Exemplo n.º 1
0
 def set_sprite(self, args):
     for i in args:
         sd = Sprite(i)
         sd.do(Hide())
         self.add(sd)
         self.sprite_list.append(sd)
     self.sprite_list[self.direction].do(Show())
Exemplo n.º 2
0
    def __init__(self):
        super().__init__()
        width, height = director.get_window_size()

        # particle effect
        pe = Fireworks()

        pe.position = (width // 2, 80)
        pe.duration = 6
        pe.speed = 260
        pe.size = 10.0
        pe.auto_remove_on_finish = True

        self.add(pe)

        action = Blink(20, 2) + Show()

        # msg1
        msg1 = self.create_text("Congratulations!", 72, width // 2,
                                height // 2)
        msg1.do(action)

        # msg2
        msg2 = self.create_text("You win", 46, width // 2, height // 3)
        msg2.do(action)

        # msg3
        msg3 = self.create_text("press enter back to menu", 32, width // 2, 0)
        msg3.opacity = 0
        msg3.do(FadeIn(2))
Exemplo n.º 3
0
    def __init__(self, image, pos, maplayer):
        super().__init__(image, pos, maplayer)

        self.velocity = (50, 0)
        self.visible = False

        self.do(Delay(0.3) + Show() + ShowProp() + MoveActor())
Exemplo n.º 4
0
 def move_left(self, dt):
     '''向左移动'''
     if self.can_move[2] and self.direction == 2:
         self.cshape_x -= 100 * dt
     for i in self.sprite_list:
         i.do(Hide())
     self.sprite_list[2].do(Show())
     self.direction = 2
Exemplo n.º 5
0
 def move_down(self, dt):
     '''向下移动'''
     if self.can_move[1] and self.direction == 1:
         self.cshape_y -= 100 * dt
     for i in self.sprite_list:
         i.do(Hide())
     self.sprite_list[1].do(Show())
     self.direction = 1
Exemplo n.º 6
0
 def move_up(self, dt):
     '''向上移动'''
     if self.can_move[0] and self.direction == 0:
         self.cshape_y += 100 * dt
     for i in self.sprite_list:
         i.do(Hide())
     self.sprite_list[0].do(Show())
     self.direction = 0
Exemplo n.º 7
0
 def move_right(self, dt):
     '''向右移动'''
     if self.can_move[3] and self.direction == 3:
         self.cshape_x += 100 * dt
     for i in self.sprite_list:
         i.do(Hide())
     self.sprite_list[3].do(Show())
     self.direction = 3
Exemplo n.º 8
0
    def __init__(self):
        super(TestLayer, self).__init__()

        x, y = director.get_window_size()

        self.sprite = Sprite('grossini.png', (x / 2, y / 2))
        self.sprite.visible = False
        self.add(self.sprite)
        self.sprite.do(Show())
Exemplo n.º 9
0
    def get_move_action(self, action=None):
        x, y = self.position
        y = y + 40
        theLocation = euclid.Vector2(x, y)
        if action == None:
            moveAction = Show()
        else:
            moveAction = action + Show()

        moveAction += MoveTo(theLocation, self.duration / 4)
        x = x + 40
        theLocation = euclid.Vector2(x, y)
        moveAction += MoveTo(theLocation, self.duration / 4)
        y = y - 40
        theLocation = euclid.Vector2(x, y)
        moveAction += MoveTo(theLocation, self.duration / 4)
        x = x - 40
        theLocation = euclid.Vector2(x, y)
        moveAction += MoveTo(theLocation, self.duration / 4)
        moveAction += Hide()

        return moveAction
Exemplo n.º 10
0
 def add_lifebar(self):
     p_list = [
         'pic/life01.png', 'pic/life02.png', 'pic/life03.png',
         'pic/life04.png'
     ]
     self.lifebar_list = []
     for i in range(4):
         lifebar = Sprite(p_list[i])
         lifebar.anchor = (0, 0)
         lifebar.scale_x = 3
         lifebar.scale_y = 5
         lifebar.y += 300
         lifebar.do(Hide())
         self.lifebar_list.append(lifebar)
         self.add(lifebar)
     self.lifebar_list[3 - self.durability].do(Show())
Exemplo n.º 11
0
 def make_visible(sp):
     sp.do(Show())
Exemplo n.º 12
0
 def show_msg(self, msg):
     self.msg.element.text = msg
     self.msg.do(Show() + Delay(1) + Hide())
Exemplo n.º 13
0
 def update_lifebar(self, dt):
     for i in self.lifebar_list:
         i.do(Hide())
     self.lifebar_list[3 - self.durability].do(Show())
Exemplo n.º 14
0
    def __init__(self, pos, _):
        super().__init__(Image.fire_flower_blink, pos, _)

        self.visible = False
        self.do(Delay(0.3) + Show() + ShowProp())