Exemplo n.º 1
0
 def test_run(self):
     ccActManager.load("test_tile_scene.act.json")
     clock = pygame.time.Clock()
     time_passed = 0
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 sys.exit()
         ccActManager.step(time_passed)
         ccGlobals.get_renderer().fill((0, 0, 0))
         ccActManager.draw()
         pygame.display.flip()
         time_passed = clock.tick(60)
 def test_run(self):
     ccKeyEventHandler.load("test.keys.json")
     ccActManager.load("test_king_scene.act.json")
     clock = pygame.time.Clock()
     time_passed = 0
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 sys.exit()
         ccKeyEventHandler.update()
         self.update_scene_velocity()
         ccActManager.step(time_passed)
         ccGlobals.get_renderer().fill((0, 0, 0))
         ccActManager.draw()
         pygame.display.flip()
         time_passed = clock.tick(ccGlobals.frame_rate)
 def test_run(self):
     keylistener = ccKeyEventHandler()
     keylistener.load("test.keys.json")
     ccActManager.load("test.act.json")
     clock = pygame.time.Clock()
     time_passed = 0
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 sys.exit()
         for scene in ccActManager.scenes:
             for obj in scene.object_list:
                 keylistener.update(obj)
         ccActManager.step(time_passed)
         ccGlobals.get_renderer().fill((0, 0, 0))
         ccActManager.draw()
         pygame.display.flip()
         time_passed = clock.tick(30)