Exemplo n.º 1
0
def sortByCost(kingdom, i):
    print(kingdom)
    highestCost=0
    highestCostCard=i
    for x in xrange(i,len(kingdom)):
        if cards.cost_by_name(kingdom[x])	>= highestCost:
            highestCost = cards.cost_by_name(kingdom[x])
            highestCostCard=x
    highCard = kingdom.pop(highestCostCard)
    kingdom.insert(i,highCard)	
    i=i+1
    if(i<len(kingdom)-1):
        sortByCost(kingdom,i)
    return kingdom
Exemplo n.º 2
0
def create_buylist(self):
    kingdom = get_kingdoms(self)
	#remove copper, silver, gold, curse, and province- already accounted for in template strategy

    del kingdom[0]
    del kingdom[0]
    del kingdom[0]
    del kingdom[0]
    del kingdom[2]
    
    self.kingdom = kingdom
#  random kingdom placement
#    random.shuffle(kingdom);
# initial buylist based on cost
    self.kingdom.sort(key=lambda c: -cards.cost_by_name(c))
    #sortByCost(kingdom,0)
    print self.kingdom

    self.adaptiveBuyFile = "adaptiveBuylist.buys" + str(os.getpid())
	#just random for now
    target = open (self.adaptiveBuyFile, 'w')
    for i, k in enumerate(self.kingdom):
        target.write("%s %d\n" % (k, 1))    
        if i == 0:
            target.write("Province 99\n")
            target.write("Gold 99\n")
        elif i == 5 or (len(kingdom) < 6 and i == len(kingdom)-1):
            target.write("Silver 99\n")	
    
    
    target.close()
    return load_buylist(self.adaptiveBuyFile)