Exemplo n.º 1
0
 def handle_build_action(self, civ, action):
     """Handle incoming build actions and update game state."""
     if self._civs[civ].id != action.unit._civ_id:
         return ([], ServerError(4))
     building_type = action.building_type
     tile = self.validate_tile(action.unit.position)
     unit = self.validate_unit(civ, action.unit)
     bld_id = database_API.Building.insert(self._session,
                                           self._civs[civ]._id,
                                           True, Building.get_type
                                           (building_type),
                                           tile.x, tile.y, tile.z)
     self._civs[civ].build_structure(unit,
                                     building_type,
                                     bld_id)
     return ([tile], bld_id)