Exemplo n.º 1
0
    def updateTransforms(self, bodyAngles, inclinationAngles, supportLegChain=LLEG_CHAIN, debug=False):
        """
        TOOD: get supportFoot from ALMotion (if it is our own walk engine should
        be easier)

        Calculate all forward transformation matrices from the center of mass to each
        end effector. For the head this is the focal point of the camera. We also
        calculate the transformation from the camera frame to the world frame.
        Then we calculate horizon and camera height which is necessary for the
        calculation of pix estimates.

        Input:
            bodyAngles, inclinationAngles - angles of body joints and accelerometer calculated
                inclination.
            supportLegChain - which leg is on the ground.
        """

        self._bodyAngles = bodyAngles
        self._inclination = inclinationAngles

        if debug:
            import pdb

            pdb.set_trace()

        # Make up bogus values
        HEAD_START, LLEG_START, RLEG_START = 0, 8, 14
        headAngles = bodyAngles[HEAD_START:2]
        lLegAngles = bodyAngles[LLEG_START : LLEG_START + 6]
        rLegAngles = bodyAngles[RLEG_START : RLEG_START + 6]

        origin = vector4D(0.0, 0.0, 0.0)

        cameraToBodyTransform = calculateForwardTransform(HEAD_CHAIN, headAngles)

        leg_angles = (supportLegChain == LLEG_CHAIN and lLegAngles) or rLegAngles
        supportLegToBodyTransform = calculateForwardTransform(supportLegChain, leg_angles)

        supportLegLocation = dot(supportLegToBodyTransform, origin)

        # At this time we trust inertial
        bodyInclinationX, bodyInclinationY = inclinationAngles

        bodyToWorldTransform = dot(rotation4D(X_AXIS, bodyInclinationX), rotation4D(Y_AXIS, bodyInclinationY))

        torsoLocationInLegFrame = dot(bodyToWorldTransform, supportLegLocation)
        # get the Z component of the location
        self.comHeight = -torsoLocationInLegFrame[Z]

        self.cameraToWorldFrame = cameraToWorldFrame = dot(bodyToWorldTransform, cameraToBodyTransform)

        self.calcImageHorizonLine()
        self.focalPointInWorldFrame = [cameraToWorldFrame[X, 3], cameraToWorldFrame[Y, 3], cameraToWorldFrame[Z, 3]]
        return self.focalPointInWorldFrame
Exemplo n.º 2
0
def calculateForwardTransform(id, angles):
    """
    id - chain id
    angles - [float]
    """
    fullTransform = identity()

    # Do base transforms
    for baseTransform in BASE_TRANSFORMS[id]:
        fullTransform = dot(fullTransform, baseTransform)

    # Do mDH transforms
    numTransforms = NUM_JOINTS_CHAIN[id]
    for angle, (alpha, l, theta, d) in zip(angles, MDH_PARAMS[id]):
        # Right before we do a transformation, we are in the correct
        # coordinate frame and we need to store it, so we know where all the
        # links of a chain are. We only need to do this if the transformation
        # gives us a new link

        # length L - movement along the X(i-1) axis
        if l != 0:
            transX = translation4D(l, 0.0, 0.0)
            fullTransform = dot(fullTransform, transX)

        # twist: - rotate about the X(i-1) axis
        if alpha != 0:
            rotX = rotation4D(X_AXIS, alpha)
            fullTransform = dot(fullTransform, rotX)

        # theta - rotate about the Z(i) axis
        if theta + angle != 0:
            rotZ = rotation4D(Z_AXIS, theta + angle)
            fullTransform = dot(fullTransform, rotZ)

        # offset D movement along the Z(i) axis
        if d != 0:
            transZ = translation4D(0.0, 0.0, d)
            fullTransform = dot(fullTransform, transZ)

    # Do the end transforms
    for endTransform in END_TRANSFORMS[id]:
        fullTransform = dot(fullTransform, endTransform)

    return fullTransform
Exemplo n.º 3
0
RIGHT_LEG_BASE_TRANSFORMS = [translation4D(0.0, -HIP_OFFSET_Y, -HIP_OFFSET_Z)]

RIGHT_ARM_BASE_TRANSFORMS = [translation4D(0.0, -SHOULDER_OFFSET_Y, SHOULDER_OFFSET_Z)]

BASE_TRANSFORMS = [
    HEAD_BASE_TRANSFORMS,
    LEFT_ARM_BASE_TRANSFORMS,
    LEFT_LEG_BASE_TRANSFORMS,
    RIGHT_LEG_BASE_TRANSFORMS,
    RIGHT_ARM_BASE_TRANSFORMS,
]

# Base transforms to get from body center to beg. of chain
HEAD_END_TRANSFORMS = [
    rotation4D(X_AXIS, pi / 2),
    rotation4D(Y_AXIS, pi / 2),
    translation4D(CAMERA_OFF_X, 0, CAMERA_OFF_Z),
    rotation4D(Y_AXIS, CAMERA_PITCH_ANGLE),
]

LEFT_ARM_END_TRANSFORMS = [rotation4D(Z_AXIS, -pi / 2), translation4D(LOWER_ARM_LENGTH, 0.0, 0.0)]

LEFT_LEG_END_TRANSFORMS = [rotation4D(Z_AXIS, pi), rotation4D(Y_AXIS, -pi / 2), translation4D(0.0, 0.0, -FOOT_HEIGHT)]

RIGHT_LEG_END_TRANSFORMS = [rotation4D(Z_AXIS, pi), rotation4D(Y_AXIS, -pi / 2), translation4D(0.0, 0.0, -FOOT_HEIGHT)]

RIGHT_ARM_END_TRANSFORMS = [rotation4D(Z_AXIS, -pi / 2), translation4D(LOWER_ARM_LENGTH, 0.0, 0.0)]


END_TRANSFORMS = [