Exemplo n.º 1
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class Confusion(Spell):
    name = "Confusion"
    class_level_map = {
        classes.MagicUser: 4,
    }
    duration = SpellDuration(
        base_duration=units.CombatRound(2),
        duration_per_level=units.CombatRound(1)
    )
    range = SpellRange(base_range=units.Feet(360))
Exemplo n.º 2
0
class BladeBarrier(Spell):
    name = "Blade Barrier"
    class_level_map = {
        classes.Cleric: 6,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = SpellRange(base_range=units.Feet(90))
Exemplo n.º 3
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class DetectInvisible(Spell):
    name = "Detect Invisible"
    class_level_map = {
        classes.MagicUser: 2,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = SpellRange(base_range=units.Feet(60))
Exemplo n.º 4
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class DispelEvil(Spell):
    name = "Dispel Evil"
    class_level_map = {
        classes.Cleric: 5,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = Touch()
Exemplo n.º 5
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class Commune(Spell):
    name = "Commune"
    class_level_map = {
        classes.Cleric: 5,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = Self()
Exemplo n.º 6
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class AntiMagicShell(Spell):
    name = "Anti-Magic Shell"
    class_level_map = {
        classes.MagicUser: 6,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = SpellRadius(base_radius=units.Feet(10))
Exemplo n.º 7
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class PotionOfHealing(Potion):
    name = "Potion of Healing"

    effect = effects.Healing(units.CombatRound(0), dice.D6(1, 1))
    price = None
    size = Size.Small
    weight = units.Pound(0.5)
Exemplo n.º 8
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class CharmAnimal(Spell):
    name = "Charm Animal"
    class_level_map = {
        classes.Cleric: 2,
    }
    duration = SpellDuration(base_duration=dice.D4(1),
                             duration_per_level=units.CombatRound(1))
    range = SpellRange(base_range=units.Feet(60))
Exemplo n.º 9
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class CloudKill(Spell):
    name = "Cloudkill"
    class_level_map = {
        classes.MagicUser: 5,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(6))
    range = SpellRange(base_range=units.Feet(100),
                       range_per_level=units.Feet(10))
Exemplo n.º 10
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 def execute(cls, character, target_selection=None):
     """
     Set yourself on fire! Whoosh!
     """
     for target in target_selection:
         effector = target.effects
         if effector:
             effector.add_effect(Burning(units.CombatRound(4)))
Exemplo n.º 11
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class AnimateObjects(Spell):
    name = "Animate Objects"
    class_level_map = {
        classes.Cleric: 6,
    }
    duration = SpellDuration(duration_per_level=units.CombatRound(1))
    range = SpellRange(base_range=units.Feet(100),
                       range_per_level=units.Feet(10))