Exemplo n.º 1
0
 async def shutdown(self, sig=None):
     if sig:
         print(f'[SIGNAL] Got {sig}, closing connections...')
     await self.game.kill()
     tasks = [t for t in all_tasks() if t is not current_task()]
     [task.cancel() for task in tasks]
     print(f'[SIGNAL] Cancelling tasks...')
     results = await gather(*tasks, return_exceptions=True)
     for r in results:
         if isinstance(r, Exception):
             print(f'[SIGNAL] Got exception: {r}')
     print(f'[SIGNAL] Stopping...')
     loop().stop()
Exemplo n.º 2
0
    def add(self, session):
        #广播新用户进入
        session.push(b'Login Success')
        self.broadcast((session.name + 'has entered the room.\n'.encode("utf-8"))
        self.server.users[session.name]=session
        Room.add(self, session)
    
    def remove(self, session):
        #广播用户离开
        Room.remove(self,session)
        self.broadcast((session.name +'has left the room.\n').encode("utf-8"))
        
    def do_say(self,session,line):
        #客户端发送消息
        self.broadcast((session.name + ':'+line+'\n').encode("utf-8"))
        
    def do_look(self, session, line):
        #查看在线用户
        session.push(b'Online Users:\n')
        for other in self.sessions:
            session.push((other.name +'\n').encode("utf-8"))

if __name__=='__main__':
    s=ChatServer(PORT)
    try:
        print("chat serve run at '0.0.0.0:{0}'.format(PORT)")
        asyncio.loop()
    except KeyboardInterrupt:
        print("chat server exit")
        
        
        
        
        
        
        
        
        
        
        
Exemplo n.º 3
0
    def start(self):
        start_server = websockets.serve(self.caught, "", self.port)

        for sig in (SIGTERM, SIGINT):
            loop().add_signal_handler(
                sig, lambda sig=sig: create_task(self.shutdown(sig)))

        loop().run_until_complete(start_server)
        loop().run_forever()
Exemplo n.º 4
0
    def _reset(self):
        self.close()
        self.loop = loop()
        asyncio.set_event_loop(self.loop)
        self.t = 0

        allies_info = self._loop_run(self.run_game())
        self.allies_client = allies_info[0]
        self.allies_id = allies_info[1]
        self.allies_server = allies_info[2]

        ret_allies = self._ai_preparation(bot_ai=self.allies.ai,
                                          player_id=self.allies_id,
                                          client=self.allies_client)
        self.allies_game_data = ret_allies[0]
        self.allies_game_info = ret_allies[1]
        self.allies_game_state = ret_allies[2]
        return self.allies_game_state
Exemplo n.º 5
0
#!/usr/bin/python3

from asyncio import new_event_loop as loop
from logging import basicConfig, INFO

from bot_instance import BotInstance

if __name__ == "__main__":
    basicConfig(level=INFO)
    client = BotInstance(loop())
    try:
        task = loop().create_task(client.startup())
        loop().run_until_complete(task)
        loop().run_forever()
    except (KeyboardInterrupt, RuntimeError):
        print(f"Shutting down - {client.kill()}")
    except Exception as ex:
        print(f"Error - {ex}")
    finally:
        loop().close()