Exemplo n.º 1
0
 def test_respawn_player(self):
     gs = GameState(GameMap(5))
     player = gs.add_player("1")
     gs.move_player(player, Action.FORWARD)
     self.assertNotEqual(player.position, player.spawn_position)
     player.killed = True
     gs.respawn_player(player)
     self.assertEqual(player.position, player.spawn_position)
     self.assertFalse(player.killed)
Exemplo n.º 2
0
 def test_move_player(self):
     gm = GameMap(5)
     player = PlayerState(id=1,
                          name="1",
                          game_map=gm,
                          position=Position(1, 1))
     player.direction = Direction(Direction.RIGHT)
     gs = GameState(gm, [player])
     gs.move_player(player, Action.FORWARD)
     gs.move_player(player, Action.TURN_RIGHT)
     gs.move_player(player, Action.TURN_RIGHT)
     gs.move_player(player, Action.TURN_LEFT)
     self.assertEqual(Position(1, 3), player.position)