Exemplo n.º 1
0
class Team:
    def __init__(self, pos, dim_x, color, n):
        self.dim = (dim_x, DIM_TEAMY)
        self.textbox = TextBox(self.dim,
                               color,
                               pos,
                               f'  Team {n}',
                               marge=True,
                               TEXT_COLOR=C.BLACK,
                               centered=False)
        b_dx = int(1 / 5 * dim_x)
        self.button_join = Button((b_dx, DIM_TEAMY),
                                  C.XLIGHT_GREY, (0, 0),
                                  'Join',
                                  font=Font.f30)
        self.n = n
        self.pos = pos
        self.players = []
        self.color = color

    def create_player(self, username):
        y = 0
        new_player = PlayerBox((self.pos[0], y), self.dim[0], self.color,
                               username)
        self.players.append(new_player)

    def set_pos(self, pos):
        self.pos = pos
        self.textbox.set_pos(pos)
        b_dx = int(1 / 5 * self.dim[0])
        self.button_join.set_pos((pos[0] + self.dim[0] - b_dx, pos[1]))
        cursor_y = DIM_TEAMY
        for player in self.players:
            y = self.pos[1] + cursor_y
            player.textbox.set_pos((pos[0], y))
            cursor_y += DIM_PY
        return cursor_y

    def check_del_player(self, username):
        player_to_del = None
        for player in self.players:
            if player.username == username:
                player_to_del = player
                break
        if player_to_del != None:
            self.players.remove(player_to_del)

    def display(self):
        self.textbox.display()
        self.button_join.display()
        for player in self.players:
            player.display()
Exemplo n.º 2
0
class Friend:
    CTEXT = C.GREEN
    CBUTTON = C.LIGHT_GREEN

    def __init__(self, dim, pos, username, state):
        self.pos = pos
        self.username = username
        self.in_game = False
        self.state = state
        self.text = TextBox((int(5 / 8 * dim[0]), dim[1]),
                            self.CTEXT,
                            pos,
                            username,
                            font=Font.f30,
                            marge=True)
        self.button_invite = Button((int(1 / 4 * dim[0]), dim[1]),
                                    self.CBUTTON,
                                    (pos[0] + int(5 / 8 * dim[0]), pos[1]),
                                    'Invite',
                                    font=Font.f30)
        self.text_ingame = TextBox((int(1 / 4 * dim[0]), dim[1]),
                                   self.CBUTTON,
                                   (pos[0] + int(5 / 8 * dim[0]), pos[1]),
                                   'In game',
                                   font=Font.f30)
        self.button_delete = Button((int(1 / 8 * dim[0]), dim[1]),
                                    C.LIGHT_GREY,
                                    (pos[0] + int(7 / 8 * dim[0]), pos[1]),
                                    'Del',
                                    font=Font.f30)

    def display(self):
        if self.state == 'conn' or self.state == 'inenv':
            self.text.set_color(C.GREEN, marge=True)
            self.button_invite.set_color(C.LIGHT_GREEN, marge=True)
        else:
            self.text.set_color(C.RED, marge=True)
            self.button_invite.set_color(C.LIGHT_RED, marge=True)
        self.text.display()
        self.button_delete.display()
        if self.state == 'inenv':
            self.text_ingame.display()
        else:
            self.button_invite.display()
Exemplo n.º 3
0
class Invitation:
    def __init__(self, x_dim, pos, username):
        self.pos = pos
        self.username = username
        text = f'Invitation from: {username}'
        self.text = TextBox((x_dim - MARGE, DIM_TY),
                            C.LIGHT_GREY,
                            pos,
                            text,
                            font=Font.f30)
        self.button_yes = Button(DIM_DFR_B,
                                 C.LIGHT_GREEN,
                                 (pos[0] + x_dim - 2 * DIM_DFR_B[0], pos[1]),
                                 image=img_vu)
        self.button_no = Button(DIM_DFR_B,
                                C.LIGHT_RED,
                                (pos[0] + x_dim - DIM_DFR_B[0], pos[1]),
                                image=img_cross)

    def display(self):
        self.text.display()
        self.button_yes.display()
        self.button_no.display()
Exemplo n.º 4
0
class FriendDemand:
    def __init__(self, x_dim, pos, username):
        self.pos = pos
        self.username = username
        text = f'Friend demand: {username}'
        self.text = TextBox((x_dim - MARGE, DIM_TY),
                            C.LIGHT_GREY,
                            pos,
                            text,
                            font=Font.f30)
        self.button_yes = Button(DIM_DFR_B,
                                 C.LIGHT_GREEN,
                                 (pos[0] + x_dim - MARGE, pos[1]),
                                 'Yes',
                                 font=Font.f30)
        self.button_no = Button(DIM_DFR_B,
                                C.LIGHT_RED, (pos[0] + x_dim - LMARGE, pos[1]),
                                'No',
                                font=Font.f30)

    def display(self):
        self.text.display()
        self.button_yes.display()
        self.button_no.display()
Exemplo n.º 5
0
class Chat:
    msgs = []
    MAX_MSG = 8

    def __init__(self, dim, pos, client):
        self.pos = pos
        self.text_box = TextBox((dim[0], dim[1] - E(80)),
                                C.WHITE,
                                pos,
                                marge=True,
                                centered=False,
                                font=Font.f30)
        self.input_text = InputText((dim[0] - E(120), E(80)),
                                    (pos[0], pos[1] + dim[1] - E(80)),
                                    C.WHITE,
                                    font=Font.f30)
        self.button_send = Button(
            DIM_B,
            C.LIGHT_BLUE, (pos[0] + dim[0] - E(120), pos[1] + dim[1] - E(80)),
            'Send',
            font=Font.f30)

        self.client = client

    def activate(self):
        self.client_thread = Thread(target=self.client.loop_msg)
        self.client_thread.start()

    def reset(self):
        self.msgs = []

    def display(self):
        self.text_box.display()
        self.input_text.display()
        self.button_send.display()

    def add_msg(self, username, msg):
        if len(self.msgs) == self.MAX_MSG:
            self.msgs.pop(0)

        new_msg = f'{username}: {msg}'
        self.msgs.append(new_msg)

        text = ['\n' for i in range(self.MAX_MSG - 1)]
        text.insert(0, self.msgs[0])
        for i in range(len(self.msgs) - 1):
            text[i + 1] += self.msgs[i + 1]

        new_text = cumsum(text, '')
        self.text_box.set_text(new_text)

    def react_events(self, events, pressed):
        self.input_text.run(events, pressed)
        if self.button_send.pushed(events):
            msg = self.input_text.text
            self.input_text.text = ''
            self.client.send_chat_msg(msg)
            self.add_msg(self.client.username, msg)

        for content in self.client.chat_msgs:
            self.add_msg(content[0], content[1])
        self.client.chat_msgs = []
Exemplo n.º 6
0
class Friends:
    state = NORMAL
    decal_y = 0
    fr_demands = []
    invs = []

    def __init__(self, dim, pos, client):
        self.dim = dim
        self.pos = (pos[0], pos[1] + DIM_TY
                    )  # update pos to don't care about 'add friend' button
        self.client = client
        self.usernames = []
        self.obj_friends = []
        self.DIM_FR = (dim[0], DIM_TY)
        self.cadre = Cadre((dim[0], dim[1] - DIM_TY), C.WHITE,
                           (pos[0], pos[1] + DIM_TY))
        # state normal
        self.button_add = Button(DIM_BADD,
                                 C.LIGHT_BLUE,
                                 (pos[0] + dim[0] - MARGE, pos[1]),
                                 'Add friend',
                                 font=Font.f30)
        # state add fr
        POS_TEXT = (self.pos[0] + E(20), self.pos[1] + 2 * E(20))
        self.text_add = TextBox(DIM_LTB,
                                C.WHITE,
                                POS_TEXT,
                                'Send demand to someone',
                                font=Font.f30)
        self.textin_add = TextBox(DIM_STB,
                                  C.WHITE, (POS_TEXT[0], POS_TEXT[1] + E(100)),
                                  'Enter username:'******'Done',
                                  font=Font.f30)
        self.button_cancel = Button(
            DIM_B,
            C.LIGHT_BLUE,
            (self.pos[0] + E(20), self.pos[1] + self.dim[1] - E(140)),
            'Cancel',
            font=Font.f30)
        # state fail
        self.text_fail = TextBox(DIM_LTB,
                                 C.WHITE,
                                 POS_TEXT,
                                 'Invalid username',
                                 font=Font.f50,
                                 TEXT_COLOR=C.RED)

    def add_friend(self, username, state):
        i = len(self.obj_friends)
        new_friend = Friend(self.DIM_FR,
                            (self.pos[0], self.pos[1] + i * E(60)), username,
                            state)
        self.obj_friends.append(new_friend)

    def check_connected(self):
        # check for connected/disconnected friends
        for username, state in self.client.friends.items():
            if username in self.usernames:
                index = self.usernames.index(username)
                self.obj_friends[index].state = state
            else:
                self.usernames.append(username)
                self.add_friend(username, state)

        # get potential new friends demands
        new_friend_demands = self.client.get_demand_fr()
        for fr_d in new_friend_demands:
            current_fr_d = FriendDemand(self.dim[0],
                                        (self.pos[0], self.decal_y * E(60) +
                                         self.pos[1] + self.dim[1] - E(60)),
                                        fr_d)
            self.decal_y += 1
            self.fr_demands.append(current_fr_d)

        # if a friend deleted you, reset friend
        if self.client.get_del_friend():
            self.obj_friends = []
            self.usernames = []

        # get potential invitation from friends
        for username in self.client.get_invs():
            new_inv = Invitation(self.dim[0],
                                 (self.pos[0], self.decal_y * E(60) +
                                  self.pos[1] + self.dim[1] - E(60)), username)
            self.decal_y += 1
            self.invs.append(new_inv)

    def react_events(self, events, pressed):
        self.check_connected()
        if self.state == NORMAL:
            self.react_events_normal(events, pressed)
        elif self.state == ADD_FR:
            self.react_events_addfr(events, pressed)
        elif self.state == FAIL:
            self.react_events_fail(events, pressed)

    def react_events_normal(self, events, pressed):
        self.react_events_frd(events, pressed)
        self.react_events_invs(events, pressed)
        if self.button_add.pushed(events):
            self.state = ADD_FR
        for friend in self.obj_friends:
            if friend.button_delete.pushed(events):
                self.del_friend(friend)
            if friend.button_invite.pushed(events):
                if friend.state == 'conn':
                    self.client.invite_friend(friend.username)

    def react_events_addfr(self, events, pressed):
        self.input_add.run(events, pressed)
        if self.button_cancel.pushed(events):
            self.state = NORMAL
            self.input_add.text = ''
        if self.button_done.pushed(events):
            username = self.input_add.text
            self.client.demand_friend(username)

        if self.client.is_dfr_valid != None:  # receive a response
            if self.client.is_dfr_valid:
                self.state = NORMAL
            else:
                self.state = FAIL
            self.client.is_dfr_valid = None

    def react_events_frd(self, events, pressed):
        for frd in self.fr_demands:
            if frd.button_yes.pushed(events):
                self.client.return_friend_demand(frd.username, True)
                self.fr_demands.remove(frd)
                self.decal_y -= 1
            if frd.button_no.pushed(events):
                self.client.return_friend_demand(frd.username, False)
                self.fr_demands.remove(frd)
                self.decal_y -= 1

    def react_events_invs(self, events, pressed):
        for inv in self.invs:
            if inv.button_yes.pushed(events):
                self.client.return_inv_fr(inv.username)
                self.invs.remove(inv)
                self.decal_y -= 1
            if inv.button_no.pushed(events):
                self.invs.remove(inv)
                self.decal_y -= 1

    def react_events_fail(self, events, pressed):
        if self.button_done.pushed(events):
            self.state = NORMAL
            self.input_add.text = ''

    def del_friend(self, friend):
        self.obj_friends = []
        self.usernames = []
        self.client.del_friend(friend.username)

    def reset(self):
        self.usernames = []
        self.obj_friends = []
        self.fr_demands = []

    def display(self):
        self.cadre.display()
        if self.state == NORMAL:
            self.display_normal()
        elif self.state == ADD_FR:
            self.display_addfr()
        elif self.state == FAIL:
            self.display_fail()

    def display_normal(self):
        self.button_add.display()
        for friend in self.obj_friends:
            friend.display()

        for frd in self.fr_demands:
            frd.display()

        for inv in self.invs:
            inv.display()

    def display_addfr(self):
        self.text_add.display()
        self.textin_add.display()
        self.input_add.display()
        self.button_done.display()
        self.button_cancel.display()

    def display_fail(self):
        self.button_done.display()
        self.text_fail.display()

    def get_obj_friend(self, username):
        for obj in self.obj_friends:
            if obj.username == username:
                return obj
Exemplo n.º 7
0
class Menu:
    play_pushed = False
    def __init__(self, client):
        self.client = client
        self.state = 'main'
        # state main
        self.title_main = TextBox(DIM_TITLE, C.WHITE, POS_TITLE,'Title', font=Font.f100)

        self.button_login = Button(DIM_MAIN_B, C.LIGHT_BLUE,
                                POS_BLOG,'Log in')


        self.button_signup = Button(DIM_MAIN_B, C.LIGHT_BLUE,
                                POS_BSIGN,'Sign up') 

        # state login
        self.title_login = TextBox(DIM_TITLE, C.WHITE, POS_TITLE,'Log in', font=Font.f100)

        self.text_logusername = TextBox(DIM_TEXTBL,C.WHITE,
                                (X_POS_TEXTBL, Y_POS_TEXTBL), 'Username:'******'Password:'******'Done', font=Font.f30)
        self.button_back = Button(DIM_NB, C.LIGHT_BLUE, POS_BBACK,'Back', font=Font.f30)
        # state signup
        self.title_signup = TextBox(DIM_TITLE, C.WHITE, POS_TITLE,'Sign up', font=Font.f100) 
        # state fail log
        self.text_faillog = TextBox(DIM_FAILT, C.WHITE, (X_POS_TEXTBL2, Y_POS_FAILT),
                                'Invalid username or password', font=Font.f25, TEXT_COLOR=C.RED)  
        # state fail sign
        self.text_failsign = TextBox(DIM_FAILT, C.WHITE, (X_POS_TEXTBL2, Y_POS_FAILT),
                                'Username already taken', font=Font.f25, TEXT_COLOR=C.RED)  
        # state logged
        self.title_logged = TextBox(DIM_TITLE, C.WHITE, POS_TITLE,'Welcome', font=Font.f100)
        self.text_username = TextBox(DIM_LOGINP, C.WHITE, (LMARGE, LMARGE),'',marge=True)
        self.button_play = Button(DIM_MAIN_B, C.LIGHT_BLUE, 
                    POS_BPLAY, 'Play') 
        self.chat_logged = Chat(DIM_CHAT, (MARGE,dim.y-DIM_CHAT[1]-MARGE), self.client)
        self.friends = Friends(DIM_FR, (dim.x-DIM_FR[0]-MARGE, E(250)), self.client)
        self.button_disconn = Button(DIM_LI_MAIN_B, C.LIGHT_BLUE, (LMARGE, MARGE+DIM_LOGINP[1])
                        ,'Disconnect',font=Font.f30)
        # state env
        self.title_env = TextBox(DIM_TITLE, C.WHITE, POS_TITLE,'Env', font=Font.f100)
        self.text_wating = TextBox(DIM_TWAIT,C.WHITE, POS_TWAIT,
                             'Waiting for the other players...', font=Font.f30)
        self.button_exit = Button(DIM_BEXIT, C.LIGHT_BLUE, POS_BEXIT, 'Exit', font=Font.f30)
        self.teams = Teams
        self.teams.init(POS_TEAMS,DIM_TEAMS, client)

    def display_main(self):
        self.title_main.display()
        self.button_login.display()
        self.button_signup.display()
    
    def display_login(self):
        self.title_login.display()
        self.text_logusername.display()
        self.text_password.display()
        self.input_username.display()
        self.input_password.display()
        self.button_back.display()
        self.button_done.display()
    
    def display_signup(self):
        self.title_signup.display()
        self.text_logusername.display()
        self.text_password.display()
        self.input_username.display()
        self.input_password.display()
        self.button_back.display()
        self.button_done.display()

    def display_logged(self):
        self.title_logged.display()
        self.text_username.display()
        self.button_disconn.display()
        self.button_play.display()
        self.chat_logged.display()
        self.friends.display()

    def display_env(self):
        self.title_env.display()
        self.text_username.display()
        if not self.play_pushed:
            self.button_play.display()
        else:
            self.text_wating.display()
        self.button_disconn.display()
        self.button_exit.display()
        self.chat_logged.display()
        self.friends.display()
        self.teams.display()

    def display_faillog(self):
        self.display_login()
        self.text_faillog.display()
    
    def display_failsign(self):
        self.display_signup()
        self.text_failsign.display()

    def react_events_main(self, events, pressed):
        if self.button_login.pushed(events):
            self.state = 'login'
        elif self.button_signup.pushed(events):
            self.state = 'signup'
    
    def react_events_login(self, events, pressed):
        self.input_username.run(events, pressed)
        self.input_password.run(events, pressed)
        if self.button_back.pushed(events):
            self.state = 'main'
        if self.button_done.pushed(events):
            username = self.input_username.text
            password = self.input_password.text
            if self.client.log(username, password):
                self.state = 'logged'
                self.text_username.set_text(username)
                self.teams.set_username(username)
                self.chat_logged.activate()
            else:
                self.state = 'fail log'

    def react_events_signup(self, events, pressed):
        self.input_username.run(events, pressed)
        self.input_password.run(events, pressed)
        if self.button_back.pushed(events):
            self.state = 'main'
        if self.button_done.pushed(events):
            username = self.input_username.text
            password = self.input_password.text
            if self.client == 1:
                self.state = 'logged'
            else:
                if self.client.sign_up(username, password):
                    self.state = 'logged'
                    self.text_username.set_text(username)
                    self.teams.set_username(username)
                    self.chat_logged.activate()
                else:
                    self.state = 'fail sign'
                
    def react_events_logged(self, events, pressed):
        self.chat_logged.react_events(events, pressed)
        if self.button_play.pushed(events):
            print('play')
        if self.button_disconn.pushed(events):
            self.disconn()
        self.friends.react_events(events, pressed)
        # check for env 
        if self.client.in_env:
            self.teams.set_players() # must have receive players connected from server (env)
            self.state = 'env'
        
    def react_events_env(self, events, pressed):
        self.chat_logged.react_events(events, pressed)
        self.teams.react_events(events, pressed)
        if self.button_disconn.pushed(events):
            self.disconn()
        self.friends.react_events(events, pressed)
        
        if not self.play_pushed:
            if self.button_play.pushed(events):
                self.client.env_play()
                self.play_pushed = True

        if self.button_exit.pushed(events):
            self.client.quit_game_or_env()

        if self.client.in_game_session:
            start_game(self.client)
            self.state = 'in game'

    def disconn(self):
        self.client.disconn()
        self.state = 'main'
        self.input_password.text = ''
        self.input_username.text = ''
        self.chat_logged.reset()
        self.friends.reset()


    def run(self, events, pressed):
        if self.state == 'in game':
            if not self.client.in_game_session:
                if self.client.in_env:
                    self.state = 'env'
                else:
                    self.state = 'logged'
            run_game(pressed, events)
        elif self.state == 'main':
            self.display_main()
            self.react_events_main(events, pressed)
        elif self.state == 'login':
            self.display_login()
            self.react_events_login(events, pressed)
        elif self.state == 'signup':
            self.react_events_signup(events, pressed)
            self.display_signup()
        elif self.state == 'logged':
            self.display_logged()
            self.react_events_logged(events, pressed)
        elif self.state == 'env':
            self.display_env()
            self.react_events_env(events, pressed)
            if not self.client.in_env:
                self.state = 'logged'
        elif self.state == 'fail log':
            self.display_faillog()
            self.react_events_login(events, pressed)
        elif self.state == 'fail sign':
            self.display_failsign()
            self.react_events_signup(events, pressed)