Exemplo n.º 1
0
Arquivo: test.py Projeto: Th0R2/m25d
def create_blocks():
    """loads all used block pngs as pygame image objects and return them in a tuple"""
    global grass;global dirt;global tree;global wood;global leaves;global sand;global gravel;global clay;global stone;global iron;global coal;global gold;global diamond;global none;global overlay;global head_front;global head_left;global head_back;global head_right
    grass = pygame.image.load('gras_erde_block.png')
    dirt = pygame.image.load('erde_block.png')
    tree = pygame.image.load('baum_block.png')
    wood = pygame.image.load('holz_block.png')
    leaves = pygame.image.load('blatt_block.png')
    sand = pygame.image.load('sand_block.png')
    gravel = pygame.image.load('schotter_block.png')
    clay = pygame.image.load('lehm_block.png')
    stone = pygame.image.load('stein_block.png')
    iron = pygame.image.load('eisen_block.png')
    coal = pygame.image.load('kohle_block.png')
    gold = pygame.image.load('gold_block.png')
    diamond = pygame.image.load('diamant_block.png')
    none = pygame.Surface((0,0))
    overlay = pygame.image.load('overlay.png')
    head_front = pygame.image.load('kopf-vorne.png')
    head_left = pygame.image.load('kopf-links.png')
    head_back = pygame.image.load('kopf-hinten.png')
    head_right = pygame.image.load('kopf-rechts.png')
    newblocknames = []
    nbnstr = []
    for elem in new_blocks()[0]:
        name = elem()[0].popitem()[0]
        exec(name+" = pygame.image.load('"+elem()[2]+"')")
        exec("newblocknames.append("+name+")")
        nbnstr.append(name)
    blocktypes = [grass,dirt,tree,wood,leaves,sand,gravel,clay,stone,iron,coal,gold,diamond,none,overlay,head_front,head_left,head_back,head_right]
    blocktypes.extend(newblocknames)
    return blocktypes,none,newblocknames,nbnstr
Exemplo n.º 2
0
Arquivo: test.py Projeto: Th0R2/m25d
def create_items():
    """like create_blocks, just with items"""
    grassitem = pygame.image.load('gras_item.png')
    dirtitem = pygame.image.load('erde_item.png')
    treeitem = pygame.image.load('baum_item.png')
    wooditem = pygame.image.load('holz_item.png')
    leavesitem = pygame.image.load('blatt_item.png')
    sanditem = pygame.image.load('sand_item.png')
    gravelitem = pygame.image.load('schotter_item.png')
    clayitem = pygame.image.load('lehm_item.png')
    stoneitem = pygame.image.load('stein_item.png')
    ironitem = pygame.image.load('eisen_item.png')
    coalitem = pygame.image.load('kohle_item.png')
    golditem = pygame.image.load('gold_item.png')
    diamonditem = pygame.image.load('diamant_item.png')
    newitemnames = []
    ninstr = []
    for elem in new_blocks()[0]:
        name = elem()[0].popitem()[0]
        name += 'item'
        exec(name+"=pygame.image.load('"+elem()[3]+"')")
        exec("newitemnames.append("+name+")")
        ninstr.append(name[0:-4])
    itemtypes = [grassitem,dirtitem,treeitem,wooditem,leavesitem,sanditem,gravelitem,clayitem,stoneitem,ironitem,coalitem,golditem,diamonditem]
    itemtypes.extend(newitemnames)
    return itemtypes, ninstr
Exemplo n.º 3
0
Arquivo: test.py Projeto: Th0R2/m25d
def getMainRandomNumber():
    random.seed(time.time())
    return random.random()

MAXWIDTH = 128
MAXLENGTH = 128
MAXHEIGHT = 4
SCREENWIDTH = 18
SCREENLENGTH = 18
diffPosx = 0
diffPosy = 0
RANDOMNUMBER = getMainRandomNumber()
viewdirc = 0
ba = {"grass":"","dirt":"","tree":"","wood":"","leaves":"","sand":"","gravel":"","clay":"","stone":"","iron":"","coal":"","gold":"","diamond":"","none":""}
da = {"grass":"","dirt":"","tree":"","wood":"","leaves":"","sand":"","gravel":"","clay":"","stone":"","iron":"","coal":"","gold":"","diamond":"","none":""}
newblocks = new_blocks()[0]
for elem in newblocks:
    ba.update(elem()[0])
    da.update(elem()[1])

if __name__ == "__main__":
    pygame.init()
    window = pygame.display.set_mode((384,216))#create window
    #pygame.font.init()
    blocktypes,none,newblocknames,nbnstr = create_blocks()#creates all blocks
    itemsbar,ninstr = create_items()#creates all items
    itemsbar.append(none)
    for i in range(len(newblocknames)):#makes all new blocks global variables so they can be used in draw()
        exec(nbnstr[i]+"=newblocknames[i]")
    #blocks = generate_blockslist(none)
    blocks = None