def is_audio(audio_pin_name):
    try:
        p = AudioOut(audio_pin_name)
        p.deinit()
        return True
    except ValueError:
        return False
    except RuntimeError:
        return False
Exemplo n.º 2
0
            # open the sample wav file
            with open(_icons[LOOP[CUR_LOOP_INDEX]][2], "rb") as wave_file:
                print("playing: {}".format(_icons[LOOP[CUR_LOOP_INDEX]][2]))

                # initialize audio output pin
                audio = AudioOut(board.AUDIO_OUT)

                # initialize WaveFile object
                wave = WaveFile(wave_file)

                # play it
                audio.play(wave)

                # while it's still playing
                while audio.playing:
                    # update time variable
                    _now = time.monotonic()

                    # check for and process touch events
                    check_for_touch(_now)

                # after done playing. deinit audio output
                audio.deinit()

                # increment index counter
                CUR_LOOP_INDEX = next_index()

        # update variable for last time we attempted to play sample
        LAST_PLAY_TIME = _now