Exemplo n.º 1
0
 def loadYaml(self) -> dict:
     try:
         with open(self.filepath, "r") as yamlFile:
             return yaml.load(yamlFile, Loader=yaml.FullLoader)
     except Exception as e:
         Logger.get().error(e, exc_info=True)
         return None
Exemplo n.º 2
0
 def createDirIfEmpty(self) -> bool:
     if os.path.isdir(self.filepath):
         return True
     try:
         os.mkdir(self.filepath)
     except Exception as e:
         Logger.get().error(e, exc_info=True)
         return False
     return True
Exemplo n.º 3
0
    def update(self):
        try:
            resizedSurface = pygame.transform.smoothscale(
                self.getCurrentScreen(), self.scaledSize())
            self.window.blit(resizedSurface, self.getCoord())
            pygame.display.update()
            pygame.time.Clock().tick(60)

        except Exception as e:
            Logger.get().critical(e, exc_info=True)
            Logger.get().critical('Error updating pygame window!')

        self.doUpdate = False
Exemplo n.º 4
0
    def getText(self) -> str:
        # Combine prefix, text and suffix
        try:
            if self.surface.isState('selected') and self._editable:
                return self._prefix + self._text + '_' + self._suffix
            else:
                return self._prefix + self._text + self._suffix

        # Error, usually due to prefix, text or suffix not being str
        except:
            Logger.get().error('Error getting text for {}'.format(self.name),
                               exc_info=True)
            return None
Exemplo n.º 5
0
    def __init__(self, icon: File, title: str, fullscreen: bool,
                 windowScale: int, size: tuple):
        super().__init__()
        self.screensStack = []
        self.doStackChange = False
        self.doUpdate = False

        # Set icon
        try:
            pygame.display.set_icon(pygame.image.load(icon.getPath()))
        except FileNotFoundError:
            Logger.get().error('No app icon image found at {}'.format(
                icon.getPath()))
        except Exception:
            Logger.get().error('Error loading app icon image {}!'.format(
                icon.getPath()),
                               exc_info=True)

        # Set title
        try:
            pygame.display.set_caption(title)
        except Exception:
            Logger.get().error('Unable set display caption!', exc_info=True)

        # Set display
        self.width = size[0]
        self.height = size[1]

        if fullscreen:
            self.window = pygame.display.set_mode(self.size(),
                                                  pygame.FULLSCREEN)

            # Get fullscreen window size
            windowWidth, windowHeight = self.window.get_size()

            # Set scaling
            self.scale = min(windowWidth / self.width,
                             windowHeight / self.height)
            self.scaledWidth = int(self.width * self.scale)
            self.scaledWeight = int(self.height * self.scale)

            # Set coord to be center
            self.x = int((windowWidth - self.scaledWidth) / 2)
            self.y = int((windowHeight - self.scaledWeight) / 2)

        else:
            # Set scaling
            self.scale = windowScale
            self.scaledWidth = int(self.width * self.scale)
            self.scaledWeight = int(self.height * self.scale)

            # Set coord
            self.x = 0
            self.y = 0

            self.window = pygame.display.set_mode(self.scaledSize())

        # Show display information
        Logger.get().debug(pygame.display.Info())
Exemplo n.º 6
0
 def loadWithState(self):
     if self._format.pos == 'top':
         self.surface.getScreen().blit(self.textSurface,
                                       self._frame.coord())
     elif self._format.pos == 'bottom':
         self.surface.getScreen().blit(self.textSurface,
                                       (self._frame.x, self._frame.y +
                                        (self._frame.h - self.textHeight)))
     elif self._format.pos == 'center':
         self.surface.getScreen().blit(
             self.textSurface, (self._frame.x, self._frame.y + int(
                 (self._frame.h - self.textHeight) / 2)))
     else:
         Logger.get().error('Unknown text postion type: "{}"'.format(
             self._format.pos))
Exemplo n.º 7
0
    def validateText(self) -> bool:
        # Check for regex matching
        valid = self._validation
        regexTexts = valid.regex.findall(self._text)
        Logger.get().debug('[{}] Regex matching result of {}'.format(
            self.item.name, regexTexts))

        # Full match
        if len(regexTexts) == 1 and regexTexts[0] == self._text:
            if callable(valid.customMethod):
                return valid.customMethod(self._text)
            return True

        # Invalid based on regex
        else:
            return False
Exemplo n.º 8
0
    def changeStack(self, type_: str, screen: str = None) -> bool:
        # Notify another changeStack() is happening
        if self.doStackChange:
            Logger.get().warning(
                'Another stack change is happening as well, this may cause issues.'
            )

        self.doStackChange = True

        # Go back to previous screen
        if str(type_) == 'back':
            # Go back one screen
            if screen == None:
                self.screensStack.pop()
                # Go back to screen specified
            elif screen in self._container:
                self.screensStack = self.screensStack[:self.screensStack.
                                                      index(screen) + 1]
            # Error
            else:
                Logger.get().error('"{}" is not a screen.'.format(screen))
                return False

        # Load a new screen
        elif type_ == 'load':
            if screen in self._container:
                self.screensStack.append(screen)
            # Error
            else:
                Logger.get().error('"{}" is not a screen.'.format(screen))
                return False

        # Error
        else:
            Logger.get().error('{} type not recognised.'.format(type_))
            return False

        # Log change
        Logger.get().debug(
            'Change stack completed with type:{} screen:{}'.format(
                type_, screen))

        return True
Exemplo n.º 9
0
    def mainloop(self, startScreen: str):
        # Start with startScreen
        self.screensStack.append(startScreen)

        while True:
            # fallback to startScreen
            if len(self.screensStack) == 0:
                self.screensStack.append(startScreen)
                Logger.get().error(
                    'No screen in stack, falling back to startScreen.')

            # Prep screen
            screen = self._container.get(self.screensStack[-1])
            screen.start()
            screen.display()

            # Log current screen stacks
            Logger.get().debug('New screen stack of {}'.format(
                self.screensStack))

            self.runScreen(screen)

            # When screen ends
            screen.end()
Exemplo n.º 10
0
import os

os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
os.chdir(os.path.dirname(os.path.abspath(__file__)))

# Dependency checking
from code.api.utils.Dependency import Dependency

with open("./requirements.txt", "r") as requirementsFile:
    packages = requirementsFile.read().split("\n")
Dependency(packages).check()

# App setup
from code.api.App import App
from code.api.utils.Logger import Logger
from code.api.core.Screen import Screen
from code.api.data.Text import TextFormat
from code.api.utils.File import File

from code.screens.home import home
from code.screens.sort import sort

app = App(name="A List of Sort v2", size=(1024, 768))

TextFormat.setDefaultFont(TextFormat.getCustomFont("Futura"))

app.registerScreen(home())
app.registerScreen(sort())

Logger.get().info("STARTING APP")
app.start("home")
Exemplo n.º 11
0
 def addScreen(self, screen: Screen):
     if not isinstance(screen, Screen):
         raise TypeError("Not an instance of Screen object.")
     self.addObject(screen.getName(), screen)
     Logger.get().debug('Added screen {}'.format(screen.getName()))
Exemplo n.º 12
0
 def copyTo(self, dst) -> bool:
     try:
         shutil.copyfile(self.filepath, dst.filepath)
     except Exception as e:
         Logger.get().error("Error copying file", exc_info=True)