Exemplo n.º 1
0
    def step(self, vehicles):
        commands = []

        ngsim_v: NGSimCar
        for ngsim_v in vehicles:
            if ngsim_v.id in self._ignored_ngsim_vehicle_ids:
                continue

            if ngsim_v.id in self._vehicle_by_vehicle_id:
                carla_v = self._vehicle_by_vehicle_id[ngsim_v.id]
                v_data = VEHICLE_BY_TYPE_ID[carla_v.type_id]
                t = self._mapper.ngsim_to_carla(
                    ngsim_v.get_transform(),
                    carla_v.get_transform().location.z,
                    v_data.rear_axle_offset)
                commands.append(
                    carla.command.ApplyTransform(carla_v,
                                                 t.as_carla_transform()))
            else:
                model = find_best_matching_model(ngsim_v)

                if model is None:
                    LOGGER.debug(
                        f"Not found matching vehicle model for vehicle {ngsim_v}"
                    )
                    continue

                target_transform = self._mapper.ngsim_to_carla(
                    ngsim_v.get_transform(), model.z_offset,
                    model.rear_axle_offset)
                spawn_transform = Transform(
                    target_transform.position.with_z(500),
                    target_transform.orientation)
                vehicle_blueprint = self._get_vehicle_blueprint(model.type_id)
                vehicle_blueprint.set_attribute('role_name', 'ngsim_replay')
                carla_v = self._world.try_spawn_actor(
                    vehicle_blueprint, spawn_transform.as_carla_transform())
                if carla_v is None:
                    LOGGER.info(
                        f"Error spawning vehicle with id {ngsim_v.id}. Ignoring it now in the future. Model: {model.type_id}."
                    )
                    # Without ignoring such vehicles till the end of episode a vehicle might suddenly appears mid-road
                    # in future frames
                    self._ignored_ngsim_vehicle_ids.add(ngsim_v.id)
                    continue
                commands.append(
                    carla.command.ApplyTransform(
                        carla_v, target_transform.as_carla_transform()))
                self._vehicle_by_vehicle_id[ngsim_v.id] = carla_v

            now_vehicle_ids = {v.id for v in vehicles}
            previous_vehicles_ids = set(self._vehicle_by_vehicle_id.keys())

            for to_remove_id in previous_vehicles_ids - now_vehicle_ids:
                self._vehicle_by_vehicle_id[to_remove_id].destroy()
                del self._vehicle_by_vehicle_id[to_remove_id]

        # TODO batch spawn and batch destroy
        self._client.apply_batch_sync(commands, False)
Exemplo n.º 2
0
 def ngsim_to_carla(self, ngsim_transform: Transform, z: float, rear_axle_offset: float) -> Transform:
     p = ngsim_transform.position.as_vector2()
     p = self._transformation_matrix @ np.array([p.x, p.y, 1])
     p = Vector2.from_numpy(p)
     direction = Vector2.from_yaw_radian(ngsim_transform.orientation.yaw_radians - self._rotation)
     p -= direction * rear_axle_offset  # in ngsim origin point is in the center of rear axle
     return Transform(p.to_vector3(z), direction)
    def __init__(self, *, client: carla.Client, cmd_for_changing_lane=ChauffeurCommand.CHANGE_LANE_LEFT,
                 speed_range_token: str, no_columns=True, reward_type: RewardType = RewardType.DENSE):
        super().__init__(client=client)
        start_point = Transform(Vector3(-144.4, -22.41, 0), Vector2(-1.0, 0.0))
        self._find_lane_waypoints(cmd_for_changing_lane, start_point.position.as_carla_location())
        self._cmd_for_changing_lane = cmd_for_changing_lane
        self._reward_type = reward_type

        self._progress_monitor: Optional[LaneChangeProgressMonitor] = None
        self._lane_alignment_monitor = LaneAlignmentMonitor(lane_alignment_frames=TARGET_LANE_ALIGNMENT_FRAMES,
                                                            cross_track_error_tolerance=CROSSTRACK_ERROR_TOLERANCE,
                                                            yaw_deg_error_tolerance=YAW_DEG_ERRORS_TOLERANCE)
        self._early_stop_monitor: Optional[EarlyStopMonitor] = None

        # vehicles shall fill bird view + first vehicle shall reach end of route forward part
        # till the last one reaches bottom of the bird view; assume just VEHICLE_SLOT_LENGTH_M spacing
        max_env_vehicles_number = int(BIRD_VIEW_HEIGHT_M * 1.2 // VEHICLE_SLOT_LENGTH_M)
        env_vehicles = [] if no_columns else self._spawn_env_vehicles(max_env_vehicles_number)
        self._controllers = self._wrap_with_controllers(env_vehicles)

        env_vehicles_speed_range_mps = SPEED_RANGE_NAMES[speed_range_token]
        self._speed_range_mps = env_vehicles_speed_range_mps
        self._env_vehicle_column_ahead_range_m = (30, 50)

        route_length_m = max(MAX_MANEUVER_LENGTH_M + BIRD_VIEW_HEIGHT_M,
                             max_env_vehicles_number * (MAX_VEHICLE_RANDOM_SPACE_M + VEHICLE_SLOT_LENGTH_M)) * 3
        self._topology = Topology(self._world_map)
        self._routes: List[List[carla.Transform]] = self._obtain_routes(self._target_lane_waypoint, route_length_m)
    def __init__(self,
                 *,
                 client: carla.Client,
                 cmd_for_changing_lane=ChauffeurCommand.CHANGE_LANE_LEFT,
                 speed_range_token: str,
                 no_columns=True):
        super().__init__(client=client)
        start_point = Transform(Vector3(-144.4, -22.41, 0), Vector2(-1.0, 0.0))
        self._find_lane_waypoints(cmd_for_changing_lane,
                                  start_point.position.as_carla_location())
        self._cmd_for_changing_lane = cmd_for_changing_lane
        self._done_counter: int = TARGET_LANE_ALIGNMENT_FRAMES

        # vehicles shall fill bird view + first vehicle shall reach end of route forward part
        # till the last one reaches bottom of the bird view; assume just VEHICLE_SLOT_LENGTH_M spacing
        max_env_vehicles_number = int(BIRD_VIEW_HEIGHT_M * 1.2 //
                                      VEHICLE_SLOT_LENGTH_M)
        env_vehicles = [] if no_columns else self._spawn_env_vehicles(
            max_env_vehicles_number)
        self._controllers = self._wrap_with_controllers(env_vehicles)

        env_vehicles_speed_range_mps = SPEED_RANGE_NAMES[speed_range_token]
        self._speed_range_mps = env_vehicles_speed_range_mps
        self._env_vehicle_column_ahead_range_m = (5, 30)

        route_length_m = max(
            MAX_MANEUVER_LENGTH_M + BIRD_VIEW_HEIGHT_M,
            max_env_vehicles_number *
            (MAX_VEHICLE_RANDOM_SPACE_M + VEHICLE_SLOT_LENGTH_M)) * 3
        self._topology = Topology(self._world_map)
        self._routes: List[List[carla.Transform]] = self._obtain_routes(
            self._target_lane_waypoint, route_length_m)
    def reset(self, ego_vehicle: carla.Vehicle):
        if self._early_stop_monitor:
            self._early_stop_monitor.close()

        timeout_s = (FRAMES_BEFORE_MANUVEUR + FRAMES_AFTER_MANUVEUR) * DT
        self._early_stop_monitor = EarlyStopMonitor(ego_vehicle, timeout_s=timeout_s)

        self._route = random.choice(self._routes)

        min_speed, max_speed = self._speed_range_mps
        range_size = max_speed - min_speed
        speed_mps = min_speed + np.random.random() * range_size

        column_ahead_of_ego_m = np.random.randint(*self._env_vehicle_column_ahead_range_m)
        cmds = self._setup_controllers(self._start_lane_waypoint.transform.location, speed_mps,
                                       self._route, column_ahead_of_ego_m)

        ego_speed_mps = min_speed + np.random.random() * range_size
        t = Transform.from_carla_transform(self._start_lane_waypoint.transform)
        velocity = (t.orientation * ego_speed_mps).to_vector3(0).as_carla_vector3d()
        cmds.append(carla.command.ApplyTransform(ego_vehicle.id, transform=self._start_lane_waypoint.transform))
        cmds.append(carla.command.ApplyVelocity(ego_vehicle.id, velocity))
        if cmds:
            self._client.apply_batch_sync(cmds, do_tick=False)

        self._lane_alignment_monitor.reset()
        self._progress_monitor = LaneChangeProgressMonitor(self._world_map,
                                                           start_lane_ids=self._start_lane_ids,
                                                           target_lane_ids=self._target_lane_ids,
                                                           lane_change_command=self._cmd_for_changing_lane)
 def _map_trajectory_to_carla(self, trajectory_utm) -> List[Transform]:
     trajectory_carla = []
     for transform_utm in trajectory_utm:
         transform_carla = self._transformer.utm2carla(transform_utm)
         transform_carla = \
             Transform(transform_carla.position.with_z(self._model.z_offset), transform_carla.orientation)
         trajectory_carla.append(transform_carla)
     return trajectory_carla
 def _get_commands(self, transform: Transform):
     velocity = (transform.orientation *
                 self._speed_mps).to_vector3(0).as_carla_vector3d()
     cmds = [
         carla.command.ApplyVelocity(self._actor_id, velocity),
         carla.command.ApplyTransform(
             self._actor_id, transform=transform.as_carla_transform()),
     ]
     return cmds
    def step(self, vehicles):
        commands = []

        real_vehicle: RealTrafficVehicle
        for real_vehicle in vehicles:
            if real_vehicle.id in self._ignored_real_traffic_vehicle_ids:
                continue

            target_transform = real_vehicle.transform  # transform in carla coordinates
            if real_vehicle.id in self._vehicle_by_vehicle_id:
                carla_vehicle = self._vehicle_by_vehicle_id[real_vehicle.id]
                target_transform = Transform(
                    target_transform.position.with_z(
                        carla_vehicle.get_transform().location.z),
                    target_transform.orientation)
                commands.append(
                    carla.command.ApplyTransform(
                        carla_vehicle, target_transform.as_carla_transform()))
            else:
                spawn_transform = Transform(
                    target_transform.position.with_z(500),
                    target_transform.orientation)
                vehicle_blueprint = self._get_vehicle_blueprint(
                    real_vehicle.type_id)
                vehicle_blueprint.set_attribute('role_name',
                                                'real_traffic_replay')
                carla_vehicle = self._world.try_spawn_actor(
                    vehicle_blueprint, spawn_transform.as_carla_transform())
                if carla_vehicle is None:
                    LOGGER.info(
                        f"Error spawning vehicle with id {real_vehicle.id}. "
                        f"Ignoring it now in the future. Model: {real_vehicle.type_id}."
                    )
                    # Without ignoring such vehicles till the end of episode a vehicle might suddenly appears mid-road
                    # in future frames
                    self._ignored_real_traffic_vehicle_ids.add(real_vehicle.id)
                    continue
                commands.append(
                    carla.command.ApplyTransform(
                        carla_vehicle, target_transform.as_carla_transform()))
                self._vehicle_by_vehicle_id[real_vehicle.id] = carla_vehicle

            if real_vehicle.debug:
                self._world.debug.draw_string(
                    (target_transform.position +
                     Vector3(2, 0, 4)).as_carla_location(),
                    str(real_vehicle.debug))

            now_vehicle_ids = {v.id for v in vehicles}
            previous_vehicles_ids = set(self._vehicle_by_vehicle_id.keys())

            for to_remove_id in previous_vehicles_ids - now_vehicle_ids:
                actor = self._vehicle_by_vehicle_id[to_remove_id]
                commands.append(carla.command.DestroyActor(actor.id))
                del self._vehicle_by_vehicle_id[to_remove_id]

        # TODO batch spawn and batch destroy
        self._client.apply_batch_sync(commands, False)
    def step(self, ego_vehicle: carla.Vehicle) -> ScenarioStepResult:
        ego_vehicle_transform = ego_vehicle.get_transform()
        self._move_env_vehicles(ego_vehicle_transform.location)

        ego_vehicle_transform = Transform.from_carla_transform(
            ego_vehicle_transform)
        current_lane_waypoint = self._world_map.get_waypoint(
            ego_vehicle_transform.position.as_carla_location())
        current_lane = get_lane_id(current_lane_waypoint)

        # TODO: in fact there are many different lanes which are allowed to go
        allowed_lanes = list(
            map(get_lane_id,
                [self._start_lane_waypoint, self._target_lane_waypoint]))

        on_target_lane = current_lane == get_lane_id(
            self._target_lane_waypoint)
        offroad = current_lane not in allowed_lanes

        info = {"target_lane_aligmnent_counter": self._done_counter}

        chauffeur_cmd = self._cmd_for_changing_lane
        done = offroad
        if on_target_lane:  # not finished yet
            current_lane_transform = Transform.from_carla_transform(
                current_lane_waypoint.transform)

            crosstrack_error, yaw_error = self._calculate_errors(
                current_lane_transform, ego_vehicle_transform)
            aligned_with_target_lane = crosstrack_error < CROSSTRACK_ERROR_TOLERANCE and \
                                       yaw_error < np.deg2rad(YAW_DEG_ERRORS_TOLERANCE)
            if aligned_with_target_lane:
                self._done_counter -= 1
            else:
                self._done_counter = TARGET_LANE_ALIGNMENT_FRAMES

            chauffeur_cmd = ChauffeurCommand.LANE_FOLLOW
            done = self._done_counter == 0

        reward = int(done and not offroad)
        return ScenarioStepResult(chauffeur_cmd, reward, done, info)
    def _transform_with_convert(
            self, transform: Transform,
            transformer: skimage.transform.AffineTransform):
        position = transform.position.as_numpy()[:2]
        position = position.reshape(-1, 2)
        orientation = transform.orientation.as_numpy()
        orientation = orientation.reshape(-1, 2)

        position, orientation = self.transform(position, orientation,
                                               transformer)

        position = Vector2.from_numpy(position.squeeze()).to_vector3(0)
        orientation = Vector2.from_numpy(orientation.squeeze())
        return Transform(position, orientation)
 def _resample_route(self, route: List[carla.Transform],
                     step_m: float) -> List[carla.Transform]:
     assert len(route) > 1
     try:
         positions = [
             Transform.from_carla_transform(transform).position
             for transform in route
         ]
         positions = unique_justseen(positions)
         positions = resample_points(positions, step_m=step_m)
         route = positions_to_transforms(positions)
         return route
     except Exception:
         LOGGER.error(f'#route={len(route)} route={route}')
         raise
Exemplo n.º 12
0
 def get_transform(self) -> Transform:
     return Transform(
         Vector2.from_numpy(self.front).to_vector3(0),
         Vector2.from_numpy(self._direction),
     )
def extract_utm_trajectory_from_df(df) -> List[Transform]:
    trajectory = df[['UTM_X', 'UTM_Y', 'UTM_ANGLE']].values
    return [
        Transform(Vector3(x, y, 0), Vector2(np.cos(angle), np.sin(angle)))
        for x, y, angle in trajectory
    ]