def main(): '''Main function''' player1 = Player("Alice", 5) player2 = Player("Bob", 5) print('{} ({}) and {} ({}) are going to play 100 games!'.format(player1.name, player1.skill, player2.name, player2.skill)) print('{:^10}{:^10}{:^10}'.format('Game', 'Winner', 'Rounds')) winners = {'Alice': 0, 'Tie': 0, 'Bob': 0} for i in range(1, 101): winner, rounds = play_game(player1, player2) winners[winner] += 1 print('{:^10}{:^10}{:^10}'.format(i, winner, rounds)) print(winners)
#print player.toString() def waitForAction(player): action = raw_input("Stick or twist? ") if action.lower()[0] == 's': player.isStuck = True else: twist(player) name = raw_input('What is your name? ') play = 'y' while play.lower()[0] == 'y': dealer = Player('Dealer') player = Player(name) deck = Deck() #for card in deck.cards: # print card.toString() #Deal cards for i in range(2): twist(player) twist(dealer) while not (player.isStuck or player.isBust()): print player.toString() waitForAction(player)
cardname) if true: used_card.move(side(action, 'x'), side(action, 'y')) else: used_card.wait field_refresh(players, n, m, field) card1 = Card("spearman1", 10, [0.1, 0.1, 0.1, 0.1], [1, 1, 1, 1], [1, 1, 1], 2) card2 = Card("swordsman", 15, [0.3, 0.3, 0.3, 0.3], [2, 2, 2, 2], [0.8, 0.8, 0.8], 3) card3 = Card("cavalryman", 20, [0.5, 0.5, 0.5, 0.5], [5, 2, 3, 1], [0.6, 0.6, 0.6], 3) player1 = Player("User", { 'spearman': card1, 'swordsman': card2, 'cavalryman': card3 }) j = 0 for i in player1.card.values(): i.setCoord(5, j) j += 1 card4 = Card("spearman", 10, [0.1, 0.1, 0.1, 0.1], [1, 1, 1, 1], [1, 1, 1], 2) card5 = Card("swordsman", 15, [0.3, 0.3, 0.3, 0.3], [2, 2, 2, 2], [0.8, 0.8, 0.8], 3) card6 = Card("cavalryman", 20, [0.5, 0.5, 0.5, 0.5], [5, 2, 3, 1], [0.6, 0.6, 0.6], 3) player2 = Player("Enemy", { 'spearman': card4,
(_,._) ( `' ) < > (_)+(_) /\ `.,' \/ | """ print blackjack print symbols name = raw_input("What is your name? ") chip = input("How many starter chips do you want? ") while type(chip) != int: chip = input("Please enter an integer. ") bet = input("How much do you want to wager each time? ") while type(bet) != int: bet = input("Please put a integer.") myDeck = Deck() player = Player(name, chip, bet) dealer = Dealer() def start_game(): myDeck.create() myDeck.shuffle() myDeck.deal(player, dealer) def lose(): player.chips -= player.bet print """ __ _____ _ _ _ ___ ____ _____ _______ _______ \ \ / / _ \| | | | | | / _ \/ ___|| ____| / /_ _| |_ _\ \ \ V / | | | | | | | | | | | \___ \| _| | | | | | | | |
def play_game(): player_name = input("What is your name? ") print(f'Welcome {player_name}!\n') player = Player(player_name) game_on = True while game_on: player.clear_hand() print(player) # Create a deck of 52 cards, Shuffle the deck deck = Deck() deck.shuffle() dealer = Player("Dealer") # Ask the Player for their bet # Make sure that the Player's bet does not exceed their available chips bet_amount = ask_bet(player) # Deal two cards to the Dealer and two cards to the Player dealer.add_card(deck.deal_one()) dealer.add_card(deck.deal_one()) player.add_card(deck.deal_one()) player.add_card(deck.deal_one()) hitting = True player_bust = False print('Player Hitting') while hitting and not player_bust: # Show only one of the Dealer's cards, the other remains hidden # Show both of the Player's cards show_table(dealer, player, hide=True) # Ask the Player if they wish to Hit, and take another card hit = ask_hit(player) if hit: player.add_card(deck.deal_one()) # If the Player's hand doesn't Bust (go over 21), ask if they'd like to Hit again. if player.hand_value > 21: print('PLAYER BUST!!!') player_bust = True else: hitting = False if not player_bust: # If a Player Stands, play the Dealer's hand. # The dealer will always Hit until the Dealer's value meets or exceeds 17 print('Dealer Hitting') while dealer.hand_value < 17: show_table(dealer, player, hide=True) dealer.add_card(deck.deal_one()) if dealer.hand_value > 21: print('DEALER BUST!!!') show_table(dealer, player, hide=False) # Determine the winner and adjust the Player's chips accordingly player_wins = determine_winner(dealer, player) if player_wins: player.award(bet_amount * 2) print(f'{player.name} WINS') else: print(f'Dealer WINS') print( f'{player.name}: {player.hand_value}, Dealer: {dealer.hand_value}') # Ask the Player if they'd like to play agaim play_again = ask_play_again() if not play_again or player.money <= 0: game_on = False else: pass
from deck import Deck from cards import Player import sys import time from hand_calculator import handType from compare_results import compareResults print "~~~BACCARAT~~~" name = raw_input("What is your name? >>> ") player = Player(name) gameOver = False deck = Deck().shuffle() while gameOver == False: # Making Bets player.bet = raw_input( "You have {} coins. How many would you like to bet? >>> ".format( player.bank)) player.bet = int(player.bet) if player.bet > player.bank: print "Not enough mulah, chump!" continue player.bank -= player.bet # Deals three cards to player and dealer playerCards = [] dealerCards = [] for i in range(0, 3): playerCards.append(deck.draw())
def reset(): deck = Deck().shuffle() player = Player("Ray", deck) opponent = Player("Dealer", deck) return deck, player, opponent
"""Game of War Code by Josh Blumberg Based on rules from: https://gamerules.com/rules/war-card-game/ """ from cards import Card, Deck, Player from time import sleep from random import shuffle # Game Setup players = [ Player(input(f'What is the name of player {n}: ')) for n in range(1, 3) ] war_pile = [] game_speed = 0 # Number of seconds to pause between rounds PLAYER_1 = 0 PLAYER_2 = 1 # Deal all of the cards deck = Deck() deck.shuffle() while True: try: players[PLAYER_1].add_cards_to_bottom([deck.draw_card()]) players[PLAYER_2].add_cards_to_bottom([deck.draw_card()]) except IndexError: break # Main game loop while players[PLAYER_1].cards and players[ PLAYER_2].cards: # While both players have cards
""" symbols = """\033[1;31m _ ,'`. _ _ /\ _(_)_ (_,._) ( `' ) < > (_)+(_) /\ `.,' \/ | \033[1;m """ print blackjack print symbols name = raw_input("What is your name? ") # Asks user what their name is myDeck = Deck() # create Deck object player = Player(name) # create Player object dealer = Dealer() # create Dealer object def start_game(): # start game function myDeck.create() # creates the deck myDeck.shuffle() # shuffles the deck myDeck.deal(player, dealer) # deals the cards to the players and prints message def the_game(): # function that plays the game myDeck.reset( player, dealer) # every time the game starts/restarts, the cards are reset start_game() # calls the start_game function and starts the game
import json from flask import Flask from flask import render_template from flask import request, send_file from cards import Deck, Player blackjack_site = Flask(__name__) player_name = 'Tanner' player = Player(player_name) @blackjack_site.route('/') def blackjack_index(): return render_template('blackjack.html') @blackjack_site.route('/player/money') def get_player_money(): money = player.money return json.dumps({'money': money}) blackjack_site.run(host='localhost', port=8081) # @blackjack_site.route('/devices/') # @blackjack_site.route('/devices/<guid>')
def __init__(self): self.the_doctor = Player("The Doctor") self.the_master = Player("The Master") self.dealer = Player("Dealer") self.game = BlackJack([self.the_doctor, self.the_master], self.dealer)
class BlackJackSimulation(object): def __init__(self): self.the_doctor = Player("The Doctor") self.the_master = Player("The Master") self.dealer = Player("Dealer") self.game = BlackJack([self.the_doctor, self.the_master], self.dealer) def play(self): print ("Starting Blackjack") self.game.start() # start off by calculating the value of the players' cards self.calculate_hand(self.dealer) for player in self.game.players: self.calculate_hand(player) # for the sake of testing, we'll loop for 5 rounds for x in xrange(5): dealer_score = self.game.get_points_for_player(self.dealer) if dealer_score <= 15: self.game.hit(self.dealer) self.calculate_hand(self.dealer) # reprocess the card values for player in self.game.players: if self.game.get_points_for_player(player) <= 15: self.game.hit(player) self.calculate_hand(player) # reprocess the card values # Show final hand print ( "{0}\t\t{1}\t{2}".format( self.dealer.name, self.game.get_points_for_player(self.dealer), self.dealer.printable_hand() ) ) for player in self.game.players: print ( "{0}\t{1}\t{2}".format(player.name, self.game.get_points_for_player(player), player.printable_hand()) ) print ("*" * 45) def calculate_hand(self, player): """ A helper function to assist the bot in knowing when to hit by selecting the value of aces """ total = sum([self.game.get_point_values(card) for card in player.hand if card.value != "A"]) aces = [card for card in player.hand if card.value == "A"] # this is a crude method, this is NOT supposed to be a fully functioning # game. Just a rough demo of the code to create a game. def handle_aces(total, aces): ace_count = len(aces) if total <= 11 - ace_count: if ace_count: # set the first ace to 11, the rest to 1 self.game.set_point_value(aces[0], 11) [self.game.set_point_value(card, 1) for card in aces[1:]] return total + 10 + ace_count else: if ace_count: [self.game.set_point_value(card, 1) for card in aces] return total + ace_count total = handle_aces(total, aces) return total