def execute(self): self.player.teleport(self.location) self.player.animate(75134) World.getInstance().registerEvent(ResetAnimationEvent(self.player)) Event.stop(self)
def execute(self): self.player.animate(-1) self.player.setBusy(False) Event.stop(self)
def execute(self): # send a message saying it is buried self.player.getActionSender().sendMessage("You bury the bones.") self.player.setBusy(False) Event.stop(self)
def execute(self): # send a message saying it is buried self.player.getActionSender().sendMessage("You bury the bones.") self.player.setBusy(False) Event.stop(self)
def execute(self): self.player.animate(-1) self.player.setBusy(False) Event.stop(self)
def execute(self): self.player.teleport(self.location) self.player.animate(75134) World.getInstance().registerEvent(ResetAnimationEvent(self.player)) Event.stop(self)
def execute(self): self.player.getSkills().set(self.stat, int(int(self.player.getSkills().getLevelForXp(self.stat)) + int(self.amount))) Event.stop(self)