Exemplo n.º 1
0
    def __init__(self, owner: str, upstream: str, active: bool,
                 sheet_type: str, import_version: int, name: str,
                 description: str, image: str, stats: dict, levels: dict,
                 attacks: list, skills: dict, resistances: dict, saves: dict,
                 ac: int, max_hp: int, hp: int, temp_hp: int, cvars: dict,
                 options: dict, overrides: dict, consumables: list,
                 death_saves: dict, spellbook: dict, live, race: str,
                 background: str, **kwargs):
        if kwargs:
            log.warning(f"Unused kwargs: {kwargs}")
        # sheet metadata
        self._owner = owner
        self._upstream = upstream
        self._active = active
        self._sheet_type = sheet_type
        self._import_version = import_version

        # main character info
        self.name = name
        self._description = description
        self._image = image
        self.stats = BaseStats.from_dict(stats)
        self.levels = Levels.from_dict(levels)
        self._attacks = [Attack.from_dict(atk) for atk in attacks]
        self.skills = Skills.from_dict(skills)
        self.resistances = Resistances.from_dict(resistances)
        self.saves = Saves.from_dict(saves)

        # hp/ac
        self.ac = ac
        self.max_hp = max_hp
        self._hp = hp
        self._temp_hp = temp_hp

        # customization
        self.cvars = cvars
        self.options = CharOptions.from_dict(options)
        self.overrides = ManualOverrides.from_dict(overrides)

        # ccs
        self.consumables = [
            CustomCounter.from_dict(self, cons) for cons in consumables
        ]
        self.death_saves = DeathSaves.from_dict(death_saves)

        # spellbook
        spellbook = Spellbook.from_dict(spellbook)
        super(Character, self).__init__(spellbook)

        # live sheet integrations
        self._live = live
        integration = INTEGRATION_MAP.get(live)
        if integration:
            self._live_integration = integration(self)
        else:
            self._live_integration = None

        # misc research things
        self.race = race
        self.background = background
Exemplo n.º 2
0
def parse_critterdb_spellcasting(traits):
    known_spells = []
    usual_dc = (0, 0)  # dc, number of spells using dc
    usual_sab = (0, 0)  # same thing
    caster_level = 1
    for trait in traits:
        if not 'Spellcasting' in trait.name:
            continue
        desc = trait.desc
        level_match = re.search(r"is a (\d+)[stndrh]{2}-level", desc)
        ab_dc_match = re.search(r"spell save DC (\d+), [+-](\d+) to hit", desc)
        spells = []
        for spell_match in re.finditer(
                r"(?:(?:(?:\d[stndrh]{2}\slevel)|(?:Cantrip))\s(?:\(.+\))|(?:At will)|(?:\d/day)): (.+)$", desc,
                re.MULTILINE):
            spell_texts = spell_match.group(1).split(', ')
            for spell_text in spell_texts:
                s = spell_text.strip('* _')
                spells.append(s.lower())
        if level_match:
            caster_level = max(caster_level, int(level_match.group(1)))
        if ab_dc_match:
            ab = int(ab_dc_match.group(2))
            dc = int(ab_dc_match.group(1))
            if len(spells) > usual_dc[1]:
                usual_dc = (dc, len(spells))
            if len(spells) > usual_sab[1]:
                usual_sab = (ab, len(spells))
        known_spells.extend(s for s in spells if s not in known_spells)
    dc = usual_dc[0]
    sab = usual_sab[0]
    log.debug(f"Lvl {caster_level}; DC: {dc}; SAB: {sab}; Spells: {known_spells}")
    spells = [SpellbookSpell(s) for s in known_spells]
    spellbook = Spellbook({}, {}, spells, dc, sab, caster_level)
    return spellbook
Exemplo n.º 3
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 def from_bestiary(cls, data):
     for key in ('traits', 'actions', 'reactions', 'legactions'):
         data[key] = [Trait(**t) for t in data.pop(key)]
     data['spellcasting'] = Spellbook.from_dict(data.pop('spellbook'))
     data['saves'] = Saves.from_dict(data['saves'])
     data['skills'] = Skills.from_dict(data['skills'])
     data['ability_scores'] = BaseStats.from_dict(data['ability_scores'])
     return cls(**data)
Exemplo n.º 4
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    def from_data(cls, data):
        # print(f"Parsing {data['name']}")
        _type = parse_type(data['type'])
        alignment = parse_alignment(data['alignment'])
        speed = parse_speed(data['speed'])
        ac = data['ac']['ac']
        armortype = data['ac'].get('armortype') or None
        if not 'special' in data['hp']:
            hp = data['hp']['average']
            hitdice = data['hp']['formula']
        else:
            hp = 0
            hitdice = data['hp']['special']
        scores = BaseStats(0, data['str'] or 10, data['dex'] or 10, data['con'] or 10, data['int'] or 10,
                           data['wis'] or 10, data['cha'] or 10)
        if isinstance(data['cr'], dict):
            cr = data['cr']['cr']
        else:
            cr = data['cr']

        vuln = parse_resists(data['vulnerable']) if 'vulnerable' in data else None
        resist = parse_resists(data['resist']) if 'resist' in data else None
        immune = parse_resists(data['immune']) if 'immune' in data else None
        condition_immune = data.get('conditionImmune', []) if 'conditionImmune' in data else None

        raw_resists = {
            "vuln": parse_resists(data['vulnerable'], False) if 'vulnerable' in data else [],
            "resist": parse_resists(data['resist'], False) if 'resist' in data else [],
            "immune": parse_resists(data['immune'], False) if 'immune' in data else []
        }

        languages = data.get('languages', '').split(', ') if 'languages' in data else None

        traits = [Trait(t['name'], t['text']) for t in data.get('trait', [])]
        actions = [Trait(t['name'], t['text']) for t in data.get('action', [])]
        legactions = [Trait(t['name'], t['text']) for t in data.get('legendary', [])]
        reactions = [Trait(t['name'], t['text']) for t in data.get('reaction', [])]

        skills = Skills.default(scores)
        skills.update(data['skill'])

        saves = Saves.default(scores)
        saves.update(data['save'])

        source = data['source']
        proper = bool(data.get('isNamedCreature') or data.get('isNPC'))

        attacks = data.get('attacks', [])
        spellcasting = data.get('spellcasting', {})
        spells = [SpellbookSpell(s) for s in spellcasting.get('spells', [])]
        spellbook = Spellbook({}, {}, spells, spellcasting.get('dc'), spellcasting.get('attackBonus'),
                              spellcasting.get('casterLevel', 1))

        return cls(data['name'], parsesize(data['size']), _type, alignment, ac, armortype, hp, hitdice,
                   speed, scores, cr, xp_by_cr(cr), data['passive'], data.get('senses', ''),
                   vuln, resist, immune, condition_immune, saves, skills, languages, traits,
                   actions, reactions, legactions, 3, data.get('srd', False), source, attacks,
                   spellcasting=spellbook, page=data.get('page'), proper=proper, raw_resists=raw_resists)
Exemplo n.º 5
0
    def get_spellbook(self):
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        spellcasterLevel = 0
        castingClasses = 0
        spellMod = 0
        pactSlots = 0
        pactLevel = 1
        for _class in self.character_data['classes']:
            castingAbility = _class['definition']['spellCastingAbilityId'] or \
                             (_class['subclassDefinition'] or {}).get('spellCastingAbilityId')
            if castingAbility:
                castingClasses += 1
                casterMult = CASTER_TYPES.get(_class['definition']['name'], 1)
                spellcasterLevel += _class['level'] * casterMult
                spellMod = max(spellMod, self.stat_from_id(castingAbility))
            if _class['definition']['name'] == 'Warlock':
                pactSlots = pact_slots_by_level(_class['level'])
                pactLevel = pact_level_by_level(_class['level'])

        if castingClasses > 1:
            spellcasterLevel = floor(spellcasterLevel)
        else:
            if spellcasterLevel >= 1:
                spellcasterLevel = ceil(spellcasterLevel)
            else:
                spellcasterLevel = 0
        log.debug(f"Caster level: {spellcasterLevel}")

        slots = {}
        for lvl in range(1, 10):
            slots[str(lvl)] = SLOTS_PER_LEVEL[lvl](spellcasterLevel)
        slots[str(pactLevel)] += pactSlots

        prof = self.get_stats().prof_bonus
        attack_bonus_bonus = self.get_stat("spell-attacks")
        dc = 8 + spellMod + prof
        sab = spellMod + prof + attack_bonus_bonus

        spellnames = []
        for src in self.character_data['classSpells']:
            spellnames.extend(s['definition']['name'].replace('\u2019', "'")
                              for s in src['spells'])
        for src in self.character_data['spells'].values():
            spellnames.extend(s['definition']['name'].replace('\u2019', "'")
                              for s in src)

        spells = []
        for value in spellnames:
            result = search(c.spells, value, lambda sp: sp.name, strict=True)
            if result and result[0] and result[1]:
                spells.append(SpellbookSpell(result[0].name, True))
            elif len(value) > 2:
                spells.append(SpellbookSpell(value))

        spellbook = Spellbook(slots, slots, spells, dc, sab,
                              self.get_levels().total_level)
        return spellbook
Exemplo n.º 6
0
def migrate_monster(old_monster):
    def spaced_to_camel(spaced):
        return re.sub(r"\s+(\w)", lambda m: m.group(1).upper(), spaced.lower())

    for old_key in ('raw_saves', 'raw_skills'):
        if old_key in old_monster:
            del old_monster[old_key]

    if 'spellcasting' in old_monster and old_monster['spellcasting']:
        old_spellcasting = old_monster.pop('spellcasting')
        old_monster['spellbook'] = Spellbook({}, {}, [SpellbookSpell(s) for s in old_spellcasting['spells']],
                                             old_spellcasting['dc'], old_spellcasting['attackBonus'],
                                             old_spellcasting['casterLevel']).to_dict()
    else:
        old_monster['spellbook'] = Spellbook({}, {}, []).to_dict()


    base_stats = BaseStats(
        0, old_monster.pop('strength'), old_monster.pop('dexterity'), old_monster.pop('constitution'),
        old_monster.pop('intelligence'), old_monster.pop('wisdom'), old_monster.pop('charisma')
    )
    old_monster['ability_scores'] = base_stats.to_dict()

    old_saves = old_monster.pop('saves')
    saves = Saves.default(base_stats)
    save_updates = {}
    for save, value in old_saves.items():
        if value != saves[save]:
            save_updates[save] = value
    saves.update(save_updates)
    old_monster['saves'] = saves.to_dict()

    old_skills = old_monster.pop('skills')
    skills = Skills.default(base_stats)
    skill_updates = {}
    for skill, value in old_skills.items():
        name = spaced_to_camel(skill)
        if value != skills[name]:
            skill_updates[name] = value
    skills.update(skill_updates)
    old_monster['skills'] = skills.to_dict()

    new_monster = Monster.from_bestiary(old_monster)
    return new_monster
Exemplo n.º 7
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    def get_spellbook(self):
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        # max slots
        slots = {
            '1': int(self.character_data.cell('AK101').value or 0),
            '2': int(self.character_data.cell('E107').value or 0),
            '3': int(self.character_data.cell('AK113').value or 0),
            '4': int(self.character_data.cell('E119').value or 0),
            '5': int(self.character_data.cell('AK124').value or 0),
            '6': int(self.character_data.cell('E129').value or 0),
            '7': int(self.character_data.cell('AK134').value or 0),
            '8': int(self.character_data.cell('E138').value or 0),
            '9': int(self.character_data.cell('AK142').value or 0)
        }

        # spells C96:AH143
        potential_spells = self.character_data.range(
            "D96:AH143")  # returns a matrix, the docs lie
        if self.additional:
            potential_spells.extend(self.additional.range("D17:AH64"))

        spells = []
        for row in potential_spells:
            for cell in row:
                if cell.value and not cell.value in IGNORED_SPELL_VALUES:
                    value = cell.value.strip()
                    result = search(c.spells,
                                    value,
                                    lambda sp: sp.name,
                                    strict=True)
                    if result and result[0] and result[1]:
                        spells.append(SpellbookSpell(result[0].name, True))
                    elif len(value) > 2:
                        spells.append(SpellbookSpell(value))

        try:
            dc = int(self.character_data.cell('AB91').value or 0)
        except ValueError:
            dc = None

        try:
            sab = int(self.character_data.cell('AI91').value or 0)
        except ValueError:
            sab = None

        spellbook = Spellbook(slots, slots, spells, dc, sab, self.total_level)
        return spellbook
Exemplo n.º 8
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    def get_spellbook(self):
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        # max slots
        slots = {
            '1': int(self.character_data.value("AK101") or 0),
            '2': int(self.character_data.value("E107") or 0),
            '3': int(self.character_data.value("AK113") or 0),
            '4': int(self.character_data.value("E119") or 0),
            '5': int(self.character_data.value("AK124") or 0),
            '6': int(self.character_data.value("E129") or 0),
            '7': int(self.character_data.value("AK134") or 0),
            '8': int(self.character_data.value("E138") or 0),
            '9': int(self.character_data.value("AK142") or 0)
        }

        # spells C96:AH143
        potential_spells = self.character_data.value_range("D96:AH143")
        if self.additional:
            potential_spells.extend(self.additional.value_range("D17:AH64"))

        spells = []
        for value in potential_spells:
            value = value.strip()
            if len(value) > 2 and value not in IGNORED_SPELL_VALUES:
                log.debug(f"Searching for spell {value}")
                result, strict = search(compendium.spells,
                                        value,
                                        lambda sp: sp.name,
                                        strict=True)
                if result and strict:
                    spells.append(SpellbookSpell(result.name, True))
                else:
                    spells.append(SpellbookSpell(value.strip()))

        try:
            dc = int(self.character_data.value("AB91") or 0)
        except ValueError:
            dc = None

        try:
            sab = int(self.character_data.value("AI91") or 0)
        except ValueError:
            sab = None

        spellbook = Spellbook(slots, slots, spells, dc, sab, self.total_level)
        return spellbook
Exemplo n.º 9
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    def get_spellbook(self):
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        spellnames = [
            s.get('name', '') for s in self.character_data.get('spells', [])
            if not s.get('removed', False)
        ]

        slots = {}
        for lvl in range(1, 10):
            num_slots = int(self.calculate_stat(f"level{lvl}SpellSlots"))
            slots[str(lvl)] = num_slots

        spells = []
        for spell in spellnames:
            result = search(compendium.spells, spell.strip(),
                            lambda sp: sp.name)
            if result and result[0] and result[1]:
                spells.append(SpellbookSpell.from_spell(result[0]))
            else:
                spells.append(SpellbookSpell(spell.strip()))

        spell_lists = [(0, 0)]  # ab, dc
        for sl in self.character_data.get('spellLists', []):
            try:
                ab = int(self.evaluator.eval(sl.get('attackBonus')))
                dc = int(self.evaluator.eval(sl.get('saveDC')))
                spell_lists.append((ab, dc))
            except:
                pass
        sl = sorted(spell_lists, key=lambda k: k[0], reverse=True)[0]
        sab = sl[0]
        dc = sl[1]

        spellbook = Spellbook(slots, slots, spells, dc, sab,
                              self.get_levels().total_level)

        log.debug(f"Completed parsing spellbook: {spellbook.to_dict()}")

        return spellbook
Exemplo n.º 10
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 def __init__(self, name: str, size: str, race: str, alignment: str, ac: int, armortype: str, hp: int, hitdice: str,
              speed: str, ability_scores: BaseStats, cr: str, xp: int, passiveperc: int = None,
              senses: str = '', vuln: list = None, resist: list = None, immune: list = None,
              condition_immune: list = None, saves: Saves = None, skills: Skills = None, languages: list = None,
              traits: list = None, actions: list = None, reactions: list = None, legactions: list = None,
              la_per_round=3, srd=True, source='homebrew', attacks: list = None, proper: bool = False,
              image_url: str = None, spellcasting=None, page=None, raw_resists: dict = None):
     if vuln is None:
         vuln = []
     if resist is None:
         resist = []
     if immune is None:
         immune = []
     if condition_immune is None:
         condition_immune = []
     if saves is None:
         saves = Saves.default(ability_scores)
     if skills is None:
         skills = Skills.default(ability_scores)
     if languages is None:
         languages = []
     if traits is None:
         traits = []
     if actions is None:
         actions = []
     if reactions is None:
         reactions = []
     if legactions is None:
         legactions = []
     if attacks is None:
         attacks = []
     if spellcasting is None:
         spellcasting = Spellbook({}, {}, [])
     if passiveperc is None:
         passiveperc = 10 + skills.perception.value
     if raw_resists is None:
         raw_resists = {}
     self.name = name
     self.size = size
     self.race = race
     self.alignment = alignment
     self.ac = ac
     self.armortype = armortype
     self.hp = hp
     self.hitdice = hitdice
     self.speed = speed
     self.ability_scores = ability_scores
     self.cr = cr
     self.xp = xp
     self.passive = passiveperc
     self.senses = senses
     self.vuln = vuln
     self.resist = resist
     self.immume = immune
     self.condition_immune = condition_immune
     self.saves = saves
     self.skills = skills
     self.languages = languages
     self.traits = traits
     self.actions = actions
     self.reactions = reactions
     self.legactions = legactions
     self.la_per_round = la_per_round
     self.srd = srd
     self.source = source
     self.attacks = attacks
     self.proper = proper
     self.image_url = image_url
     self.spellbook = spellcasting
     self.page = page  # this should really be by source, but oh well
     self.raw_resists = raw_resists