def flip(): print('here') key = random.choice(['Heads', 'Tails']) print(key) value = COIN[key] card = make_card(title=key, image=value) return card
def play(self,Player,card_played): """ Facilitates an individual player's turn """ # Check Round Over if len(self.deck) == 0: print "Game Over" # User Player Turn if self.user_player and Player.name == 1: if Player.turn_pos == 1: self.bundler(Player,card_played) first_hand = False else: self.bundler(Player,card_played) # Computer Turn else: # First Hand must lead 2 of Clubs if self.first_hand: self.bundler(Player,card.make_card("2","Clubs")) self.first_hand = False # CPU Player is leading elif Player.turn_pos == 1: brain.card_to_lead(Player) gui.app.p.set("Player " + str(self.turn_order[0].name) + " Led " + self.suit_led); # CPU Must follow suit else: brain.card_to_follow(Player,self.suit_led);
def generate_translation(*args): text = ' '.join(args) response = requests.get(f'{TRANSLATE_URL}{text}') quote = response.json()['yodish'] color = 0x00ff00 card = make_card(title=quote, colour=color, thumbnail=THUMBNAIL) return card
def play(self, Player, card_played): """ Facilitates an individual player's turn """ # Check Round Over if len(self.deck) == 0: print "Game Over" # User Player Turn if self.user_player and Player.name == 1: if Player.turn_pos == 1: self.bundler(Player, card_played) first_hand = False else: self.bundler(Player, card_played) # Computer Turn else: # First Hand must lead 2 of Clubs if self.first_hand: self.bundler(Player, card.make_card("2", "Clubs")) self.first_hand = False # CPU Player is leading elif Player.turn_pos == 1: brain.card_to_lead(Player) gui.app.p.set("Player " + str(self.turn_order[0].name) + " Led " + self.suit_led) # CPU Must follow suit else: brain.card_to_follow(Player, self.suit_led)
def __init__(self, parent): tk.Tk.__init__(self, parent) self.parent = parent self.initialize_points() self.initialize_cards() self.initialize_menu() self.card_chosen = card.make_card("2","Clubs")
def __init__(self, parent): tk.Tk.__init__(self, parent) self.parent = parent self.initialize_points() self.initialize_cards() self.initialize_menu() self.card_chosen = card.make_card("2", "Clubs")
def fact(): global user_input user_input = request.form['user_input'] # To capitalize each word of the string user_input = user_input.title() # To get the image from Wikipedia img_url = factract.find_images(user_input) l = len(img_url) # Error handling if disambiguation occurs if img_url is 'False': search_list = wikipedia.search(user_input) length = len(search_list) return render_template('search.html', user_input=user_input,search_list=search_list) # Error handling if any other error occurs if img_url is 'Error': return render_template('index.html', error='Exception', user_input=user_input) # Create the flash Card if exits card_text = make_card(user_input) flag = True if len(card_text) <= 2: flag = False # Extracts the important text from Wikipedia text = factract.factract(user_input).decode('utf-8') text = text.split('\n') return render_template('profile.html', text=text, length=l, flag=flag, img_url=img_url, user_input=user_input, card_text=card_text)
def choose_spell(): spell = random.choice(SPELLS['sections'][random.choice(SPELLS['section_order'])]) title = 'Wave your wand!' color = 0x2edd17 fields = { 'Spell': spell['key'], 'Explanation': spell['val'] } card = make_card(title=title, colour=color, thumbnail=THUMBNAIL, fields=fields) return card
def setup(game_type): """ Initializes the game and sets up decks/players """ global game game = g.Game() game.user_player = game_type cards = card.deck_build() random.shuffle(cards[0]) game.deck = cards[0] game.clubs = cards[1] game.spades = cards[2] game.diamonds = cards[3] game.hearts = cards[4] game.player1 = player.make_player(game.deck[0:13], 1,1) game.player2 = player.make_player(game.deck[13:26],2,2) game.player3 = player.make_player(game.deck[26:39],3,3) game.player4 = player.make_player(game.deck[39:52],4,4) game.turn_order = [game.player1,game.player2,game.player3,game.player4] c = card.make_card("2","Clubs") lead = game.find_Card(c) if lead == 1: pass elif lead == 2: game.player1.turn_pos = 4 game.player2.turn_pos = 1 game.player3.turn_pos = 2 game.player4.turn_pos = 3 game.turn_order = [game.player2,game.player3,game.player4,game.player1] elif lead == 3: game.player1.turn_pos = 3 game.player2.turn_pos = 4 game.player3.turn_pos = 1 game.player4.turn_pos = 2 game.turn_order = [game.player3,game.player4,game.player1,game.player2] else: game.player1.turn_pos = 2 game.player2.turn_pos = 3 game.player3.turn_pos = 4 game.player4.turn_pos = 1 game.turn_order = [game.player4,game.player1,game.player2,game.player3] game.player1.print_hand() game.player2.print_hand() game.player3.print_hand() game.player4.print_hand() # Edge case of user player has 2 of clubs if game.turn_order[0] == game.player1 and game_type: #app.set_disabled() game.first_hand = False
def choose_dialog(): """Return random dialogues from Gangs of Wassepur. Returns ------- card: discord.Embed Card containing random dialogue from Gangs of Wassepur. """ title = random.choice(WASSEPUR_DIALOGUES) color = 0xF5C518 card = make_card(title=title, color=color, thumbnail=THUMBNAIL) return card
def set_normal(self): """ Allows the user to play once his card is chosen and is valid """ # Always set to normal in a simulation game # See if its the users turn if configure.game.turn_order[configure.game.turn].name == 1: temp = self.var.get().split(" ") self.card_chosen = card.make_card(temp[1],temp[3]) # Single Player: Check to see if card picked is legal if self.fair_play(self.card_chosen): self.button.config(state="normal")
def generate_abuse(): """Generate random abuses. Returns -------- card: discord.Embed Card cointaining an abuse. """ title = make_abuse.generate_random_abuse() color = 0xd6537a card = make_card(title=title, color=color, thumbnail=THUMBNAIL) return card
def set_normal(self): """ Allows the user to play once his card is chosen and is valid """ # Always set to normal in a simulation game # See if its the users turn if configure.game.turn_order[configure.game.turn].name == 1: temp = self.var.get().split(" ") self.card_chosen = card.make_card(temp[1], temp[3]) # Single Player: Check to see if card picked is legal if self.fair_play(self.card_chosen): self.button.config(state="normal")
def card_to_throwaway(Player): """ Each CPU plays very defensively: 1. Throw away the queen of spades 2. Throw away Highest Heart 3. Throw card with highest prob of winning the next hand """ queen_of_spades = card.make_card("Queen", "Spades") if queen_of_spades in Player.Spades: return queen_of_spades elif len(Player.Hearts) > 0: return Player.max_card("Hearts") else: return probabilities_of_winning_trick(Player.Hand)[-1][0]
def generate_quote(): """Generate random quotes from Star Wars. Returns -------- card: discord.Embed Card cointaining random quote from Star Wars. """ headers = { 'accept': 'text/plain' } response = requests.get(QUOTE_URL, headers=headers) quote = response.json()['starWarsQuote'] card = make_card(title=quote, colour=0xF5C518, thumbnail=THUMBNAIL) return card
def fact(): global user_input user_input = request.form['user_input'] img_url = factract.get_image(user_input) card_text = make_card(user_input) # print card_text # text = sat_extract.fact_extract(user_input) text = factract.factract(user_input).decode('utf-8') if text == '': return "Working " text = text.split('\n') return render_template('profile.html', text=text, img_url=img_url, user_input=user_input, card_text=card_text)
def meme_builder(name, *args): text = ' '.join(args).split(',') headers = { 'API-KEY': API_KEY } body = { "topText": text[0], "bottomText": text[1], "imgUrl": IMAGES.get(name) } response = requests.post(GENERATE_MEME, data=json.dumps(body), headers=headers) image = response.text.split(',', 1)[1].encode('utf-8') file = build_image(image) card = make_card(title='Here you go...', colour=0xF5C518, image=MEME_GENERATED_PATH) return file, card
def covid_stats(*args): country = ' '.join(args[0:]) response = requests.get( f'{BASE_URL}/{country}{QUERY}') result = response.json() title = f'Covid-19 Details - {result["country"]}' color = 0xF5C518 thumbnail = result['countryInfo']['flag'] fields = { 'Total Cases': result['cases'], 'Total Recovered': result['recovered'], 'Total Deaths': result['deaths'], 'Today Cases': result['todayCases'], 'Today Recovered': result['todayRecovered'], 'Today Deaths': result['todayDeaths'] } card = make_card(title=title, color=color, thumbnail=thumbnail, fields=fields) return card
def generate_insult(name): response = requests.get(f'{INSULT_URL}{name}') card = make_card(title=response.text, colour=0xF5C518) return card
import start import card import hand balanced_cards = [ "AS", "KS", "QS", "AH", "KH", "QH", "AD", "KD", "QD", "JD", "QC", "KC", "AC" ] balanced_hand = hand.Hand([card.make_card(c) for c in balanced_cards]) unbalanced_cards = [ "AS", "KS", "QS", "JS", "10S", "9S", "8S", "7S", "6S", "5S", "4S", "3S", "2S" ] unbalanced_hand = hand.Hand([card.make_card(c) for c in unbalanced_cards]) def test_calculate_points(): hand = card.cards pts = start.calculate_points(hand) assert pts == 11 def test_is_balanced_hand(): is_balanced = start.is_balanced_hand(balanced_hand) assert is_balanced == True
def test_card(): c = card.make_card("10D") assert c.suit == "D" assert c.rank == "10"