Exemplo n.º 1
0
 def format_profile(self, profile: ValidatedDict, playstats: ValidatedDict) -> Dict[str, Any]:
     return {
         'name': profile.get_str('name'),
         'extid': ID.format_extid(profile.get_int('extid')),
         'first_play_time': playstats.get_int('first_play_timestamp'),
         'last_play_time': playstats.get_int('last_play_timestamp'),
     }
Exemplo n.º 2
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    def format_profile(self, profile: ValidatedDict, playstats: ValidatedDict) -> Dict[str, Any]:
        name = 'なし'  # Nothing
        shop = '未設定'  # Not set
        shop_area = '未設定'  # Not set

        for i in range(len(profile['strdatas'])):
            strdata = profile['strdatas'][i]

            # Figure out the profile type
            csvs = strdata.split(b',')
            if len(csvs) < 2:
                # Not long enough to care about
                continue
            datatype = csvs[1].decode('ascii')
            if datatype != 'IBBDAT00':
                # Not the right profile type requested
                continue

            name = self.__update_value(name, csvs[27])
            shop = self.__update_value(shop, csvs[30])
            shop_area = self.__update_value(shop_area, csvs[31])

        return {
            'name': name,
            'extid': ID.format_extid(profile.get_int('extid')),
            'shop': shop,
            'shop_area': shop_area,
            'first_play_time': playstats.get_int('first_play_timestamp'),
            'last_play_time': playstats.get_int('last_play_timestamp'),
            'plays': playstats.get_int('total_plays'),
        }
Exemplo n.º 3
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    def __handle_usernew(self, userid: Optional[UserID], requestdata: Node, response: Node) -> None:
        if userid is None:
            raise Exception('Expecting valid UserID to create new profile!')

        machine = self.data.local.machine.get_machine(self.config['machine']['pcbid'])
        self.put_profile(userid, ValidatedDict({
            'lid': machine.id,
        }))
        profile = self.get_profile(userid)

        response.add_child(Node.string('seq', ID.format_extid(profile.get_int('extid'))))
        response.add_child(Node.s32('code', profile.get_int('extid')))
        response.add_child(Node.string('shoparea', ''))
Exemplo n.º 4
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    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        game = Node.void('game')

        # Generic profile stuff
        game.add_child(Node.string('name', profile.get_str('name')))
        game.add_child(
            Node.string('code', ID.format_extid(profile.get_int('extid'))))
        game.add_child(Node.u32('gamecoin_packet', profile.get_int('packet')))
        game.add_child(Node.u32('gamecoin_block', profile.get_int('block')))
        game.add_child(Node.u32('exp_point', profile.get_int('exp')))
        game.add_child(Node.u32('m_user_cnt', profile.get_int('m_user_cnt')))

        game_config = self.get_game_config()
        if game_config.get_bool('force_unlock_cards'):
            game.add_child(Node.bool_array('have_item', [True] * 512))
        else:
            game.add_child(
                Node.bool_array(
                    'have_item',
                    [x > 0 for x in profile.get_int_array('have_item', 512)]))
        if game_config.get_bool('force_unlock_songs'):
            game.add_child(Node.bool_array('have_note', [True] * 512))
        else:
            game.add_child(
                Node.bool_array(
                    'have_note',
                    [x > 0 for x in profile.get_int_array('have_note', 512)]))

        # Last played stuff
        lastdict = profile.get_dict('last')
        last = Node.void('last')
        game.add_child(last)
        last.set_attribute('music_id', str(lastdict.get_int('music_id')))
        last.set_attribute('music_type', str(lastdict.get_int('music_type')))
        last.set_attribute('sort_type', str(lastdict.get_int('sort_type')))
        last.set_attribute('headphone', str(lastdict.get_int('headphone')))
        last.set_attribute('hispeed', str(lastdict.get_int('hispeed')))
        last.set_attribute('appeal_id', str(lastdict.get_int('appeal_id')))
        last.set_attribute('frame0', str(lastdict.get_int('frame0')))
        last.set_attribute('frame1', str(lastdict.get_int('frame1')))
        last.set_attribute('frame2', str(lastdict.get_int('frame2')))
        last.set_attribute('frame3', str(lastdict.get_int('frame3')))
        last.set_attribute('frame4', str(lastdict.get_int('frame4')))

        return game
Exemplo n.º 5
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('player22')

        # Result
        root.add_child(Node.s8('result', 0))

        # Set up account
        account = Node.void('account')
        root.add_child(account)
        account.add_child(Node.string('name', profile.get_str('name', 'なし')))
        account.add_child(
            Node.string('g_pm_id', ID.format_extid(profile.get_int('extid'))))
        account.add_child(Node.s8('tutorial', profile.get_int('tutorial', -1)))
        account.add_child(
            Node.s16('read_news', profile.get_int('read_news', 0)))
        account.add_child(Node.s8('staff', 0))
        account.add_child(Node.s8('is_conv', 0))
        account.add_child(Node.s16('item_type', 0))
        account.add_child(Node.s16('item_id', 0))
        account.add_child(
            Node.s16_array('license_data',
                           [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1]))

        # Statistics section and scores section
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (last_play_date[0] == today_play_date[0]
                and last_play_date[1] == today_play_date[1]
                and last_play_date[2] == today_play_date[2]):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        account.add_child(Node.u8('active_fr_num',
                                  0))  # TODO: Hook up rivals code?
        account.add_child(
            Node.s16('total_play_cnt', statistics.get_int('total_plays', 0)))
        account.add_child(Node.s16('today_play_cnt', today_count))
        account.add_child(
            Node.s16('consecutive_days',
                     statistics.get_int('consecutive_days', 0)))
        account.add_child(
            Node.s16('total_days', statistics.get_int('total_days', 0)))
        account.add_child(Node.s16('interval_day', 0))

        # Add scores section
        last_played = [
            x[0] for x in self.data.local.music.get_last_played(
                self.game, self.version, userid, 5)
        ]
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.version, userid, 10)
        ]
        while len(last_played) < 5:
            last_played.append(-1)
        while len(most_played) < 10:
            most_played.append(-1)

        account.add_child(Node.s16_array('my_best', most_played))
        account.add_child(Node.s16_array('latest_music', last_played))

        scores = self.data.remote.music.get_scores(self.game, self.version,
                                                   userid)
        for score in scores:
            # Skip any scores for chart types we don't support
            if score.chart not in [
                    self.CHART_TYPE_EASY,
                    self.CHART_TYPE_NORMAL,
                    self.CHART_TYPE_HYPER,
                    self.CHART_TYPE_EX,
            ]:
                continue

            points = score.points
            medal = score.data.get_int('medal')

            music = Node.void('music')
            root.add_child(music)
            music.add_child(Node.s16('music_num', score.id))
            music.add_child(
                Node.u8(
                    'sheet_num', {
                        self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
                        self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
                        self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
                        self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
                    }[score.chart]))
            music.add_child(Node.s16('cnt', score.plays))
            music.add_child(Node.s32('score', points))
            music.add_child(
                Node.u8(
                    'clear_type', {
                        self.PLAY_MEDAL_CIRCLE_FAILED:
                        self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
                        self.PLAY_MEDAL_DIAMOND_FAILED:
                        self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
                        self.PLAY_MEDAL_STAR_FAILED:
                        self.GAME_PLAY_MEDAL_STAR_FAILED,
                        self.PLAY_MEDAL_EASY_CLEAR:
                        self.GAME_PLAY_MEDAL_EASY_CLEAR,
                        self.PLAY_MEDAL_CIRCLE_CLEARED:
                        self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
                        self.PLAY_MEDAL_DIAMOND_CLEARED:
                        self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
                        self.PLAY_MEDAL_STAR_CLEARED:
                        self.GAME_PLAY_MEDAL_STAR_CLEARED,
                        self.PLAY_MEDAL_CIRCLE_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
                        self.PLAY_MEDAL_DIAMOND_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
                        self.PLAY_MEDAL_STAR_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
                        self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
                    }[medal]))
            music.add_child(Node.s32('old_score', 0))
            music.add_child(Node.u8('old_clear_type', 0))

        # Net VS section
        netvs = Node.void('netvs')
        root.add_child(netvs)
        netvs.add_child(Node.s32('rank_point', 0))
        netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0]))
        netvs.add_child(Node.u8('rank', 0))
        netvs.add_child(Node.s8('vs_rank_old', 0))
        netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
        netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0]))
        netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0]))
        netvs.add_child(Node.u32('netvs_play_cnt', 0))
        for dialog in [0, 1, 2, 3, 4, 5]:
            # TODO: Configure this, maybe?
            netvs.add_child(Node.string('dialog', f'dialog#{dialog}'))

        # Set up config
        config = Node.void('config')
        root.add_child(config)
        config.add_child(Node.u8('mode', profile.get_int('mode', 0)))
        config.add_child(Node.s16('chara', profile.get_int('chara', -1)))
        config.add_child(Node.s16('music', profile.get_int('music', -1)))
        config.add_child(Node.u8('sheet', profile.get_int('sheet', 0)))
        config.add_child(Node.s8('category', profile.get_int('category', 1)))
        config.add_child(
            Node.s8('sub_category', profile.get_int('sub_category', -1)))
        config.add_child(
            Node.s8('chara_category', profile.get_int('chara_category', -1)))
        config.add_child(Node.s16('story_id', profile.get_int('story_id', -1)))
        config.add_child(
            Node.s16('course_id', profile.get_int('course_id', -1)))
        config.add_child(
            Node.s8('course_folder', profile.get_int('course_folder', -1)))
        config.add_child(
            Node.s8('story_folder', profile.get_int('story_folder', -1)))
        config.add_child(
            Node.s8('ms_banner_disp', profile.get_int('ms_banner_disp')))
        config.add_child(
            Node.s8('ms_down_info', profile.get_int('ms_down_info')))
        config.add_child(
            Node.s8('ms_side_info', profile.get_int('ms_side_info')))
        config.add_child(
            Node.s8('ms_raise_type', profile.get_int('ms_raise_type')))
        config.add_child(Node.s8('ms_rnd_type',
                                 profile.get_int('ms_rnd_type')))

        # Set up option
        option_dict = profile.get_dict('option')
        option = Node.void('option')
        root.add_child(option)
        option.add_child(
            Node.s16('hispeed', option_dict.get_int('hispeed', 10)))
        option.add_child(Node.u8('popkun', option_dict.get_int('popkun', 0)))
        option.add_child(
            Node.bool('hidden', option_dict.get_bool('hidden', False)))
        option.add_child(
            Node.s16('hidden_rate', option_dict.get_int('hidden_rate', -1)))
        option.add_child(
            Node.bool('sudden', option_dict.get_bool('sudden', False)))
        option.add_child(
            Node.s16('sudden_rate', option_dict.get_int('sudden_rate', -1)))
        option.add_child(Node.s8('randmir', option_dict.get_int('randmir', 0)))
        option.add_child(
            Node.s8('gauge_type', option_dict.get_int('gauge_type', 0)))
        option.add_child(Node.u8('ojama_0', option_dict.get_int('ojama_0', 0)))
        option.add_child(Node.u8('ojama_1', option_dict.get_int('ojama_1', 0)))
        option.add_child(
            Node.bool('forever_0', option_dict.get_bool('forever_0', False)))
        option.add_child(
            Node.bool('forever_1', option_dict.get_bool('forever_1', False)))
        option.add_child(
            Node.bool('full_setting',
                      option_dict.get_bool('full_setting', False)))

        # Set up info
        info = Node.void('info')
        root.add_child(info)
        info.add_child(Node.u16('ep', profile.get_int('ep', 0)))
        info.add_child(Node.u16('ap', profile.get_int('ap', 0)))

        # Set up custom_cate
        custom_cate = Node.void('custom_cate')
        root.add_child(custom_cate)
        custom_cate.add_child(Node.s8('valid', 0))
        custom_cate.add_child(Node.s8('lv_min', -1))
        custom_cate.add_child(Node.s8('lv_max', -1))
        custom_cate.add_child(Node.s8('medal_min', -1))
        custom_cate.add_child(Node.s8('medal_max', -1))
        custom_cate.add_child(Node.s8('friend_no', -1))
        custom_cate.add_child(Node.s8('score_flg', -1))

        # Set up customize
        customize_dict = profile.get_dict('customize')
        customize = Node.void('customize')
        root.add_child(customize)
        customize.add_child(
            Node.u16('effect', customize_dict.get_int('effect')))
        customize.add_child(
            Node.u16('hukidashi', customize_dict.get_int('hukidashi')))
        customize.add_child(Node.u16('font', customize_dict.get_int('font')))
        customize.add_child(
            Node.u16('comment_1', customize_dict.get_int('comment_1')))
        customize.add_child(
            Node.u16('comment_2', customize_dict.get_int('comment_2')))

        # Set up achievements
        achievements = self.data.local.user.get_achievements(
            self.game, self.version, userid)
        for achievement in achievements:
            if achievement.type == 'item':
                itemtype = achievement.data.get_int('type')
                param = achievement.data.get_int('param')

                item = Node.void('item')
                root.add_child(item)
                item.add_child(Node.u8('type', itemtype))
                item.add_child(Node.u16('id', achievement.id))
                item.add_child(Node.u16('param', param))
                item.add_child(Node.bool('is_new', False))

            elif achievement.type == 'achievement':
                count = achievement.data.get_int('count')

                ach_node = Node.void('achievement')
                root.add_child(ach_node)
                ach_node.add_child(Node.u8('type', achievement.id))
                ach_node.add_child(Node.u32('count', count))

            elif achievement.type == 'chara':
                friendship = achievement.data.get_int('friendship')

                chara = Node.void('chara_param')
                root.add_child(chara)
                chara.add_child(Node.u16('chara_id', achievement.id))
                chara.add_child(Node.u16('friendship', friendship))

            elif achievement.type == 'story':
                chapter = achievement.data.get_int('chapter')
                gauge = achievement.data.get_int('gauge')
                cleared = achievement.data.get_bool('cleared')
                clear_chapter = achievement.data.get_int('clear_chapter')

                story = Node.void('story')
                root.add_child(story)
                story.add_child(Node.u32('story_id', achievement.id))
                story.add_child(Node.u32('chapter_id', chapter))
                story.add_child(Node.u16('gauge_point', gauge))
                story.add_child(Node.bool('is_cleared', cleared))
                story.add_child(Node.u32('clear_chapter', clear_chapter))

        return root
Exemplo n.º 6
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    def handle_game_3_hiscore_request(self, request: Node) -> Node:
        # Grab location for local scores
        locid = ID.parse_machine_id(request.child_value('locid'))

        # Start the response packet
        game = Node.void('game_3')

        # First, grab hit chart
        playcounts = self.data.local.music.get_hit_chart(
            self.game, self.version, 1024)

        hitchart = Node.void('hitchart')
        game.add_child(hitchart)
        for (songid, count) in playcounts:
            info = Node.void('info')
            hitchart.add_child(info)
            info.add_child(Node.u32('id', songid))
            info.add_child(Node.u32('cnt', count))

        # Now, grab user records
        records = self.data.remote.music.get_all_records(
            self.game, self.version)
        users = {
            uid: prof
            for (uid, prof) in self.get_any_profiles([r[0] for r in records])
        }

        hiscore_allover = Node.void('hiscore_allover')
        game.add_child(hiscore_allover)

        # Output records
        for (userid, score) in records:
            info = Node.void('info')

            if userid not in users:
                raise Exception(
                    'Logic error, could not find profile for user!')
            profile = users[userid]

            info.add_child(Node.u32('id', score.id))
            info.add_child(Node.u32('type', score.chart))
            info.add_child(Node.string('name', profile.get_str('name')))
            info.add_child(
                Node.string('seq', ID.format_extid(profile.get_int('extid'))))
            info.add_child(Node.u32('score', score.points))

            # Add to global scores
            hiscore_allover.add_child(info)

        # Now, grab local records
        area_users = [
            uid for (uid, prof) in self.data.local.user.get_all_profiles(
                self.game, self.version) if prof.get_int('loc', -1) == locid
        ]
        records = self.data.local.music.get_all_records(self.game,
                                                        self.version,
                                                        userlist=area_users)
        missing_players = [uid for (uid, _) in records if uid not in users]
        for (uid, prof) in self.get_any_profiles(missing_players):
            users[uid] = prof

        hiscore_location = Node.void('hiscore_location')
        game.add_child(hiscore_location)

        # Output records
        for (userid, score) in records:
            info = Node.void('info')

            if userid not in users:
                raise Exception(
                    'Logic error, could not find profile for user!')
            profile = users[userid]

            info.add_child(Node.u32('id', score.id))
            info.add_child(Node.u32('type', score.chart))
            info.add_child(Node.string('name', profile.get_str('name')))
            info.add_child(
                Node.string('seq', ID.format_extid(profile.get_int('extid'))))
            info.add_child(Node.u32('score', score.points))

            # Add to global scores
            hiscore_location.add_child(info)

        # Now, grab clear rates
        clear_rate = Node.void('clear_rate')
        game.add_child(clear_rate)

        clears = self.get_clear_rates()
        for songid in clears:
            for chart in clears[songid]:
                if clears[songid][chart]['total'] > 0:
                    rate = float(clears[songid][chart]['clears']) / float(
                        clears[songid][chart]['total'])
                    dnode = Node.void('d')
                    clear_rate.add_child(dnode)
                    dnode.add_child(Node.u32('id', songid))
                    dnode.add_child(Node.u32('type', chart))
                    dnode.add_child(Node.s16('cr', int(rate * 10000)))

        return game
Exemplo n.º 7
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        game = Node.void('game_3')

        # Generic profile stuff
        game.add_child(Node.string('name', profile.get_str('name')))
        game.add_child(Node.string('code', ID.format_extid(profile.get_int('extid'))))
        game.add_child(Node.u32('gamecoin_packet', profile.get_int('packet')))
        game.add_child(Node.u32('gamecoin_block', profile.get_int('block')))
        game.add_child(Node.s16('skill_name_id', profile.get_int('skill_name_id', -1)))
        game.add_child(Node.s32_array('hidden_param', profile.get_int_array('hidden_param', 20)))
        game.add_child(Node.u32('blaster_energy', profile.get_int('blaster_energy')))
        game.add_child(Node.u32('blaster_count', profile.get_int('blaster_count')))

        # Enable Ryusei Festa
        ryusei_festa = Node.void('ryusei_festa')
        game.add_child(ryusei_festa)
        ryusei_festa.add_child(Node.bool('ryusei_festa_trigger', True))

        # Play statistics
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (
            last_play_date[0] == today_play_date[0] and
            last_play_date[1] == today_play_date[1] and
            last_play_date[2] == today_play_date[2]
        ):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        game.add_child(Node.u32('play_count', statistics.get_int('total_plays', 0)))
        game.add_child(Node.u32('daily_count', today_count))
        game.add_child(Node.u32('play_chain', statistics.get_int('consecutive_days', 0)))

        # Last played stuff
        if 'last' in profile:
            lastdict = profile.get_dict('last')
            last = Node.void('last')
            game.add_child(last)
            last.add_child(Node.s32('music_id', lastdict.get_int('music_id', -1)))
            last.add_child(Node.u8('music_type', lastdict.get_int('music_type')))
            last.add_child(Node.u8('sort_type', lastdict.get_int('sort_type')))
            last.add_child(Node.u8('narrow_down', lastdict.get_int('narrow_down')))
            last.add_child(Node.u8('headphone', lastdict.get_int('headphone')))
            last.add_child(Node.u16('appeal_id', lastdict.get_int('appeal_id', 1001)))
            last.add_child(Node.u16('comment_id', lastdict.get_int('comment_id')))
            last.add_child(Node.u8('gauge_option', lastdict.get_int('gauge_option')))

        # Item unlocks
        itemnode = Node.void('item')
        game.add_child(itemnode)

        game_config = self.get_game_config()
        achievements = self.data.local.user.get_achievements(self.game, self.version, userid)

        for item in achievements:
            if item.type[:5] != 'item_':
                continue
            itemtype = int(item.type[5:])

            if game_config.get_bool('force_unlock_songs') and itemtype == self.GAME_CATALOG_TYPE_SONG:
                # Don't echo unlocked songs, we will add all of them later
                continue

            info = Node.void('info')
            itemnode.add_child(info)
            info.add_child(Node.u8('type', itemtype))
            info.add_child(Node.u32('id', item.id))
            info.add_child(Node.u32('param', item.data.get_int('param')))
            if 'diff_param' in item.data:
                info.add_child(Node.s32('diff_param', item.data.get_int('diff_param')))

        if game_config.get_bool('force_unlock_songs'):
            ids: Dict[int, int] = {}
            songs = self.data.local.music.get_all_songs(self.game, self.version)
            for song in songs:
                if song.id not in ids:
                    ids[song.id] = 0

                if song.data.get_int('difficulty') > 0:
                    ids[song.id] = ids[song.id] | (1 << song.chart)

            for itemid in ids:
                if ids[itemid] == 0:
                    continue

                info = Node.void('info')
                itemnode.add_child(info)
                info.add_child(Node.u8('type', self.GAME_CATALOG_TYPE_SONG))
                info.add_child(Node.u32('id', itemid))
                info.add_child(Node.u32('param', ids[itemid]))

        return game
Exemplo n.º 8
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('playerdata')

        # Set up the base profile
        base = Node.void('base')
        root.add_child(base)
        base.add_child(Node.string('name', profile.get_str('name', 'なし')))
        base.add_child(
            Node.string('g_pm_id', ID.format_extid(profile.get_int('extid'))))
        base.add_child(Node.u8('mode', profile.get_int('mode', 0)))
        base.add_child(Node.s8('button', profile.get_int('button', 0)))
        base.add_child(
            Node.s8('last_play_flag', profile.get_int('last_play_flag', -1)))
        base.add_child(
            Node.u8('medal_and_friend', profile.get_int('medal_and_friend',
                                                        0)))
        base.add_child(Node.s8('category', profile.get_int('category', -1)))
        base.add_child(
            Node.s8('sub_category', profile.get_int('sub_category', -1)))
        base.add_child(Node.s16('chara', profile.get_int('chara', -1)))
        base.add_child(
            Node.s8('chara_category', profile.get_int('chara_category', -1)))
        base.add_child(Node.u8('collabo', profile.get_int('collabo', 255)))
        base.add_child(Node.u8('sheet', profile.get_int('sheet', 0)))
        base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0)))
        base.add_child(
            Node.s32('music_open_pt', profile.get_int('music_open_pt', 0)))
        base.add_child(Node.s8('is_conv', -1))
        base.add_child(Node.s32('option', profile.get_int('option', 0)))
        base.add_child(Node.s16('music', profile.get_int('music', -1)))
        base.add_child(Node.u16('ep', profile.get_int('ep', 0)))
        base.add_child(
            Node.s32_array('sp_color_flg',
                           profile.get_int_array('sp_color_flg', 2)))
        base.add_child(Node.s32('read_news', profile.get_int('read_news', 0)))
        base.add_child(
            Node.s16('consecutive_days_coupon',
                     profile.get_int('consecutive_days_coupon', 0)))
        base.add_child(Node.s8('staff', 0))

        # Player card section
        player_card_dict = profile.get_dict('player_card')
        player_card = Node.void('player_card')
        root.add_child(player_card)
        player_card.add_child(
            Node.u8_array('title',
                          player_card_dict.get_int_array('title', 2, [0, 1])))
        player_card.add_child(
            Node.u8('frame', player_card_dict.get_int('frame')))
        player_card.add_child(Node.u8('base',
                                      player_card_dict.get_int('base')))
        player_card.add_child(
            Node.u8_array('seal', player_card_dict.get_int_array('seal', 2)))
        player_card.add_child(
            Node.s32_array('get_title',
                           player_card_dict.get_int_array('get_title', 4)))
        player_card.add_child(
            Node.s32('get_frame', player_card_dict.get_int('get_frame')))
        player_card.add_child(
            Node.s32('get_base', player_card_dict.get_int('get_base')))
        player_card.add_child(
            Node.s32_array('get_seal',
                           player_card_dict.get_int_array('get_seal', 2)))

        # Player card EX section
        player_card_ex = Node.void('player_card_ex')
        root.add_child(player_card_ex)
        player_card_ex.add_child(
            Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex')))
        player_card_ex.add_child(
            Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex')))
        player_card_ex.add_child(
            Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex')))
        player_card_ex.add_child(
            Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex')))

        # Statistics section and scores section
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (last_play_date[0] == today_play_date[0]
                and last_play_date[1] == today_play_date[1]
                and last_play_date[2] == today_play_date[2]):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        base.add_child(Node.u8('active_fr_num',
                               0))  # TODO: Hook up rivals code?
        base.add_child(
            Node.s32('total_play_cnt', statistics.get_int('total_plays', 0)))
        base.add_child(Node.s16('today_play_cnt', today_count))
        base.add_child(
            Node.s16('consecutive_days',
                     statistics.get_int('consecutive_days', 0)))

        last_played = [
            x[0] for x in self.data.local.music.get_last_played(
                self.game, self.version, userid, 3)
        ]
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.version, userid, 20)
        ]
        while len(last_played) < 3:
            last_played.append(-1)
        while len(most_played) < 20:
            most_played.append(-1)

        hiscore_array = [0] * int(
            (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
        clear_medal = [0] * self.GAME_MAX_MUSIC_ID
        clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID

        scores = self.data.remote.music.get_scores(self.game, self.version,
                                                   userid)
        for score in scores:
            if score.id > self.GAME_MAX_MUSIC_ID:
                continue

            # Skip any scores for chart types we don't support
            if score.chart not in [
                    self.CHART_TYPE_EASY,
                    self.CHART_TYPE_NORMAL,
                    self.CHART_TYPE_HYPER,
                    self.CHART_TYPE_EX,
            ]:
                continue

            points = score.points
            clear_medal[score.id] = clear_medal[
                score.id] | self.__format_medal_for_score(score)

            hiscore_index = (score.id * 4) + {
                self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION,
                self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION,
                self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION,
                self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
            }[score.chart]
            hiscore_byte_pos = int((hiscore_index * 17) / 8)
            hiscore_bit_pos = int((hiscore_index * 17) % 8)
            hiscore_value = points << hiscore_bit_pos
            hiscore_array[hiscore_byte_pos] = hiscore_array[
                hiscore_byte_pos] | (hiscore_value & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          1] = hiscore_array[hiscore_byte_pos + 1] | (
                              (hiscore_value >> 8) & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          2] = hiscore_array[hiscore_byte_pos + 2] | (
                              (hiscore_value >> 16) & 0xFF)

        hiscore = bytes(hiscore_array)

        player_card.add_child(Node.s16_array('best_music', most_played[0:3]))
        base.add_child(Node.s16_array('my_best', most_played))
        base.add_child(Node.s16_array('latest_music', last_played))
        base.add_child(Node.u16_array('clear_medal', clear_medal))
        base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub))

        # Goes outside of base for some reason
        root.add_child(Node.binary('hiscore', hiscore))

        # Net VS section
        netvs = Node.void('netvs')
        root.add_child(netvs)
        netvs.add_child(Node.s32_array('get_ojama', [0, 0]))
        netvs.add_child(Node.s32('rank_point', 0))
        netvs.add_child(Node.s32('play_point', 0))
        netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0]))
        netvs.add_child(Node.u8('rank', 0))
        netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
        netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0]))
        netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0]))
        netvs.add_child(Node.s8_array('jewelry', [0] * 15))
        for dialog in [0, 1, 2, 3, 4, 5]:
            # TODO: Configure this, maybe?
            netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog)))

        sp_data = Node.void('sp_data')
        root.add_child(sp_data)
        sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0)))

        reflec_data = Node.void('reflec_data')
        root.add_child(reflec_data)
        reflec_data.add_child(
            Node.s8_array('reflec', profile.get_int_array('reflec', 2)))

        # Navigate section
        navigate_dict = profile.get_dict('navigate')
        navigate = Node.void('navigate')
        root.add_child(navigate)
        navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre')))
        navigate.add_child(Node.s8('image', navigate_dict.get_int('image')))
        navigate.add_child(Node.s8('level', navigate_dict.get_int('level')))
        navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama')))
        navigate.add_child(
            Node.s16('limit_num', navigate_dict.get_int('limit_num')))
        navigate.add_child(Node.s8('button', navigate_dict.get_int('button')))
        navigate.add_child(Node.s8('life', navigate_dict.get_int('life')))
        navigate.add_child(
            Node.s16('progress', navigate_dict.get_int('progress')))

        return root
Exemplo n.º 9
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('playerdata')

        # Set up the base profile
        base = Node.void('base')
        root.add_child(base)
        base.add_child(Node.string('name', profile.get_str('name', 'なし')))
        base.add_child(
            Node.string('g_pm_id', ID.format_extid(profile.get_int('extid'))))
        base.add_child(Node.u8('mode', profile.get_int('mode', 0)))
        base.add_child(Node.s8('button', profile.get_int('button', 0)))
        base.add_child(
            Node.s8('last_play_flag', profile.get_int('last_play_flag', -1)))
        base.add_child(
            Node.u8('medal_and_friend', profile.get_int('medal_and_friend',
                                                        0)))
        base.add_child(Node.s8('category', profile.get_int('category', -1)))
        base.add_child(
            Node.s8('sub_category', profile.get_int('sub_category', -1)))
        base.add_child(Node.s16('chara', profile.get_int('chara', -1)))
        base.add_child(
            Node.s8('chara_category', profile.get_int('chara_category', -1)))
        base.add_child(Node.u8('collabo', 255))
        base.add_child(Node.u8('sheet', profile.get_int('sheet', 0)))
        base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0)))
        base.add_child(
            Node.s8('music_open_pt', profile.get_int('music_open_pt', 0)))
        base.add_child(Node.s8('is_conv', -1))
        base.add_child(Node.s32('option', profile.get_int('option', 0)))
        base.add_child(Node.s16('music', profile.get_int('music', -1)))
        base.add_child(Node.u16('ep', profile.get_int('ep', 0)))
        base.add_child(
            Node.s32_array('sp_color_flg',
                           profile.get_int_array('sp_color_flg', 2)))
        base.add_child(Node.s32('read_news', profile.get_int('read_news', 0)))
        base.add_child(
            Node.s16('consecutive_days_coupon',
                     profile.get_int('consecutive_days_coupon', 0)))
        base.add_child(Node.s8('staff', 0))
        # These are probably from an old event, but if they aren't present and defaulted,
        # then different songs show up in the Zoo event.
        base.add_child(
            Node.u16_array(
                'gitadora_point',
                profile.get_int_array('gitadora_point', 3,
                                      [2000, 2000, 2000])))
        base.add_child(
            Node.u8('gitadora_select', profile.get_int('gitadora_select', 2)))

        # Statistics section and scores section
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (last_play_date[0] == today_play_date[0]
                and last_play_date[1] == today_play_date[1]
                and last_play_date[2] == today_play_date[2]):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        base.add_child(Node.u8('active_fr_num',
                               0))  # TODO: Hook up rivals code?
        base.add_child(
            Node.s32('total_play_cnt', statistics.get_int('total_plays', 0)))
        base.add_child(Node.s16('today_play_cnt', today_count))
        base.add_child(
            Node.s16('consecutive_days',
                     statistics.get_int('consecutive_days', 0)))

        last_played = [
            x[0] for x in self.data.local.music.get_last_played(
                self.game, self.version, userid, 3)
        ]
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.version, userid, 20)
        ]
        while len(last_played) < 3:
            last_played.append(-1)
        while len(most_played) < 20:
            most_played.append(-1)

        hiscore_array = [0] * int(
            (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
        clear_medal = [0] * self.GAME_MAX_MUSIC_ID
        clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID

        scores = self.data.remote.music.get_scores(self.game, self.version,
                                                   userid)
        for score in scores:
            if score.id > self.GAME_MAX_MUSIC_ID:
                continue

            # Skip any scores for chart types we don't support
            if score.chart not in [
                    self.CHART_TYPE_EASY,
                    self.CHART_TYPE_NORMAL,
                    self.CHART_TYPE_HYPER,
                    self.CHART_TYPE_EX,
            ]:
                continue

            points = score.points
            medal = {
                self.PLAY_MEDAL_CIRCLE_FAILED:
                self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
                self.PLAY_MEDAL_DIAMOND_FAILED:
                self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
                self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
                self.PLAY_MEDAL_EASY_CLEAR:
                self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,  # Map approximately
                self.PLAY_MEDAL_CIRCLE_CLEARED:
                self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
                self.PLAY_MEDAL_DIAMOND_CLEARED:
                self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
                self.PLAY_MEDAL_STAR_CLEARED:
                self.GAME_PLAY_MEDAL_STAR_CLEARED,
                self.PLAY_MEDAL_CIRCLE_FULL_COMBO:
                self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
                self.PLAY_MEDAL_DIAMOND_FULL_COMBO:
                self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
                self.PLAY_MEDAL_STAR_FULL_COMBO:
                self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
                self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
            }[score.data.get_int('medal')]
            clear_medal[score.id] = clear_medal[score.id] | (medal <<
                                                             (score.chart * 4))

            hiscore_index = (score.id * 4) + {
                self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION,
                self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION,
                self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION,
                self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
            }[score.chart]
            hiscore_byte_pos = int((hiscore_index * 17) / 8)
            hiscore_bit_pos = int((hiscore_index * 17) % 8)
            hiscore_value = points << hiscore_bit_pos
            hiscore_array[hiscore_byte_pos] = hiscore_array[
                hiscore_byte_pos] | (hiscore_value & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          1] = hiscore_array[hiscore_byte_pos + 1] | (
                              (hiscore_value >> 8) & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          2] = hiscore_array[hiscore_byte_pos + 2] | (
                              (hiscore_value >> 16) & 0xFF)

        hiscore = bytes(hiscore_array)

        base.add_child(Node.s16_array('my_best', most_played))
        base.add_child(Node.s16_array('latest_music', last_played))
        base.add_child(Node.u16_array('clear_medal', clear_medal))
        base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub))

        # Goes outside of base for some reason
        root.add_child(Node.binary('hiscore', hiscore))

        # Avatar section
        avatar_dict = profile.get_dict('avatar')
        avatar = Node.void('avatar')
        root.add_child(avatar)
        avatar.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0)))
        avatar.add_child(Node.u8('face', avatar_dict.get_int('face', 0)))
        avatar.add_child(Node.u8('body', avatar_dict.get_int('body', 0)))
        avatar.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0)))
        avatar.add_child(Node.u8('object', avatar_dict.get_int('object', 0)))
        avatar.add_child(
            Node.u8_array('comment', avatar_dict.get_int_array('comment', 2)))
        avatar.add_child(
            Node.s32_array('get_hair',
                           avatar_dict.get_int_array('get_hair', 2)))
        avatar.add_child(
            Node.s32_array('get_face',
                           avatar_dict.get_int_array('get_face', 2)))
        avatar.add_child(
            Node.s32_array('get_body',
                           avatar_dict.get_int_array('get_body', 2)))
        avatar.add_child(
            Node.s32_array('get_effect',
                           avatar_dict.get_int_array('get_effect', 2)))
        avatar.add_child(
            Node.s32_array('get_object',
                           avatar_dict.get_int_array('get_object', 2)))
        avatar.add_child(
            Node.s32_array('get_comment_over',
                           avatar_dict.get_int_array('get_comment_over', 3)))
        avatar.add_child(
            Node.s32_array('get_comment_under',
                           avatar_dict.get_int_array('get_comment_under', 3)))

        # Avatar add section
        avatar_add_dict = profile.get_dict('avatar_add')
        avatar_add = Node.void('avatar_add')
        root.add_child(avatar_add)
        avatar_add.add_child(
            Node.s32_array('get_hair',
                           avatar_add_dict.get_int_array('get_hair', 2)))
        avatar_add.add_child(
            Node.s32_array('get_face',
                           avatar_add_dict.get_int_array('get_face', 2)))
        avatar_add.add_child(
            Node.s32_array('get_body',
                           avatar_add_dict.get_int_array('get_body', 2)))
        avatar_add.add_child(
            Node.s32_array('get_effect',
                           avatar_add_dict.get_int_array('get_effect', 2)))
        avatar_add.add_child(
            Node.s32_array('get_object',
                           avatar_add_dict.get_int_array('get_object', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'get_comment_over',
                avatar_add_dict.get_int_array('get_comment_over', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'get_comment_under',
                avatar_add_dict.get_int_array('get_comment_under', 2)))
        avatar_add.add_child(
            Node.s32_array('new_hair',
                           avatar_add_dict.get_int_array('new_hair', 2)))
        avatar_add.add_child(
            Node.s32_array('new_face',
                           avatar_add_dict.get_int_array('new_face', 2)))
        avatar_add.add_child(
            Node.s32_array('new_body',
                           avatar_add_dict.get_int_array('new_body', 2)))
        avatar_add.add_child(
            Node.s32_array('new_effect',
                           avatar_add_dict.get_int_array('new_effect', 2)))
        avatar_add.add_child(
            Node.s32_array('new_object',
                           avatar_add_dict.get_int_array('new_object', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'new_comment_over',
                avatar_add_dict.get_int_array('new_comment_over', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'new_comment_under',
                avatar_add_dict.get_int_array('new_comment_under', 2)))

        # Net VS section
        netvs = Node.void('netvs')
        root.add_child(netvs)
        netvs.add_child(Node.s32('rank_point', 0))
        netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0]))
        netvs.add_child(Node.u8('rank', 0))
        netvs.add_child(Node.s8('vs_rank_old', 0))
        netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
        netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0]))
        netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0]))
        netvs.add_child(Node.u8('netvs_play_cnt', 0))
        for dialog in [0, 1, 2, 3, 4, 5]:
            # TODO: Configure this, maybe?
            netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog)))

        sp_data = Node.void('sp_data')
        root.add_child(sp_data)
        sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0)))

        gakuen = Node.void('gakuen_data')
        root.add_child(gakuen)
        gakuen.add_child(Node.s32('music_list', -1))

        saucer = Node.void('flying_saucer')
        root.add_child(saucer)
        saucer.add_child(Node.s32('music_list', -1))
        saucer.add_child(Node.s32('tune_count', -1))
        saucer.add_child(Node.u32('clear_norma', 0))
        saucer.add_child(Node.u32('clear_norma_add', 0))

        zoo_dict = profile.get_dict('zoo')
        zoo = Node.void('zoo')
        root.add_child(zoo)
        zoo.add_child(
            Node.u16_array('point', zoo_dict.get_int_array('point', 5)))
        zoo.add_child(
            Node.s32_array('music_list',
                           zoo_dict.get_int_array('music_list', 2)))
        zoo.add_child(
            Node.s8_array('today_play_flag',
                          zoo_dict.get_int_array('today_play_flag', 4)))

        triple = Node.void('triple_journey')
        root.add_child(triple)
        triple.add_child(Node.s32('music_list', -1))
        triple.add_child(
            Node.s32_array('boss_damage', [65534, 65534, 65534, 65534]))
        triple.add_child(Node.s32_array('boss_stun', [0, 0, 0, 0]))
        triple.add_child(Node.s32('magic_gauge', 0))
        triple.add_child(Node.s32('today_party', 0))
        triple.add_child(Node.bool('union_magic', False))
        triple.add_child(Node.float('base_attack_rate', 1.0))
        triple.add_child(Node.s32('iidx_play_num', 0))
        triple.add_child(Node.s32('reflec_play_num', 0))
        triple.add_child(Node.s32('voltex_play_num', 0))
        triple.add_child(Node.bool('iidx_play_flg', True))
        triple.add_child(Node.bool('reflec_play_flg', True))
        triple.add_child(Node.bool('voltex_play_flg', True))

        ios = Node.void('ios')
        root.add_child(ios)
        ios.add_child(Node.s32('continueRightAnswer', 30))
        ios.add_child(Node.s32('totalRightAnswer', 30))

        kac2013 = Node.void('kac2013')
        root.add_child(kac2013)
        kac2013.add_child(Node.s8('music_num', 0))
        kac2013.add_child(Node.s16('music', 0))
        kac2013.add_child(Node.u8('sheet', 0))

        baseball = Node.void('baseball_data')
        root.add_child(baseball)
        baseball.add_child(Node.s64('music_list', -1))

        for id in [3, 5, 7]:
            node = Node.void('floor_infection')
            root.add_child(node)
            node.add_child(Node.s32('infection_id', id))
            node.add_child(Node.s32('music_list', -1))

        return root
Exemplo n.º 10
0
    def handle_playerdata_request(self, request: Node) -> Optional[Node]:
        method = request.attribute('method')

        if method == 'expire':
            return Node.void('playerdata')

        elif method == 'logout':
            return Node.void('playerdata')

        elif method == 'get':
            modelstring = request.attribute('model')
            refid = request.child_value('ref_id')
            root = self.get_profile_by_refid(
                refid,
                self.NEW_PROFILE_ONLY
                if modelstring is None else self.OLD_PROFILE_ONLY,
            )
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'conversion':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            chara = request.child_value('chara')
            root = self.new_profile_by_refid(refid, name, chara)
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'new':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            root = self.new_profile_by_refid(refid, name)
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'set':
            refid = request.attribute('ref_id')

            root = Node.void('playerdata')
            root.add_child(Node.s8('pref', -1))
            if refid is None:
                return root

            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                return root

            oldprofile = self.get_profile(userid) or ValidatedDict()
            newprofile = self.unformat_profile(userid, request, oldprofile)

            if newprofile is not None:
                self.put_profile(userid, newprofile)
                root.add_child(Node.string('name', newprofile['name']))

            return root

        elif method == 'friend':
            refid = request.attribute('ref_id')
            root = Node.void('playerdata')

            # Look up our own user ID based on the RefID provided.
            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                root.set_attribute('status', str(Status.NO_PROFILE))
                return root

            # Grab the links that we care about.
            links = self.data.local.user.get_links(self.game, self.version,
                                                   userid)
            profiles: Dict[UserID, ValidatedDict] = {}
            rivals: List[Link] = []
            for link in links:
                if link.type != 'rival':
                    continue

                other_profile = self.get_profile(link.other_userid)
                if other_profile is None:
                    continue
                profiles[link.other_userid] = other_profile
                rivals.append(link)

            for rival in links[:2]:
                rivalid = rival.other_userid
                rivalprofile = profiles[rivalid]
                scores = self.data.remote.music.get_scores(
                    self.game, self.version, rivalid)

                # First, output general profile info.
                friend = Node.void('friend')
                root.add_child(friend)

                # This might be for having non-active or non-confirmed friends, but setting to 0 makes the
                # ranking numbers disappear and the player icon show a questionmark.
                friend.add_child(Node.s8('open', 1))

                # Set up some sane defaults.
                friend.add_child(
                    Node.string('name', rivalprofile.get_str('name', 'なし')))
                friend.add_child(
                    Node.string('g_pm_id',
                                ID.format_extid(
                                    rivalprofile.get_int('extid'))))
                friend.add_child(
                    Node.s16('chara', rivalprofile.get_int('chara', -1)))

                # Perform hiscore/medal conversion.
                hiscore_array = [0] * int(
                    (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
                clear_medal = [0] * self.GAME_MAX_MUSIC_ID
                for score in scores:
                    if score.id > self.GAME_MAX_MUSIC_ID:
                        continue

                    # Skip any scores for chart types we don't support
                    if score.chart not in [
                            self.CHART_TYPE_EASY,
                            self.CHART_TYPE_NORMAL,
                            self.CHART_TYPE_HYPER,
                            self.CHART_TYPE_EX,
                    ]:
                        continue

                    points = score.points
                    clear_medal[score.id] = clear_medal[
                        score.id] | self.__format_medal_for_score(score)

                    hiscore_index = (score.id * 4) + {
                        self.CHART_TYPE_EASY:
                        self.GAME_CHART_TYPE_EASY_POSITION,
                        self.CHART_TYPE_NORMAL:
                        self.GAME_CHART_TYPE_NORMAL_POSITION,
                        self.CHART_TYPE_HYPER:
                        self.GAME_CHART_TYPE_HYPER_POSITION,
                        self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
                    }[score.chart]
                    hiscore_byte_pos = int((hiscore_index * 17) / 8)
                    hiscore_bit_pos = int((hiscore_index * 17) % 8)
                    hiscore_value = points << hiscore_bit_pos
                    hiscore_array[hiscore_byte_pos] = hiscore_array[
                        hiscore_byte_pos] | (hiscore_value & 0xFF)
                    hiscore_array[hiscore_byte_pos +
                                  1] = hiscore_array[hiscore_byte_pos + 1] | (
                                      (hiscore_value >> 8) & 0xFF)
                    hiscore_array[hiscore_byte_pos +
                                  2] = hiscore_array[hiscore_byte_pos + 2] | (
                                      (hiscore_value >> 16) & 0xFF)

                hiscore = bytes(hiscore_array)
                friend.add_child(Node.u16_array('clear_medal', clear_medal))
                friend.add_child(Node.binary('hiscore', hiscore))

            return root

        # Invalid method
        return None
Exemplo n.º 11
0
    def handle_player22_request(self, request: Node) -> Optional[Node]:
        method = request.attribute('method')

        if method == 'read':
            refid = request.child_value('ref_id')
            # Pop'n Music 22 doesn't send a modelstring to load old profiles,
            # it just expects us to know. So always look for old profiles in
            # Pop'n 22 land.
            root = self.get_profile_by_refid(refid,
                                             self.OLD_PROFILE_FALLTHROUGH)
            if root is None:
                root = Node.void('player22')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'new':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            root = self.new_profile_by_refid(refid, name)
            if root is None:
                root = Node.void('player22')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'start':
            return Node.void('player22')

        elif method == 'logout':
            return Node.void('player22')

        elif method == 'write':
            refid = request.child_value('ref_id')

            root = Node.void('player22')
            if refid is None:
                return root

            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                return root

            oldprofile = self.get_profile(userid) or ValidatedDict()
            newprofile = self.unformat_profile(userid, request, oldprofile)

            if newprofile is not None:
                self.put_profile(userid, newprofile)

            return root

        elif method == 'friend':
            refid = request.attribute('ref_id')
            no = int(request.attribute('no', '-1'))

            root = Node.void('player22')
            if no < 0:
                root.add_child(Node.s8('result', 2))
                return root

            # Look up our own user ID based on the RefID provided.
            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                root.add_child(Node.s8('result', 2))
                return root

            # Grab the links that we care about.
            links = self.data.local.user.get_links(self.game, self.version,
                                                   userid)
            profiles: Dict[UserID, ValidatedDict] = {}
            rivals: List[Link] = []
            for link in links:
                if link.type != 'rival':
                    continue

                other_profile = self.get_profile(link.other_userid)
                if other_profile is None:
                    continue
                profiles[link.other_userid] = other_profile
                rivals.append(link)

            # Somehow requested an invalid profile.
            if no >= len(rivals):
                root.add_child(Node.s8('result', 2))
                return root
            rivalid = links[no].other_userid
            rivalprofile = profiles[rivalid]
            scores = self.data.remote.music.get_scores(self.game, self.version,
                                                       rivalid)

            # First, output general profile info.
            friend = Node.void('friend')
            root.add_child(friend)
            friend.add_child(Node.s16('no', no))
            friend.add_child(
                Node.string('g_pm_id',
                            ID.format_extid(rivalprofile.get_int('extid'))))
            friend.add_child(
                Node.string('name', rivalprofile.get_str('name', 'なし')))
            friend.add_child(
                Node.s16('chara', rivalprofile.get_int('chara', -1)))
            # This might be for having non-active or non-confirmed friends, but setting to 0 makes the
            # ranking numbers disappear and the player icon show a questionmark.
            friend.add_child(Node.s8('is_open', 1))

            for score in scores:
                # Skip any scores for chart types we don't support
                if score.chart not in [
                        self.CHART_TYPE_EASY,
                        self.CHART_TYPE_NORMAL,
                        self.CHART_TYPE_HYPER,
                        self.CHART_TYPE_EX,
                ]:
                    continue

                points = score.points
                medal = score.data.get_int('medal')

                music = Node.void('music')
                friend.add_child(music)
                music.set_attribute('music_num', str(score.id))
                music.set_attribute(
                    'sheet_num',
                    str({
                        self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
                        self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
                        self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
                        self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
                    }[score.chart]))
                music.set_attribute('score', str(points))
                music.set_attribute(
                    'clearmedal',
                    str({
                        self.PLAY_MEDAL_CIRCLE_FAILED:
                        self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
                        self.PLAY_MEDAL_DIAMOND_FAILED:
                        self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
                        self.PLAY_MEDAL_STAR_FAILED:
                        self.GAME_PLAY_MEDAL_STAR_FAILED,
                        self.PLAY_MEDAL_EASY_CLEAR:
                        self.GAME_PLAY_MEDAL_EASY_CLEAR,
                        self.PLAY_MEDAL_CIRCLE_CLEARED:
                        self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
                        self.PLAY_MEDAL_DIAMOND_CLEARED:
                        self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
                        self.PLAY_MEDAL_STAR_CLEARED:
                        self.GAME_PLAY_MEDAL_STAR_CLEARED,
                        self.PLAY_MEDAL_CIRCLE_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
                        self.PLAY_MEDAL_DIAMOND_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
                        self.PLAY_MEDAL_STAR_FULL_COMBO:
                        self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
                        self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
                    }[medal]))

            return root

        elif method == 'conversion':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            chara = request.child_value('chara')
            root = self.new_profile_by_refid(refid, name, chara)
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'write_music':
            refid = request.child_value('ref_id')

            root = Node.void('player22')
            if refid is None:
                return root

            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                return root

            songid = request.child_value('music_num')
            chart = {
                self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
                self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
                self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
                self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
            }[request.child_value('sheet_num')]
            medal = request.child_value('clearmedal')
            points = request.child_value('score')
            combo = request.child_value('combo')
            stats = {
                'cool': request.child_value('cool'),
                'great': request.child_value('great'),
                'good': request.child_value('good'),
                'bad': request.child_value('bad')
            }
            medal = {
                self.GAME_PLAY_MEDAL_CIRCLE_FAILED:
                self.PLAY_MEDAL_CIRCLE_FAILED,
                self.GAME_PLAY_MEDAL_DIAMOND_FAILED:
                self.PLAY_MEDAL_DIAMOND_FAILED,
                self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
                self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
                self.GAME_PLAY_MEDAL_CIRCLE_CLEARED:
                self.PLAY_MEDAL_CIRCLE_CLEARED,
                self.GAME_PLAY_MEDAL_DIAMOND_CLEARED:
                self.PLAY_MEDAL_DIAMOND_CLEARED,
                self.GAME_PLAY_MEDAL_STAR_CLEARED:
                self.PLAY_MEDAL_STAR_CLEARED,
                self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO:
                self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
                self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO:
                self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
                self.GAME_PLAY_MEDAL_STAR_FULL_COMBO:
                self.PLAY_MEDAL_STAR_FULL_COMBO,
                self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
            }[medal]
            self.update_score(userid,
                              songid,
                              chart,
                              points,
                              medal,
                              combo=combo,
                              stats=stats)
            return root

        # Invalid method
        return None
Exemplo n.º 12
0
    def verify_usergamedata_send(self,
                                 ref_id: str,
                                 ext_id: int,
                                 msg_type: str,
                                 send_only_common: bool = False) -> None:
        call = self.call_node()

        # Set up profile write
        profiledata = {
            'COMMON': [
                b'1',
                b'0',  # shoparea spot, filled in below
                b'3c880f8',
                b'1',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'ffffffffffffffff',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'',  # Name spot, filled in below
                ID.format_extid(ext_id).encode('ascii'),
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
            ],
            'OPTION': [
                b'0',
                b'3',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'3',
                b'0',
                b'0',
                b'0',
                b'0',
                b'1',
                b'2',
                b'0',
                b'0',
                b'0',
                b'10.000000',
                b'10.000000',
                b'10.000000',
                b'10.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
            ],
            'LAST': [
                b'1',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
            ],
            'RIVAL': [
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'0.000000',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
                b'',
            ]
        }

        if msg_type == 'new':
            # New profile gets blank name, because we save over it at the end of the round.
            profiledata['COMMON'][1] = b'0'
            profiledata['COMMON'][25] = b''

        elif msg_type == 'existing':
            # Exiting profile gets our hardcoded name saved.
            profiledata['COMMON'][1] = b'3a'
            profiledata['COMMON'][25] = self.NAME.encode('shift-jis')

        else:
            raise Exception(f'Unknown message type {msg_type}!')

        if send_only_common:
            profiledata = {'COMMON': profiledata['COMMON']}

        # Construct node
        playerdata = Node.void('playerdata')
        call.add_child(playerdata)
        playerdata.set_attribute('method', 'usergamedata_send')
        playerdata.add_child(Node.u32('retrycnt', 0))
        info = Node.void('info')
        playerdata.add_child(info)
        info.add_child(Node.s32('version', 1))
        data = Node.void('data')
        playerdata.add_child(data)
        data.add_child(Node.string('refid', ref_id))
        data.add_child(Node.string('dataid', ref_id))
        data.add_child(Node.string('gamekind', 'MDX'))
        data.add_child(Node.u32('datanum', len(profiledata.keys())))
        record = Node.void('record')
        data.add_child(record)
        for ptype in profiledata:
            profile = [b'ffffffff', ptype.encode('ascii')] + profiledata[ptype]
            d = Node.string(
                'd',
                base64.b64encode(b','.join(profile)).decode('ascii'))
            record.add_child(d)
            d.add_child(Node.string('bin1', ''))

        # Swap with server
        resp = self.exchange('', call)
        self.assert_path(resp, "response/playerdata/result")
Exemplo n.º 13
0
 def test_format_extid(self) -> None:
     self.assertEqual(ID.format_extid(12345678), '1234-5678')
     self.assertEqual(ID.parse_extid('1234-5678'), 12345678)
     self.assertEqual(ID.parse_extid('bla'), None)
     self.assertEqual(ID.parse_extid('blah-blah'), None)