Exemplo n.º 1
0
    def start_game(self, force_moonlight=False):
        super(Game, self).start_game()

        # update game start audits
        self.start_time = time.time()
        # audits.record_value(self,'gameStarted')
        if self.user_settings["Machine (Standard)"]["Free Play"].startswith("N"):
            credits = audits.display(self, "general", "creditsCounter")
            audits.update_counter(self, "credits", credits - 1)

        # moonlight check - from Eric P of CCC fame
        # -----------------------------------------
        # Check the time
        now = datetime.datetime.now()
        self.log.info("Hour:%s Minutes:%s", now.hour, now.minute)
        # subtract the window minutes from 60
        window = 60 - self.moonlight_minutes
        self.log.info("Moonlight window time:%s", window)
        # check for moonlight - always works at straight up midnight
        if now.hour == 0 and now.minute == 0:
            self.moonlight_flag = True
        # If not exactly midnight - check to see if we're within the time window
        elif now.hour == 23 and now.minute >= window:
            self.moonlight_flag = True
        # if force was passed - start it no matter what
        elif force_moonlight:
            self.moonlight_flag = True
        else:
            self.moonlight_flag = False

        self.log.info("Moonlight Flag:%s", self.moonlight_flag)
Exemplo n.º 2
0
        def generate_match(self):
        #create the match value for comparison

            value = (random.randint(0, self.value_range))*10
            if value==0:
                display = "0"+str(value)
            else:
                display = str(value)



            #set text
            self.match_layer.set_text(display)


            #work out if player has matched digits and award as necassary
            for i in range(len(self.game.players)):
                if self.player_digits[i]==value:
                    self.player_layers[i].set_text(digit,blink_frames=10)
                    self.credits =  audits.display(self.game,'general','creditsCounter')
                    audits.update_counter(self.game,'credits',self.credits+1)
Exemplo n.º 3
0
 def coin_switch_handler(self, sw):
     self.credits =  audits.display(self.game,'general','creditsCounter')
     audits.update_counter(self.game,'credits',self.credits+1)
     self.show_pricing()
     self.game.sound.play("coin")
Exemplo n.º 4
0
 def sw_leftCoinChute_active(self, sw):
     self.credits =  audits.display(self.game,'general','creditsCounter')
     audits.update_counter(self.game,'credits',self.credits+1)
     self.show_pricing()
     self.game.sound.play("coin")