def on_resize(w, h): global width, height, scene_changed width = w height = h if height == 0: height = 1 camera.focus(width, height) window.invalid = True return pyglet.event.EVENT_HANDLED
def on_draw(): window.clear() logging.info("on_draw: %s" % str(camera)) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glLoadIdentity() camera.lookAt(0, 0, 0) camera.focus(width, height) drawAxes() drawPoints() return pyglet.event.EVENT_HANDLED
def on_draw(): window.clear() logging.info("on_draw: %s" % str(camera)) glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glLoadIdentity() camera.lookAt(0, 0, 0) camera.focus(width, height) drawAxes() drawPoints() return pyglet.event.EVENT_HANDLED