def process_collision_geometry_for_cluster(self, cluster):

        rospy.loginfo("adding cluster with %d points to collision map"%len(cluster.points))

        many_boxes = CollisionObject()
        
        many_boxes.operation.operation = CollisionObjectOperation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points)/100.0)
        random_indices = range(len(cluster.points))
        scipy.random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005]*3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0,0,0,1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)
        
        collision_name = self.get_next_object_name()
        many_boxes.id = collision_name
        self.object_in_map_pub.publish(many_boxes)
        return collision_name
Exemplo n.º 2
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 def _add_table_to_map(self, table, table_name):
     co = CollisionObject()
     co.id = table_name
     if not co.id:
         co.id = 'current_table'
     co.header = table.pose.header
     #we do NOT want a padded table
     co.padding = -1
     if len(table.convex_hull.vertices) > 0:
         if self.table_thickness > 0:
             table_z = range(0, int(1000*self.table_thickness/2.0), int(1000*TABLE_RESOLUTION))
             table_z.append(1000.0*self.table_thickness/2.0)
             sgnrng = [1.0, -1.0]
         else:
             table_z = [0]
             sgnrng = [1.0]
         for z in table_z:
             for sgn in sgnrng:
                 co.shapes.append(table.convex_hull)
                 ps = tl.transform_pose_stamped(self._wi.world_frame, table.pose)
                 ps.pose.position.z += sgn*z/1000.0
                 co.poses.append(tl.transform_pose(table.pose.header.frame_id, ps.header.frame_id, ps.pose))
         rospy.logdebug('Adding table as convex hull')
     else:
         bbox = Shape()
         bbox.type = bbox.BOX
         bbox.dimensions = [abs(table.x_max - table.x_min), abs(table.y_max - table.y_min), self.table_thickness]
         co.shapes.append(bbox)
         co.poses.append(table.pose.pose)
         rospy.logdebug('Adding table as bounding box')
     self._wi.add_object(co)
     return co.id
    def add_collision_cluster(self, cluster, object_id):
        '''
        Adds a point cloud to the collision map as a single collision object composed of many small boxes.

        **Args:**

            **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map
            
            **object_id (string):** The name the point cloud should have in the map
        '''
        many_boxes = CollisionObject()
        many_boxes.operation.operation = many_boxes.operation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points)/100.0)
        random_indices = range(len(cluster.points))
        random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005]*3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0,0,0,1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)
        
        many_boxes.id = object_id
        self._publish(many_boxes, self._collision_object_pub)
    def process_collision_geometry_for_cluster(self, cluster):

        rospy.loginfo("adding cluster with %d points to collision map" %
                      len(cluster.points))

        many_boxes = CollisionObject()

        many_boxes.operation.operation = CollisionObjectOperation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        scipy.random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        collision_name = self.get_next_object_name()
        many_boxes.id = collision_name
        self.object_in_map_pub.publish(many_boxes)
        return collision_name
Exemplo n.º 5
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    def add_collision_cluster(self, cluster, object_id):
        '''
        Adds a point cloud to the collision map as a single collision object composed of many small boxes.

        **Args:**

            **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map
            
            **object_id (string):** The name the point cloud should have in the map
        '''
        many_boxes = CollisionObject()
        many_boxes.operation.operation = many_boxes.operation.ADD
        many_boxes.header = cluster.header
        many_boxes.header.stamp = rospy.Time.now()
        num_to_use = int(len(cluster.points) / 100.0)
        random_indices = range(len(cluster.points))
        random.shuffle(random_indices)
        random_indices = random_indices[0:num_to_use]
        for i in range(num_to_use):
            shape = Shape()
            shape.type = Shape.BOX
            shape.dimensions = [.005] * 3
            pose = Pose()
            pose.position.x = cluster.points[random_indices[i]].x
            pose.position.y = cluster.points[random_indices[i]].y
            pose.position.z = cluster.points[random_indices[i]].z
            pose.orientation = Quaternion(*[0, 0, 0, 1])
            many_boxes.shapes.append(shape)
            many_boxes.poses.append(pose)

        many_boxes.id = object_id
        self._publish(many_boxes, self._collision_object_pub)
Exemplo n.º 6
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 def make_gripper_obs(self):
     '''
     Creates a box obstacle from the dimensions of the gripper.
     '''
     obs = Shape()
     obs.type = 1
     obs.dimensions = [0.10, 0.10, 0.10]
     return obs
Exemplo n.º 7
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    def add_plate(self):
        plate = CollisionObject()
        plate.header.frame_id = self.wi.world_frame
        plate.operation.operation = plate.operation.ADD
        plate.id = "plate"

        shape = Shape()
        shape.type = shape.CYLINDER
        shape.dimensions = [0.15, 0.04]
        if self.box_plate:
            shape.type = shape.BOX
            shape.dimensions = [0.3, 0.3, 0.04]

        pose = Pose()
        if self.world < 6 or self.world == 8 or self.world == 9 or self.world == 12:
            pose.position.x = 3.1
            pose.position.y = -3.2
            pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[
                1] / 2.0
        elif self.world == 6:
            pose.position.x = 0.6  #0.894692#0.5
            pose.position.y = -0.3  #-0.468198#-0.2
            pose.position.z = CENTER_TABLE_HEIGHT + shape.dimensions[1] / 2.0
        # elif self.world == 12:
        #     pose.position.x = -1.3
        #     pose.position.y = 2
        #     pose.position.z = DOOR_TABLE_HEIGHT + 0.02 + shape.dimensions[1]/2.0
        else:
            pose.position.x = 0.5  #0.894692#0.5
            pose.position.y = 0.1
            pose.position.z = CENTER_TABLE_HEIGHT + 0.02 + shape.dimensions[
                1] / 2.0

        pose.orientation.w = 1.0

        plate.shapes.append(shape)
        plate.poses.append(pose)

        self.wi.add_object(plate)

        return plate
def get_virtual_table(height = 0.42):
    table_msg = CollisionObject()

    table_msg.id = "table"
    table_msg.operation.operation = CollisionObjectOperation.ADD    

    table_msg.header.stamp = rospy.get_rostime()
    table_msg.header.frame_id = "base_footprint"
    
    side_box = Shape()
    side_box.type = Shape.BOX
    side_box.dimensions = [ 3.0, 1.0, height ]

    front_box = Shape()
    front_box.type = Shape.BOX
    front_box.dimensions = [ 1.0, 3.0, height ]

    pose = Pose()
    pose.position.x = 0.0
    pose.position.y = 0.0
    pose.position.z = height / 2
    pose.orientation.x = 0
    pose.orientation.y = 0
    pose.orientation.z = 0
    pose.orientation.w = 1

    l_side_pose = copy.deepcopy(pose)
    l_side_pose.position.y = 0.85

    r_side_pose = copy.deepcopy(pose)
    r_side_pose.position.y = -0.85

    front_pose = copy.deepcopy(pose)
    front_pose.position.x = 0.85

    table_msg.shapes = [ side_box, side_box, front_box ]
    table_msg.poses = [ l_side_pose, r_side_pose, front_pose ]

    return table_msg
Exemplo n.º 9
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def add_map_tables(wi):
    (serving_table, dirty_table) = [add_map_table('serving_table', wi), add_map_table('dirty_table', wi)]
    #little_table = add_map_table('little_table', wi)
    st_base = CollisionObject()
    st_base.header = serving_table.pose.header
    st_base.id = "serving_table_base"
    st_base.poses.append(copy.deepcopy(serving_table.pose.pose))
    st_base.poses[0].position.z = 0.1
    st_shape = Shape()
    st_shape.type = Shape.CYLINDER
    st_shape.dimensions = [0.3, 0.1]
    st_base.shapes.append(st_shape)
    wi.add_object(st_base)
 def add_collision_box(self, box_pose, box_dims, frame_id, collision_name):
     
     rospy.loginfo("adding box to collision map")
     box = CollisionObject()
     box.operation.operation = CollisionObjectOperation.ADD
     box.header.frame_id = frame_id
     box.header.stamp = rospy.Time.now()
     shape = Shape()
     shape.type = Shape.BOX
     shape.dimensions = box_dims
     box.shapes.append(shape)
     box.poses.append(box_pose)
     box.id = collision_name
     self.object_in_map_pub.publish(box)
    def add_collision_box(self, box_pose, box_dims, frame_id, collision_name):

        rospy.loginfo("adding box to collision map")
        box = CollisionObject()
        box.operation.operation = CollisionObjectOperation.ADD
        box.header.frame_id = frame_id
        box.header.stamp = rospy.Time.now()
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose)
        box.id = collision_name
        self.object_in_map_pub.publish(box)
Exemplo n.º 12
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    def add_barrier(self):
        box = CollisionObject()
        box.header.frame_id = self.wi.world_frame
        box.operation.operation = box.operation.ADD
        box.id = "barrier1"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 2, 1]
        box.shapes.append(shape)
        pose = Pose()
        pose.position.x = 1
        pose.position.y = -1.5
        pose.position.z = 0
        pose.orientation.w = 1.0
        box.poses.append(pose)
        self.wi.add_object(box)
Exemplo n.º 13
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 def __build_object_from_box(self, box_msg, object_id):
     msg = CollisionObject()
     
     msg.header.frame_id = box_msg.pose.header.frame_id
     msg.header.stamp = rospy.Time.now()
     msg.id = object_id
     msg.operation.operation = msg.operation.ADD
     
     shape = Shape()
     shape.type = shape.BOX
     scale = 1.0
     shape.dimensions = [scale*box_msg.box_dims.x,
                         scale*box_msg.box_dims.y,
                         scale*box_msg.box_dims.z]
     msg.shapes.append(shape)
     msg.poses.append(box_msg.pose.pose)
     return msg
Exemplo n.º 14
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    def build_allowed_contact_specification(self, box_pose, box_dimensions):
        msg = AllowedContactSpecification()
        msg.name = "grasping_object_region"
        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = box_dimensions

        msg.shape = shape
        msg.pose_stamped = box_pose

        msg.link_names = [
            "r_gripper_palm_link", "r_gripper_l_finger_link",
            "r_gripper_r_finger_link", "r_gripper_l_finger_tip_link",
            "r_gripper_r_finger_tip_link", "l_gripper_palm_link",
            "l_gripper_l_finger_link", "l_gripper_r_finger_link",
            "l_gripper_l_finger_tip_link", "l_gripper_r_finger_tip_link"
        ]
        return msg
Exemplo n.º 15
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    def __build_object_from_box(self, box_msg, object_id):
        msg = CollisionObject()

        msg.header.frame_id = box_msg.pose.header.frame_id
        msg.header.stamp = rospy.Time.now()
        msg.id = object_id
        msg.operation.operation = msg.operation.ADD

        shape = Shape()
        shape.type = shape.BOX
        scale = 1.0
        shape.dimensions = [
            scale * box_msg.box_dims.x, scale * box_msg.box_dims.y,
            scale * box_msg.box_dims.z
        ]
        msg.shapes.append(shape)
        msg.poses.append(box_msg.pose.pose)
        return msg
Exemplo n.º 16
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 def build_allowed_contact_specification(self, box_pose, box_dimensions):
     msg = AllowedContactSpecification()
     msg.name = "grasping_object_region"
     shape = Shape()
     shape.type = shape.BOX        
     shape.dimensions = box_dimensions
     
     msg.shape = shape
     msg.pose_stamped = box_pose
     
     msg.link_names = ["r_gripper_palm_link",
                       "r_gripper_l_finger_link", 
                       "r_gripper_r_finger_link",
                       "r_gripper_l_finger_tip_link",
                       "r_gripper_r_finger_tip_link",
                       "l_gripper_palm_link",
                       "l_gripper_l_finger_link", 
                       "l_gripper_r_finger_link",
                       "l_gripper_l_finger_tip_link",
                       "l_gripper_r_finger_tip_link"]
     return msg
Exemplo n.º 17
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    def add_box(self):
        box = CollisionObject()
        box.header.frame_id = self.wi.world_frame
        box.operation.operation = box.operation.ADD
        box.id = "box"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 0.05, 0.15]

        pose = Pose()
        pose.position.x = 3.1
        pose.position.y = -3.2
        pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0
        pose.orientation.w = 1.0

        box.shapes.append(shape)
        box.poses.append(pose)

        self.wi.add_object(box)

        return box
Exemplo n.º 18
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    def add_collision_box(self, box_pose_stamped, box_dims, object_id):
        '''
        Adds a box to the map as a collision object.

        **Args:**

            **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box.

            **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension)

            **object_id (string):** The ID the box should have in the collision map
        '''
        box = CollisionObject()
        box.operation.operation = box.operation.ADD
        box.header = box_pose_stamped.header
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose_stamped.pose)
        box.id = object_id
        self._publish(box, self._collision_object_pub)
        return box
    def add_collision_box(self, box_pose_stamped, box_dims, object_id):
        '''
        Adds a box to the map as a collision object.

        **Args:**

            **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box.

            **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension)

            **object_id (string):** The ID the box should have in the collision map
        '''
        box = CollisionObject()
        box.operation.operation = box.operation.ADD
        box.header = box_pose_stamped.header
        shape = Shape()
        shape.type = Shape.BOX
        shape.dimensions = box_dims
        box.shapes.append(shape)
        box.poses.append(box_pose_stamped.pose)
        box.id = object_id
        self._publish(box, self._collision_object_pub)
        return box
Exemplo n.º 20
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    def add_little_object(self):
        little_obj = CollisionObject()
        little_obj.header.frame_id = self.wi.world_frame
        little_obj.operation.operation = little_obj.operation.ADD
        little_obj.id = "little_obj"
        shape = Shape()
        shape.type = shape.CYLINDER
        shape.dimensions = [0.05, 0.02]

        pose = Pose()
        pose.orientation.w = 1.0

        little_obj.shapes.append(shape)
        little_obj.poses.append(pose)

        little_obj_p = copy.deepcopy(little_obj)
        little_obj_p.poses[0].position.x = 3.1
        little_obj_p.poses[0].position.y = -3.2
        little_obj_p.poses[
            0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[1] / 2.0
        self.wi.add_object(little_obj_p)
        return ObjectType(type="RoundObject",
                          collision_object=little_obj,
                          parameters=['far_corner'])
Exemplo n.º 21
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    def add_block(self):
        block = CollisionObject()
        block.header.frame_id = self.wi.world_frame
        block.operation.operation = block.operation.ADD
        block.id = "block"
        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [0.1, 0.1, 0.13]

        pose = Pose()
        pose.orientation.w = 1.0

        block.shapes.append(shape)
        block.poses.append(pose)

        block_p = copy.deepcopy(block)
        block_p.poses[0].position.x = 2.9
        block_p.poses[0].position.y = -3.5
        block_p.poses[
            0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0
        self.wi.add_object(block_p)
        return ObjectType(type="FixedObject",
                          collision_object=block,
                          parameters=['far_table'])
Exemplo n.º 22
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def get_virtual_gloves():
    r_glove = AttachedCollisionObject()
    r_glove.object.header.stamp = rospy.get_rostime()
    r_glove.object.header.frame_id = '/r_gripper_palm_link'
    r_glove.link_name = 'r_gripper_palm_link'

    r_glove.object.id = 'r_gripper_glove'
    r_glove.object.operation.operation = CollisionObjectOperation.ADD
    
    glove_shape = Shape()
    glove_shape.type = Shape.BOX
    glove_shape.dimensions = [ 0.25, 0.18, 0.1 ]
    glove_pose = Pose()
    glove_pose.orientation.w = 1
    glove_pose.position.x = 0.1
    
    # Pose will be zero

    r_glove.touch_links = ['r_end_effector',
                           'r_wrist_roll_link',
                           'r_wrist_flex_link',
                           'r_forearm_link']

    r_glove.object.shapes.append(glove_shape)
    r_glove.object.poses.append(glove_pose)

    l_glove = copy.deepcopy(r_glove)
    l_glove.object.id = 'l_gripper_glove'
    l_glove.object.header.frame_id = '/l_gripper_palm_link'
    l_glove.link_name = 'l_gripper_palm_link'
    l_glove.touch_links = ['l_end_effector',
                           'l_wrist_roll_link',
                           'l_wrist_flex_link',
                           'l_forearm_link']

    return r_glove, l_glove
Exemplo n.º 23
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roslib.load_manifest('usarsim_tools')
import rospy


from arm_navigation_msgs.msg import CollisionObjectOperation, CollisionObject, Shape
from geometry_msgs.msg import Pose
from visualization_msgs.msg import Marker
import copy

rospy.init_node("collision_add")

table1 = CollisionObject()
table2 = CollisionObject()
cShape = Shape()
cShape.type = Shape.BOX
cShape.dimensions = (3.968, 2.880, 1.088)

table1.poses.append(Pose())
table1.poses[0].position.x = 1.468
table1.poses[0].position.y = 1.108
table1.poses[0].position.z = .8
#cPose.position.x = -4.416
#cPose.position.y = 0.992
#cPose.position.z = .8
table1.poses[0].orientation.x = 0.0
table1.poses[0].orientation.y = 0.0
table1.poses[0].orientation.z = 0.0
table1.poses[0].orientation.w = 1.0

table2.poses.append(Pose())
table2.poses[0].position.x = -4.416
Exemplo n.º 24
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    def add_tables(self):
        if self.screenshot:
            return ['', '', '']
        table = CollisionObject()
        table.header.frame_id = self.wi.world_frame
        table.operation.operation = table.operation.ADD

        shape = Shape()
        shape.type = shape.MESH
        #center table
        shape.vertices = [
            Point(x=-0.2, y=-0.4, z=CENTER_TABLE_HEIGHT),
            Point(x=0.97, y=-0.6, z=CENTER_TABLE_HEIGHT),
            Point(x=1.0, y=0.25, z=CENTER_TABLE_HEIGHT),
            Point(x=-0.25, y=0.3, z=CENTER_TABLE_HEIGHT)
        ]
        shape.triangles = [0, 1, 2, 2, 3, 0]

        pose = Pose()
        pose.orientation.w = 1.0
        poseb = copy.deepcopy(pose)
        poseb.position.z = -0.02
        poset = copy.deepcopy(pose)
        poset.position.z = 0.02
        table.shapes.append(shape)
        table.shapes.append(shape)
        table.shapes.append(shape)
        table.poses.append(poset)
        table.poses.append(pose)
        table.poses.append(poseb)
        table.id = 'center_table'
        self.wi.add_object(table)

        #table near the door
        table.id = 'door_table'
        shape.vertices = [
            Point(x=-2.4, y=1.84, z=DOOR_TABLE_HEIGHT),
            Point(x=-1.15, y=1.75, z=DOOR_TABLE_HEIGHT),
            Point(x=-1.15, y=2.5, z=DOOR_TABLE_HEIGHT),
            Point(x=-2.4, y=2.5, z=DOOR_TABLE_HEIGHT)
        ]

        self.wi.add_object(table)

        #table in far corner
        table.id = 'far_corner'
        shape.vertices = [
            Point(x=3, y=-2.7, z=FAR_TABLE_HEIGHT),
            Point(x=2.4, y=-3.8, z=FAR_TABLE_HEIGHT),
            Point(x=3.2, y=-4.3, z=FAR_TABLE_HEIGHT),
            Point(x=3.8, y=-3.2, z=FAR_TABLE_HEIGHT)
        ]
        self.wi.add_object(table)

        if self.fake_walls:
            #these are the table feet
            foot = CollisionObject()
            foot.header.frame_id = self.wi.world_frame
            foot.operation.operation = foot.operation.ADD
            foot.id = "far_corner_foot"

            shape = Shape()
            shape.type = shape.BOX
            shape.dimensions = [0.1, 0.5, FAR_TABLE_HEIGHT / 2.0]

            pose = Pose()
            pose.position.x = 3
            pose.position.y = -3.4
            pose.position.z = shape.dimensions[2] / 2.0
            angle = 0.5
            pose.orientation.z = np.cos(angle / 2.0)
            pose.orientation.w = np.sin(angle / 2.0)
            foot.shapes.append(shape)
            foot.poses.append(pose)
            self.wi.add_object(foot)

            foot.id = "center_table_foot1"
            shape.dimensions = [0.1, 0.75, 0.3]
            pose.position.x = 0.9
            pose.position.y = -0.1
            pose.position.z = shape.dimensions[2] / 2.0
            angle = 0
            pose.orientation.z = np.cos(angle / 2.0)
            pose.orientation.w = np.sin(angle / 2.0)
            self.wi.add_object(foot)

            foot.id = "center_table_foot2"
            pose.position.x = -0.2
            self.wi.add_object(foot)

            foot.id = "door_table_foot"
            pose.position.x = -1.25
            pose.position.y = 2.1
            self.wi.add_object(foot)

        return ['center_table', 'door_table', 'far_corner']
Exemplo n.º 25
0
    def add_walls(self):
        window_wall = CollisionObject()
        window_wall.header.frame_id = self.wi.world_frame
        window_wall.operation.operation = window_wall.operation.ADD
        window_wall.id = "window_wall"

        shape = Shape()
        shape.type = shape.BOX
        shape.dimensions = [8, 0.1, 2.5]
        pose = Pose()
        pose.position.x = 0
        pose.position.y = -2.63
        pose.position.z = shape.dimensions[2] / 2.0 - 0.1
        angle = np.pi / 6.25
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.shapes.append(shape)
        window_wall.poses.append(pose)
        self.wi.add_object(window_wall)

        shape.dimensions[0] = shape.dimensions[1]
        shape.dimensions[1] = 5
        pose.position.x = -2.45
        pose.position.y = 1
        angle = 0.05
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "door_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = shape.dimensions[0]
        shape.dimensions[0] = 8
        pose.position.x = 0
        pose.position.y = 2.3
        angle = 0.1
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "cabinet_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[0] = shape.dimensions[1]
        shape.dimensions[1] = 3
        pose.position.x = 4
        pose.position.y = -3
        angle = 0.5
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "banner_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = 4
        shape.dimensions[2] = 1
        pose.position.x = 3.25
        pose.position.y = 0.65
        pose.position.z = shape.dimensions[2] / 2.0 - 0.05
        angle = 0
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "computer_wall"
        self.wi.add_object(window_wall)

        shape.dimensions[1] = shape.dimensions[0]
        shape.dimensions[0] = 1.8
        pose.position.x = 3.9
        pose.position.y = -1.6
        angle = np.pi / 5.5
        pose.orientation.z = np.cos(angle / 2.0)
        pose.orientation.w = np.sin(angle / 2.0)
        window_wall.id = "nook_wall"
        self.wi.add_object(window_wall)
Exemplo n.º 26
0
 def make_gripper_obs(self):
     obs = Shape()
     obs.type = 1
     obs.dimensions = [0.10, 0.10, 0.10]
     return obs
Exemplo n.º 27
0
    def add_spatula(self, arm):
        spatula = CollisionObject()
        spatula.id = "spatula"
        spatula.header.frame_id = self.wi.world_frame
        spatula.operation.operation = spatula.operation.ADD

        paddle = Shape()
        handle = Shape()
        paddle.type = paddle.BOX
        paddle.dimensions = [0.11, 0.12, 0.005]
        handle.type = handle.CYLINDER
        handle.dimensions = [0.02, 0.24]

        paddle_pose = Pose()
        handle_pose = Pose()
        paddle_pose.position.y = paddle.dimensions[1] / 2.0
        paddle_pose.orientation.w = 1.0

        angle = np.pi / 5.0
        handle_pose.position.y = -1.0 * handle.dimensions[1] / 2.0 * np.sin(
            np.pi / 2.0 - angle)
        handle_pose.position.z = handle.dimensions[1] / 2.0 * np.cos(
            np.pi / 2.0 - angle)
        handle_pose.orientation.x = np.sin((np.pi / 2.0 - angle) / 2.0)
        handle_pose.orientation.w = np.cos((np.pi / 2.0 - angle) / 2.0)

        spatula.shapes = [paddle, handle]
        spatula.poses = [paddle_pose, handle_pose]

        #this is the grasp transformation
        pos_on_handle = handle.dimensions[1] - 0.1
        inv_grasp = Transform()
        grasp = RigidGrasp()
        #really should be calculating this...
        inv_grasp.translation.y = GRIPPER_LENGTH
        inv_grasp.translation.z = pos_on_handle / 2.0
        #flip 90 degrees
        inv_grasp.rotation.z = np.sin(-1.0 * np.pi / 4.0)
        inv_grasp.rotation.w = np.cos(-1.0 * np.pi / 4.0)
        g = gt.transform_pose(transform_to_pose(inv_grasp), handle_pose)
        origin = Pose()
        origin.orientation.w = 1.0
        grasp.transform = pose_to_transform(
            gt.inverse_transform_pose(origin, g))
        grasp.touch_links = [arm[0] + '_end_effector']
        grasp.attach_link = arm[0] + '_gripper_r_finger_tip_link'
        grasp.min_approach_distance = 0
        grasp.desired_approach_distance = 0.15
        grasp.min_distance_from_surface = -1

        spat_p = copy.deepcopy(spatula)

        wtrans = Pose()
        wtrans.orientation.x = np.sin(angle / 2.0)
        wtrans.orientation.w = np.cos(angle / 2.0)
        if self.world == -1:
            wtrans.position.x = 3
            wtrans.position.y = -2.8
            wtrans.position.z = FAR_TABLE_HEIGHT + 0.02 + handle.dimensions[0]
            ss = ['far_corner']
        elif self.world == -2 or self.world == -7 or self.world == -9 or self.world == -5:
            wtrans.position.x = -1.7
            wtrans.position.y = 2
            wtrans.position.z = DOOR_TABLE_HEIGHT + 0.02 + handle.dimensions[0]
            ss = ['door_table']
        else:
            wtrans.position.x = 0.6
            wtrans.position.y = -0.3
            wtrans.position.z = CENTER_TABLE_HEIGHT + 0.02 + handle.dimensions[
                0]
            ss = ['center_table']
            if self.world == -4 or self.world == -5:
                wtrans.position.y = 0
                rot = Quaternion()
                rot.z = np.sin(np.pi / 2.0)
                rot.w = np.cos(np.pi / 2.0)
                wtrans.orientation = gt.multiply_quaternions(
                    rot, wtrans.orientation)
                if self.world == -5:
                    wtrans.position.x = 0

        for i in range(len(spat_p.poses)):
            spat_p.poses[i] = gt.transform_pose(spat_p.poses[i], wtrans)

        self.wi.add_object(spat_p)
        return ObjectType(type="SpatulaObject",
                          collision_object=spatula,
                          parameters=ss,
                          numeric_parameters=paddle.dimensions +
                          handle.dimensions + [angle]), [grasp]