Exemplo n.º 1
0
class Bat(Animal):
    name = "Bat"
    hit_dice = dice.D1(1)
    attack_bonus = AttackBonusTable.get_by_hit_dice(0)
    attack_sets = [AttackSet(ConfusionBySwarm(None))]
    base_armor_class = 14

    morale = 7
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(30),
                                    fly=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D100(1),
                                dice_wild=dice.D100(2),
                                dice_lair=dice.D100(2))
    save_as = None
    xp = 10
Exemplo n.º 2
0
class Goblin(Humanoid):
    name = "Goblin"
    hit_dice = dice.D1(1)
    attack_bonus = AttackBonusTable.get_by_hit_dice(1)
    attack_sets = None
    base_armor_class = 11

    morale = 7
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(30))
    no_appearing = AppearingSet(dice_dungeon=dice.D4(2),
                                dice_wild=dice.D10(6),
                                dice_lair=dice.D10(6))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((Darkvision, ))
    size = Size.Small
    weight = units.Pound(45)
    xp = 10
Exemplo n.º 3
0
class Camel(Horse):
    name = "Camel"
    attack_bonus = AttackBonusTable.get_by_hit_dice(2)
    attack_sets = [
        AttackChain(AttackSet(Bite(dice.D1(1))), AttackSet(Hoof(dice.D4(1))))
    ]
    base_armor_class = 13
    carry_capacity = CarryCapacity(units.Pound(400), units.Pound(800))
    hit_dice = dice.D8(2)
    morale = 7
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(50),
                                    turning_distance=units.Feet(10))
    no_appearing = AppearingSet(dice_wild=dice.D4(2))
    save_as = Fighter.level_table.levels[2].saving_throws_set
    special_abilities = None
    treasure_type = None
    xp = 75
Exemplo n.º 4
0
class PolarBear(Bear):
    name = "Polar Bear"
    hit_dice = dice.D8(6)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [
        AttackChain(
            AttackSet(Claw(dice.D6(1)), amount=2, special_properties=specialproperties.BearHug),
            AttackSet(Bite(dice.D10(1)))
        ),
        AttackSet(Crush(dice.D8(2)))
    ]
    base_armor_class = 14

    morale = 8
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D1(1), dice_wild=dice.D2(1), dice_lair=dice.D2(1))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((LastBreath,))
    size = Size.Large
    weight = units.Pound(992)
    xp = 500