Exemplo n.º 1
0
class Data:
    """place changable state variables here."""
    info = coda.TextObject(coda.color.BLACK, 32, "")
    button = coda.Object(IMAGE_BUTTON)
    character = coda.Object(IMAGE_CHARACTER_1)
    background = coda.Object(IMAGE_BACKGROUND)
    selection = 1
Exemplo n.º 2
0
def initialize(window):
    """Initializes the shooter class."""
    MY.player1.location = window / 4
    MY.player1.rotation = 90
    MY.player1.set_velocity(MY.player1.rotation, 0)
    MY.player1_hp = PLAYER_MAX_HP
    MY.player2.location = window - window / 4
    MY.player2.rotation = -90
    MY.player2.set_velocity(MY.player2.rotation, 0)
    MY.player2_hp = PLAYER_MAX_HP
    count = 0
    MY.window = window
    MY.background.location = window / 2
    while count < 20:
        MY.bullets.append(coda.Object(PROJECTILE_ANIMATION[1]))
        MY.bullet_owner.append(1)
        count = count + 1

    count = 0
    while count < 5:
        if (coda.utilities.rand(0, 1) == 0):
            image = IMAGE_ASTEROID
        else:
            image = IMAGE_ASTEROID_2
        obj = coda.Object(image)
        obj.location = coda.utilities.rand_location(0, MY.window.x)
        obj.velocity = coda.utilities.rand_location(-50, 50)
        obj.scale = 2
        obj.active = True
        MY.asteroids.append(obj)
        count = count + 1
Exemplo n.º 3
0
class Data:
    """Modifiable data"""
    tilesheet = coda.SpriteSheet("tileset.png", (32, 32))
    player_sheet = coda.SpriteSheet("player_sheet.png", (42, 48))
    tilemap = []
    floors = []
    walls = []
    player_start_position = coda.Vector2(0, 0)
    boss_start_position = coda.Vector2(0, 0)
    player = coda.Object(tilesheet.image_at(0))
    boss = coda.Object(BOSS_IMAGE)
    player_health = 100
    boss_health = 300
    player_dir = coda.dir.UP
    timer1 = coda.CountdownTimer(0.1)
    timer3 = coda.CountdownTimer(0.1)
    numberOfBullets = 0
    bullets = []
    bullet_owner = []
    rotation_speed = 180
    state = 0
    last_state = 2
    player_text = coda.TextObject(coda.color.BLACK, 24, "Player: ")
    player_hitbox = coda.Object(PROJECTILE_IMAGE)
    index = 0
    boss_logic = coda.StateMachine()
    player_logic = coda.StateMachine()
Exemplo n.º 4
0
class Data:
    """place changable state variables here."""
    player1 = coda.Object(IMAGE_PLAYER1)
    player1_hp = 1
    player2 = coda.Object(IMAGE_PLAYER2)
    player2_hp = 1
    bullets = []
    asteroids = []
    bullet_owner = []
    maxFrameTime = 0.05
    window = coda.Vector2(10, 10)
    background = coda.Object(IMAGE_BACKGROUND)
Exemplo n.º 5
0
def initialize(window):
    """Initialize Quiz State."""
    for index in range(4):
        MY.buttons.append(coda.Object(IMAGE_BUTTON))
        MY.buttons[index].location = (window.x / 2, window.y / 2 + index * 64)
        obj = coda.TextObject(coda.color.BLACK, 16, "")
        obj.centered = True
        obj.location = MY.buttons[index].location
        MY.button_text.append(obj)
    MY.question_text.location = (window.x / 2, 64)
    MY.question_text.centered = True
    set_up_question()
Exemplo n.º 6
0
def load_level(level_name_as_string):
    """Cleans up resources and loads a specified level. Can be used to reload the same level."""
    cleanup()
    MY.tilemap = coda.utilities.read_file(level_name_as_string + ".txt")
    obj = MY.player
    for row in range(len(MY.tilemap)):
        for column in range(len(MY.tilemap[row])):
            tile_value = int(MY.tilemap[row][column])
            obj = coda.Object(MY.tilesheet.image_at(tile_value))
            obj.location = coda.Vector2(column * TILE_SIZE + 16, row * TILE_SIZE + 16)
            if tile_value == GRASS:
                MY.floors.append(obj)
            else:
                MY.walls.append(obj)
Exemplo n.º 7
0
def initialize(window):
    """Initializes the Introduction class."""
    MY.boss_logic.add_state(None, boss_explosion_update)
    MY.boss_logic.add_state(None, boss_laser_update)
    MY.boss_logic.add_state(boss_wait_init, boss_wait_update)

    MY.player_logic.add_state(player_move_init, player_move_update)
    MY.player_logic.add_state(player_attack_init, player_attack_update)

    load_level("level1")
    MY.player.location = (window.x / 2, window.y / 4)
    MY.boss.location = window / 2
    count = 0
    while count < 100:
        MY.bullets.append(coda.Object(PROJECTILE_IMAGE))
        MY.bullet_owner.append(BOSS)
        count += 1
Exemplo n.º 8
0
class Data:
    """place changable state variables here."""
    info = coda.TextObject(coda.color.WHITE, 64, "")
    button = coda.Object(IMAGE_BUTTON)
    snake = coda.Object(IMAGE_SNAKE_1)
    selection = 1
Exemplo n.º 9
0
class Data:
    Button = coda.Object(BUTTON_IMAGE)
Exemplo n.º 10
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class Data:
    """place changable state variables here."""
    restart_button = coda.Object(IMAGE_BUTTON)
    display_text = coda.TextObject(coda.color.WHITE, 24, "Player 2 wins! Play again?")
Exemplo n.º 11
0
"""General information on your module and what it does."""
import coda_kids as coda

#load sprites constants
IMAGE_BUTTON = coda.Image("button.png")
IMAGE_SNAKE_1 = coda.Image("Snake_1.png")
IMAGE_SNAKE_2 = coda.Image("Snake_2.png")
IMAGE_SNAKE_3 = coda.Image("Snake_3.png")
IMAGE_SNAKE_4 = coda.Image("Snake_4.png")
IMAGE_SNAKE_5 = coda.Image("Snake_5.png")

SHEET = coda.SpriteSheet("tileset.png", (32, 32))
ANIMATION = coda.Animator(SHEET, 5)
OBJ = coda.Object(ANIMATION)

OBJ.scale *= 1
#test stuff

SOUND_CHARACTER = [[coda.Sound("Select_1.wav"),
                    coda.Sound("Select_2.wav")],
                   [coda.Sound("Select_1.wav"),
                    coda.Sound("Select_2.wav")],
                   [coda.Sound("Select_1.wav"),
                    coda.Sound("Select_2.wav")],
                   [coda.Sound("Select_1.wav"),
                    coda.Sound("Select_2.wav")],
                   [coda.Sound("Select_1.wav"),
                    coda.Sound("Select_2.wav")]]

# text constants
TEXT_1 = "I am snake 1!"