[0]
    if max_xp_override > 0:
        result.maxExperience = max_xp_override
    else:
        result.maxExperience = dcsc.MaxExperiencePoints[0]

    # Export ramp type and find one from PGD
    ramp_type = dcsc.LevelExperienceRampType[0].get_enum_value_name()
    if ramp_type != LevelExperienceRampType.DinoEasy.name:
        result.xpRamp = ramp_type

    # Calculate max levels out of max XP.
    ramp_id = LevelExperienceRampType[ramp_type].value
    ramp_prop = pgd.get_property('LevelExperienceRamps',
                                 index=ramp_id,
                                 fallback=None)
    if not ramp_prop:
        # No ramp (MAX). Tame level ups not possible.
        result.maxTameLevels = 0
    else:
        ramp = ramp_prop.values[0].value
        # Find highest level using a vanilla ramp
        for index, threshold in enumerate(ramp.values):
            if result.maxExperience >= threshold:
                result.maxTameLevels = index + 1
            else:
                break

    # Official servers' level cap
    if species.has_override('DestroyTamesOverLevelClampOffset'):
        result.levelCapOffset = species.DestroyTamesOverLevelClampOffset[0]

    # Wild spawn levels
    base_level_override = species.AbsoluteBaseLevel[0]
    fixed_level = species.bUseFixedSpawnLevel[0]
    if base_level_override != 0 or fixed_level:
        # Forced base level. Does not scale with difficulty.
        result.wildForcedLevel = base_level_override or 1
        result.ignoresLevelModifiers = fixed_level

        # If level modifiers are enabled, multiply the level by final level multiplier.
        if not fixed_level:
            result.wildForcedLevel *= species.FinalNPCLevelMultiplier[0]
    else:
        # Weighed level range table.
        level_weights = species.get('DinoBaseLevelWeightEntries',
                                    fallback=None)
        out_level_table = list()

        if level_weights and level_weights.values:
            weight_sum = 0
            entries = list()
            final_mult = species.FinalNPCLevelMultiplier[0]

            # Gather the data into a temporary list, with weight and range.
            for entry in level_weights:
                d = entry.as_dict()
                entries.append(
                    (d['EntryWeight'], d['BaseLevelMinRange'] * final_mult,
                     d['BaseLevelMaxRange'] * final_mult))
                weight_sum += d['EntryWeight']

            # Pack gathered data into MinMaxChanceRanges with calculated chances. The properties cannot be modified through INI
            # configs.
            for weight, min_lvl, max_lvl in entries:
                out_level_table.append(
                    MinMaxChanceRange(chance=clean_float(weight / weight_sum),
                                      min=clean_float(min_lvl),
                                      max=clean_float(max_lvl)))

        result.wildLevelTable = out_level_table

    # Calculate required amount of Mutagen needed to use it.
    # Formula extracted from PrimalItemConsumable_Mutagen_C's scripts
    # Vultures cannot use Mutagen as it can't enter their inventories.
    # IsRobot and IsVehicle banned from Mutagen in v329.51.
    if species.DinoNameTag[0] != 'Vulture' and not species.bIsRobot[
            0] and not species.bIsVehicle[0]:
        mutagen_base = species.MutagenBaseCost[0]
        if mutagen_base <= 0:
            mutagen_base = species.CloneBaseElementCost[0]
        if mutagen_base > 0:
            cost = 1 + 99 * mutagen_base

            # Round up 0.5 to conform with in-game calculations.
            if (cost % 1) >= 0.5:
                result.mutagenCost = ceil(cost)
            else:
                result.mutagenCost = round(cost)

    return result