elif i.type == pygame.KEYDOWN: if i.key == pygame.K_UP: audi.move_up(1) elif i.key == pygame.K_RIGHT: audi.move_right(1) elif i.key == pygame.K_DOWN: audi.move_down(1) elif i.key == pygame.K_LEFT: audi.move_left(1) # clear screen screen.fill(pygame.Color(0, 50, 0)) # draw grid for i in range(int(WIDTH / STEP)): pygame.draw.rect(screen, "#666666", ((i * STEP, 0), (1, HEIGHT))) for i in range(int(HEIGHT / STEP)): pygame.draw.rect(screen, "#666666", ((0, i * STEP), (WIDTH, 1))) # update cars draw(audi.get_color(), audi.get_x(), audi.get_y()) # update frame pygame.display.flip() clock.tick(FPS)
from cars import Car, Truck if __name__ == "__main__": car = Car("Honda", 200, "yellow", "2020") car.get_color() car.get_company() car.get_speed() car.get_year() truck = Truck("Yamaha", 240, "Green", "2018") print("Speed of truct is:") truck.get_speed()