class SteamPlugin(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(Platform.Steam, __version__, reader, writer, token)
        self._steam_id = None
        self._regmon = get_steam_registry_monitor()
        self._local_games_cache: List[LocalGame] = []
        self._http_client = AuthenticatedHttpClient()
        self._client = SteamHttpClient(self._http_client)
        self._achievements_cache = Cache()
        self._achievements_cache_updated = False
        self._achievements_semaphore = asyncio.Semaphore(20)

        self.create_task(self._update_local_games(), "Update local games")

    def _store_cookies(self, cookies):
        credentials = {
            "cookies": morsels_to_dicts(cookies)
        }
        self.store_credentials(credentials)

    @staticmethod
    def _create_two_factor_fake_cookie():
        return Cookie(
            # random SteamID with proper "instance", "type" and "universe" fields
            # (encoded in most significant bits)
            name="steamMachineAuth{}".format(random.randint(1, 2 ** 32 - 1) + 0x01100001 * 2 ** 32),
            # 40-bit random string encoded as hex
            value=hex(random.getrandbits(20 * 8))[2:].upper()
        )

    def shutdown(self):
        asyncio.create_task(self._http_client.close())
        self._regmon.close()

    def handshake_complete(self):
        achievements_cache_ = self.persistent_cache.get("achievements")
        if achievements_cache_ is not None:
            try:
                achievements_cache_ = json.loads(achievements_cache_)
                self._achievements_cache = achievements_cache.from_dict(achievements_cache_)
            except Exception:
                logging.exception("Can not deserialize achievements cache")

    async def _do_auth(self, morsels):
        cookies = [(morsel.key, morsel) for morsel in morsels]

        self._http_client.update_cookies(cookies)
        self._http_client.set_cookies_updated_callback(self._store_cookies)
        self._force_utc()

        try:
            profile_url = await self._client.get_profile()
        except UnknownBackendResponse:
            raise InvalidCredentials()

        try:
            self._steam_id, login = await self._client.get_profile_data(profile_url)
        except AccessDenied:
            raise InvalidCredentials()

        self._http_client.set_auth_lost_callback(self.lost_authentication)

        return Authentication(self._steam_id, login)

    def _force_utc(self):
        cookies = SimpleCookie()
        cookies["timezoneOffset"] = "0,0"
        morsel = cookies["timezoneOffset"]
        morsel["domain"] = "steamcommunity.com"
        # override encoding (steam does not fallow RFC 6265)
        morsel.set("timezoneOffset", "0,0", "0,0")
        self._http_client.update_cookies(cookies)

    async def authenticate(self, stored_credentials=None):
        if not stored_credentials:
            return NextStep(
                "web_session",
                AUTH_PARAMS,
                [self._create_two_factor_fake_cookie()],
                {re.escape(LOGIN_URI): [JS_PERSISTENT_LOGIN]}
            )

        cookies = stored_credentials.get("cookies", [])
        morsels = parse_stored_cookies(cookies)
        return await self._do_auth(morsels)

    async def pass_login_credentials(self, step, credentials, cookies):
        try:
            morsels = dicts_to_morsels(cookies)
        except Exception:
            raise InvalidParams()

        auth_info = await self._do_auth(morsels)
        self._store_cookies(morsels)
        return auth_info

    async def get_owned_games(self):
        if self._steam_id is None:
            raise AuthenticationRequired()

        games = await self._client.get_games(self._steam_id)

        owned_games = []

        try:
            for game in games:
                owned_games.append(
                    Game(
                        str(game["appid"]),
                        game["name"],
                        [],
                        LicenseInfo(LicenseType.SinglePurchase, None)
                    )
                )
        except (KeyError, ValueError):
            logging.exception("Can not parse backend response")
            raise UnknownBackendResponse()

        return owned_games

    async def prepare_game_times_context(self, game_ids: List[str]) -> Any:
        if self._steam_id is None:
            raise AuthenticationRequired()

        return await self._get_game_times_dict()

    async def get_game_time(self, game_id: str, context: Any) -> GameTime:
        game_time = context.get(game_id)
        if game_time is None:
            raise UnknownError("Game {} not owned".format(game_id))
        return game_time

    async def _get_game_times_dict(self) -> Dict[str, GameTime]:
        games = await self._client.get_games(self._steam_id)

        game_times = {}

        try:
            for game in games:
                game_id = str(game["appid"])
                last_played = game.get("last_played")
                if last_played == 86400:
                    # 86400 is used as sentinel value for games no supporting last_played
                    last_played = None
                game_times[game_id] = GameTime(
                    game_id,
                    int(float(game.get("hours_forever", "0").replace(",", "")) * 60),
                    last_played
                )
        except (KeyError, ValueError):
            logging.exception("Can not parse backend response")
            raise UnknownBackendResponse()

        return game_times

    async def prepare_achievements_context(self, game_ids: List[str]) -> Any:
        if self._steam_id is None:
            raise AuthenticationRequired()

        return await self._get_game_times_dict()

    async def get_unlocked_achievements(self, game_id: str, context: Any) -> List[Achievement]:
        game_time = await self.get_game_time(game_id, context)
        if game_time.time_played == 0:
            return []

        fingerprint = achievements_cache.Fingerprint(game_time.last_played_time, game_time.time_played)
        achievements = self._achievements_cache.get(game_id, fingerprint)

        if achievements is not None:
            # return from cache
            return achievements

        # fetch from backend and update cache
        achievements = await self._get_achievements(game_id)
        self._achievements_cache.update(game_id, achievements, fingerprint)
        self._achievements_cache_updated = True
        return achievements

    def achievements_import_complete(self) -> None:
        if self._achievements_cache_updated:
            self.push_cache()
            self._achievements_cache_updated = False

    async def _get_achievements(self, game_id):
        async with self._achievements_semaphore:
            achievements = await self._client.get_achievements(self._steam_id, game_id)
            return [Achievement(unlock_time, None, name) for unlock_time, name in achievements]

    async def get_friends(self):
        if self._steam_id is None:
            raise AuthenticationRequired()

        return [
            FriendInfo(user_id=user_id, user_name=user_name)
            for user_id, user_name in (await self._client.get_friends(self._steam_id)).items()
        ]

    def tick(self):
        if self._regmon.check_if_updated():
            self.create_task(self._update_local_games(), "Update local games")

    async def _update_local_games(self):
        loop = asyncio.get_running_loop()
        new_list = await loop.run_in_executor(None, local_games_list)
        notify_list = get_state_changes(self._local_games_cache, new_list)
        self._local_games_cache = new_list
        for local_game_notify in notify_list:
            self.update_local_game_status(local_game_notify)

    async def get_local_games(self):
        return self._local_games_cache

    @staticmethod
    async def _steam_command(command, game_id):
        if is_uri_handler_installed("steam"):
            await webbrowser.open("steam://{}/{}".format(command, game_id))
        else:
            await webbrowser.open("https://store.steampowered.com/about/")

    async def launch_game(self, game_id):
        await SteamPlugin._steam_command("launch", game_id)

    async def install_game(self, game_id):
        await SteamPlugin._steam_command("install", game_id)

    async def uninstall_game(self, game_id):
        await SteamPlugin._steam_command("uninstall", game_id)
Exemplo n.º 2
0
class OriginPlugin(Plugin):
    # pylint: disable=abstract-method
    def __init__(self, reader, writer, token):
        super().__init__(Platform.Origin, __version__, reader, writer, token)
        self._pid = None
        self._persona_id = None
        self._offer_id_cache = {}
        self._game_time_cache: Dict[OfferId, GameTime] = {}
        self._last_played_games: Dict[MasterTitleId, Timestamp] = {}

        self._local_games = LocalGames(get_local_content_path())
        self._local_games_last_update = 0
        self._local_games_update_in_progress = False

        def auth_lost():
            self.lost_authentication()

        self._http_client = AuthenticatedHttpClient()
        self._http_client.set_auth_lost_callback(auth_lost)
        self._http_client.set_cookies_updated_callback(
            self._update_stored_cookies)
        self._backend_client = OriginBackendClient(self._http_client)

    def shutdown(self):
        asyncio.create_task(self._http_client.close())

    def tick(self):
        self.handle_local_game_update_notifications()

    async def _do_authenticate(self, cookies):
        try:
            await self._http_client.authenticate(cookies)

            self._pid, self._persona_id, user_name = await self._backend_client.get_identity(
            )
            return Authentication(self._pid, user_name)

        except (BackendNotAvailable, BackendTimeout, BackendError):
            raise
        except Exception:
            # TODO: more precise error reason
            logging.exception("Authentication failed")
            raise InvalidCredentials()

    async def authenticate(self, stored_credentials=None):
        stored_cookies = stored_credentials.get(
            "cookies") if stored_credentials else None

        if not stored_cookies:
            return NextStep("web_session", AUTH_PARAMS)

        return await self._do_authenticate(stored_cookies)

    async def pass_login_credentials(self, step, credentials, cookies):
        new_cookies = {cookie["name"]: cookie["value"] for cookie in cookies}
        auth_info = await self._do_authenticate(new_cookies)
        self._store_cookies(new_cookies)
        return auth_info

    async def get_owned_games(self):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired()

        owned_offers = await self._get_owned_offers()

        games = []
        for offer in owned_offers:
            game = Game(offer["offerId"], offer["i18n"]["displayName"], None,
                        LicenseInfo(LicenseType.SinglePurchase, None))
            games.append(game)

        return games

    # Left for backward compatibility, until feature detection uses transactional methods
    async def get_unlocked_achievements(self, game_id):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired()

        try:
            achievement_set = (await self._get_offers(
                [game_id]))[0]["platforms"][0]["achievementSetOverride"]
            if achievement_set is None:
                return []

            achievements = await self._backend_client.get_achievements(
                self._persona_id, {game_id: achievement_set})

            return [
                Achievement(achievement_id=key,
                            achievement_name=value["name"],
                            unlock_time=value["u"])
                for key, value in achievements[game_id].items()
                if value["complete"]
            ]
        except (KeyError, IndexError):
            raise UnknownBackendResponse()

    async def start_achievements_import(self, game_ids):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired

        await super().start_achievements_import(game_ids)

    async def import_games_achievements(self, _game_ids):
        game_ids = set(_game_ids)
        error = UnknownError()
        try:
            achievement_sets = {
            }  # 'offerId' to 'achievementSet' names mapping
            for offer_id, achievement_set in (
                    await
                    self._backend_client.get_achievements_sets(self._persona_id
                                                               )).items():
                if not achievement_set:
                    self.game_achievements_import_success(offer_id, [])
                    game_ids.remove(offer_id)
                else:
                    achievement_sets[offer_id] = achievement_set

            if not achievement_sets:
                return

            for offer_id, achievements in (
                    await self._backend_client.get_achievements(
                        self._persona_id, achievement_sets)).items():
                try:
                    self.game_achievements_import_success(
                        offer_id, [
                            Achievement(achievement_id=key,
                                        achievement_name=value["name"],
                                        unlock_time=value["u"])
                            for key, value in achievements.items()
                            if value["complete"]
                        ])
                except KeyError:
                    self.game_achievements_import_failure(
                        offer_id, UnknownBackendResponse())
                except ApplicationError as error:
                    self.game_achievements_import_failure(offer_id, error)
                finally:
                    game_ids.remove(offer_id)
        except KeyError:
            error = UnknownBackendResponse()
        except ApplicationError as _error:
            error = _error
        except Exception:
            pass  # handled below
        finally:
            # any other exceptions or not answered game_ids are responded with an error
            [
                self.game_achievements_import_failure(game_id, error)
                for game_id in game_ids
            ]

    async def _get_offers(self, offer_ids):
        """
            Get offers from cache if exists.
            Fetch from backend if not and update cache.
        """
        offers = []
        missing_offers = []
        for offer_id in offer_ids:
            offer = self._offer_id_cache.get(offer_id, None)
            if offer is not None:
                offers.append(offer)
            else:
                missing_offers.append(offer_id)

        # request for missing offers
        if missing_offers:
            requests = [
                self._backend_client.get_offer(offer_id)
                for offer_id in missing_offers
            ]
            new_offers = await asyncio.gather(*requests)

            # update
            for offer in new_offers:
                offer_id = offer["offerId"]
                offers.append(offer)
                self._offer_id_cache[offer_id] = offer

        return offers

    async def _get_owned_offers(self):
        entitlements = await self._backend_client.get_entitlements(self._pid)

        # filter
        entitlements = [
            x for x in entitlements if x["offerType"] == "basegame"
        ]

        # check if we have offers in cache
        offer_ids = [entitlement["offerId"] for entitlement in entitlements]
        return await self._get_offers(offer_ids)

    async def get_local_games(self):
        if self._local_games_update_in_progress:
            logging.debug(
                "LocalGames.update in progress, returning cached values")
            return self._local_games.local_games

        loop = asyncio.get_running_loop()
        try:
            self._local_games_update_in_progress = True
            local_games, _ = await loop.run_in_executor(
                None, partial(LocalGames.update, self._local_games))
            self._local_games_last_update = time.time()
        finally:
            self._local_games_update_in_progress = False
        return local_games

    def handle_local_game_update_notifications(self):
        async def notify_local_games_changed():
            notify_list = []
            try:
                self._local_games_update_in_progress = True
                _, notify_list = await loop.run_in_executor(
                    None, partial(LocalGames.update, self._local_games))
                self._local_games_last_update = time.time()
            finally:
                self._local_games_update_in_progress = False

            for local_game_notify in notify_list:
                self.update_local_game_status(local_game_notify)

        # don't overlap update operations
        if self._local_games_update_in_progress:
            logging.debug(
                "LocalGames.update in progress, skipping cache update")
            return

        if time.time(
        ) - self._local_games_last_update < LOCAL_GAMES_CACHE_VALID_PERIOD:
            logging.debug("Local games cache is fresh enough")
            return

        loop = asyncio.get_running_loop()
        asyncio.create_task(notify_local_games_changed())

    @staticmethod
    def _get_multiplayer_id(offer) -> Optional[MultiplayerId]:
        for game_platform in offer["platforms"]:
            multiplayer_id = game_platform["multiPlayerId"]
            if multiplayer_id is not None:
                return multiplayer_id
        return None

    async def _get_game_times_for_offer(
            self, offer_id: OfferId, master_title_id: MasterTitleId,
            multiplayer_id: Optional[MultiplayerId],
            lastplayed_time: Optional[Timestamp]) -> GameTime:
        # returns None if a new entry should be retrieved
        def get_cached_game_times(
                _offer_id: OfferId,
                _lastplayed_time: Optional[Timestamp]) -> Optional[GameTime]:
            if _lastplayed_time is None:
                # double-check if 'lastplayed_time' is unknown (maybe it was just to long ago)
                return None

            _cached_game_time: GameTime = self._game_time_cache.get(offer_id)
            if _cached_game_time is None or _cached_game_time.last_played_time is None:
                # played time unknown yet
                return None
            if _lastplayed_time > _cached_game_time.last_played_time:
                # newer played time available
                return None
            return _cached_game_time

        cached_game_time: Optional[GameTime] = get_cached_game_times(
            offer_id, lastplayed_time)
        if cached_game_time is not None:
            return cached_game_time

        response = await self._backend_client.get_game_time(
            self._pid, master_title_id, multiplayer_id)
        game_time: GameTime = GameTime(offer_id, response[0], response[1])
        self._game_time_cache[offer_id] = game_time
        return game_time

    async def get_game_times(self):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired()

        owned_offers, last_played_games = await asyncio.gather(
            self._get_owned_offers(),
            self._backend_client.get_lastplayed_games(self._pid))

        requests = []
        try:
            for offer in owned_offers:
                master_title_id = offer["masterTitleId"]

                requests.append(
                    self._get_game_times_for_offer(
                        offer_id=offer["offerId"],
                        master_title_id=master_title_id,
                        multiplayer_id=self._get_multiplayer_id(offer),
                        lastplayed_time=last_played_games.get(
                            master_title_id)))
        except KeyError:
            raise UnknownBackendResponse()

        return await asyncio.gather(*requests)

    async def start_game_times_import(self, game_ids):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired()

        _, self._last_played_games = await asyncio.gather(
            self._get_offers(
                game_ids),  # update local cache ignoring return value
            self._backend_client.get_lastplayed_games(self._pid))

        await super().start_game_times_import(game_ids)

    async def import_game_times(self, game_ids: List[OfferId]):
        async def import_game_time(offer_id: OfferId):
            try:
                offer = self._offer_id_cache.get(offer_id)
                if offer is None:
                    raise Exception("Internal cache out of sync")
                master_title_id: MasterTitleId = offer["masterTitleId"]
                multiplayer_id: Optional[
                    MultiplayerId] = self._get_multiplayer_id(offer)

                self.game_time_import_success(
                    await self._get_game_times_for_offer(
                        offer_id, master_title_id, multiplayer_id,
                        self._last_played_games.get(master_title_id)))
            except KeyError:
                self.game_time_import_failure(offer_id,
                                              UnknownBackendResponse())
            except ApplicationError as error:
                self.game_time_import_failure(offer_id, error)
            except Exception:
                logging.exception(
                    "Unhandled exception. Please report it to the plugin developers"
                )
                self.game_time_import_failure(offer_id, UnknownError())

        await asyncio.gather(
            *[import_game_time(offer_id) for offer_id in game_ids])
        self._last_played_games = None

    async def get_friends(self):
        if not self._http_client.is_authenticated():
            raise AuthenticationRequired()

        return [
            FriendInfo(user_id=str(user_id), user_name=str(user_name))
            for user_id, user_name in (
                await self._backend_client.get_friends(self._pid)).items()
        ]

    @staticmethod
    async def _open_uri(uri):
        loop = asyncio.get_running_loop()
        await loop.run_in_executor(None, partial(webbrowser.open, uri))

    async def launch_game(self, game_id):
        if is_uri_handler_installed("origin2"):
            await OriginPlugin._open_uri(
                "origin2://game/launch?offerIds={}&autoDownload=true".format(
                    game_id))
        else:
            await OriginPlugin._open_uri("https://www.origin.com/download")

    async def install_game(self, game_id):
        if is_uri_handler_installed("origin2"):
            await OriginPlugin._open_uri(
                "origin2://game/download?offerId={}".format(game_id))
        else:
            await OriginPlugin._open_uri("https://www.origin.com/download")

    if is_windows():

        async def uninstall_game(self, game_id):
            loop = asyncio.get_running_loop()
            await loop.run_in_executor(
                None, partial(subprocess.run, ["control", "appwiz.cpl"]))

    def _store_cookies(self, cookies):
        self.store_credentials({"cookies": cookies})

    def _update_stored_cookies(self, morsels):
        cookies = {}
        for morsel in morsels:
            cookies[morsel.key] = morsel.value
        self._store_cookies(cookies)
Exemplo n.º 3
0
class SteamPlugin(Plugin):
    def __init__(self, reader, writer, token):
        super().__init__(Platform.Steam, __version__, reader, writer, token)
        self._steam_id = None
        self._regmon = get_steam_registry_monitor()
        self._local_games_cache = local_games_list()
        self._http_client = AuthenticatedHttpClient()
        self._client = SteamHttpClient(self._http_client)
        self._achievements_cache = Cache()

    def _store_cookies(self, cookies):
        credentials = {"cookies": morsels_to_dicts(cookies)}
        self.store_credentials(credentials)

    @staticmethod
    def _create_two_factor_fake_cookie():
        return Cookie(
            # random SteamID with proper "instance", "type" and "universe" fields
            # (encoded in most significant bits)
            name="steamMachineAuth{}".format(
                random.randint(1, 2**32 - 1) + 0x01100001 * 2**32),
            # 40-bit random string encoded as hex
            value=hex(random.getrandbits(20 * 8))[2:].upper())

    def shutdown(self):
        asyncio.create_task(self._http_client.close())
        self._regmon.close()

    async def _do_auth(self, morsels):
        cookies = [(morsel.key, morsel) for morsel in morsels]

        self._http_client.update_cookies(cookies)
        self._http_client.set_cookies_updated_callback(self._store_cookies)
        self._force_utc()

        try:
            profile_url = await self._client.get_profile()
        except UnknownBackendResponse:
            raise InvalidCredentials()

        try:
            self._steam_id, login = await self._client.get_profile_data(
                profile_url)
        except AccessDenied:
            raise InvalidCredentials()

        self._http_client.set_auth_lost_callback(self.lost_authentication)

        return Authentication(self._steam_id, login)

    def _force_utc(self):
        cookies = SimpleCookie()
        cookies["timezoneOffset"] = "0,0"
        morsel = cookies["timezoneOffset"]
        morsel["domain"] = "steamcommunity.com"
        # override encoding (steam does not fallow RFC 6265)
        morsel.set("timezoneOffset", "0,0", "0,0")
        self._http_client.update_cookies(cookies)

    async def authenticate(self, stored_credentials=None):
        if not stored_credentials:
            return NextStep("web_session", AUTH_PARAMS,
                            [self._create_two_factor_fake_cookie()],
                            {re.escape(LOGIN_URI): [JS_PERSISTENT_LOGIN]})

        cookies = stored_credentials.get("cookies", [])
        morsels = parse_stored_cookies(cookies)
        return await self._do_auth(morsels)

    async def pass_login_credentials(self, step, credentials, cookies):
        try:
            morsels = dicts_to_morsels(cookies)
        except Exception:
            raise InvalidParams()

        auth_info = await self._do_auth(morsels)
        self._store_cookies(morsels)
        return auth_info

    async def get_owned_games(self):
        if self._steam_id is None:
            raise AuthenticationRequired()

        games = await self._client.get_games(self._steam_id)

        owned_games = []

        try:
            for game in games:
                owned_games.append(
                    Game(str(game["appid"]), game["name"], [],
                         LicenseInfo(LicenseType.SinglePurchase, None)))
        except (KeyError, ValueError):
            logging.exception("Can not parse backend response")
            raise UnknownBackendResponse()

        return owned_games

    async def get_game_times(self):
        """"Left for automatic feature detection"""
        if self._steam_id is None:
            raise AuthenticationRequired()
        game_times = await self._get_game_times_dict()
        return list(game_times.values())

    async def start_game_times_import(self, game_ids):
        if self._steam_id is None:
            raise AuthenticationRequired()

        await super().start_game_times_import(game_ids)

    async def import_game_times(self, game_ids):
        remaining_game_ids = set(game_ids)
        try:
            game_times = await self._get_game_times_dict()
            for game_id in game_ids:
                game_time = game_times.get(game_id)
                if game_time is None:
                    self.game_time_import_failure(game_id, UnknownError())
                else:
                    self.game_time_import_success(game_time)
                remaining_game_ids.remove(game_id)
        except Exception as error:
            logging.exception("Fail to import game times")
            for game_id in remaining_game_ids:
                self.game_time_import_failure(game_id, error)

    async def _get_game_times_dict(self) -> Dict[str, GameTime]:
        games = await self._client.get_games(self._steam_id)

        game_times = {}

        try:
            for game in games:
                last_played = game.get("last_played")
                if last_played is None:
                    continue
                game_id = str(game["appid"])
                game_times[game_id] = GameTime(
                    game_id,
                    int(
                        float(game.get("hours_forever", "0").replace(",", ""))
                        * 60), last_played)
        except (KeyError, ValueError):
            logging.exception("Can not parse backend response")
            raise UnknownBackendResponse()

        return game_times

    async def get_unlocked_achievements(self, game_id):
        if self._steam_id is None:
            raise AuthenticationRequired()

        return await self._get_achievements(game_id)

    async def start_achievements_import(self, game_ids):
        if self._steam_id is None:
            raise AuthenticationRequired()

        await super().start_achievements_import(game_ids)

    async def import_games_achievements(self, game_ids):
        remaining_game_ids = set(game_ids)
        try:
            game_times = await self._get_game_times_dict()

            tasks = []
            for game_id in game_ids:
                game_time = game_times.get(game_id)
                if game_time is None or game_time.time_played == 0:
                    # no game time - assume empty achievements
                    self.game_achievements_import_success(game_id, [])
                    continue

                timestamp = game_time.last_played_time
                achievements = self._achievements_cache.get(game_id, timestamp)

                if achievements is not None:
                    # return from cache
                    self.game_achievements_import_success(
                        game_id, achievements)
                    continue

                # fetch from backend and update cache
                tasks.append(
                    asyncio.create_task(
                        self._import_game_achievements(game_id, timestamp)))

            await asyncio.gather(*tasks)
        except Exception as error:
            logging.exception("Failed to retrieve game times")
            for game_id in remaining_game_ids:
                self.game_achievements_import_failure(game_id, error)

    async def _import_game_achievements(self, game_id, timestamp):
        """For fetching single game achievements"""
        try:
            achievements = await self._get_achievements(game_id)
            self.game_achievements_import_success(game_id, achievements)
            self._achievements_cache.update(game_id, achievements, timestamp)
        except Exception as error:
            self.game_achievements_import_failure(game_id, error)

    async def _get_achievements(self, game_id):
        achievements = await self._client.get_achievements(
            self._steam_id, game_id)
        return [
            Achievement(unlock_time, None, name)
            for unlock_time, name in achievements
        ]

    async def get_friends(self):
        if self._steam_id is None:
            raise AuthenticationRequired()

        return [
            FriendInfo(user_id=user_id, user_name=user_name)
            for user_id, user_name in (
                await self._client.get_friends(self._steam_id)).items()
        ]

    def tick(self):
        async def _update_local_games():
            loop = asyncio.get_running_loop()
            new_list = await loop.run_in_executor(None, local_games_list)
            notify_list = get_state_changes(self._local_games_cache, new_list)
            self._local_games_cache = new_list
            for local_game_notify in notify_list:
                self.update_local_game_status(local_game_notify)

        if self._regmon.check_if_updated():
            asyncio.create_task(_update_local_games())

    async def get_local_games(self):
        return self._local_games_cache

    @staticmethod
    async def _open_uri(uri):
        loop = asyncio.get_running_loop()
        await loop.run_in_executor(None, partial(webbrowser.open, uri))

    @staticmethod
    async def _steam_command(command, game_id):
        if is_uri_handler_installed("steam"):
            await SteamPlugin._open_uri("steam://{}/{}".format(
                command, game_id))
        else:
            await SteamPlugin._open_uri("https://store.steampowered.com/about/"
                                        )

    async def launch_game(self, game_id):
        await SteamPlugin._steam_command("launch", game_id)

    async def install_game(self, game_id):
        await SteamPlugin._steam_command("install", game_id)

    async def uninstall_game(self, game_id):
        await SteamPlugin._steam_command("uninstall", game_id)