def testAllLevelsComplete(self): game = Game([ [(10, 20), [(5, 4, 1, 1)]] ]) game.getWorld().getExplosion().blow() self.manyUpdates(game.getWorld()) self.assertEquals(GameState_Continue, game.getState()) game.nextWorld() self.assertEquals(GameState_AllLevelsCompleted, game.getState())
def testNextWorld(self): game = Game([ [(10, 20), [(5, 4, 1, 1)]], [(15, 25), [(5, 5, 1, 1)]] ]) game.getWorld().getExplosion().blow() self.manyUpdates(game.getWorld()) game.nextWorld() self.assertSize((15, 25), game.getWorld())
class GameControllerTest(unittest.TestCase): def setUp(self): self.game = Game([[(8, 9), []]]) self.controller = GameController(self.game) def testMoveCarAfterBlow(self): x = self.game.getWorld().getCar().getX() self.controller.blow() self.controller.moveCar(-1.0) self.controller.moveCar(5.0) dx = self.game.getWorld().getCar().getX() - x self.assertEquals(0, dx) def testMoveExplosionAfterBlow(self): x = self.game.getWorld().getExplosion().getX() self.controller.blow() self.controller.moveExplosion(-2.0) self.controller.moveExplosion(8.0) dx = self.game.getWorld().getExplosion().getX() - x self.assertEquals(0, dx) def testChangeExplosionVolumeAfterBlow(self): volume = self.game.getWorld().getExplosion().getVolume() self.controller.blow() self.controller.nextExplosionVolume() self.assertEquals(volume, self.game.getWorld().getExplosion().getVolume()) self.controller.prevExplosionVolume() self.assertEquals(volume, self.game.getWorld().getExplosion().getVolume()) def testTwiceBlow(self): self.controller.blow() self.controller.blow() # no exception and errors ! def testNextWorldOnNonCompletedWorld(self): self.game = Game([[(8, 9), [(1, 1, 1, 1)]]]) self.controller = GameController(self.game) self.controller.nextWorld()
def testGetFirstWorld(self): worlds = [[(15, 25), [(1, 2, 3, 4)]]] game = Game(worlds) self.assertEquals(GameState_Continue, game.getState()) self.assertSize((15, 25), game.getWorld())
def testNextWorldNonComplete(self): game = Game([ [(100, 20), [(1, 10, 1, 1)]] ]) game.getWorld().getExplosion().blow() self.manyUpdates(game.getWorld()) self.assertRaises(GameError, lambda: game.nextWorld())
def testResetWorld(self): game = Game([ [(10, 25), [(1, 10, 3, 4)]] ]) game.getWorld().getCar().move(-100) game.getWorld().getExplosion().move(100) game.getWorld().getExplosion().setVolume(ExplosionVolume_Hight) game.getWorld().getExplosion().blow() self.manyUpdates(game.getWorld()) game.resetWorld() self.assertSize((10, 25), game.getWorld()) self.assertPosition((4, 0), game.getWorld().getCar()) self.assertPosition((5, 0), game.getWorld().getExplosion()) self.assertEquals(ExplosionVolume_Normal, game.getWorld().getExplosion().getVolume()) self.assertEquals(1, game.getWorld().getEnemiesCount()) self.assertPosition((1, 10), game.getWorld().getEnemies()[0]) self.assertSize((3, 4), game.getWorld().getEnemies()[0])
def setUp(self): self.game = Game([[(8, 9), []]]) self.controller = GameController(self.game)
def testNextWorldOnNonCompletedWorld(self): self.game = Game([[(8, 9), [(1, 1, 1, 1)]]]) self.controller = GameController(self.game) self.controller.nextWorld()