Exemplo n.º 1
0
    def __init__(self, scr):
        """Input parameters:
        scr - Surface for drawing."""
        self.scr = scr
        scr_rect = self.scr.get_rect()

        self.sliding_label = SlidingLabel(scr=self.scr,
                                          text=TEXT_MESSAGE,
                                          color=COLOR_PRIMARY,
                                          size=FONT_SIZE,
                                          slide=SLIDE_BOTTOM)
        self.sliding_label.set_origin_center(
            (scr_rect.centerx, -self.sliding_label.rect.height // 2))
        self.sliding_label.set_max_progress(
            (scr_rect.height + self.sliding_label.rect.height) // 2)
        self.sliding_label.set_speed(SLIDING_SPEED)
        self.sliding_label.set_repeat(False)

        self.blinking_label = BlinkingLabel(scr=self.scr,
                                            text=TEXT_MESSAGE,
                                            color=COLOR_PRIMARY,
                                            second_color=COLOR_SECONDARY,
                                            size=FONT_SIZE)
        self.blinking_label.rect.center = scr_rect.center
        self.blinking_label.set_repeat(False)
        self.blinking_label.set_speed(0.25)
Exemplo n.º 2
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    def __init__(self, scr):
        """Input parameters:
        scr - Surface for drawing."""
        self.scr = scr
        scr_rect = self.scr.get_rect()

        self.incoming_label = SlidingLabel(
            scr=self.scr,
            text=TEXT_MESSAGE,
            color=COLOR_PRIMARY,
            size=FONT_SIZE,
            slide=SLIDE_RIGHT)
        self.incoming_label.set_origin_center((
            -self.incoming_label.rect.width // 2,
            scr_rect.centery))
        self.incoming_label.set_max_progress(
            (scr_rect.width + self.incoming_label.rect.width) // 2)
        self.incoming_label.set_speed(SLIDING_SPEED)
        self.incoming_label.set_repeat(False)

        self.outcoming_label = SlidingLabel(
            scr=self.scr,
            text=TEXT_MESSAGE,
            color=COLOR_PRIMARY,
            size=FONT_SIZE,
            slide=SLIDE_RIGHT)
        self.outcoming_label.set_origin_center(scr_rect.center)
        self.outcoming_label.set_max_progress(
            (scr_rect.width + self.outcoming_label.rect.width) // 2)
        self.outcoming_label.set_speed(SLIDING_SPEED)
        self.outcoming_label.set_repeat(False)

        self.blinking_label = BlinkingLabel(
            scr=self.scr,
            text=TEXT_MESSAGE,
            color=COLOR_PRIMARY,
            second_color=COLOR_SECONDARY,
            size=FONT_SIZE)
        self.blinking_label.rect.center = scr_rect.center
        self.blinking_label.set_repeat(False)
        self.blinking_label.set_speed(1)
Exemplo n.º 3
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class GameOverEffect():
    def __init__(self, scr):
        """Input parameters:
        scr - Surface for drawing."""
        self.scr = scr
        scr_rect = self.scr.get_rect()

        self.sliding_label = SlidingLabel(scr=self.scr,
                                          text=TEXT_MESSAGE,
                                          color=COLOR_PRIMARY,
                                          size=FONT_SIZE,
                                          slide=SLIDE_BOTTOM)
        self.sliding_label.set_origin_center(
            (scr_rect.centerx, -self.sliding_label.rect.height // 2))
        self.sliding_label.set_max_progress(
            (scr_rect.height + self.sliding_label.rect.height) // 2)
        self.sliding_label.set_speed(SLIDING_SPEED)
        self.sliding_label.set_repeat(False)

        self.blinking_label = BlinkingLabel(scr=self.scr,
                                            text=TEXT_MESSAGE,
                                            color=COLOR_PRIMARY,
                                            second_color=COLOR_SECONDARY,
                                            size=FONT_SIZE)
        self.blinking_label.rect.center = scr_rect.center
        self.blinking_label.set_repeat(False)
        self.blinking_label.set_speed(0.25)

    def restart(self):
        """Prepares the animation effect for playing again."""
        self.sliding_label.restart()
        self.blinking_label.restart()

    def _get_active_labels(self):
        labels = []

        if self.sliding_label.finished:
            labels.append(self.blinking_label)
        else:
            labels.append(self.sliding_label)

        return labels

    def update(self):
        """Updates screen positions for text labels."""
        for label in self._get_active_labels():
            label.update()

    def draw(self):
        """Renders the animation effect to the specified surface."""
        for label in self._get_active_labels():
            label.draw()

    def finished(self):
        """Returns True if the animation effect is completed and
        False if it is still in progress."""
        return self.blinking_label.finished
Exemplo n.º 4
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    def __init__(self, scr, score=0):
        """Input parameters:
        scr - Surface for drawing;
        score - player's final score."""
        self.scr = scr
        self.background = pygame.image.load(
            f"img/bg/{BACKGROUND_FILENAME}").convert()
        scr_rect = self.scr.get_rect()

        self.labels = []
        for i in range(0, len(ENDING_TEXT)):
            label = FadingLabel(scr=self.scr,
                                text=ENDING_TEXT[i],
                                color=DEFAULT_COLOR,
                                size=FONT_SIZE_DEFAULT)
            label.rect.midtop = (scr_rect.centerx, scr_rect.top +
                                 FONT_SIZE_DEFAULT * (i * 2 + 2))
            label.set_repeat(False)
            self.labels.append(label)

        self.score_label = FadingLabel(scr=self.scr,
                                       text=self._get_score_text(score),
                                       color=SCORE_COLOR,
                                       size=FONT_SIZE_DEFAULT)
        self.score_label.rect.midtop = (scr_rect.centerx,
                                        scr_rect.top + FONT_SIZE_DEFAULT *
                                        (len(ENDING_TEXT) * 2 + 4))
        self.score_label.set_repeat(False)
        self.labels.append(self.score_label)

        self.start_fading_label = FadingLabel(scr=self.scr,
                                              text=START_TEXT,
                                              color=START_COLOR_PRIMARY,
                                              size=FONT_SIZE_START)
        self.start_fading_label.rect.midbottom = (scr_rect.centerx,
                                                  scr_rect.bottom -
                                                  FONT_SIZE_START * 2)
        self.start_fading_label.set_repeat(False)
        self.labels.append(self.start_fading_label)

        self.start_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=START_TEXT,
            color=START_COLOR_PRIMARY,
            second_color=START_COLOR_SECONDARY,
            size=FONT_SIZE_START)
        self.start_blinking_label.rect.midbottom = (
            self.start_fading_label.rect.midbottom)
        self.labels.append(self.start_blinking_label)
Exemplo n.º 5
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    def __init__(self, scr, view_point, stars):
        """Input parameters:
        scr - Surface for drawing;
        view_point - ViewPoint class instance;
        stars - Stars class instance for drawing."""
        self.scr = scr
        self.view_pt = view_point
        self.stars = stars
        self.background = pygame.image.load(
            f"img/bg/{BACKGROUND_FILENAME}").convert()
        scr_rect = self.scr.get_rect()

        self.top_sliding_label = SlidingLabel(
            scr=self.scr,
            text=TOP_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D,
            slide=SLIDE_RIGHT)
        self.top_sliding_label.set_origin_center((
            -self.top_sliding_label.rect.width // 2,
            scr_rect.centery - FONT_SIZE_TITLE // 2))
        self.top_sliding_label.set_max_progress(
            (scr_rect.width + self.top_sliding_label.rect.width) // 2)
        self.top_sliding_label.set_speed(SLIDING_SPEED)
        self.top_sliding_label.set_repeat(False)

        self.bottom_sliding_label = SlidingLabel(
            scr=self.scr,
            text=BOTTOM_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D,
            slide=SLIDE_LEFT)
        self.bottom_sliding_label.set_origin_center((
            scr_rect.width + self.bottom_sliding_label.rect.width // 2,
            scr_rect.centery + FONT_SIZE_TITLE // 2))
        self.bottom_sliding_label.set_max_progress(
            (scr_rect.width + self.bottom_sliding_label.rect.width) // 2)
        self.bottom_sliding_label.set_speed(SLIDING_SPEED)
        self.bottom_sliding_label.set_repeat(False)

        self.top_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=TOP_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            second_color=TITLE_COLOR_SECONDARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D)
        self.top_blinking_label.rect.center = (
            scr_rect.centerx,
            scr_rect.centery - FONT_SIZE_TITLE // 2)
        self.top_blinking_label.set_speed(0.5)

        self.bottom_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=BOTTOM_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            second_color=TITLE_COLOR_SECONDARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D)
        self.bottom_blinking_label.rect.center = (
            scr_rect.centerx,
            scr_rect.centery + FONT_SIZE_TITLE // 2)
        self.bottom_blinking_label.set_speed(0.5)

        self.start_fading_label = FadingLabel(
            scr=self.scr,
            text=START_TEXT,
            color=START_COLOR_PRIMARY,
            size=FONT_SIZE_START)
        self.start_fading_label.rect.midbottom = (
            scr_rect.centerx,
            scr_rect.bottom - FONT_SIZE_START * 2)
        self.start_fading_label.set_repeat(False)

        self.start_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=START_TEXT,
            color=START_COLOR_PRIMARY,
            second_color=START_COLOR_SECONDARY,
            size=FONT_SIZE_START)
        self.start_blinking_label.rect.midbottom = (
            self.start_fading_label.rect.midbottom)
Exemplo n.º 6
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class TitleScreen():
    def __init__(self, scr, view_point, stars):
        """Input parameters:
        scr - Surface for drawing;
        view_point - ViewPoint class instance;
        stars - Stars class instance for drawing."""
        self.scr = scr
        self.view_pt = view_point
        self.stars = stars
        self.background = pygame.image.load(
            f"img/bg/{BACKGROUND_FILENAME}").convert()
        scr_rect = self.scr.get_rect()

        self.top_sliding_label = SlidingLabel(
            scr=self.scr,
            text=TOP_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D,
            slide=SLIDE_RIGHT)
        self.top_sliding_label.set_origin_center((
            -self.top_sliding_label.rect.width // 2,
            scr_rect.centery - FONT_SIZE_TITLE // 2))
        self.top_sliding_label.set_max_progress(
            (scr_rect.width + self.top_sliding_label.rect.width) // 2)
        self.top_sliding_label.set_speed(SLIDING_SPEED)
        self.top_sliding_label.set_repeat(False)

        self.bottom_sliding_label = SlidingLabel(
            scr=self.scr,
            text=BOTTOM_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D,
            slide=SLIDE_LEFT)
        self.bottom_sliding_label.set_origin_center((
            scr_rect.width + self.bottom_sliding_label.rect.width // 2,
            scr_rect.centery + FONT_SIZE_TITLE // 2))
        self.bottom_sliding_label.set_max_progress(
            (scr_rect.width + self.bottom_sliding_label.rect.width) // 2)
        self.bottom_sliding_label.set_speed(SLIDING_SPEED)
        self.bottom_sliding_label.set_repeat(False)

        self.top_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=TOP_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            second_color=TITLE_COLOR_SECONDARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D)
        self.top_blinking_label.rect.center = (
            scr_rect.centerx,
            scr_rect.centery - FONT_SIZE_TITLE // 2)
        self.top_blinking_label.set_speed(0.5)

        self.bottom_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=BOTTOM_TITLE_TEXT,
            color=TITLE_COLOR_PRIMARY,
            second_color=TITLE_COLOR_SECONDARY,
            size=FONT_SIZE_TITLE,
            typeface=TYPEFACE_3D)
        self.bottom_blinking_label.rect.center = (
            scr_rect.centerx,
            scr_rect.centery + FONT_SIZE_TITLE // 2)
        self.bottom_blinking_label.set_speed(0.5)

        self.start_fading_label = FadingLabel(
            scr=self.scr,
            text=START_TEXT,
            color=START_COLOR_PRIMARY,
            size=FONT_SIZE_START)
        self.start_fading_label.rect.midbottom = (
            scr_rect.centerx,
            scr_rect.bottom - FONT_SIZE_START * 2)
        self.start_fading_label.set_repeat(False)

        self.start_blinking_label = BlinkingLabel(
            scr=self.scr,
            text=START_TEXT,
            color=START_COLOR_PRIMARY,
            second_color=START_COLOR_SECONDARY,
            size=FONT_SIZE_START)
        self.start_blinking_label.rect.midbottom = (
            self.start_fading_label.rect.midbottom)

    def restart(self):
        """Prepares all animation effects for playing again."""
        self.top_sliding_label.restart()
        self.bottom_sliding_label.restart()
        self.top_blinking_label.restart()
        self.bottom_blinking_label.restart()
        self.start_fading_label.restart()
        self.start_blinking_label.restart()

        self.view_pt.set_center(0, self.scr.get_rect().centery)
        self.stars.respawn(visible_only=True)

    def _get_active_labels(self):
        labels = []

        if self.top_sliding_label.finished:
            if self.bottom_sliding_label.finished:
                labels.append(self.top_blinking_label)
                labels.append(self.bottom_blinking_label)
                if self.start_fading_label.finished:
                    labels.append(self.start_blinking_label)
                else:
                    labels.append(self.start_fading_label)
            else:
                labels.append(self.top_sliding_label)
                labels.append(self.bottom_sliding_label)
        else:
            labels.append(self.top_sliding_label)

        return labels

    def update(self):
        """Updates screen positions for text labels."""
        for label in self._get_active_labels():
            label.update()

    def draw(self):
        """Renders background image, stars and text labels to the
        specified surface."""
        self.scr.blit(self.background, (0, 0))
        self.stars.draw()
        for label in self._get_active_labels():
            label.draw()

    def play_music(self):
        """Starts playing music for title screen."""
        pygame.mixer.music.load(f"mus/{MUSIC_FILENAME}")
        pygame.mixer.music.play(loops=-1)