Exemplo n.º 1
1
    def handlemessage(self, msg: Any) -> Any:
        if isinstance(msg, ba.PlayerScoredMessage):
            self._score += msg.score
            self._update_scores()

        elif isinstance(msg, ba.PlayerDiedMessage):
            # Augment standard behavior.
            super().handlemessage(msg)

            self._a_player_has_been_killed = True

            # Respawn them shortly.
            player = msg.getplayer(Player)
            assert self.initialplayerinfos is not None
            respawn_time = 2.0 + len(self.initialplayerinfos) * 1.0
            player.respawn_timer = ba.Timer(
                respawn_time, ba.Call(self.spawn_player_if_exists, player))
            player.respawn_icon = RespawnIcon(player, respawn_time)

        elif isinstance(msg, SpazBotDiedMessage):
            if msg.how is ba.DeathType.REACHED_GOAL:
                return None
            pts, importance = msg.spazbot.get_death_points(msg.how)
            if msg.killerplayer is not None:
                target: Optional[Sequence[float]]
                try:
                    assert msg.spazbot is not None
                    assert msg.spazbot.node
                    target = msg.spazbot.node.position
                except Exception:
                    ba.print_exception()
                    target = None
                try:
                    if msg.killerplayer:
                        self.stats.player_scored(msg.killerplayer,
                                                 pts,
                                                 target=target,
                                                 kill=True,
                                                 screenmessage=False,
                                                 importance=importance)
                        ba.playsound(self._dingsound if importance == 1 else
                                     self._dingsoundhigh,
                                     volume=0.6)
                except Exception:
                    ba.print_exception('Error on SpazBotDiedMessage')

            # Normally we pull scores from the score-set, but if there's no
            # player lets be explicit.
            else:
                self._score += pts
            self._update_scores()

        else:
            return super().handlemessage(msg)
        return None
Exemplo n.º 2
0
    def __init__(self, settings: Dict[str, Any]):
        from bastd.actor.scoreboard import Scoreboard
        super().__init__(settings)
        self._scoreboard = Scoreboard()
        self._swipsound = ba.getsound("swip")
        self._tick_sound = ba.getsound('tick')
        self._countdownsounds = {
            10: ba.getsound('announceTen'),
            9: ba.getsound('announceNine'),
            8: ba.getsound('announceEight'),
            7: ba.getsound('announceSeven'),
            6: ba.getsound('announceSix'),
            5: ba.getsound('announceFive'),
            4: ba.getsound('announceFour'),
            3: ba.getsound('announceThree'),
            2: ba.getsound('announceTwo'),
            1: ba.getsound('announceOne')
        }
        self._flag_pos: Optional[Sequence[float]] = None
        self._flag_state: Optional[int] = None
        self._flag: Optional[stdflag.Flag] = None
        self._flag_light: Optional[ba.Node] = None
        self._scoring_team: Optional[ReferenceType[ba.Team]] = None

        self._flag_region_material = ba.Material()
        self._flag_region_material.add_actions(
            conditions=("they_have_material", ba.sharedobj('player_material')),
            actions=(("modify_part_collision", "collide",
                      True), ("modify_part_collision", "physical", False),
                     ("call", "at_connect",
                      ba.Call(self._handle_player_flag_region_collide, True)),
                     ("call", "at_disconnect",
                      ba.Call(self._handle_player_flag_region_collide,
                              False))))
    def final_celebrate(self) -> None:
        """Tell all bots in the set to stop what they were doing and celebrate.

        Use this when the bots have won a game.
        """
        self._bot_update_timer = None

        # At this point stop doing anything but jumping and celebrating.
        for botlist in self._bot_lists:
            for bot in botlist:
                if bot:
                    assert bot.node  # (should exist if 'if bot' was True)
                    bot.node.move_left_right = 0
                    bot.node.move_up_down = 0
                    ba.timer(0.5 * random.random(),
                             ba.Call(bot.handlemessage, ba.CelebrateMessage()))
                    jump_duration = random.randrange(400, 500)
                    j = random.randrange(0, 200)
                    for _i in range(10):
                        bot.node.jump_pressed = True
                        bot.node.jump_pressed = False
                        j += jump_duration
                    ba.timer(random.uniform(0.0, 1.0),
                             ba.Call(bot.node.handlemessage, 'attack_sound'))
                    ba.timer(random.uniform(1.0, 2.0),
                             ba.Call(bot.node.handlemessage, 'attack_sound'))
                    ba.timer(random.uniform(2.0, 3.0),
                             ba.Call(bot.node.handlemessage, 'attack_sound'))
 def _run_addr_fetch(self) -> None:
     try:
         # FIXME: Update this to work with IPv6.
         import socket
         sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
         sock.connect(('8.8.8.8', 80))
         val = sock.getsockname()[0]
         sock.close()
         ba.pushcall(
             ba.Call(
                 _safe_set_text,
                 self._checking_state_text,
                 val,
             ),
             from_other_thread=True,
         )
     except Exception as exc:
         from efro.error import is_udp_network_error
         if is_udp_network_error(exc):
             ba.pushcall(ba.Call(
                 _safe_set_text, self._checking_state_text,
                 ba.Lstr(resource='gatherWindow.'
                         'noConnectionText'), False),
                         from_other_thread=True)
         else:
             ba.pushcall(ba.Call(
                 _safe_set_text, self._checking_state_text,
                 ba.Lstr(resource='gatherWindow.'
                         'addressFetchErrorText'), False),
                         from_other_thread=True)
             ba.pushcall(ba.Call(ba.print_error,
                                 'error in AddrFetchThread: ' + str(exc)),
                         from_other_thread=True)
    def on_begin(self) -> None:
        ba.set_analytics_screen('Teams Score Screen')
        super().on_begin()

        height = 130
        active_team_count = len(self.teams)
        vval = (height * active_team_count) / 2 - height / 2
        i = 0
        shift_time = 2.5

        # Usually we say 'Best of 7', but if the language prefers we can say
        # 'First to 4'.
        session = self.session
        assert isinstance(session, ba.MultiTeamSession)
        if ba.app.lang.get_resource('bestOfUseFirstToInstead'):
            best_txt = ba.Lstr(resource='firstToSeriesText',
                               subs=[('${COUNT}',
                                      str(session.get_series_length() / 2 + 1))
                                     ])
        else:
            best_txt = ba.Lstr(resource='bestOfSeriesText',
                               subs=[('${COUNT}',
                                      str(session.get_series_length()))])

        # ZoomText(best_txt,
        #          position=(0, 175),
        #          shiftposition=(-250, 175),
        #          shiftdelay=2.5,
        #          flash=False,
        #          trail=False,
        #          h_align='center',
        #          scale=0.25,
        #          color=(0.5, 0.5, 0.5, 1.0),
        #          jitter=3.0).autoretain()
        for team in self.session.sessionteams:
            ba.timer(
                i * 0.15 + 0.15,
                ba.WeakCall(self._show_team_name, vval - i * height, team,
                            i * 0.2, shift_time - (i * 0.150 + 0.150)))
            ba.timer(i * 0.150 + 0.5,
                     ba.Call(ba.playsound, self._score_display_sound_small))
            scored = (team is self._winner)
            delay = 0.2
            if scored:
                delay = 1.2
                ba.timer(
                    i * 0.150 + 0.2,
                    ba.WeakCall(self._show_team_old_score, vval - i * height,
                                team, shift_time - (i * 0.15 + 0.2)))
                ba.timer(i * 0.15 + 1.5,
                         ba.Call(ba.playsound, self._score_display_sound))

            ba.timer(
                i * 0.150 + delay,
                ba.WeakCall(self._show_team_score, vval - i * height, team,
                            scored, i * 0.2 + 0.1,
                            shift_time - (i * 0.15 + delay)))
            i += 1
        self.show_player_scores()
 def __init__(self):
     self.Timer = ba.Timer(8,
                           ba.Call(self.refreshStats),
                           timetype=ba.TimeType.REAL,
                           repeat=True)
     self.Timerr = ba.Timer(10,
                            ba.Call(self.startThread),
                            timetype=ba.TimeType.REAL,
                            repeat=True)
Exemplo n.º 7
0
    def _handle_reached_end(self) -> None:
        spaz = ba.getcollision().opposingnode.getdelegate(SpazBot, True)
        if not spaz.is_alive():
            return  # Ignore bodies flying in.

        self._flawless = False
        pos = spaz.node.position
        ba.playsound(self._bad_guy_score_sound, position=pos)
        light = ba.newnode('light',
                           attrs={
                               'position': pos,
                               'radius': 0.5,
                               'color': (1, 0, 0)
                           })
        ba.animate(light, 'intensity', {0.0: 0, 0.1: 1, 0.5: 0}, loop=False)
        ba.timer(1.0, light.delete)
        spaz.handlemessage(
            ba.DieMessage(immediate=True, how=ba.DeathType.REACHED_GOAL))

        if self._lives > 0:
            self._lives -= 1
            if self._lives == 0:
                self._bots.stop_moving()
                self.continue_or_end_game()
            assert self._lives_text is not None
            assert self._lives_text.node
            self._lives_text.node.text = str(self._lives)
            delay = 0.0

            def _safesetattr(node: ba.Node, attr: str, value: Any) -> None:
                if node:
                    setattr(node, attr, value)

            for _i in range(4):
                ba.timer(
                    delay,
                    ba.Call(_safesetattr, self._lives_text.node, 'color',
                            (1, 0, 0, 1.0)))
                assert self._lives_bg is not None
                assert self._lives_bg.node
                ba.timer(
                    delay,
                    ba.Call(_safesetattr, self._lives_bg.node, 'opacity', 0.5))
                delay += 0.125
                ba.timer(
                    delay,
                    ba.Call(_safesetattr, self._lives_text.node, 'color',
                            (1.0, 1.0, 0.0, 1.0)))
                ba.timer(
                    delay,
                    ba.Call(_safesetattr, self._lives_bg.node, 'opacity', 1.0))
                delay += 0.125
            ba.timer(
                delay,
                ba.Call(_safesetattr, self._lives_text.node, 'color',
                        (0.8, 0.8, 0.8, 1.0)))
Exemplo n.º 8
0
    def handlemessage(self, msg: Any) -> Any:
        """ handle high-level game messages """
        if isinstance(msg, playerspaz.PlayerSpazDeathMessage):
            from bastd.actor import respawnicon

            # Respawn dead players.
            player = msg.spaz.player
            self.stats.player_was_killed(player)
            assert self.initial_player_info is not None
            respawn_time = 2.0 + len(self.initial_player_info) * 1.0

            # Respawn them shortly.
            player.gamedata['respawn_timer'] = ba.Timer(
                respawn_time, ba.Call(self.spawn_player_if_exists, player))
            player.gamedata['respawn_icon'] = respawnicon.RespawnIcon(
                player, respawn_time)

            # Augment standard behavior.
            super().handlemessage(msg)

        elif isinstance(msg, spazbot.SpazBotDeathMessage):

            # Every time a bad guy dies, spawn a new one.
            ba.timer(3.0, ba.Call(self._spawn_bot, (type(msg.badguy))))

        elif isinstance(msg, spazbot.SpazBotPunchedMessage):
            if self._preset in ['rookie', 'rookie_easy']:
                if msg.damage >= 500:
                    self._award_achievement('Super Punch')
            elif self._preset in ['pro', 'pro_easy']:
                if msg.damage >= 1000:
                    self._award_achievement('Super Mega Punch')

        # Respawn dead flags.
        elif isinstance(msg, stdflag.FlagDeathMessage):
            assert isinstance(msg.flag, FootballFlag)
            msg.flag.respawn_timer = ba.Timer(3.0, self._spawn_flag)
            self._flag_respawn_light = ba.NodeActor(
                ba.newnode('light',
                           attrs={
                               'position': self._flag_spawn_pos,
                               'height_attenuated': False,
                               'radius': 0.15,
                               'color': (1.0, 1.0, 0.3)
                           }))
            assert self._flag_respawn_light.node
            ba.animate(self._flag_respawn_light.node,
                       'intensity', {
                           0: 0,
                           0.25: 0.15,
                           0.5: 0
                       },
                       loop=True)
            ba.timer(3.0, self._flag_respawn_light.node.delete)
        else:
            super().handlemessage(msg)
    def _config_value_editor(
            self,
            name: ba.Lstr,
            control: str,
            position: tuple[float, float],
            min_val: float = 0.0,
            max_val: float = 100.0,
            increment: float = 1.0,
            change_sound: bool = True,
            x_offset: float = 0.0,
            displayname: ba.Lstr = None) -> tuple[ba.Widget, ba.Widget]:

        if displayname is None:
            displayname = name
        ba.textwidget(parent=self._subcontainer,
                      position=position,
                      size=(100, 30),
                      text=displayname,
                      color=(0.8, 0.8, 0.8, 1.0),
                      h_align='left',
                      v_align='center',
                      scale=1.0,
                      maxwidth=280)
        self._textwidgets[control] = ba.textwidget(
            parent=self._subcontainer,
            position=(246.0 + x_offset, position[1]),
            size=(60, 28),
            editable=False,
            color=(0.3, 1.0, 0.3, 1.0),
            h_align='right',
            v_align='center',
            text=self._parent_window.get_control_value_name(control),
            padding=2)
        btn = ba.buttonwidget(parent=self._subcontainer,
                              autoselect=True,
                              position=(330 + x_offset, position[1] + 4),
                              size=(28, 28),
                              label='-',
                              on_activate_call=ba.Call(self._inc, control,
                                                       min_val, max_val,
                                                       -increment),
                              repeat=True,
                              enable_sound=(change_sound is True))
        btn2 = ba.buttonwidget(parent=self._subcontainer,
                               autoselect=True,
                               position=(380 + x_offset, position[1] + 4),
                               size=(28, 28),
                               label='+',
                               on_activate_call=ba.Call(
                                   self._inc, control, min_val, max_val,
                                   increment),
                               repeat=True,
                               enable_sound=(change_sound is True))
        return btn, btn2
Exemplo n.º 10
0
def _set_tab(self, tab: str) -> None:
    if tab != 'my_replays':
        self._set_tab_replays(tab)
        return
    elif self._current_tab == tab:
        return

    uiscale = ba.app.ui.uiscale
    c_height = self._scroll_height - 20

    b_width = 140 if uiscale is ba.UIScale.SMALL else 178
    b_height = (82 if uiscale is ba.UIScale.SMALL else
                80 if uiscale is ba.UIScale.MEDIUM else 106)
    b_space_extra = (0 if uiscale is ba.UIScale.SMALL else
                     2 if uiscale is ba.UIScale.MEDIUM else 3)
    btnv = (c_height - (48 if uiscale is ba.UIScale.SMALL else
                        55 if uiscale is ba.UIScale.MEDIUM else 50) - b_height)
    btnh = 40

    tscl = 1.0 if uiscale is ba.UIScale.SMALL else 1.2

    b_color = (0.6, 0.53, 0.63)
    b_textcolor = (0.75, 0.7, 0.8)

    self._set_tab_replays(tab)
    for child in self._tab_container.get_children():
        if child and child.get_widget_type() == 'button':
            ba.buttonwidget(edit=child,
                            position=(btnh, btnv),
                            size=(b_width, b_height))
            btnv -= b_height + b_space_extra
    self._upload_replays_button = ba.buttonwidget(
        parent=self._tab_container,
        size=(b_width, b_height),
        position=(btnh, btnv),
        button_type='square',
        color=b_color,
        textcolor=b_textcolor,
        on_activate_call=ba.Call(upload_replays, self),
        text_scale=tscl,
        label=ba.Lstr(value=Language.UPLOAD.value),
        autoselect=True)
    btnv -= b_height + b_space_extra
    self._save_replays_button = ba.buttonwidget(
        parent=self._tab_container,
        size=(b_width, b_height),
        position=(btnh, btnv),
        button_type='square',
        color=b_color,
        textcolor=b_textcolor,
        on_activate_call=ba.Call(save_replays),
        text_scale=tscl,
        label=ba.Lstr(value=Language.SAVE.value),
        autoselect=True)
Exemplo n.º 11
0
    def _on_favorites_rename_press(self) -> None:
        if self._favorite_selected is None:
            self._no_favorite_selected_error()
            return

        c_width = 600
        c_height = 250
        uiscale = ba.app.ui.uiscale
        self._favorite_rename_window = cnt = ba.containerwidget(
            scale=(1.8 if uiscale is ba.UIScale.SMALL else
                   1.55 if uiscale is ba.UIScale.MEDIUM else 1.0),
            size=(c_width, c_height),
            transition='in_scale')

        ba.textwidget(parent=cnt,
                      size=(0, 0),
                      h_align='center',
                      v_align='center',
                      text='Enter Name of Party',
                      maxwidth=c_width * 0.8,
                      position=(c_width * 0.5, c_height - 60))
        self._party_rename_text = txt = ba.textwidget(
            parent=cnt,
            size=(c_width * 0.8, 40),
            h_align='left',
            v_align='center',
            text=ba.app.config['Saved Servers'][
                self._favorite_selected]['name'],
            editable=True,
            description='Server name text',
            position=(c_width * 0.1, c_height - 140),
            autoselect=True,
            maxwidth=c_width * 0.7,
            max_chars=200)
        cbtn = ba.buttonwidget(
            parent=cnt,
            label=ba.Lstr(resource='cancelText'),
            on_activate_call=ba.Call(
                lambda c: ba.containerwidget(edit=c, transition='out_scale'),
                cnt),
            size=(180, 60),
            position=(30, 30),
            autoselect=True)
        okb = ba.buttonwidget(parent=cnt,
                              label='Rename',
                              size=(180, 60),
                              position=(c_width - 230, 30),
                              on_activate_call=ba.Call(
                                  self._rename_saved_party),
                              autoselect=True)
        ba.widget(edit=cbtn, right_widget=okb)
        ba.widget(edit=okb, left_widget=cbtn)
        ba.textwidget(edit=txt, on_return_press_call=okb.activate)
        ba.containerwidget(edit=cnt, cancel_button=cbtn, start_button=okb)
Exemplo n.º 12
0
 def _on_my_replay_rename_press(self) -> None:
     if self._my_replay_selected is None:
         self._no_replay_selected_error()
         return
     c_width = 600
     c_height = 250
     uiscale = ba.app.ui.uiscale
     self._my_replays_rename_window = cnt = ba.containerwidget(
         scale=(1.8 if uiscale is ba.UIScale.SMALL else
                1.55 if uiscale is ba.UIScale.MEDIUM else 1.0),
         size=(c_width, c_height),
         transition='in_scale')
     dname = self._get_replay_display_name(self._my_replay_selected)
     ba.textwidget(parent=cnt,
                   size=(0, 0),
                   h_align='center',
                   v_align='center',
                   text=ba.Lstr(resource=self._r + '.renameReplayText',
                                subs=[('${REPLAY}', dname)]),
                   maxwidth=c_width * 0.8,
                   position=(c_width * 0.5, c_height - 60))
     self._my_replay_rename_text = txt = ba.textwidget(
         parent=cnt,
         size=(c_width * 0.8, 40),
         h_align='left',
         v_align='center',
         text=dname,
         editable=True,
         description=ba.Lstr(resource=self._r + '.replayNameText'),
         position=(c_width * 0.1, c_height - 140),
         autoselect=True,
         maxwidth=c_width * 0.7,
         max_chars=200)
     cbtn = ba.buttonwidget(
         parent=cnt,
         label=ba.Lstr(resource='cancelText'),
         on_activate_call=ba.Call(
             lambda c: ba.containerwidget(edit=c, transition='out_scale'),
             cnt),
         size=(180, 60),
         position=(30, 30),
         autoselect=True)
     okb = ba.buttonwidget(parent=cnt,
                           label=ba.Lstr(resource=self._r + '.renameText'),
                           size=(180, 60),
                           position=(c_width - 230, 30),
                           on_activate_call=ba.Call(
                               self._rename_my_replay,
                               self._my_replay_selected),
                           autoselect=True)
     ba.widget(edit=cbtn, right_widget=okb)
     ba.widget(edit=okb, left_widget=cbtn)
     ba.textwidget(edit=txt, on_return_press_call=okb.activate)
     ba.containerwidget(edit=cnt, cancel_button=cbtn, start_button=okb)
Exemplo n.º 13
0
 def _sync_target(self):
     try:
         bap.repo.sync()
     except Exception as e:
         ba.pushcall(ba.Call(ba.screenmessage,
                             f"Error: {e}",
                             color=(1, 0, 0)),
                     from_other_thread=True)
     else:
         ba.pushcall(ba.Call(ba.screenmessage, "Done", color=(0, 1, 0)),
                     from_other_thread=True)
         ba.pushcall(self._refresh, from_other_thread=True)
Exemplo n.º 14
0
 def run() -> None:
     if os.path.exists(src) and os.path.exists(dst):
         if not os.path.exists(dst + os.path.sep + os.path.basename(src)):
             try:
                 shutil.copy(src, dst)
             except:
                 pass
             # pass permission errors
             if callback is not None:
                 ba.pushcall(ba.Call(callback, True),
                             from_other_thread=True)
         elif callback is not None:
             ba.pushcall(ba.Call(callback, False), from_other_thread=True)
Exemplo n.º 15
0
    def handlemessage(self, msg: Any) -> Any:
        """ handle high-level game messages """
        if isinstance(msg, ba.PlayerDiedMessage):
            # Augment standard behavior.
            super().handlemessage(msg)

            # Respawn them shortly.
            player = msg.getplayer(Player)
            assert self.initialplayerinfos is not None
            respawn_time = 2.0 + len(self.initialplayerinfos) * 1.0
            player.respawn_timer = ba.Timer(
                respawn_time, ba.Call(self.spawn_player_if_exists, player))
            player.respawn_icon = RespawnIcon(player, respawn_time)

        elif isinstance(msg, SpazBotDiedMessage):

            # Every time a bad guy dies, spawn a new one.
            ba.timer(3.0, ba.Call(self._spawn_bot, (type(msg.spazbot))))

        elif isinstance(msg, SpazBotPunchedMessage):
            if self._preset in ['rookie', 'rookie_easy']:
                if msg.damage >= 500:
                    self._award_achievement('Super Punch')
            elif self._preset in ['pro', 'pro_easy']:
                if msg.damage >= 1000:
                    self._award_achievement('Super Mega Punch')

        # Respawn dead flags.
        elif isinstance(msg, FlagDiedMessage):
            assert isinstance(msg.flag, FootballFlag)
            msg.flag.respawn_timer = ba.Timer(3.0, self._spawn_flag)
            self._flag_respawn_light = ba.NodeActor(
                ba.newnode('light',
                           attrs={
                               'position': self._flag_spawn_pos,
                               'height_attenuated': False,
                               'radius': 0.15,
                               'color': (1.0, 1.0, 0.3)
                           }))
            assert self._flag_respawn_light.node
            ba.animate(self._flag_respawn_light.node,
                       'intensity', {
                           0: 0,
                           0.25: 0.15,
                           0.5: 0
                       },
                       loop=True)
            ba.timer(3.0, self._flag_respawn_light.node.delete)
        else:
            return super().handlemessage(msg)
        return None
Exemplo n.º 16
0
 def _uninstall_target():
     try:
         bap.uninstall(self.pkginfo.name)
     except Exception as e:
         ba.print_exception()
         ba.pushcall(ba.Call(ba.screenmessage,
                             f'Error: {e}',
                             color=(1, 0, 0)),
                     from_other_thread=True)
     else:
         ba.pushcall(ba.Call(ba.screenmessage, 'Done', color=(0, 1, 0)),
                     from_other_thread=True)
         if self._parent:
             self._parent._push_refresh()
Exemplo n.º 17
0
 def __init__(self,
              parent: ba.Widget,
              tabdefs: List[Tuple[T, ba.Lstr]],
              pos: Tuple[float, float],
              size: Tuple[float, float],
              on_select_call: Callable[[T], None] = None) -> None:
     if not tabdefs:
         raise ValueError('At least one tab def is required')
     self.tabs: Dict[T, Tab] = {}
     tab_pos_v = pos[1]
     tab_button_width = float(size[0]) / len(tabdefs)
     tab_spacing = (250.0 - tab_button_width) * 0.06
     h = pos[0]
     for tab_id, tab_label in tabdefs:
         pos = (h + tab_spacing * 0.5, tab_pos_v)
         size = (tab_button_width - tab_spacing, 50.0)
         btn = ba.buttonwidget(parent=parent,
                               position=pos,
                               autoselect=True,
                               button_type='tab',
                               size=size,
                               label=tab_label,
                               enable_sound=False,
                               on_activate_call=ba.Call(
                                   self._tick_and_call, on_select_call,
                                   tab_id))
         h += tab_button_width
         self.tabs[tab_id] = Tab(button=btn, position=pos, size=size)
Exemplo n.º 18
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    def update_scores(self) -> None:
        """ update scoreboard and check for winners """
        # FIXME: tidy this up
        # pylint: disable=too-many-nested-blocks
        have_scoring_team = False
        win_score = self._score_to_win
        for team in [self.teams[0], self._bot_team]:
            assert team is not None
            assert self._scoreboard is not None
            self._scoreboard.set_team_value(team, team.gamedata['score'],
                                            win_score)
            if team.gamedata['score'] >= win_score:
                if not have_scoring_team:
                    self.scoring_team = team
                    if team is self._bot_team:
                        self.continue_or_end_game()
                    else:
                        ba.setmusic(ba.MusicType.VICTORY)

                        # Completion achievements.
                        assert self._bot_team is not None
                        if self._preset in ['rookie', 'rookie_easy']:
                            self._award_achievement('Rookie Football Victory',
                                                    sound=False)
                            if self._bot_team.gamedata['score'] == 0:
                                self._award_achievement(
                                    'Rookie Football Shutout', sound=False)
                        elif self._preset in ['pro', 'pro_easy']:
                            self._award_achievement('Pro Football Victory',
                                                    sound=False)
                            if self._bot_team.gamedata['score'] == 0:
                                self._award_achievement('Pro Football Shutout',
                                                        sound=False)
                        elif self._preset in ['uber', 'uber_easy']:
                            self._award_achievement('Uber Football Victory',
                                                    sound=False)
                            if self._bot_team.gamedata['score'] == 0:
                                self._award_achievement(
                                    'Uber Football Shutout', sound=False)
                            if (not self._player_has_dropped_bomb
                                    and not self._player_has_punched):
                                self._award_achievement('Got the Moves',
                                                        sound=False)
                        self._bots.stop_moving()
                        self.show_zoom_message(ba.Lstr(resource='victoryText'),
                                               scale=1.0,
                                               duration=4.0)
                        self.celebrate(10.0)
                        assert self._starttime_ms is not None
                        self._final_time_ms = int(
                            ba.time(timeformat=ba.TimeFormat.MILLISECONDS) -
                            self._starttime_ms)
                        self._time_text_timer = None
                        assert (self._time_text_input is not None
                                and self._time_text_input.node)
                        self._time_text_input.node.timemax = (
                            self._final_time_ms)

                        # FIXME: Does this still need to be deferred?
                        ba.pushcall(ba.Call(self.do_end, 'victory'))
Exemplo n.º 19
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    def handlemessage(self, msg: Any) -> Any:

        # Respawn dead players.
        if isinstance(msg, playerspaz.PlayerSpazDeathMessage):
            from bastd.actor import respawnicon

            # Augment standard behavior.
            super().handlemessage(msg)
            player = msg.spaz.getplayer()
            if not player:
                return
            self.stats.player_was_killed(player)

            # Respawn them shortly.
            assert self.initial_player_info is not None
            respawn_time = 2.0 + len(self.initial_player_info) * 1.0
            player.gamedata['respawn_timer'] = ba.Timer(
                respawn_time, ba.Call(self.spawn_player_if_exists, player))
            player.gamedata['respawn_icon'] = respawnicon.RespawnIcon(
                player, respawn_time)

        # Whenever our evil bunny dies, respawn him and spew some eggs.
        elif isinstance(msg, spazbot.SpazBotDeathMessage):
            self._spawn_evil_bunny()
            assert msg.badguy.node
            pos = msg.badguy.node.position
            for _i in range(6):
                spread = 0.4
                self._eggs.append(
                    Egg(position=(pos[0] + random.uniform(-spread, spread),
                                  pos[1] + random.uniform(-spread, spread),
                                  pos[2] + random.uniform(-spread, spread))))
        else:
            # Default handler.
            super().handlemessage(msg)
Exemplo n.º 20
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    def __init__(self, button: str, ui: ba.Widget, settings: Dict[str, Any]):

        self._capture_button = button
        self._capture_key_ui = ui
        self._settings = settings

        width = 400
        height = 150
        super().__init__(root_widget=ba.containerwidget(
            size=(width, height),
            transition='in_right',
            scale=2.0 if ba.app.small_ui else 1.5 if ba.app.med_ui else 1.0))
        ba.textwidget(parent=self._root_widget,
                      position=(0, height - 60),
                      size=(width, 25),
                      text=ba.Lstr(resource='pressAnyKeyText'),
                      h_align='center',
                      v_align='top')

        self._counter = 5
        self._count_down_text = ba.textwidget(parent=self._root_widget,
                                              h_align='center',
                                              position=(0, height - 110),
                                              size=(width, 25),
                                              color=(1, 1, 1, 0.3),
                                              text=str(self._counter))
        self._decrement_timer: Optional[ba.Timer] = ba.Timer(
            1.0,
            ba.Call(self._decrement),
            repeat=True,
            timetype=ba.TimeType.REAL)
        _ba.capture_keyboard_input(ba.WeakCall(self._button_callback))
Exemplo n.º 21
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    def handlemessage(self, msg: Any) -> Any:

        if isinstance(msg, ba.PlayerDiedMessage):
            super().handlemessage(msg)  # Augment standard behavior.
            self.respawn_player(msg.getplayer(Player))

        elif isinstance(msg, FlagDiedMessage):
            assert isinstance(msg.flag, CTFFlag)
            ba.timer(0.1, ba.Call(self._spawn_flag_for_team, msg.flag.team))

        elif isinstance(msg, FlagPickedUpMessage):

            # Store the last player to hold the flag for scoring purposes.
            assert isinstance(msg.flag, CTFFlag)
            try:
                msg.flag.last_player_to_hold = msg.node.getdelegate(
                    PlayerSpaz, True).getplayer(Player, True)
            except ba.NotFoundError:
                pass

            msg.flag.held_count += 1
            msg.flag.reset_return_times()

        elif isinstance(msg, FlagDroppedMessage):
            # Store the last player to hold the flag for scoring purposes.
            assert isinstance(msg.flag, CTFFlag)
            msg.flag.held_count -= 1

        else:
            super().handlemessage(msg)
Exemplo n.º 22
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    def _refresh_my_replays(self) -> None:
        assert self._columnwidget is not None
        for child in self._columnwidget.get_children():
            child.delete()
        t_scale = 1.6
        try:
            names = os.listdir(_ba.get_replays_dir())
            # ignore random other files in there..
            names = [n for n in names if n.endswith('.brp')]
            names.sort(key=lambda x: x.lower())
        except Exception:
            ba.print_exception('Error listing replays dir.')
            names = []

        assert self._my_replays_scroll_width is not None
        assert self._my_replays_watch_replay_button is not None
        for i, name in enumerate(names):
            txt = ba.textwidget(
                parent=self._columnwidget,
                size=(self._my_replays_scroll_width / t_scale, 30),
                selectable=True,
                color=(1.0, 1, 0.4) if name == '__lastReplay.brp' else
                (1, 1, 1),
                always_highlight=True,
                on_select_call=ba.Call(self._on_my_replay_select, name),
                on_activate_call=self._my_replays_watch_replay_button.activate,
                text=self._get_replay_display_name(name),
                h_align='left',
                v_align='center',
                corner_scale=t_scale,
                maxwidth=(self._my_replays_scroll_width / t_scale) * 0.93)
            if i == 0:
                ba.widget(edit=txt, up_widget=self._tab_buttons['my_replays'])
Exemplo n.º 23
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    def handlemessage(self, msg: Any) -> Any:

        # Respawn dead players.
        if isinstance(msg, ba.PlayerDiedMessage):
            # Augment standard behavior.
            super().handlemessage(msg)

            # Respawn them shortly.
            player = msg.getplayer(Player)
            assert self.initialplayerinfos is not None
            respawn_time = 2.0 + len(self.initialplayerinfos) * 1.0
            player.respawn_timer = ba.Timer(
                respawn_time, ba.Call(self.spawn_player_if_exists, player))
            player.respawn_icon = RespawnIcon(player, respawn_time)

        # Whenever our evil bunny dies, respawn him and spew some eggs.
        elif isinstance(msg, SpazBotDiedMessage):
            self._spawn_evil_bunny()
            assert msg.spazbot.node
            pos = msg.spazbot.node.position
            for _i in range(6):
                spread = 0.4
                self._eggs.append(
                    Egg(position=(pos[0] + random.uniform(-spread, spread),
                                  pos[1] + random.uniform(-spread, spread),
                                  pos[2] + random.uniform(-spread, spread))))
        else:
            # Default handler.
            return super().handlemessage(msg)
        return None
Exemplo n.º 24
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 def on_transition_in(self) -> None:
     from bastd.actor.scoreboard import Scoreboard
     self.default_music = ba.MusicType.EPIC
     super().on_transition_in()
     ba.timer(1.3, ba.Call(ba.playsound, self._new_wave_sound))
     self._scoreboard = Scoreboard(label=ba.Lstr(resource='scoreText'),
                                   score_split=0.5)
    def _refresh_my_saved_parties(self) -> None:
        assert self._columnwidget is not None
        for child in self._columnwidget.get_children():
            child.delete()
        t_scale = 1.6
        
            
        config=ba.app.config
        if 'Saved Servers' in config:
          servers=config['Saved Servers']
        
        else:    
          servers = []

        assert self._my_parties_scroll_width is not None
        assert self._my_saved_party_connect_button is not None
        for server in servers:
            txt = ba.textwidget(
                parent=self._columnwidget,
                size=(self._my_parties_scroll_width / t_scale, 30),
                selectable=True,
                color=(1.0, 1, 0.4) ,
                always_highlight=True,
                on_select_call=ba.Call(self._on_my_saved_party_select, server),
                on_activate_call=self._my_saved_party_connect_button.activate,
                text=config['Saved Servers'][server]['name'] if config['Saved Servers'][server]['name']!='' else config['Saved Servers'][server]['addr']+" "+str(config['Saved Servers'][server]['port']),
                h_align='left',
                v_align='center',
                corner_scale=t_scale,
                maxwidth=(self._my_parties_scroll_width / t_scale) * 0.93)
Exemplo n.º 26
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    def _second_portal_handler(self, node=None, offset=(0, 0, 0)):
        """Checking a node before teleporting in the second portal."""
        if node is None:
            node = ba.getcollision().opposingnode

        name = node.getname()

        if self.already_teleported.get(name):
            return

        velocity = node.velocity
        node.position = (self.first_position[0] + offset[0],
                         self.first_position[1] + offset[1],
                         self.first_position[2] + offset[2])

        def velocity_wrapper():
            if node:
                node.velocity = velocity

        ba.timer(0.01, velocity_wrapper)

        self.already_teleported[name] = True

        def wrapper(nodename):
            self.already_teleported[nodename] = False

        ba.timer(1, ba.Call(wrapper, name))
Exemplo n.º 27
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    def _drop_powerups(self,
                       standard_points: bool = False,
                       force_first: str = None) -> None:
        """Generic powerup drop."""

        # If its been a minute since our last wave finished emerging, stop
        # giving out land-mine powerups. (prevents players from waiting
        # around for them on purpose and filling the map up)
        if ba.time() - self._last_wave_end_time > 60.0:
            extra_excludes = ['land_mines']
        else:
            extra_excludes = []

        if standard_points:
            points = self.map.powerup_spawn_points
            for i in range(len(points)):
                ba.timer(
                    1.0 + i * 0.5,
                    ba.Call(self._drop_powerup, i,
                            force_first if i == 0 else None))
        else:
            pos = (self._powerup_center[0] + random.uniform(
                -1.0 * self._powerup_spread[0], 1.0 * self._powerup_spread[0]),
                   self._powerup_center[1],
                   self._powerup_center[2] + random.uniform(
                       -self._powerup_spread[1], self._powerup_spread[1]))

            # drop one random one somewhere..
            assert self._exclude_powerups is not None
            PowerupBox(
                position=pos,
                poweruptype=PowerupBoxFactory.get().get_random_powerup_type(
                    excludetypes=self._exclude_powerups +
                    extra_excludes)).autoretain()
 def _on_my_saved_party_delete_press(self) -> None:
     from bastd.ui import confirm
     if self._my_saved_party_selected is None:
         self._no_saved_party_selected_error()
         return
     confirm.ConfirmWindow(
         "Confirm Delete ?",
         ba.Call(self._delete_saved_party, self._my_saved_party_selected), 450, 150)
Exemplo n.º 29
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    def spawn_player(self, player: Player) -> ba.Actor:
        actor = self.spawn_player_spaz(player, self._get_spawn_point(player))
        if not self._solo_mode:
            ba.timer(0.3, ba.Call(self._print_lives, player))

        # If we have any icons, update their state.
        for icon in player.icons:
            icon.handle_player_spawned()
        return actor
Exemplo n.º 30
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 def _activate(self) -> None:
     ba.playsound(ba.getsound('swish'))
     ba.timer(0.05, self._transition_out, timetype=ba.TimeType.REAL)
     delegate = self._getdelegate()
     if delegate is not None:
         # Call this in a timer so it doesn't interfere with us killing
         # our widgets and whatnot.
         call = ba.Call(delegate.popup_menu_selected_choice, self,
                        self._current_choice)
         ba.timer(0, call, timetype=ba.TimeType.REAL)