def test_removeAction(self): world = DiscreteDynamicsWorld() action = KinematicCharacterController(SphereShape(1), 1.0, 1) world.addAction(action) world.removeAction(action)
def setUp(self): self.shape = BoxShape(Vector3(1, 2, 3)) self.controller = KinematicCharacterController(self.shape, 2.5, 1)