def useSkill(self, s, players): if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: mdmg = 10 + self.AP if self.duration[1] > 0: if self.duration[2] > 0: mdmg += 10 + self.AP else: mdmg += int(10 + 0.5 * self.AP) if self.isai: #AI projectile launch project=self.AIproj(20,20,players) if project==0: return -1 # projectile check else: if self.adamage==30: drawrange(self.zero(self.location-60),(self.location+60)) else: drawrange(self.zero(self.location-20),self.location+20) project=[False,0] while(True): project=self.testProj(20,20) if project==0: return -1 if project[0]: break; self.cooltime[0] = 4 winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.proj.setproj(mdmg,project[1],4) window.getAlarm(self.name+"Q 사용함") return 0 elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: self.duration[1] = 3 self.cooltime[1] = 5 window.getAlarm(self.name+"W 활성화됨") return 0 elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: self.duration[2] = 8 self.cooltime[2] = 13 window.getAlarm(self.name+"궁 활성화됨") return 0
def useSkill(self, s, players): mdmg = 0 pdmg = 0 fdmg = 0 skillto = 0 if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: skillto=self.choosetarget(players,10,1) if skillto > -1: pdmg = int(20 + self.AP) self.cooltime[0] = 3 needopp = True else: return -1 elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: self.cooltime[1] = 4 self.duration[1] = 1 return 0 elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: if self.adamage==30: drawrange(self.zero(self.location-90),(self.location+90)) else: drawrange(self.zero(self.location-30),self.location+30) project=[False,0] while(True): project=self.testProj(30,30) if project==0: return -1 if project[0]: break; self.cooltime[2] = 4 nontarget=True winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.proj.setproj(0, project[1],6) return -1 return [pdmg, mdmg, fdmg,[skillto]]
def useSkill(self, s, players): mdmg = 0 pdmg = 0 fdmg = 0 skillto = 0 if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 elif self.usedQ1: skillto=self.choosetarget(players,3,1) if skillto > -1: pdmg = int((20 + self.AD)*0.5) self.cooltime[0] = 3 needopp = True self.usedQ1=False else: return -1 else: skillto=self.choosetarget(players,3,1) if skillto > -1: pdmg = int((20 + self.AD)) needopp = True self.usedQ1=True else: return -1 elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: if self.isai: #AI projectile launch project=self.AIproj(30,30,players) if project==0: return -1 else: if self.adamage==30: drawrange(self.zero(self.location-90),(self.location+90)) else: drawrange(self.zero(self.location-30),self.location+30) project=[False,0] while(True): project=self.testProj(30,30) if project==0: return -1 if project[0]: break; self.cooltime[1] = 5 nontarget=True winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.proj.setproj(0, project[1],4) return 0 elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: skillto=self.choosetarget(players,25,3) if skillto > -1 and self.isbehindof(players[skillto]): pdmg = int(30 + self.AD) self.cooltime[2] = 8 self.location = players[skillto].location self.character.Move(self.location) needopp = True else: return -1 return [pdmg, mdmg, fdmg,[skillto]]
def useSkill(self, s, players): if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: if self.HP<=35: mb.showinfo(None, "체력이 부족합니다") return -1 mdmg = 10 + int(self.MaxHP/5) if self.isai: #AI projectile launch project=self.AIproj(20,20,players) if project==0: return -1 # projectile check else: if self.adamage==30: drawrange(self.zero(self.location-30),(self.location+30)) else: drawrange(self.zero(self.location-10),self.location+10) project=[False,0] while(True): project=self.testProj(10,10) if project==0: return -1 if project[0]: break; self.cooltime[0] = 2 self.giveDamage(players,35, 0) winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.proj.setproj(mdmg,project[1],3) window.getAlarm(self.name+"Q 사용함") return 0 elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 if self.Wactive: return -1 else: self.additionalHP=int(self.MaxHP*0.3) self.addMaxhp(self.additionalHP) window.getAlarm(self.name+"W 활성화됨") self.Wactive=True return 0 elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: self.duration[2] = 5 self.cooltime[2] = 12 window.getAlarm(self.name+"궁 활성화됨") return 0
def useSkill(self, s,players): if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: mdmg = 20 + 0.5*self.AP # projectile check if self.adamage==30: drawrange(self.zero(self.location-30),(self.location+30)) else: drawrange(self.zero(self.location-10),self.location+10) project=[False,0] while(True): project=self.testProj(10,10) if project==0: return -1 if project[0]: break; self.cooltime[0] = 8 winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.hand.setproj(mdmg,project[1],4) elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: mdmg = 30 + self.AP # projectile check if self.adamage==30: drawrange(self.zero(self.location-45),(self.location+45)) else: drawrange(self.zero(self.location-15),self.location+15) project=[False,0] while(True): project=self.testProj(15,15) if project==0: return -1 if project[0]: break; self.cooltime[1] = 6 winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.mine.setproj(mdmg,project[1],4) elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: mdmg = 40 + self.AP # projectile check if self.adamage==30: drawrange(self.zero(self.location-90),(self.location+90)) else: drawrange(self.zero(self.location-30),self.location+30) project=[False,0] while(True): project=self.testProj(30,30) if project==0: return -1 if project[0]: break; self.cooltime[2] = 10 winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.bomb.setproj(mdmg,project[1],4) return 0
def useSkill(self, s,players): mdmg = 0 pdmg = 0 fdmg = 0 skillto=0 if s == 1: if self.Qhit>-1: self.goto(players[self.Qhit].location) skillto=self.Qhit self.Qhit=-1 pdmg=20+self.AD needopp=True return [pdmg,mdmg,fdmg,[skillto]] if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: if self.adamage==30: drawrange(self.zero(self.location-45),(self.location+45)) else: drawrange(self.zero(self.location-15),self.location+15) project=[False,0] while(True): project=self.testProj(15,15) if project==0: return -1 if project[0]: break; self.cooltime[0] = 4 nontarget=True winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.sound.setproj(0, project[1],2) return 0 elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: skillto=self.multitarget(players,self.location-3,self.location+3,2) if skillto==None: return 0 #used skill but there was no players in range print(skillto) pdmg=int(20+0.5*self.AD) self.cooltime[1]=2 return [pdmg,mdmg,fdmg,skillto] elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: if self.shadow.dur>0: self.location=self.shadow.location obs=self.character.Move(self.shadow.location) self.shadow.reset() self.cooltime[2] = 4 self.obstacle(0, players,obs) else: if self.adamage==30: drawrange(self.zero(self.location-60),(self.location+15)) else: drawrange(self.zero(self.location-20),self.location+5) while(True): project=self.testProj(5,20) if project==0: return -1 if project[0]: break; self.shadow.setproj(0, project[1],4) rangepen.clear() winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) return 0
def useSkill(self, s,players): mdmg = 0 pdmg = 0 fdmg = 0 skillto=0 skillto2=0 if s == 1: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[0]) return -1 else: # mdmg=10+self.AP*0.5 r=15 if self.duration[1]>1: r*=2 if self.adamage==30: r*=3 drawrange(self.zero(self.location+5),(self.location+r)) rangepen.clear() drawrange(self.zero(self.location-r),self.zero(self.location-5)) skillto=self.multitarget(players,self.zero(self.location+5),self.location+r,1) rangepen.clear() skillto2=self.multitarget(players,self.zero(self.location-r),self.zero(self.location-5),1) #print(skillto,skillto2) if skillto==None and skillto2==None: return -1 elif skillto==None: skillto=skillto2 elif skillto2!=None and skillto!=None: skillto.extend(skillto2) mdmg=int(10+self.AP) self.cooltime[0]=4 needopp=True #nn n1 1n 11 return [pdmg,mdmg,fdmg,skillto] elif s == 2: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[1]) return -1 else: self.effects[2]=1 self.effects[1]=2 self.cooltime[1]=5 self.duration[1]=2 return 0 elif s == 3: if self.cooltime[s - 1] > 0: mb.showinfo(None, "아직 쿨타임이 돌아오지 않았습니다! %d 턴 남음" %self.cooltime[2]) return -1 else: self.Uuse+=1 mdmg=10+self.AP*0.5 r=30 if self.duration[1]>1: r*=2 if self.adamage==30: r*=3 drawrange(self.zero(self.location-r),self.location+r) project=[False,0] while(True): if self.duration[1]>1: project=self.testProj(60,60) else: project=self.testProj(30,30) if project==0: return -1 if project[0]: break; winsound.PlaySound('sound\\place.wav', winsound.SND_ASYNC) self.proj.setproj(mdmg, project[1],2) return 0