Exemplo n.º 1
0
    def test_add_card(self):
        """Test add_card."""
        # Set up a contrived game with circumstances useful for testing
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        player_to_add_to = "Sarah"
        card_to_add = "Mr. Green"
        game.not_it_but_not_sure_who = [card_to_add]
        game.players[player_to_add_to].has.append("Horseshoe")
        # Set up at_least_ones. With the addition of Mr. Green, the first entry should be eliminated, and the others should remain
        game.players[player_to_add_to].at_least_one = [[
            card_to_add, "Horseshoe"
        ], [card_to_add, "Lead Pipe"], ["Col. Mustard", "Billiard Room"]]
        # Add the card
        game.add_card(player_to_add_to, card_to_add)
        # Make sure card was added to player's list
        self.assertIn(card_to_add, game.players[player_to_add_to].has)
        # Make sure detective notebook was updated
        self.assertEqual(
            player_to_add_to, game.detective_notebook[
                clueLogic.get_card_type_key(card_to_add)][card_to_add])
        # Make sure card was added to the other players' does_not_have list
        for player in self.other_players:
            if player == player_to_add_to:
                continue
            self.assertIn(card_to_add, game.players[player].does_not_have)
        # Make sure the card was removed from not_it_but_not_sure_who
        self.assertEqual([], game.not_it_but_not_sure_who)
        # Make sure the player's at_least_one was updated
        self.assertEqual(
            [[card_to_add, "Lead Pipe"], ["Col. Mustard", "Billiard Room"]],
            game.players[player_to_add_to].at_least_one)

        # Test behavior when adding the last unknown card to a player
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        player_to_add_to = "Sarah"
        card_to_add = "Mr. Green"
        # We already know all of Sarah's cards except one
        game.players[player_to_add_to].has = [
            "M. Brunette", "Horseshoe", "Poison", "Billiard Room", "Fountain",
            "Courtyard"
        ]
        # Add the card
        game.add_card(player_to_add_to, card_to_add)
        # Make sure card was added to player's list
        self.assertIn(card_to_add, game.players[player_to_add_to].has)
        # Make sure all of the other cards are now in Sarah's does_not_have
        for card in self.sample_game["Me"] + self.sample_game[
                "Andy"] + self.sample_game["Susan"]:
            self.assertIn(card, game.players[player_to_add_to].does_not_have)
Exemplo n.º 2
0
    def test_conflicting_info(self):
        """Test that nothing terrible happens when conflicting info is entered."""
        # Add one of my cards to another player
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        game.add_card("Sarah", "Mme Rose")
        self.assertIn("Mme Rose", game.players["Me"].has)
        self.assertNotIn("Mme Rose", game.players["Sarah"].has)

        # Add a card when we think the player doesn't have that card
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        bad_card = "Horseshoe"
        game.enter_not_has("Sarah", bad_card)
        game.add_card("Sarah", bad_card)
        self.assertIn(bad_card, game.players["Sarah"].has)
        self.assertNotIn(bad_card, game.players["Sarah"].does_not_have)

        # Add a card when we think another player has that card
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        bad_card = "Horseshoe"
        game.add_card("Susan", bad_card)
        game.add_card("Sarah", bad_card)
        self.assertIn(bad_card, game.players["Sarah"].has)
        self.assertNotIn(bad_card, game.players["Susan"].has)
        self.assertIn(bad_card, game.players["Susan"].does_not_have)

        # Add a card when we think it's in the actual solution
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        bad_card = "Horseshoe"
        game.actual_solution.append(bad_card)
        game.add_card("Sarah", bad_card)
        self.assertIn(bad_card, game.players["Sarah"].has)
        self.assertNotIn(bad_card, game.actual_solution)

        # Indicate that a player doesn't have a card when we think they have it
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        bad_card = "Horseshoe"
        game.add_card("Susan", bad_card)
        game.enter_not_has("Susan", bad_card)
        self.assertIn(bad_card, game.players["Susan"].does_not_have)
        self.assertNotIn(bad_card, game.players["Susan"].has)
Exemplo n.º 3
0
 def test_update_detective_notebook(self):
     """Test update_detective_notebook"""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     game.actual_solution = ["Sgt. Gray"]
     game.not_it_but_not_sure_who = ["Lead Pipe"]
     game.players["Sarah"].has = ["Billiard Room"]
     game.players["Susan"].has = ["Mrs. Peacock"]
     # Initialize detective notebook
     expected_detective_notebook = {
         "suspects":
         {suspect: ""
          for suspect in clueLogic.cards["suspects"]},
         "weapons": {weapon: ""
                     for weapon in clueLogic.cards["weapons"]},
         "rooms": {room: ""
                   for room in clueLogic.cards["rooms"]}
     }
     for suspect in self.my_suspects:
         expected_detective_notebook["suspects"][suspect] = "Me"
     for weapon in self.my_weapons:
         expected_detective_notebook["weapons"][weapon] = "Me"
     for room in self.my_rooms:
         expected_detective_notebook["rooms"][room] = "Me"
     expected_detective_notebook["suspects"]["Sgt. Gray"] = "SOLUTION"
     expected_detective_notebook["weapons"]["Lead Pipe"] = "NO"
     expected_detective_notebook["suspects"]["Mrs. Peacock"] = "Susan"
     expected_detective_notebook["rooms"]["Billiard Room"] = "Sarah"
     # Update detective notebook with current information
     game.update_detective_notebook()
     self.assertDictEqual(expected_detective_notebook,
                          game.detective_notebook)
Exemplo n.º 4
0
    def test_narrow_down_guess(self):
        """Test narrow_down_guess."""
        # Set up a contrived game with circumstances useful for testing
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)

        # Test that we get empty lists if the input guess is empty
        self.assertEqual(([], []), game.narrow_down_guess([], []))

        # If there's exactly one disprover and one card remaining in the guess, we should
        # get empty lists returned, and the card should be added to the disprover
        guess = ["Mr. Green"]
        disprovers = ["Sarah"]
        self.assertEqual(([], []), game.narrow_down_guess(guess, disprovers))
        self.assertIn(guess[0], game.players[disprovers[0]].has)

        # Test that when we have no information to narrow down the guess, the function
        # just returns the input
        guess = ["Mrs. Peacock", "Lead Pipe", "Fountain"]
        disprovers = ["Susan", "Andy", "Sarah"]
        self.assertEqual((guess, disprovers),
                         game.narrow_down_guess(guess, disprovers))

        # Test that the function successfully narrows down the possibilities to figure out who
        # at least one disprover is. We'll determine that Susan has Mrs. Peacock, and the method
        # should eliminate Susan and Mrs. Peacock from the returned lists.
        game.players["Susan"].does_not_have.append("Lead Pipe")
        game.players["Susan"].does_not_have.append("Fountain")
        guess = ["Mrs. Peacock", "Lead Pipe", "Fountain"]
        disprovers = ["Susan", "Andy", "Sarah"]
        self.assertEqual((["Lead Pipe", "Fountain"], ["Andy", "Sarah"]),
                         game.narrow_down_guess(guess, disprovers))
        self.assertIn("Mrs. Peacock", game.players["Susan"].has)
Exemplo n.º 5
0
 def test_enter_disproval_of_my_guess(self):
     """Test enter_disproval_of_my_guess."""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     # Test that has gets updated for all disprovers
     guessed_suspect = "Mrs. Peacock"
     guessed_weapon = "Lead Pipe"
     guessed_room = "Fountain"
     disprover_suspect = "Susan"
     disprover_weapon = "Andy"
     disprover_room = "Sarah"
     game.enter_disproval_of_my_guess(guessed_suspect, guessed_weapon,
                                      guessed_room, disprover_suspect,
                                      disprover_weapon, disprover_room)
     self.assertIn(guessed_suspect, game.players[disprover_suspect].has)
     self.assertIn(guessed_weapon, game.players[disprover_weapon].has)
     self.assertIn(guessed_room, game.players[disprover_room].has)
     self.assertEqual([], game.players[disprover_room].at_least_one)
     # Test that all non-disprovers get cards added to does_not_have
     # Use the real solution
     guessed_suspect = "Sgt. Gray"
     guessed_weapon = "Candlestick"
     guessed_room = "Studio"
     disprover_suspect = None
     disprover_weapon = None
     disprover_room = None
     game.enter_disproval_of_my_guess(guessed_suspect, guessed_weapon,
                                      guessed_room, disprover_suspect,
                                      disprover_weapon, disprover_room)
     for player in game.players:
         self.assertIn(guessed_suspect, game.players[player].does_not_have)
Exemplo n.º 6
0
 def test_enter_at_least_one(self):
     """Test enter_at_least_one."""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     game.actual_solution = ["Sgt. Gray", "Studio"]
     player_to_enter = "Sarah"
     game.players[player_to_enter].has.append("Horseshoe")
     game.players[player_to_enter].does_not_have.append("Dining Room")
     # If we already know this player has all the cards in the guess, method does nothing
     game.enter_at_least_one(player_to_enter, ["Sgt. Gray", "Horseshoe"])
     self.assertEqual([], game.players[player_to_enter].at_least_one)
     # Test removing cards we know the player doesn't have from the guess and adding a card to has
     # if there is only one remaining. We know she doesn't have Sgt. Gray or the Dining Room,
     # so she must have the Poison.
     game.enter_at_least_one(player_to_enter,
                             ["Sgt. Gray", "Poison", "Dining Room"])
     self.assertEqual([], game.players[player_to_enter].at_least_one)
     self.assertIn("Poison", game.players[player_to_enter].has)
     # Test actually adding to at_least_one when we can't determine any further info
     # Sgt. Gray should be weeded out, but we don't know about Rope and Fountain
     game.enter_at_least_one(player_to_enter,
                             ["Sgt. Gray", "Rope", "Fountain"])
     self.assertIn(["Rope", "Fountain"],
                   game.players[player_to_enter].at_least_one)
Exemplo n.º 7
0
 def test_setup_game(self):
     """Test that calling setup_game correctly populates player cards and detective notebook."""
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     self.assertEqual(4, len(game.players))
     # Make sure players are properly initialized
     self.assertCountEqual(list(self.sample_game.keys()),
                           list(game.players.keys()))
     # The confusingly-named assertCountEqual does an unordered list comparison
     self.assertCountEqual(self.sample_game["Me"], game.players["Me"].has)
     for player in self.other_players:
         self.assertEqual([], game.players[player].has)
         self.assertEqual(len(self.sample_game[player]),
                          game.players[player].num_cards)
         self.assertCountEqual(self.sample_game["Me"],
                               game.players[player].does_not_have)
     # Check detective notebook
     expected_detective_notebook = {
         "suspects":
         {suspect: ""
          for suspect in clueLogic.cards["suspects"]},
         "weapons": {weapon: ""
                     for weapon in clueLogic.cards["weapons"]},
         "rooms": {room: ""
                   for room in clueLogic.cards["rooms"]}
     }
     for suspect in self.my_suspects:
         expected_detective_notebook["suspects"][suspect] = "Me"
     for weapon in self.my_weapons:
         expected_detective_notebook["weapons"][weapon] = "Me"
     for room in self.my_rooms:
         expected_detective_notebook["rooms"][room] = "Me"
     self.assertDictEqual(expected_detective_notebook,
                          game.detective_notebook)
Exemplo n.º 8
0
def startGame():
    """Initialize a new game."""
    session["game"] = clueLogic.game()
    return render_template(
        "StartGame.html",
        suspects=clueLogic.cards["suspects"],
        weapons=clueLogic.cards["weapons"],
        rooms=clueLogic.cards["rooms"]
        )
    def __init__(self, seed=None):

        # Specify a random seed so the game is reproducible
        if not seed:
            seed = random.randrange(sys.maxsize)
        random.seed(seed)
        print("Random seed was:", seed)

        # Create deck of cards and shuffle them
        all_cards = clueLogic.cards["suspects"] + clueLogic.cards[
            "weapons"] + clueLogic.cards["rooms"]
        random.shuffle(all_cards)

        # Extract actual solution
        actual_suspect, actual_weapon, actual_room = self.generate_random_guess(
        )
        self.actual_solution = [actual_suspect, actual_weapon, actual_room]
        print("Actual solution: ", self.actual_solution)
        for sol in self.actual_solution:
            all_cards.remove(sol)

        # Initialize the players and their hands
        num_players = random.randint(2, 10)
        print(f"Number of players: {num_players}")
        hands = [all_cards[i::num_players] for i in range(0, num_players)]
        random.shuffle(hands)
        self.players = {}
        # Assign a hand to each other player
        for i in range(0, num_players - 1):
            player_cards = random.choice(hands)
            self.players[f"Player_{i + 1}"] = player_cards
            hands.remove(player_cards)
        # The reamining hand is mine
        my_cards = hands[0]
        for player in self.players:
            print(player, self.players[player])
        print("Me", my_cards)

        # Initialize game
        my_suspects = []
        my_weapons = []
        my_rooms = []
        for card in my_cards:
            card_type = clueLogic.get_card_type_key(card)
            if card_type == "suspect":
                my_suspects.append(card)
            elif card_type == "weapons":
                my_weapons.append(card)
            else:
                my_rooms.append(card)
        other_players_init = []
        for player in self.players:
            other_players_init.append([player, len(self.players[player])])
        self.game = clueLogic.game()
        self.game.setup_game(my_suspects, my_weapons, my_rooms,
                             other_players_init)
Exemplo n.º 10
0
 def test_enter_snoop(self):
     """Test enter_snoop."""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     snooped_player = "Sarah"
     snooped_card = "Mr. Green"
     # Snoop
     game.enter_snoop(snooped_player, snooped_card)
     self.assertIn(snooped_card, game.players[snooped_player].has)
Exemplo n.º 11
0
 def test_add_to_actual_solution(self):
     """Test add_to_actual_solution."""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     # Add to the actual solution
     card_to_add = "Sgt. Gray"
     game.add_to_actual_solution(card_to_add)
     # Check that the card was added and that all other cards of this type are in not_it_but_not_sure_who
     self.assertIn(card_to_add, game.actual_solution)
     for card in clueLogic.cards["suspects"]:
         if card in self.sample_game["Me"] or card == card_to_add:
             self.assertNotIn(card, game.not_it_but_not_sure_who)
         else:
             self.assertIn(card, game.not_it_but_not_sure_who)
Exemplo n.º 12
0
def replayFromLog():
    log = [l for l in session["game"].log]
    log.reverse()
    # Get the bad entries from the form
    bad_actions = request.form.getlist("actions")
    for action in bad_actions:
        if action in log:
            log.remove(action)

    # Reinitialize a game and play through it automatically from scratch
    # using the cleaned-up log
    session["game"] = clueLogic.game()
    session["game"].play_game_from_log_text(log)

    # Render notebook
    return renderMyNotebook()
Exemplo n.º 13
0
 def test_check_for_solution_by_elimination(self):
     """Test check_for_solution_by_elimination"""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     # Initialize detective notebook so that there is only one remaining suspect
     game.add_card("Susan", "Mrs. Peacock")
     game.add_card("Susan", "Col. Mustard")
     game.add_card("Susan", "Mrs. White")
     game.add_card("Susan", "Miss Peach")
     game.add_card("Andy", "Miss Scarlet")
     game.add_card("Sarah", "M. Brunette")
     game.add_card("Sarah", "Mr. Green")
     # Run the method and make sure the the remaining Sgt. Gray is tagged with SOLUTION
     game.check_for_solution_by_elimination()
     expected_detective_notebook = {
         "suspects":
         {suspect: ""
          for suspect in clueLogic.cards["suspects"]},
         "weapons": {weapon: ""
                     for weapon in clueLogic.cards["weapons"]},
         "rooms": {room: ""
                   for room in clueLogic.cards["rooms"]}
     }
     for suspect in self.my_suspects:
         expected_detective_notebook["suspects"][suspect] = "Me"
     for weapon in self.my_weapons:
         expected_detective_notebook["weapons"][weapon] = "Me"
     for room in self.my_rooms:
         expected_detective_notebook["rooms"][room] = "Me"
     expected_detective_notebook["suspects"]["Mrs. Peacock"] = "Susan"
     expected_detective_notebook["suspects"]["Col. Mustard"] = "Susan"
     expected_detective_notebook["suspects"]["Mrs. White"] = "Susan"
     expected_detective_notebook["suspects"]["Miss Peach"] = "Susan"
     expected_detective_notebook["suspects"]["Miss Scarlet"] = "Andy"
     expected_detective_notebook["suspects"]["M. Brunette"] = "Sarah"
     expected_detective_notebook["suspects"]["Mr. Green"] = "Sarah"
     expected_detective_notebook["suspects"]["Sgt. Gray"] = "SOLUTION"
     self.assertDictEqual(expected_detective_notebook,
                          game.detective_notebook)
     # Make sure it was added to the actual solution
     self.assertEqual(["Sgt. Gray"], game.actual_solution)
     # Make sure card was added to everyone's does_not_have list
     for player in self.other_players:
         self.assertIn("Sgt. Gray", game.players[player].does_not_have)
Exemplo n.º 14
0
    def test_enter_other_players_guess(self):
        """Test enter_other_players_guess."""
        # Set up a contrived game with circumstances useful for testing
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)

        # Basic test 1: adding to a disprover's at_least_one
        guesser = "Susan"
        guessed_suspect = "Prof. Plum"  # I have this one
        guessed_weapon = "Wrench"  # Andy has this one
        guessed_room = "Library"  # Susan is being tricky and has this one herself, but we don't know it.
        disprovers = ["Andy"]  # Sarah could not disprove.
        game.enter_other_players_guess(guesser, guessed_suspect,
                                       guessed_weapon, guessed_room,
                                       disprovers)
        # Sarah is not a disprover, so her does_not_have gets updated to include all cards in the guess
        self.assertIn(guessed_weapon, game.players["Sarah"].does_not_have)
        self.assertIn(guessed_room, game.players["Sarah"].does_not_have)
        # Andy gets the guess items added to at_leaest_one
        self.assertIn([guessed_weapon, guessed_room],
                      game.players["Andy"].at_least_one)
        # not_it_but_not_sure_who should not be updated
        self.assertEqual([], game.not_it_but_not_sure_who)

        # Basic test 2: special case for not_it_but_not_sure_who
        guesser = "Sarah"
        guessed_suspect = "Prof. Plum"  # I have this one
        guessed_weapon = "Rope"  # Andy has this one
        guessed_room = "Trophy Room"  # Susan has this one
        disprovers = ["Susan", "Andy"]  # Andy, Susan, and I all disproved
        game.enter_other_players_guess(guesser, guessed_suspect,
                                       guessed_weapon, guessed_room,
                                       disprovers)
        # We should be able to determine that Sarah has none of these cards
        self.assertIn(guessed_weapon, game.players["Sarah"].does_not_have)
        self.assertIn(guessed_room, game.players["Sarah"].does_not_have)
        # Andy and Susan get the guess items added to at_leaest_one
        self.assertIn([guessed_weapon, guessed_room],
                      game.players["Andy"].at_least_one)
        self.assertIn([guessed_weapon, guessed_room],
                      game.players["Susan"].at_least_one)
        # not_it_but_not_sure_who should be updated
        self.assertCountEqual([guessed_weapon, guessed_room],
                              game.not_it_but_not_sure_who)
Exemplo n.º 15
0
    def test_remove_known_from_guess(self):
        """Test remove_known_from_guess."""
        # Set up a contrived game with circumstances useful for testing
        game = clueLogic.game()
        game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                        self.other_players_init)
        game.players["Susan"].has.append("Mrs. Peacock")
        game.actual_solution = ["Sgt. Gray", "Studio"]

        # Function should remove something that the guesser has
        guess = ["Mrs. Peacock", "Lead Pipe", "Fountain"]
        self.assertEqual(["Lead Pipe", "Fountain"],
                         game.remove_known_from_guess("Susan", guess))

        # Function should remove one of my cards from the guess
        guess = ["Mrs. Peacock", "Revolver", "Fountain"]
        self.assertEqual(["Mrs. Peacock", "Fountain"],
                         game.remove_known_from_guess("Andy", guess))

        # Function should remove known solution cards from guess
        guess = ["Sgt. Gray", "Lead Pipe", "Studio"]
        self.assertEqual(["Lead Pipe"],
                         game.remove_known_from_guess("Andy", guess))
Exemplo n.º 16
0
 def test_enter_not_has(self):
     """Test enter_not_has."""
     # Set up a contrived game with circumstances useful for testing
     game = clueLogic.game()
     game.setup_game(self.my_suspects, self.my_weapons, self.my_rooms,
                     self.other_players_init)
     player_to_enter = "Sarah"
     card_to_enter = "Sgt. Gray"
     game.players[player_to_enter].has.append("Horseshoe")
     for player in game.players:
         if player not in ["Me", player_to_enter]:
             game.players[player].does_not_have.append(card_to_enter)
     # Set up at_least_ones. With the removal of Miss Scarlet, the first entry should be eliminated and the Poison added to has
     # The second entry should get Miss Scarlet removed but leave the rest.
     game.players[player_to_enter].at_least_one = [[
         card_to_enter, "Poison"
     ], [card_to_enter, "Horseshoe", "Billiard Room"]]
     # Add the card
     game.enter_not_has(player_to_enter, card_to_enter)
     # Make sure card was added to player's does_not_have list
     self.assertIn(card_to_enter,
                   game.players[player_to_enter].does_not_have)
     # Make sure the player's at_least_one was updated
     self.assertEqual([["Horseshoe", "Billiard Room"]],
                      game.players[player_to_enter].at_least_one)
     # Make sure actual_solution was updated
     self.assertEqual([card_to_enter], game.actual_solution)
     # Make sure detective notebook was updated
     self.assertEqual("SOLUTION",
                      game.detective_notebook["suspects"][card_to_enter])
     for card in clueLogic.cards["suspects"]:
         if card in self.my_suspects:
             self.assertEqual("Me",
                              game.detective_notebook["suspects"][card])
         elif card != card_to_enter:
             self.assertEqual("NO",
                              game.detective_notebook["suspects"][card])
Exemplo n.º 17
0
import sys
sys.path.insert(1, r'E:\Code\Clue_app_Flask')
import clueLogic

log_file = r"E:\Code\Clue_app_Flask\tests\test_game_log.txt"

with open(log_file, "r") as f:
    log = f.read().splitlines()

game = clueLogic.game()
game.play_game_from_log_text(log)