class Client(object): def _get_default_config(self): c = ConfigParser.SafeConfigParser({'server_host':'127.0.0.1', 'server_port':'4080'}) return c def build_server(self): server = (self.config.get('DEFAULT', 'server_host'), self.config.getint('DEFAULT', 'server_port')) self.server = GameServer(connection=Connection(server)) def __init__(self, conf=None): self.config = self._get_default_config() if conf: self.config.read(conf) self.build_server() def play_game(self): player_id, board = self.server.join_game() self.bot = MyBot(player_id=player_id, board=board) while (self.server.game_loop(self.bot)): pass def go(self): while True: self.play_game()
def on_connect(self, widget, host_entry, port_entry): server = (host_entry.get_text(), int(port_entry.get_text())) try: # XXX: Get I/O off the main thread somehow self.server = GameServer(connection=Connection(server)) except Exception as e: dialog = Gtk.Dialog( title="Game Server Connection Error", flags=Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE, Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() l = Gtk.Label(str(e)) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() Gtk.main_quit()
def on_connect(self, widget, host_entry, port_entry): server = (host_entry.get_text(), int(port_entry.get_text())) try: # XXX: Get I/O off the main thread somehow self.server = GameServer(connection=Connection(server)) except Exception as e: dialog = Gtk.Dialog( title="Game Server Connection Error", flags=Gtk.DialogFlags.MODAL|Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE,Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() l = Gtk.Label(str(e)) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() Gtk.main_quit()
def build_server(self): server = (self.config.get('DEFAULT', 'server_host'), self.config.getint('DEFAULT', 'server_port')) self.server = GameServer(connection=Connection(server))
class HumanClient(Client): def build_server(self): default_host = self.config.get('DEFAULT', 'server_host') default_port = self.config.get('DEFAULT', 'server_port') config_grid = Gtk.Grid() host_label = Gtk.Label('Host server') host_label.set_halign(Gtk.Align.END) config_grid.attach(host_label, 0,0,1,1) host_entry = Gtk.Entry() host_entry.set_text(default_host) config_grid.attach(host_entry, 1,0,1,1) port_label = Gtk.Label('Port') port_label.set_halign(Gtk.Align.END) config_grid.attach(port_label, 0,1,1,1) port_entry = Gtk.Entry() port_entry.set_text(default_port) config_grid.attach(port_entry, 1,1,1,1) config_grid.set_column_spacing(5) cancel_button = Gtk.Button(stock=Gtk.STOCK_CANCEL, use_stock=True) cancel_button.connect('clicked', self.build_server_destroy) connect_button = Gtk.Button(stock=Gtk.STOCK_CONNECT, use_stock=True) connect_button.connect('clicked', self.on_connect, host_entry, port_entry) button_line = Gtk.HBox() button_line.pack_start(cancel_button, True, False, 0) button_line.pack_end(connect_button, True, False, 0) vbox = Gtk.VBox() vbox.add(config_grid) vbox.add(button_line) server_window = Gtk.Window(Gtk.WindowType.TOPLEVEL) server_window.add(vbox) server_window.connect('destroy', self.build_server_destroy) server_window.connect('key-press-event', self.build_server_keypress) server_window.show_all() connect_button.grab_focus() self.server = None while self.server is None: Gtk.main() server_window.destroy() while Gtk.events_pending(): Gtk.main_iteration() def __init__(self, *args, **kwds): self.move_queue = Queue() GObject.threads_init() Gdk.threads_init() Gtk.init(sys.argv) Gdk.threads_enter() super(HumanClient, self).__init__(*args, **kwds) Gdk.threads_leave() def on_connect(self, widget, host_entry, port_entry): server = (host_entry.get_text(), int(port_entry.get_text())) try: # XXX: Get I/O off the main thread somehow self.server = GameServer(connection=Connection(server)) except Exception as e: dialog = Gtk.Dialog( title="Game Server Connection Error", flags=Gtk.DialogFlags.MODAL|Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE,Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() l = Gtk.Label(str(e)) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() Gtk.main_quit() def build_server_keypress(self, widget, event): if event.keyval == Gdk.KEY_Escape: self.build_server_destroy(widget) def build_server_destroy(self, widget, data=None): if self.server is None: sys.exit() def board_builder(self, **kwds): return HumanBoardGui(player_id=self.server.player_id, move_queue=self.move_queue, **kwds) class GameLoop(threading.Thread): def __init__(self, game_server, bot, end_game, **kwds): self.game_server = game_server self.bot = bot self.end_game = end_game super(HumanClient.GameLoop, self).__init__(**kwds) def run(self): while self.game_server.game_loop(self.bot): pass GObject.idle_add(self.end_game) def play_game(self): Gdk.threads_enter() self.player_id, self.board = self.server.join_game(board_constructor=self.board_builder) self.bot = HumanBot(player_id=self.player_id, board=self.board, move_queue=self.move_queue) Gdk.threads_leave() self.loop_thread = self.GameLoop(self.server, self.bot, self.end_game) self.loop_thread.daemon = True self.loop_thread.start() Gdk.threads_enter() Gtk.main() Gdk.threads_leave() def end_game(self): dialog = Gtk.Dialog( title="Game Over", flags=Gtk.DialogFlags.MODAL|Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE,Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() s = "The game is over.\n\nScores:\n" for p in xrange(self.board.player_count): s += "\tPlayer %d: %d\n" % (p, self.board.get_score(p)) print s l = Gtk.Label(s) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() self.board.window.destroy() Gtk.main_quit() while Gtk.events_pending(): Gtk.main_iteration() sys.exit()
class HumanClient(Client): def build_server(self): default_host = self.config.get('DEFAULT', 'server_host') default_port = self.config.get('DEFAULT', 'server_port') config_grid = Gtk.Grid() host_label = Gtk.Label('Host server') host_label.set_halign(Gtk.Align.END) config_grid.attach(host_label, 0, 0, 1, 1) host_entry = Gtk.Entry() host_entry.set_text(default_host) config_grid.attach(host_entry, 1, 0, 1, 1) port_label = Gtk.Label('Port') port_label.set_halign(Gtk.Align.END) config_grid.attach(port_label, 0, 1, 1, 1) port_entry = Gtk.Entry() port_entry.set_text(default_port) config_grid.attach(port_entry, 1, 1, 1, 1) config_grid.set_column_spacing(5) cancel_button = Gtk.Button(stock=Gtk.STOCK_CANCEL, use_stock=True) cancel_button.connect('clicked', self.build_server_destroy) connect_button = Gtk.Button(stock=Gtk.STOCK_CONNECT, use_stock=True) connect_button.connect('clicked', self.on_connect, host_entry, port_entry) button_line = Gtk.HBox() button_line.pack_start(cancel_button, True, False, 0) button_line.pack_end(connect_button, True, False, 0) vbox = Gtk.VBox() vbox.add(config_grid) vbox.add(button_line) server_window = Gtk.Window(Gtk.WindowType.TOPLEVEL) server_window.add(vbox) server_window.connect('destroy', self.build_server_destroy) server_window.connect('key-press-event', self.build_server_keypress) server_window.show_all() connect_button.grab_focus() self.server = None while self.server is None: Gtk.main() server_window.destroy() while Gtk.events_pending(): Gtk.main_iteration() def __init__(self, *args, **kwds): self.move_queue = Queue() GObject.threads_init() Gdk.threads_init() Gtk.init(sys.argv) Gdk.threads_enter() super(HumanClient, self).__init__(*args, **kwds) Gdk.threads_leave() def on_connect(self, widget, host_entry, port_entry): server = (host_entry.get_text(), int(port_entry.get_text())) try: # XXX: Get I/O off the main thread somehow self.server = GameServer(connection=Connection(server)) except Exception as e: dialog = Gtk.Dialog( title="Game Server Connection Error", flags=Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE, Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() l = Gtk.Label(str(e)) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() Gtk.main_quit() def build_server_keypress(self, widget, event): if event.keyval == Gdk.KEY_Escape: self.build_server_destroy(widget) def build_server_destroy(self, widget, data=None): if self.server is None: sys.exit() def board_builder(self, **kwds): return HumanBoardGui(player_id=self.server.player_id, move_queue=self.move_queue, **kwds) class GameLoop(threading.Thread): def __init__(self, game_server, bot, end_game, **kwds): self.game_server = game_server self.bot = bot self.end_game = end_game super(HumanClient.GameLoop, self).__init__(**kwds) def run(self): while self.game_server.game_loop(self.bot): pass GObject.idle_add(self.end_game) def play_game(self): Gdk.threads_enter() self.player_id, self.board = self.server.join_game( board_constructor=self.board_builder) self.bot = HumanBot(player_id=self.player_id, board=self.board, move_queue=self.move_queue) Gdk.threads_leave() self.loop_thread = self.GameLoop(self.server, self.bot, self.end_game) self.loop_thread.daemon = True self.loop_thread.start() Gdk.threads_enter() Gtk.main() Gdk.threads_leave() def end_game(self): dialog = Gtk.Dialog( title="Game Over", flags=Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT, buttons=(Gtk.STOCK_CLOSE, Gtk.ResponseType.CLOSE), ) ca = dialog.get_content_area() s = "The game is over.\n\nScores:\n" for p in xrange(self.board.player_count): s += "\tPlayer %d: %d\n" % (p, self.board.get_score(p)) print s l = Gtk.Label(s) l.set_line_wrap_mode(True) ca.add(l) ca.show_all() dialog.run() dialog.destroy() self.board.window.destroy() Gtk.main_quit() while Gtk.events_pending(): Gtk.main_iteration() sys.exit()