Exemplo n.º 1
0
    def skinIt():
        #Skin it
        geoGroupObjects = search.returnAllChildrenObjects('geo_grp', True)
        #Get our group objects

        jointChains = getSkinJointChains()

        for i, g in enumerate([
                u'torso_geoGrp', u'armLeft_geoGrp', u'armRight_geoGrp',
                u'legLeft_geoGrp', u'legRight_geoGrp'
        ]):
            geoGroupObjects = search.returnAllChildrenObjects(g, True)

            toSkin = []
            for o in geoGroupObjects:
                if search.returnObjectType(o) in ['mesh', 'nurbsSurface']:
                    toSkin.append(o)

            if toSkin:
                for o in toSkin:
                    toBind = jointChains[i] + [o]
                    mc.skinCluster(toBind,
                                   tsb=True,
                                   normalizeWeights=True,
                                   mi=4,
                                   dr=10,
                                   polySmoothness=3)
            else:
                print("'%s' has nothing to skin!" % g)
Exemplo n.º 2
0
    def skinIt():
	#Skin it
	geoGroupObjects = search.returnAllChildrenObjects('geo_grp',True)
	#Get our group objects
	
	jointChains = getSkinJointChains()

	for i,g in enumerate([u'torso_geoGrp', u'armLeft_geoGrp', u'armRight_geoGrp', u'legLeft_geoGrp', u'legRight_geoGrp']):
	    geoGroupObjects = search.returnAllChildrenObjects(g,True)	
	
	    toSkin = []
	    for o in geoGroupObjects:
		if search.returnObjectType(o) in ['mesh','nurbsSurface']:
		    toSkin.append(o)
		
	    if toSkin:
		for o in toSkin:
		    toBind = jointChains[i] + [o]
		    mc.skinCluster(toBind, tsb = True, normalizeWeights = True, mi = 4, dr = 10,polySmoothness = 3)
	    else:
		print ("'%s' has nothing to skin!"%g)   
Exemplo n.º 3
0
    def checkGeo(self):
        """
        Check a puppet's geo that it is actually geo
        """
        assert self.msgGeoGroup.get() is not False, "No geo group found!"

        children = search.returnAllChildrenObjects(self.msgGeoGroup.get())
        if not children:
            return False

        for o in children:
            if search.returnObjectType(o) in geoTypes:
                buff = mc.ls(o, long=True)
                self.geo.append(buff[0])
            else:
                rigging.doParentToWorld(o)
                guiFactory.warning("'%s' isn't geo, removing from group." % o)
        return True
Exemplo n.º 4
0
def rigMasterCardCharaterOLD():
    spineChain = []
    jointChains = []

    def skinIt():
        #Skin it
        geoGroupObjects = search.returnAllChildrenObjects('geo_grp', True)
        #Get our group objects

        jointChains = getSkinJointChains()

        for i, g in enumerate([
                u'torso_geoGrp', u'armLeft_geoGrp', u'armRight_geoGrp',
                u'legLeft_geoGrp', u'legRight_geoGrp'
        ]):
            geoGroupObjects = search.returnAllChildrenObjects(g, True)

            toSkin = []
            for o in geoGroupObjects:
                if search.returnObjectType(o) in ['mesh', 'nurbsSurface']:
                    toSkin.append(o)

            if toSkin:
                for o in toSkin:
                    toBind = jointChains[i] + [o]
                    mc.skinCluster(toBind,
                                   tsb=True,
                                   normalizeWeights=True,
                                   mi=4,
                                   dr=10,
                                   polySmoothness=3)
            else:
                print("'%s' has nothing to skin!" % g)

    def orientSkeletonTemplate():
        #First unparent the parts so we can orient properly
        hip = rigging.doParentToWorld('hip_l')
        heel = rigging.doParentToWorld('heel_l')
        clav = rigging.doParentToWorld('clavicle_l')
        palm = rigging.doParentToWorld('palm_l')

        spineChain = ['root']
        spineChain.extend(search.returnChildrenJoints('root'))
        for j in spineChain:
            joints.orientJoint(j, 'xzy', 'zup')

        hipChain = [hip]
        hipChain.extend(search.returnChildrenJoints(hip))
        for j in hipChain:
            joints.orientJoint(j, 'xzy', 'zup')

        armChain = [clav]
        armChain.extend(search.returnChildrenJoints(clav))
        for j in armChain:
            joints.orientJoint(j, 'xyz', 'yup')

        footChain = [heel]
        footChain.extend(search.returnChildrenJoints(heel))
        for j in footChain:
            joints.orientJoint(j, 'yzx', 'yup')

        handChain = [palm]
        handChain.extend(search.returnChildrenJoints(palm))
        for j in handChain:
            joints.orientJoint(j, 'xzy', 'zup')

        #Fix the thumb
        thumbChain = ['thumb1_l']
        thumbChain.extend(search.returnChildrenJoints('thumb1_l'))
        for j in thumbChain:
            #tweak - taken from Comet's orient
            mc.xform(j, r=True, os=True, ra=(-20, 0, 0))
            mc.joint(j, e=True, zso=True)
            mc.makeIdentity(j, apply=True)

        #Fix the Head
        headChain = ['head1']
        headChain.extend(search.returnChildrenJoints('head1'))
        for j in headChain:
            joints.orientJoint(j, 'yzx', 'zup')

        #Reconnect
        rigging.doParentReturnName(hip, 'root')
        rigging.doParentReturnName(clav, 'spine5')
        rigging.doParentReturnName(heel, 'ankle_l')
        rigging.doParentReturnName(palm, 'wrist_l')

        return spineChain

    def getSkinJointChains():
        leftArmChain = ['clavicle_l']
        leftArmChain.extend(search.returnChildrenJoints('clavicle_l'))

        rightArmChain = ['clavicle_r']
        rightArmChain.extend(search.returnChildrenJoints('clavicle_r'))

        leftLegChain = ['hip_l']
        leftLegChain.extend(search.returnChildrenJoints('hip_l'))

        rightLegChain = ['hip_r']
        rightLegChain.extend(search.returnChildrenJoints('hip_r'))

        torsoChain.extend(['clavicle_l', 'clavicle_r'])

        returnList = [
            torsoChain, leftArmChain, rightArmChain, leftLegChain,
            rightLegChain
        ]
        return returnList

    torsoChain = orientSkeletonTemplate()

    #Get ready for JTD stuff
    mel.eval('source JTDriggingUI;')
    mel.eval('source JTDarmRig;')
    mel.eval('source JTDspineRig;')
    mel.eval('source JTDneckRig;')
    mel.eval('source JTDdynParent;')
    mel.eval('source JTDfingerRig;')

    mel.eval(
        'mirrorJoint -mirrorYZ -mirrorBehavior -searchReplace "_l" "_r" "hip_l";'
    )
    mel.eval(
        'mirrorJoint -mirrorYZ -mirrorBehavior -searchReplace "_l" "_r" "clavicle_l";'
    )

    mel.eval('JTDspineRig("%s", "spine1", "spine5", "root", %f, "%s", "");' %
             (baseName, spineScale, world))

    mel.eval('JTDneckRig("%s", "neck1", "head1", %f, "%s", "%s");' %
             (baseName, spineScale, world, connect))

    mel.eval(
        'JTDarmRig("%s","clavicle_l","shoulder_l","elbow_l","wrist_l", 3, 1, %f, "%s", "%s");'
        % (baseName, armScale, world, connect))
    mel.eval(
        'JTDarmRig("%s","clavicle_r","shoulder_r","elbow_r","wrist_r", 3, 2, %f, "%s", "%s");'
        % (baseName, armScale, world, connect))

    mel.eval(
        'JTDlegRig("%s","hip_l","knee_l","ankle_l","heel_l","ball_l", 3, 1, %f, "%s", "%s", 2);'
        % (baseName, legScale, world, connect))
    mel.eval(
        'JTDlegRig("%s","hip_r","knee_r","ankle_r","heel_r","ball_r", 3, 2, %f, "%s", "%s", 2);'
        % (baseName, legScale, world, connect))

    #Fingers Left
    mel.eval(
        'JTDfingerRig("wrist_l","","index1_l","index2_l","index3_l", 1, 1, 1, 0, 1, "%s", %f);'
        % (baseName, fingerScale))
    mel.eval(
        'JTDfingerRig("wrist_l","","fingers1_l","fingers2_l","fingers3_l", 1, 1, 4, 0, 1, "%s", %f);'
        % (baseName, fingerScale))

    mel.eval(
        'JTDfingerRig("wrist_l","","thumb1_l","thumb2_l","thumb3_l", 1, 1, 0, 1, 1, "%s", %f);'
        % (baseName, fingerScale))

    #Fingers Right
    mel.eval(
        'JTDfingerRig("wrist_r","","index1_r","index2_r","index3_r", 1, 1, 1, 0, 2, "%s", %f);'
        % (baseName, fingerScale))
    mel.eval(
        'JTDfingerRig("wrist_r","","fingers1_r","fingers2_r","fingers3_r", 1, 1, 4, 0, 2, "%s", %f);'
        % (baseName, fingerScale))

    mel.eval(
        'JTDfingerRig("wrist_r","","thumb1_r","thumb2_r","thumb3_r", 1, 1, 0, 1, 2, "%s", %f);'
        % (baseName, fingerScale))

    #new stuff
    #Head scale
    attributes.doSetLockHideKeyableAttr('cubey_neck_IK_Cntrl',
                                        lock=False,
                                        visible=True,
                                        keyable=True,
                                        channels=['sx', 'sy', 'sz'])
    mc.setAttr('cubey_neck_IK_Cntrl.sx', keyable=True)
    mc.setAttr('cubey_neck_IK_Cntrl.sy', keyable=True)
    mc.setAttr('cubey_neck_IK_Cntrl.sz', keyable=True)

    mc.scaleConstraint('cubey_neck_IK_Cntrl', 'head1')

    #Sets and Coloring
    leftArmSetObjects = [
        u'rig_clavicle_l_IK_Cntrl', u'rig_shoulder_l_twist',
        u'rig_shoulder_l_Bendy', u'rig_elbow_l_Bendy',
        u'rig_clavicle_l_FK_Cntrl', u'cubey_finger_Cntrl0_l',
        u'rig_wrist_l_FK', u'rig_wrist_l_SW', u'rig_shoulder_l_FK',
        u'rig_elbow_l_FK', u'cubey_arm_IK_Cntrl_l',
        u'rig_wrist_l_GimbleCntrl_l', u'cubey_arm_PV_Cntrl_l'
    ]  #
    rightArmSetObjects = [
        u'rig_clavicle_r_IK_Cntrl', u'rig_shoulder_r_twist',
        u'rig_shoulder_r_Bendy', u'rig_elbow_r_Bendy',
        u'rig_clavicle_r_FK_Cntrl', u'cubey_finger_Cntrl0_r',
        u'rig_wrist_r_FK', u'rig_wrist_r_SW', u'rig_shoulder_r_FK',
        u'rig_elbow_r_FK', u'cubey_arm_IK_Cntrl_r',
        u'rig_wrist_r_GimbleCntrl_r', u'cubey_arm_PV_Cntrl_r'
    ]  #

    centerSetObjects = [
        u'rig_spine1_Shoulders', u'rig_spine1_Hips', u'cubey_spine_Root',
        u'rig_spine1FK3', u'rig_spine1FK2', u'rig_spine1FK1',
        u'cubey_neck_FK_Cntrl', u'cubey_neck_IK_Cntrl'
    ]

    leftLegSetObjects = [
        u'rig_ball_l_FK', u'rig_ankle_l_SW', u'rig_hip_l_Bendy',
        u'rig_knee_l_FK', u'rig_ankle_l_FK', u'rig_hip_l_FK',
        u'rig_knee_l_Bendy', u'rig_hip_l_twist', u'cubey_leg_GimbleCntrl_l',
        u'cubey_leg_IKleg_Cntrl_l', u'cubey_leg_PV_Cntrl_l'
    ]
    rightLegSetObjects = [
        u'rig_ball_r_FK', u'rig_ankle_r_SW', u'rig_hip_r_Bendy',
        u'rig_knee_r_FK', u'rig_ankle_r_FK', u'rig_hip_r_FK',
        u'rig_knee_r_Bendy', u'rig_hip_r_twist', u'cubey_leg_GimbleCntrl_r',
        u'cubey_leg_IKleg_Cntrl_r', u'cubey_leg_PV_Cntrl_r'
    ]

    lArmSet = SetFactory.SetFactory('armLeft', 'animation', True)
    for o in leftArmSetObjects:
        lArmSet.store(o)
        #color
        curves.setCurveColorByName(o, 'blueBright')

    rArmSet = SetFactory.SetFactory('armRight', 'animation', True)
    for o in rightArmSetObjects:
        rArmSet.store(o)
        #color
        curves.setCurveColorByName(o, 'redBright')

    torsoSet = SetFactory.SetFactory('torso', 'animation', True)
    for o in centerSetObjects:
        torsoSet.store(o)
        curves.setCurveColorByName(o, 'yellow')

    lLegSet = SetFactory.SetFactory('legLeft', 'animation', True)
    for o in leftLegSetObjects:
        lLegSet.store(o)
        curves.setCurveColorByName(o, 'blueBright')

    rLegSet = SetFactory.SetFactory('legRight', 'animation', True)
    for o in rightLegSetObjects:
        rLegSet.store(o)
        curves.setCurveColorByName(o, 'redBright')

    bindJoints = search.returnAllChildrenObjects('root')
    bindJoints.append('root')
    skinJointsSet = SetFactory.SetFactory('skinJoints', 'td', True)
    for o in bindJoints:
        if mc.ls(o, type='joint'):
            skinJointsSet.store(o)

    #Set of all sets
    allSet = SetFactory.SetFactory('all', 'animation', True)
    allSet.store(rLegSet.nameLong)
    allSet.store(lLegSet.nameLong)
    allSet.store(torsoSet.nameLong)
    allSet.store(lArmSet.nameLong)
    allSet.store(rArmSet.nameLong)

    #Skin!
    skinIt()
Exemplo n.º 5
0
def rigMasterCardCharaterOLD():
    spineChain = []
    jointChains = []
    def skinIt():
	#Skin it
	geoGroupObjects = search.returnAllChildrenObjects('geo_grp',True)
	#Get our group objects
	
	jointChains = getSkinJointChains()

	for i,g in enumerate([u'torso_geoGrp', u'armLeft_geoGrp', u'armRight_geoGrp', u'legLeft_geoGrp', u'legRight_geoGrp']):
	    geoGroupObjects = search.returnAllChildrenObjects(g,True)	
	
	    toSkin = []
	    for o in geoGroupObjects:
		if search.returnObjectType(o) in ['mesh','nurbsSurface']:
		    toSkin.append(o)
		
	    if toSkin:
		for o in toSkin:
		    toBind = jointChains[i] + [o]
		    mc.skinCluster(toBind, tsb = True, normalizeWeights = True, mi = 4, dr = 10,polySmoothness = 3)
	    else:
		print ("'%s' has nothing to skin!"%g)   
		
	
    def orientSkeletonTemplate():
	#First unparent the parts so we can orient properly
	hip = rigging.doParentToWorld('hip_l')
	heel = rigging.doParentToWorld('heel_l')
	clav = rigging.doParentToWorld('clavicle_l')
	palm = rigging.doParentToWorld('palm_l')
	
	spineChain = ['root']
	spineChain.extend(search.returnChildrenJoints('root'))
	for j in spineChain:        
	    joints.orientJoint(j,'xzy','zup')    
	
	hipChain = [hip]
	hipChain.extend(search.returnChildrenJoints(hip))
	for j in hipChain:
	    joints.orientJoint(j,'xzy','zup')
	    
	armChain = [clav]
	armChain.extend(search.returnChildrenJoints(clav))
	for j in armChain:
	    joints.orientJoint(j,'xyz','yup')  
	    
	footChain = [heel]
	footChain.extend(search.returnChildrenJoints(heel))
	for j in footChain:
	    joints.orientJoint(j,'yzx','yup')    
	
	handChain = [palm]
	handChain.extend(search.returnChildrenJoints(palm))
	for j in handChain:
	    joints.orientJoint(j,'xzy','zup') 
		
	#Fix the thumb
	thumbChain = ['thumb1_l']
	thumbChain.extend(search.returnChildrenJoints('thumb1_l'))
	for j in thumbChain:
	    #tweak - taken from Comet's orient 
	    mc.xform(j,r=True,os=True,ra= (-20,0,0))
	    mc.joint(j,e=True,zso = True)
	    mc.makeIdentity(j,apply=True)
	    
	#Fix the Head
	headChain = ['head1']
	headChain.extend(search.returnChildrenJoints('head1'))
	for j in headChain:
	    joints.orientJoint(j,'yzx','zup') 	
	    
	#Reconnect
	rigging.doParentReturnName(hip,'root')
	rigging.doParentReturnName(clav,'spine5')
	rigging.doParentReturnName(heel,'ankle_l')
	rigging.doParentReturnName(palm,'wrist_l')
	
	return spineChain
    
    def getSkinJointChains():
	leftArmChain = ['clavicle_l']
	leftArmChain.extend(search.returnChildrenJoints('clavicle_l'))
	
	rightArmChain = ['clavicle_r']
	rightArmChain.extend(search.returnChildrenJoints('clavicle_r'))	
	
	leftLegChain = ['hip_l']
	leftLegChain.extend(search.returnChildrenJoints('hip_l'))
	
	rightLegChain = ['hip_r']
	rightLegChain.extend(search.returnChildrenJoints('hip_r'))
	
	torsoChain.extend(['clavicle_l','clavicle_r'])
	
	returnList = [torsoChain,leftArmChain,rightArmChain,leftLegChain,rightLegChain]
	return returnList
    
    torsoChain = orientSkeletonTemplate()
    
    #Get ready for JTD stuff
    mel.eval('source JTDriggingUI;')
    mel.eval('source JTDarmRig;')
    mel.eval('source JTDspineRig;')
    mel.eval('source JTDneckRig;')
    mel.eval('source JTDdynParent;')
    mel.eval('source JTDfingerRig;')    
    
    mel.eval('mirrorJoint -mirrorYZ -mirrorBehavior -searchReplace "_l" "_r" "hip_l";')
    mel.eval('mirrorJoint -mirrorYZ -mirrorBehavior -searchReplace "_l" "_r" "clavicle_l";')
      
    mel.eval('JTDspineRig("%s", "spine1", "spine5", "root", %f, "%s", "");'%(baseName,spineScale,world))
    
    mel.eval('JTDneckRig("%s", "neck1", "head1", %f, "%s", "%s");'%(baseName,spineScale,world,connect))
    
    
    mel.eval('JTDarmRig("%s","clavicle_l","shoulder_l","elbow_l","wrist_l", 3, 1, %f, "%s", "%s");'%(baseName,armScale,world,connect))
    mel.eval('JTDarmRig("%s","clavicle_r","shoulder_r","elbow_r","wrist_r", 3, 2, %f, "%s", "%s");'%(baseName,armScale,world,connect))
    
    
    mel.eval('JTDlegRig("%s","hip_l","knee_l","ankle_l","heel_l","ball_l", 3, 1, %f, "%s", "%s", 2);'%(baseName,legScale,world,connect))
    mel.eval('JTDlegRig("%s","hip_r","knee_r","ankle_r","heel_r","ball_r", 3, 2, %f, "%s", "%s", 2);'%(baseName,legScale,world,connect))
    
    #Fingers Left
    mel.eval('JTDfingerRig("wrist_l","","index1_l","index2_l","index3_l", 1, 1, 1, 0, 1, "%s", %f);'%(baseName,fingerScale))
    mel.eval('JTDfingerRig("wrist_l","","fingers1_l","fingers2_l","fingers3_l", 1, 1, 4, 0, 1, "%s", %f);'%(baseName,fingerScale))
    
    mel.eval('JTDfingerRig("wrist_l","","thumb1_l","thumb2_l","thumb3_l", 1, 1, 0, 1, 1, "%s", %f);'%(baseName,fingerScale))
    
    #Fingers Right
    mel.eval('JTDfingerRig("wrist_r","","index1_r","index2_r","index3_r", 1, 1, 1, 0, 2, "%s", %f);'%(baseName,fingerScale))
    mel.eval('JTDfingerRig("wrist_r","","fingers1_r","fingers2_r","fingers3_r", 1, 1, 4, 0, 2, "%s", %f);'%(baseName,fingerScale))
    
    mel.eval('JTDfingerRig("wrist_r","","thumb1_r","thumb2_r","thumb3_r", 1, 1, 0, 1, 2, "%s", %f);'%(baseName,fingerScale))
    
    #new stuff
    #Head scale
    attributes.doSetLockHideKeyableAttr('cubey_neck_IK_Cntrl',lock = False,visible=True,keyable=True,channels = ['sx','sy','sz'])
    mc.setAttr('cubey_neck_IK_Cntrl.sx', keyable = True)
    mc.setAttr('cubey_neck_IK_Cntrl.sy', keyable = True)
    mc.setAttr('cubey_neck_IK_Cntrl.sz', keyable = True)
    
    mc.scaleConstraint('cubey_neck_IK_Cntrl','head1')
    
    #Sets and Coloring
    leftArmSetObjects = [u'rig_clavicle_l_IK_Cntrl', u'rig_shoulder_l_twist', u'rig_shoulder_l_Bendy', u'rig_elbow_l_Bendy', u'rig_clavicle_l_FK_Cntrl', u'cubey_finger_Cntrl0_l', u'rig_wrist_l_FK', u'rig_wrist_l_SW', u'rig_shoulder_l_FK', u'rig_elbow_l_FK', u'cubey_arm_IK_Cntrl_l', u'rig_wrist_l_GimbleCntrl_l', u'cubey_arm_PV_Cntrl_l'] # 
    rightArmSetObjects = [u'rig_clavicle_r_IK_Cntrl', u'rig_shoulder_r_twist', u'rig_shoulder_r_Bendy', u'rig_elbow_r_Bendy', u'rig_clavicle_r_FK_Cntrl', u'cubey_finger_Cntrl0_r', u'rig_wrist_r_FK', u'rig_wrist_r_SW', u'rig_shoulder_r_FK', u'rig_elbow_r_FK', u'cubey_arm_IK_Cntrl_r', u'rig_wrist_r_GimbleCntrl_r', u'cubey_arm_PV_Cntrl_r'] # 
    
    centerSetObjects = [u'rig_spine1_Shoulders', u'rig_spine1_Hips', u'cubey_spine_Root', u'rig_spine1FK3', u'rig_spine1FK2', u'rig_spine1FK1', u'cubey_neck_FK_Cntrl', u'cubey_neck_IK_Cntrl']
    
    leftLegSetObjects = [u'rig_ball_l_FK', u'rig_ankle_l_SW', u'rig_hip_l_Bendy', u'rig_knee_l_FK', u'rig_ankle_l_FK', u'rig_hip_l_FK', u'rig_knee_l_Bendy', u'rig_hip_l_twist', u'cubey_leg_GimbleCntrl_l', u'cubey_leg_IKleg_Cntrl_l', u'cubey_leg_PV_Cntrl_l']
    rightLegSetObjects = [u'rig_ball_r_FK', u'rig_ankle_r_SW', u'rig_hip_r_Bendy', u'rig_knee_r_FK', u'rig_ankle_r_FK', u'rig_hip_r_FK', u'rig_knee_r_Bendy', u'rig_hip_r_twist', u'cubey_leg_GimbleCntrl_r', u'cubey_leg_IKleg_Cntrl_r', u'cubey_leg_PV_Cntrl_r']
    
    lArmSet = SetFactory.SetFactory('armLeft','animation',True)
    for o in leftArmSetObjects:
	lArmSet.store(o)
	#color
	curves.setCurveColorByName(o,'blueBright')        
	
    rArmSet = SetFactory.SetFactory('armRight','animation',True)
    for o in rightArmSetObjects:
	rArmSet.store(o)
	#color
	curves.setCurveColorByName(o,'redBright')
	
    
    torsoSet = SetFactory.SetFactory('torso','animation',True)
    for o in centerSetObjects:
	torsoSet.store(o)  
	curves.setCurveColorByName(o,'yellow')
	
	
    lLegSet = SetFactory.SetFactory('legLeft','animation',True)
    for o in leftLegSetObjects:
	lLegSet.store(o)
	curves.setCurveColorByName(o,'blueBright')
	
    rLegSet = SetFactory.SetFactory('legRight','animation',True)
    for o in rightLegSetObjects:
	rLegSet.store(o)    
	curves.setCurveColorByName(o,'redBright')
    
    bindJoints = search.returnAllChildrenObjects('root')
    bindJoints.append('root')    
    skinJointsSet = SetFactory.SetFactory('skinJoints','td',True)
    for o in bindJoints:
	if mc.ls(o,type='joint'):
	    skinJointsSet.store(o)    

    #Set of all sets    
    allSet = SetFactory.SetFactory('all','animation',True)
    allSet.store(rLegSet.nameLong)
    allSet.store(lLegSet.nameLong)
    allSet.store(torsoSet.nameLong)
    allSet.store(lArmSet.nameLong)
    allSet.store(rArmSet.nameLong)
    
    
    #Skin!
    skinIt()