def LoadAssets(): if(Enemy._SURFACES is None): Enemy._SURFACES = [ assets.load_image("Food.png" ), assets.load_image("Caught.png"), assets.load_image("Bomb.png" ) ];
def __init__(self, root, package_root, json_dict): self.cost=json_dict["cost"] self.id=json_dict["id"] self.name=json_dict["name"] self.inventory_image=assets.load_image(package_root, json_dict["inventory_image"]) self.equipped_image=assets.load_image(package_root, json_dict["equipped_image"]) self.mass=json_dict["mass"] self.hardpoint=json_dict["mount_type"] self.rarity=rarity.Rarity(json_dict["rarity"]) self.fire_required=json_dict["required"] self.passive_equip=json_dict["equip"] self.passive_dequip=json_dict["dequip"] self.fire_events=json_dict["fire_events"] self.root=root
def __init__(self): director.set_clear_color(COLOR_WHITE); ## Logo self._logo = assets.load_image("AmazingCow_Logo_Big.png"); logo_size = self._logo.get_size(); self._logo_pos = (GAME_WIN_CENTER_X - logo_size[0] * 0.5, GAME_WIN_CENTER_Y - logo_size[1]); ## A bit above center ## Text self._text = Text(FONT_NAME, FONT_SIZE + 15, -1, -1, ## Dummy values. "amazingcow", COLOR_BLACK); text_size = self._text.get_size(); self._text.set_position( GAME_WIN_WIDTH * 0.5 - text_size[0] * 0.5, self._logo_pos[1] + logo_size[1] + 20, ); ## Timer self._timer = CowClock(0.4, 5, self._on_timer_tick, self._on_timer_done); self._timer.start(); ## Others self._curr_rgb = list(COLOR_WHITE); self._dst_rgb = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)); self._update_colors = False;
def LoadAssets(): if(Taz._FRAMES is not None): return; Taz._FRAMES = []; for i in xrange(0, Taz._FRAMES_COUNT): Taz._FRAMES.append(assets.load_image("TazFrame%d.png" %(i)));
def __init__(self): director.set_clear_color(COLOR_WHITE) ## Logo self._logo = assets.load_image("AmazingCow_Logo_Big.png") logo_size = self._logo.get_size() self._logo_pos = (GAME_WIN_WIDTH * 0.5 - logo_size[0] * 0.5, GAME_WIN_HEIGHT * 0.5 - logo_size[1]) ## A bit above center ## Text self._text = Text( FONT_NAME, FONT_SIZE + 15, -1, -1, ## Dummy values. "amazing cow labs", COLOR_BLACK) text_size = self._text.get_size() self._text.set_position( GAME_WIN_WIDTH * 0.5 - text_size[0] * 0.5, self._logo_pos[1] + logo_size[1] + 20, ) ## Timer self._timer = CowClock(0.4, 5, self._on_timer_tick, self._on_timer_done) self._timer.start() ## Others self._curr_rgb = list(COLOR_WHITE) self._dst_rgb = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) self._update_colors = False
def __init__(self, suie_context): self.suie_context = suie_context self.background = suie.Image(assets.load_image('backgrounds.forestSunset', 'png'), (0, 0), (self.suie_context.screen_width, self.suie_context.screen_height)) self.test_rect = suie.Rectangle((10, 10), (100, 100), fill_color=(255, 0, 0))
def __init__(self): pipe_size = (8, PLAYFIELD_BOTTOM - PLAYFIELD_TOP + ENEMY_SPACING) ## Surface self.top_surface = assets.load_image("playfield_top.png") self.bottom_surface = pygame.transform.flip(self.top_surface, False, True) self.pipe_surface = pygame.Surface(pipe_size) self.side_surface = pygame.Surface( (self.top_surface.get_height(), (PLAYFIELD_BOTTOM - PLAYFIELD_TOP) + ENEMY_SPACING)) ## Position wcenter = GAME_WIN_WIDTH * 0.5 top_surface_width = self.top_surface.get_width() top_surface_center = top_surface_width * 0.5 top_surface_height = self.top_surface.get_height() self.top_pos = (wcenter - top_surface_center, PLAYFIELD_TOP - top_surface_height - ENEMY_SPACING) self.bottom_pos = (wcenter - top_surface_center, PLAYFIELD_BOTTOM) self.pipe_pos = (wcenter - self.pipe_surface.get_width() / 2 + 3, PLAYFIELD_TOP - ENEMY_SPACING) self.lside_pos = (self.top_pos[0], self.top_pos[1] + top_surface_height) self.rside_pos = (self.top_pos[0] + top_surface_width - top_surface_height, self.top_pos[1] + top_surface_height) ## Colorize the surfaces. self.pipe_surface.fill(COLOR_PIPE) self.side_surface.fill(COLOR_PLAYFIELD)
def __init__(self): #Surface self.left_surface = assets.load_image("cannon.png"); self.right_surface = pygame.transform.flip(self.left_surface, True, False); self.surface = self.left_surface; ## Pos / Size self.width = self.surface.get_width (); self.height = self.surface.get_height(); self.x = PLAYER_START_X - (self.width / 2); self.y = (PLAYFIELD_TOP + (PLAYFIELD_BOTTOM - self.height)) / 2; ## Movement self.speed = 0; self.min_y = PLAYFIELD_TOP; self.max_y = PLAYFIELD_BOTTOM - self.height; ## Cannon self.cannon_offset = (self.width / 2, self.height / 2); self.cannon_direction = DIRECTION_LEFT; ## HouseKeeping self.should_shoot = False;
def __init__(self): director.set_clear_color(COLOR_BLACK); wcenter = (GAME_WIN_WIDTH * 0.5); ## RamIt Logo. self._ram_it_logo = assets.load_image("RamIt_Logo.png"); self._ram_it_logo_size = self._ram_it_logo.get_size(); self._ram_it_logo_pos = (wcenter - (self._ram_it_logo_size[0] * 0.5), 150); ## Play self._play_text = Text(FONT_NAME, 40, -1, -1, "Play"); play_size = self._play_text.get_size(); self._play_text.set_position(wcenter - (play_size[0] * 0.5), 250); ## Credits self._credits_text = Text(FONT_NAME, 40, -1, -1, "Credits"); credits_size = self._credits_text.get_size(); self._credits_text.set_position(wcenter - (credits_size[0] * 0.5), 350); ## AmazingCow self._amazingcow_text = Text(FONT_NAME, FONT_SIZE, -1, -1, "amazingcow - 2016"); amazing_size = self._amazingcow_text.get_size(); self._amazingcow_text.set_position(wcenter - (amazing_size[0] * 0.5), GAME_WIN_HEIGHT - (amazing_size[1] + 20)); ## Selection self._curr_selection = -1; self._update_selection(1, play_sound = False); ## Force the blinking on play...
def __init__(self): pygame.sprite.Sprite.__init__(self) self.rect=Rect(0,0,96,96) self.original= load_image("oyente%d.png" % (1+randrange(5)) ) self.image = self.original self.state= OYENTE_DESPIERTO self.renderState() self.onScoreTick = None
def __init__(self): ## director.set_clear_color(COLOR_WHITE); ## Logo self.logo = assets.load_image("AmazingCow_Logo_Small.png"); logo_size = self.logo.get_size(); self.logo_pos = ((GAME_WIN_WIDTH * 0.5) - (logo_size[0] * 0.5), 15); color_surface( self.logo, director.randint(0, 255), director.randint(0, 255), director.randint(0, 255) ); ## Message msg = [ "This remake was made with <3 by Amazing Cow.", "We hope that you enjoy this little game (!)" "", "We have other projects at:", "www.amazingcow.com", "", "This game is entirely FREE SOFTWARE", "This means that you're welcome to", "SHARE and HACK IT (!!!)", "", "You can find the sources at:", "opensource.amazingcow.com", "", "Dev / Graphics / Sound by N2OMatt", "", "THANKS FOR PLAYING...", "", "The CCV helps people not commit suicide.", "Their work is very, very important.", "Why don't you help them?", "www.cvv.org.br" ]; self.texts = []; start_offset = self.logo_pos[1] + logo_size[1] + 5; line_offset = 16; for i in xrange(0, len(msg)): text = Text("SourceCodePro-Regular.ttf", line_offset, -1, -1, msg[i], COLOR_BLACK); text_size = text.get_size(); text.set_position( (GAME_WIN_WIDTH * 0.5) - (text_size[0] * 0.5), start_offset + (i * line_offset) ); self.texts.append(text);
def __init__(self): director.set_clear_color(COLOR_BLACK) ## Housekeeping self._game_state = GameScene._STATE_PLAYING ## Game Field self._game_field = assets.load_image("GameField.png") game_field_size = self._game_field.get_size() self._game_field_pos = [ GAME_WIN_CENTER_X - game_field_size[0] * 0.5, GAME_WIN_CENTER_Y - game_field_size[1] * 0.5, ] game_field_size = self._game_field.get_size() ## Taz Min taz_field_min = copy.deepcopy(self._game_field_pos) taz_field_min[0] += GameScene._TAZ_X_OFFSET taz_field_min[1] += GameScene._TRACK_OFFSET ## Taz Max taz_field_max = copy.deepcopy(self._game_field_pos) taz_field_max[0] += game_field_size[0] - GameScene._TAZ_X_OFFSET taz_field_max[1] += game_field_size[1] - GameScene._TRACK_OFFSET ## Enemy Min enemy_field_min = copy.deepcopy(self._game_field_pos) enemy_field_min[1] += GameScene._TRACK_OFFSET ## Enemy Max enemy_field_max = copy.deepcopy(self._game_field_pos) enemy_field_max[0] += game_field_size[0] - GameScene._TAZ_X_OFFSET enemy_field_max[1] += game_field_size[1] ## Taz self._taz = Taz( min_bounds=taz_field_min, max_bounds=taz_field_max, tracks_count=GameScene._TRACKS_COUNT, track_offset=GameScene._TRACK_OFFSET, is_playable=True, dead_animation_callback=self._on_taz_dead_animation_done, ) ## Enemies self._enemies = [] for i in xrange(0, GameScene._TRACKS_COUNT): self._enemies.append( Enemy( min_bounds=enemy_field_min, max_bounds=enemy_field_max, tracks_count=GameScene._TRACKS_COUNT, track_offset=GameScene._TRACK_OFFSET, track_index=i, ) ) ## Hud self._hud = Hud(taz_field_min, taz_field_max)
def __init__(self): #setup pygame.init() pygame.font.init() self.font = pygame.font.Font(None,24) self.fontColor = (0,0,0) pygame.mixer.init() pygame.display.set_mode(SCREEN) pygame.display.set_caption('#ElJuegoDeLasJoincic') self.screen = pygame.display.get_surface() self._quit=False self.clock = pygame.time.Clock() self.controller= Controller() self.background = load_image("background.png") self.menu_background = load_image("menu_background.png") self.menu_iniciar = load_image("menu_iniciar.png") self.menu_salir = load_image("menu_salir.png") self.gameover = load_image("gameover.png") self.cursor = load_image("cursor.png") self.arrow = load_image("arrow.png") self.player = Player() self.group = Group() self.protocolo = Protocolo() self.group.add(self.player) self.groupOyentes = Group() self.groupTakitos = Group() self.groupHUD = Group() self.state= GAME_INIT
def __init__(self, position, size, bar_color): Element.__init__(self, position) self.color = bar_color self.size = size self._fill = 1.0 self._target_fill = 1.0 self._image = pygame.Surface((size[0], size[1]), pygame.SRCALPHA, 32) self._render() self._bar_image = assets.load_image(BAR_IMAGE_SOURCE[self.color])
def __init__(self): ## director.set_clear_color(COLOR_WHITE); ## Logo self.logo = assets.load_image("AmazingCow_Logo_Small.png"); self.logo_pos = ((GAME_WIN_WIDTH * 0.5) - (self.logo.get_width() * 0.5), 20); color_surface( self.logo, random.randint(0, 255), random.randint(0, 255), random.randint(0, 255) ); ## Message msg = [ "This remake was made with <3 by Amazing Cow Labs.", "We hope that you enjoy this little game (!)" "", "We have other projects at:", "www.amazingcow.com", "Take a look :)", "", "This game is entirely FREE SOFTWARE", "This means that you're welcome to", "SHARE and HACK IT (!!!)", "", "You can find the sources at:", "opensource.amazingcow.com", "", "Dev / Graphics / Sound by N2OMatt", "","", "THANKS FOR PLAYING..." "", "", "", "APAE do a wonderful job helping exceptional people", "Why you don't look and help their work? <3", "www.apaebrasil.org.br" ]; self.texts = []; start_offset = 140; line_offset = 20; for i in xrange(0, len(msg)): text = Text("SourceCodePro-Regular.ttf", 20, -1, -1, msg[i], COLOR_BLACK); text_size = text.get_size(); text.set_position( (GAME_WIN_WIDTH * 0.5) - (text_size[0] * 0.5), start_offset + (i * line_offset) ); self.texts.append(text);
def __init__(self,x,y,force,angle): pygame.sprite.Sprite.__init__(self) self.speed= MAX_SPEED * (1+force) self.velocity=(self.speed* math.cos(float(angle)/180*math.pi) , -self.speed* math.sin(float(angle)/180*math.pi) ) self.image= load_image("takito.png" ) self.rect=Rect(x,y,self.image.get_width(),self.image.get_height())
def __init__(self): director.set_clear_color(COLOR_WHITE); wcenter = (GAME_WIN_WIDTH * 0.5); ## Logo self._logo = assets.load_image("Taz_Logo.png"); logo_size = self._logo.get_size(); self._logo_pos = (wcenter - (logo_size[0] * 0.5), 20); ######################################################################## ## COWTODO: WE REALLY NEED TO IMPROVE THE INTERFACE ## ## FOR CREATE AND SETUP TEXTS... IT SUCKS A LOT TODAY... ## ######################################################################## ## Play self._play_text = Text(FONT_NAME, FONT_MENU_SIZE, -1, -1, "Play", COLOR_BROWN); play_size = self._play_text.get_size(); self._play_text.set_position(wcenter - (play_size[0] * 0.5), 300); ## Credits self._credits_text = Text(FONT_NAME, FONT_MENU_SIZE, -1, -1, "Credits", COLOR_BROWN); credits_size = self._credits_text.get_size(); self._credits_text.set_position(wcenter - (credits_size[0] * 0.5), 360); ## AmazingCow self._amazingcow_text = Text(FONT_NAME, FONT_MENU_LOGO_SIZE, -1, -1, "amazingcow - 2016", COLOR_BROWN); amazing_size = self._amazingcow_text.get_size(); self._amazingcow_text.set_position(wcenter - (amazing_size[0] * 0.5), GAME_WIN_HEIGHT - (amazing_size[1] + 10)); ## Selection self._curr_selection = -1; self._update_selection(1, play_sound = False); ## Force the blinking on play...
def __init__(self): pipe_size = (8, PLAYFIELD_BOTTOM - PLAYFIELD_TOP + ENEMY_SPACING); ## Surface self.top_surface = assets.load_image("playfield_top.png"); self.bottom_surface = pygame.transform.flip(self.top_surface, False, True); self.pipe_surface = pygame.Surface(pipe_size); self.side_surface = pygame.Surface(( self.top_surface.get_height(), (PLAYFIELD_BOTTOM - PLAYFIELD_TOP) + ENEMY_SPACING )); ## Position wcenter = GAME_WIN_WIDTH * 0.5; top_surface_width = self.top_surface.get_width(); top_surface_center = top_surface_width * 0.5; top_surface_height = self.top_surface.get_height(); self.top_pos = (wcenter - top_surface_center, PLAYFIELD_TOP - top_surface_height - ENEMY_SPACING); self.bottom_pos = (wcenter - top_surface_center, PLAYFIELD_BOTTOM); self.pipe_pos = (wcenter - self.pipe_surface.get_width() / 2 + 3, PLAYFIELD_TOP - ENEMY_SPACING); self.lside_pos = (self.top_pos[0], self.top_pos[1] + top_surface_height); self.rside_pos = (self.top_pos[0] + top_surface_width - top_surface_height, self.top_pos[1] + top_surface_height); ## Colorize the surfaces. self.pipe_surface.fill(COLOR_PIPE); self.side_surface.fill(COLOR_PLAYFIELD);
def renderState(self): self.image = self.original.copy() if self.state != OYENTE_NORMAL: self.image.blit(load_image("state_%s.png" % ESTADOS_NOMBRE[self.state] ), (0,0))
import assets from suie import SuieContext from scenes import GameScene, SetupScene from pygame.locals import * SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 # Initialize pygame display pygame.init() pygame.display.set_caption('Arena') screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) clock = pygame.time.Clock() # Initialize global suie context (singleton) suie_context = SuieContext(assets.load_image('ui.suiSource', 'png'), SCREEN_WIDTH, SCREEN_HEIGHT, 'emulogic', 12) # Initialize game by creating our first game scene (automatic load to GameScene static_stack) first_scene = SetupScene(suie_context) while True: # Gather keyboard and mouse events since the previous loop event_list = pygame.event.get() # Universal quit functions for convenience -- DEBUG ONLY! for event in event_list: if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): sys.exit()
def __init__(self): pygame.sprite.Sprite.__init__(self) self.rect=Rect(88,0,96,96) self.original= load_image("protocolo.png") self.image = self.original self.direction = 1
def __init__(self): pygame.sprite.Sprite.__init__(self) self.image= load_image("player.png") self.rect=Rect(RECT_ESTRADO.w/2-self.image.get_width()/2,RECT_ESTRADO.h-self.image.get_width(),self.image.get_width(),self.image.get_height()) self.arrow_angle=0 self.force=0