Exemplo n.º 1
0
 def onAttack (self,npc,player,damage,isPet):
     objId=npc.getObjectId()
     if self.FirstAttacked:
        if Rnd.get(100) : return
        npc.broadcastPacket(CreatureSay(objId,0,"Core","Removing intruders."))
     else :
        self.FirstAttacked = True
        npc.broadcastPacket(CreatureSay(objId,0,"Core","A non-permitted target has been discovered."))
        npc.broadcastPacket(CreatureSay(objId,0,"Core","Starting intruder removal system."))
     return 
Exemplo n.º 2
0
 def onKill(self,npc,player,isPet):
     npcId = npc.getNpcId()
     if npcId == self.Core:
         objId=npc.getObjectId()
         npc.broadcastPacket(PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()))
         npc.broadcastPacket(CreatureSay(objId,0,"Core","A fatal error has occurred."))
         npc.broadcastPacket(CreatureSay(objId,0,"Core","System is being shut down..."))
         npc.broadcastPacket(CreatureSay(objId,0,"Core","......"))
         self.FirstAttacked = False
         self.addSpawn(31842,16502,110165,-6394,0,False,900000)
         self.addSpawn(31842,18948,110166,-6397,0,False,900000)
     elif self.FirstAttacked :
         self.addSpawn(npcId,17726,108915,-6480,npc.getHeading(),True,0)
     return 
Exemplo n.º 3
0
 def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return 
     if st.getState() != CREATED : return 
     leaderst = leader(player)
   
     ### first part, general checking
     npcId=npc.getNpcId()
     if not leaderst :
        st.exitQuest(1)
        if DEBUG: return "DEBUG: onKill can't find leader info. Leader d/c?"
        return "Quest Failed"
     else :
        ingredients = []
        timer=leaderst.getQuestTimer("poison_timer")
        if timer == None :
           self.chest_game(st,"stop")
           if DEBUG: return "DEBUG: onKill can't find poison timer. Too much time have passed"
           return "Quest Failed"
        try : 
           ingredients = leaderst.get("ingredients").split()
        finally :
     ### second part, herbs gathering
           if len(ingredients) :
              for m in range(len(MOBS)) :
                 if not int(ingredients[m]) :
                    if npcId == MOBS[m][0] :
                       if st.getQuestItemsCount(MOBS[m][1]) == 0 :
                          if st.getRandom(100) < RATE :
                             st.giveItems(MOBS[m][1],1)
                             ingredients[m]='1'
                             leaderst.set("ingredients"," ".join(ingredients))
                             st.playSound("ItemSound.quest_middle")
                             return
     ### third part, chest game
        if npcId in CHESTS :
           timer=leaderst.getQuestTimer("chest_timer")
           #if timer == None : self.chest_game(st,"stop");return "Time is up!"
           chests = leaderst.get("chests").split()
           for i in range(len(chests)) :
               if npcId == 18257+i and chests[i] == '1' :
                  npc.broadcastPacket(CreatureSay(npc.getObjectId(),0,npc.getName(),"###### BINGO! ######"))
                  count=int(leaderst.get("chest_count"))
                  if count < 4 :
                     count+=1
                     leaderst.set("chest_count",str(count))
                     if count == 4 :
                        leaderst.getQuestTimer("chest_timer").cancel()
                        self.chest_game(leaderst,"stop")
                        leaderst.set("chest_game","2")
                        st.playSound("ItemSound.quest_middle")
                     else :
                        st.playSound("ItemSound.quest_itemget")
     return
Exemplo n.º 4
0
 def onKill(self, npc, player, isPet):
     # all kill events triggered by the leader occur automatically.
     # However, kill events that were triggered by members occur via the leader and
     # only if the leader is online and within a certain distance!
     leader_st = 0
     if player.isClanLeader():
         leader_st = player.getQuestState(qn)
     else:
         clan = player.getClan()
         if clan:
             c_leader = clan.getLeader()
             if c_leader:
                 leader = c_leader.getPlayerInstance()
                 if leader:
                     if player.isInsideRadius(leader, 1600, 1, 0):
                         leader_st = leader.getQuestState(qn)
     if leader_st:
         if leader_st.getState() != PROGRESS: return
         npcId = npc.getNpcId()
         condition, maxcount, chance, itemList = DROPLIST[npcId]
         random = leader_st.getRandom(100)
         cond = leader_st.getInt("cond")
         if cond == condition and random < chance:
             if len(itemList) > 1:
                 stoneRandom = leader_st.getRandom(3)
                 if stoneRandom == 0:
                     if leader_st.getInt("Kurtz") < 4:
                         return
                     else:
                         maxcount *= 4
                 giveItem(itemList[stoneRandom], maxcount, leader_st)
             elif len(itemList):
                 giveItem(itemList[0], maxcount, leader_st)
             else:
                 if npcId == 27181:  # Imperial Gravekeeper
                     spawnedNpc = leader_st.addSpawn(30765, 120000)
                     npc.broadcastPacket(
                         CreatureSay(
                             spawnedNpc.getObjectId(), 0,
                             spawnedNpc.getName(),
                             "Curse of the gods on the one that defiles the property of the empire!"
                         ))
                     leader_st.set("ImpGraveKeeper", "3")
                     self.ImpGraveKepperStat = 1
                 else:
                     leader_st.addSpawn(27179)
     return
Exemplo n.º 5
0
def autochat(npc, text):
    if npc:
        npc.broadcastPacket(
            CreatureSay(npc.getObjectId(), 0, npc.getName(), text))
    return
Exemplo n.º 6
0
    def onEvent(self, event, st):
        htmltext = event
        # Events Gustaf
        if event == "30760-08.htm":
            st.giveItems(G_Let_Martien, 1)
            for var in STATS:
                st.set(var, "1")
            st.setState(PROGRESS)
        elif event == "30760-12.htm":
            st.giveItems(G_Let_Balthazar, 1)
            st.set("cond", "4")
        elif event == "30760-16.htm":
            st.giveItems(G_Let_Rodemai, 1)
            st.set("cond", "7")
        elif event == "30760-20.htm":
            exit503(1, st)
        elif event == "30760-22.htm":
            st.set("cond", "13")
        elif event == "30760-23.htm":
            exit503(1, st)
# Events Martien
        elif event == "30645-03.htm":
            st.takeItems(G_Let_Martien, -1)
            st.set("cond", "2")
            suscribe_members(st)
            try:
                members = st.getPlayer().getClan().getOnlineMembers("")[0]
                for i in members:
                    pst = QuestManager.getInstance().getQuest(
                        qn).newQuestState(
                            st.getPlayer().getClan().getClanMember(
                                int(i)).getPlayerInstance())
                    pst.setState(PROGRESS)
            except:
                return htmltext
# Events Kurtz
        elif event == "30763-03.htm":
            if st.getInt("Kurtz") == 1:
                htmltext = "30763-02.htm"
                st.giveItems(Mi_Drake_Eggs, 6)
                st.giveItems(Brooch, 1)
                st.set("Kurtz", "2")
# Events Lutz
        elif event == "30762-03.htm":
            lutz = st.getInt("Lutz")
            if lutz == 1:
                htmltext = "30762-02.htm"
                st.giveItems(Mi_Drake_Eggs, 4)
                st.giveItems(Bl_Wyrm_Eggs, 3)
                st.set("Lutz", "2")
            st.addSpawn(27178, 112268, 112761, -2770, 120000)
            st.addSpawn(27178, 112234, 112705, -2770, 120000)
# Events Fritz
        elif event == "30761-03.htm":
            fritz = st.getInt("Fritz")
            if fritz == 1:
                htmltext = "30761-02.htm"
                st.giveItems(Bl_Wyrm_Eggs, 3)
                st.set("Fritz", "2")
            st.addSpawn(27178, 103841, 116809, -3025, 120000)
            st.addSpawn(27178, 103848, 116910, -3020, 120000)
# Events Kusto
        elif event == "30512-03.htm":
            st.takeItems(Brooch, -1)
            st.giveItems(Bl_Anvil_Coin, 1)
            st.set("Kurtz", "3")
# Events Balthazar
        elif event == "30764-03.htm":
            st.takeItems(G_Let_Balthazar, -1)
            st.set("cond", "5")
            st.set("Kurtz", "3")
        elif event == "30764-05.htm":
            st.takeItems(G_Let_Balthazar, -1)
            st.set("cond", "5")
        elif event == "30764-06.htm":
            st.takeItems(Bl_Anvil_Coin, -1)
            st.set("Kurtz", "4")
            st.giveItems(Recipe_Power_Stone, 1)
# Events Rodemai
        elif event == "30868-04.htm":
            st.takeItems(G_Let_Rodemai, -1)
            st.set("cond", "8")
        elif event == "30868-06a.htm":
            st.set("cond", "10")
        elif event == "30868-10.htm":
            st.set("cond", "12")


# Events Cleo
        elif event == "30766-04.htm":
            st.set("cond", "9")
            spawnedNpc = st.addSpawn(30766, 160622, 21230, -3710, 90000)
            spawnedNpc.broadcastPacket(
                CreatureSay(spawnedNpc.getObjectId(), 0, spawnedNpc.getName(),
                            "Blood and Honour."))
            spawnedNpc = st.addSpawn(30759, 160665, 21209, -3710, 90000)
            spawnedNpc.broadcastPacket(
                CreatureSay(spawnedNpc.getObjectId(), 0, spawnedNpc.getName(),
                            "Ambition and Power"))
            spawnedNpc = st.addSpawn(30758, 160665, 21291, -3710, 90000)
            spawnedNpc.broadcastPacket(
                CreatureSay(spawnedNpc.getObjectId(), 0, spawnedNpc.getName(),
                            "War and Death"))
        elif event == "30766-08.htm":
            st.takeItems(Scepter_Judgement, -1)
            exit503(0, st)
        return htmltext
Exemplo n.º 7
0
def AutoChat(npc, text):
    chars = npc.getKnownList().getKnownPlayers().values().toArray()
    if chars != None:
        for pc in chars:
            sm = CreatureSay(npc.getObjectId(), 0, npc.getName(), text)
            pc.sendPacket(sm)
Exemplo n.º 8
0
    def onSkillUse(self, npc, player, skill):
        # gather some values on local variables
        npcId = npc.getNpcId()
        skillId = skill.getId()
        # check if the npc and skills used are valid for this script.  Exit if invalid.
        if npcId not in self.feedableBeasts: return
        if skillId not in [SKILL_GOLDEN_SPICE, SKILL_CRYSTAL_SPICE]: return

        # first gather some values on local variables
        objectId = npc.getObjectId()
        growthLevel = 3  # if a mob is in feedableBeasts but not in growthCapableMobs, then it's at max growth (3)
        if self.growthCapableMobs.has_key(npcId):
            growthLevel = self.growthCapableMobs[npcId][0]

        # prevent exploit which allows 2 players to simultaneously raise the same 0-growth beast
        # If the mob is at 0th level (when it still listens to all feeders) lock it to the first feeder!
        if (growthLevel == 0) and self.feedInfo.has_key(objectId):
            return
        else:
            self.feedInfo[objectId] = player.getObjectId()

        food = 0
        if skillId == SKILL_GOLDEN_SPICE:
            food = GOLDEN_SPICE
        elif skillId == SKILL_CRYSTAL_SPICE:
            food = CRYSTAL_SPICE

        # display the social action of the beast eating the food.
        npc.broadcastPacket(SocialAction(objectId, 2))

        # if this pet can't grow, it's all done.
        if npcId in self.growthCapableMobs.keys():
            # do nothing if this mob doesn't eat the specified food (food gets consumed but has no effect).
            if len(self.growthCapableMobs[npcId][1][food]) == 0: return

            # rare random talk...
            if Rnd.get(20) == 0:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, npc.getName(),
                        self.Text[growthLevel][Rnd.get(
                            len(self.Text[growthLevel]))]))

            if growthLevel > 0:
                # check if this is the same player as the one who raised it from growth 0.
                # if no, then do not allow a chance to raise the pet (food gets consumed but has no effect).
                if self.feedInfo[objectId] != player.getObjectId(): return

            # Polymorph the mob, with a certain chance, given its current growth level
            if Rnd.get(100) < self.growthCapableMobs[npcId][2]:
                self.spawnNext(npc, growthLevel, player, food)
        elif npcId in self.tamedBeasts:
            if skillId == npc.getFoodType():
                npc.onReceiveFood()
                mytext = [
                    "Refills! Yeah!",
                    "I am such a gluttonous beast, it is embarrassing! Ha ha",
                    "Your cooperative feeling has been getting better and better.",
                    "I will help you!",
                    "The weather is really good.  Wanna go for a picnic?",
                    "I really like you! This is tasty...",
                    "If you do not have to leave this place, then I can help you.",
                    "What can I help you with?",
                    "I am not here only for food!", "Yam, yam, yam, yam, yam!"
                ]
                npc.broadcastPacket(
                    CreatureSay(objectId, 0, npc.getName(),
                                mytext[Rnd.get(len(mytext))]))
        return
Exemplo n.º 9
0
    def spawnNext(self, npc, growthLevel, player, food):
        npcId = npc.getNpcId()
        nextNpcId = 0

        # find the next mob to spawn, based on the current npcId, growthlevel, and food.
        if growthLevel == 2:
            rand = Rnd.get(2)
            # if tamed, the mob that will spawn depends on the class type (fighter/mage) of the player!
            if rand == 1:
                if player.getClassId().isMage():
                    nextNpcId = self.growthCapableMobs[npcId][1][food][1][1]
                else:
                    nextNpcId = self.growthCapableMobs[npcId][1][food][1][0]

            # if not tamed, there is a small chance that have "mad cow" disease.
            # that is a stronger-than-normal animal that attacks its feeder
            else:
                if Rnd.get(5) == 0:
                    nextNpcId = self.growthCapableMobs[npcId][1][food][0][1]
                else:
                    nextNpcId = self.growthCapableMobs[npcId][1][food][0][0]
        # all other levels of growth are straight-forward
        else:
            nextNpcId = self.growthCapableMobs[npcId][1][food][Rnd.get(
                len(self.growthCapableMobs[npcId][1][food]))]

        # remove the feedinfo of the mob that got despawned, if any
        if self.feedInfo.has_key(npc.getObjectId()):
            if self.feedInfo[npc.getObjectId()] == player.getObjectId():
                self.feedInfo.pop(npc.getObjectId())

        # despawn the old mob
        if self.growthCapableMobs[npcId][0] == 0:
            npc.onDecay()
        else:
            npc.deleteMe()

        # if this is finally a trained mob, then despawn any other trained mobs that the
        # player might have and initialize the Tamed Beast.
        if nextNpcId in self.tamedBeasts:
            oldTrained = player.getTrainedBeast()
            if oldTrained:
                oldTrained.doDespawn()

            #the following 5 commented lines are not needed, but they provide a plausible alternate implementation...just in case...
            #nextNpc = self.addSpawn(nextNpcId,npc)
            #nextNpc.setOwner(player)
            #nextNpc.setFoodType(foodSkill[food])
            #nextNpc.setHome(npc)

            template = NpcTable.getInstance().getTemplate(nextNpcId)
            nextNpc = L2TamedBeastInstance(IdFactory.getInstance().getNextId(),
                                           template, player, foodSkill[food],
                                           npc.getX(), npc.getY(), npc.getZ())
            nextNpc.setRunning()

            objectId = nextNpc.getObjectId()

            st = player.getQuestState("20_BringUpWithLove")
            if st:
                if Rnd.get(100) <= 5 and st.getQuestItemsCount(7185) == 0:
                    st.giveItems(
                        7185,
                        1)  #if player has quest 20 going, give quest item
                    st.set(
                        "cond", "2"
                    )  #it's easier to hardcode it in here than to try and repeat this stuff in the quest

            # also, perform a rare random chat
            rand = Rnd.get(20)
            if rand > 4: pass
            elif rand == 0:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, nextNpc.getName(),
                        player.getName() +
                        ", will you show me your hideaway?"))
            elif rand == 1:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, nextNpc.getName(),
                        player.getName() +
                        ", whenever I look at spice, I think about you."))
            elif rand == 2:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, nextNpc.getName(),
                        player.getName() +
                        ", you do not need to return to the village.  I will give you strength"
                    ))
            elif rand == 3:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, nextNpc.getName(), "Thanks, " +
                        player.getName() + ".  I hope I can help you"))
            elif rand == 4:
                npc.broadcastPacket(
                    CreatureSay(
                        objectId, 0, nextNpc.getName(),
                        player.getName() + ", what can I do to help you?"))

        # if not trained, the newly spawned mob will automatically be agro against its feeder
        # (what happened to "never bite the hand that feeds you" anyway?!)
        else:
            # spawn the new mob
            nextNpc = self.addSpawn(nextNpcId, npc)

            if nextNpcId in self.madCowPolymorph:
                self.startQuestTimer("polymorph Mad Cow", 10000, nextNpc,
                                     player)

            # register the player in the feedinfo for the mob that just spawned
            self.feedInfo[nextNpc.getObjectId()] = player.getObjectId()
            nextNpc.setRunning()
            nextNpc.addDamageHate(player, 0, 99999)
            nextNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,
                                         player)