Exemplo n.º 1
0
def targets(numbers):
    """Returns all possible positive integer targets of the given numbers.

    >>> targets([1, 2, 3, 4])
    {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 36}

    >>> len(targets([1, 2, 3, 4]))
    31
    """
    result = set()

    for digits in permutations(numbers):
        for operations in OPERATIONS:
            target = calculate(digits, operations)

            logger.debug(f"{target} ({operations})")

            if target >= 1 and float(target).is_integer():
                result.add(int(target))

            target = calculate_parenthesis(digits, operations)

            if target >= 1 and float(target).is_integer():
                result.add(int(target))

    return result
    def _save_chunk_data(self, uploaded_file_name: str, chunk_num: int,
                         chunk_data: InMemoryUploadedFile,
                         chunk_dir: Path) -> None:
        """
        Save this request chunk data in a temporary file with a lock so other
        resumable requests can't edit/delete it until finishes uploading

        Args:
            uploaded_file_name:  File name uploaded
            chunk_num: Resumable Chunk Number
            chunk_data: Request chunk file data
            chunk_dir: Dir to store chunk files
        """
        # Make the dirs if not created yet
        if not chunk_dir.is_dir():
            chunk_dir.mkdir(parents=True)

        # Save chunk file with lock file until finished saving
        chunk_name = self._chunk_file_name(uploaded_file_name, chunk_num)
        lock_file_path = self._chunk_lock_file_path(chunk_dir, chunk_num)
        with open(lock_file_path, 'a'):
            os.utime(lock_file_path, None)
        fs = FileSystemStorage(location=chunk_dir)
        fs.save(chunk_name, chunk_data)
        os.unlink(lock_file_path)
        logger.debug(
            f'[{self.LOG_PREFIX}] Created chunk file {chunk_dir / chunk_name!r}'
        )
Exemplo n.º 3
0
    def _input_process(self):
        while self._running:
            for key, event in self._selector.select(timeout=BLOCKING_TIME):
                if self.Operation.ACCEPT == key.data:
                    connection, (ip, port) = key.fileobj.accept()
                    connection.setblocking(False)
                    logger.debug("New connection to {}:{}".format(ip, port))
                    self._selector.register(connection, selectors.EVENT_READ,
                                            self.Operation.READ)

                elif self.Operation.READ == key.data:
                    connection = key.fileobj
                    try:
                        data = connection.recv(MAX_BUFFER_SIZE)
                    except:
                        self._close_connection(connection)
                    else:
                        if data:
                            ip, port = connection.getpeername()
                            for input_pack in self._package_factory.create_input_packages(
                                    data, connection):
                                logger.debug_message(
                                    "Message - {} - from {}:{}".format(
                                        input_pack.message.__class__.__name__,
                                        ip, port))
                                self._package_queue.enqueue_input(input_pack)
                        else:
                            self._close_connection(connection)
Exemplo n.º 4
0
    def _register_player(self, character, endpoint):
        if 1 > len(character) or -1 == string.ascii_uppercase.find(character):
            logger.warning(
                "Login attempt with invalid character: {}".format(character))
            return Message.LoginStatus.INVALID_CHARACTER

        status = self._room.add_player(character, endpoint)

        if Room.ADDITION_SUCCESSFUL == status:
            logger.info(
                "Player '{}' registered successfully".format(character))
            return Message.LoginStatus.LOGGED

        elif Room.ADDITION_REUSE == status:
            logger.info("Player '{}' reconnected".format(character))
            return Message.LoginStatus.RECONNECTION

        elif Room.ADDITION_ERR_COMPLETE == status:
            logger.debug("Player '{}' tried to register: room complete".format(
                character))
            return Message.LoginStatus.ROOM_COMPLETED

        elif Room.ADDITION_ERR_ALREADY_EXISTS == status:
            logger.debug(
                "Player '{}' tried to register: already exists".format(
                    character))
            return Message.LoginStatus.ALREADY_EXISTS
Exemplo n.º 5
0
 def _close_connection(self, connection):
     self._package_queue.enqueue_input(InputPack(None, connection))
     self._package_factory.untrack_endpoint(connection)
     self._selector.unregister(connection)
     try:
         ip, port = connection.getpeername()
         connection.close()
         logger.debug("Connection closed with {}:{}".format(ip, port))
     except:
         pass
Exemplo n.º 6
0
def solve(limit=13):
    odd_periods = 0

    for n in range(2, limit + 1):
        a0, *period = period_of_root(n)

        if len(period) % 2 != 0:
            odd_periods += 1

        if period:
            logger.info(
                f"√{n} = [{a0}; {tuple(period)}], period={len(period)}")
        else:
            logger.debug(f"√{n} = {sqrt(n)}")

    return odd_periods
Exemplo n.º 7
0
    def on_update(self, state):
        self._entity.enable_movement(False)
        last_movement = self._entity.get_position() - self._last_step_position
        if last_movement != Vec2.zero():
            self._last_step_position = self._entity.get_position().copy()
            logger.debug("Player '{}' at step {} moves {}".format(
                self._entity.get_character(), state.get_step(), last_movement))

        if self._last_cast_skill != None:
            spell = super().register_cast(state, self._last_cast_skill)
            if spell:
                state.add_spell(spell)
                logger.debug("Player '{}' at step {} casts {}".format(
                    self._entity.get_character(), state.get_step(),
                    self._last_cast_skill))

            self._last_cast_skill = None
Exemplo n.º 8
0
    def _info_server_request(self, version_message, endpoint):
        validation = Version.check(version_message.value)

        checked_version_message = Message.CheckedVersion(
            Version.CURRENT, validation)
        self._output_queue.put(OutputPack(checked_version_message, endpoint))

        compatibility = "compatible" if validation else "incompatible"
        logger.debug("Client with version {} - {}".format(
            version_message.value, compatibility))

        character_list = self._room.get_character_list()
        players = self._room.get_size()
        points = self._room.get_points_to_win()

        game_info_message = Message.GameInfo(character_list, players, points,
                                             self._arena_size, self._seed)
        self._output_queue.put(OutputPack(game_info_message, endpoint))
    def _create_full_file_from_chunks(self, target_file_path: Path,
                                      all_chunk_paths: List[Path],
                                      chunk_dir: Path):
        """
        Once all the chunk data has been written create the full file
        with the aggregated chunks
        """
        # Make sure some other chunk didn't trigger file reconstruction
        if target_file_path.exists():
            logger.debug(
                f'[{self.LOG_PREFIX}] File {target_file_path!r} exists already. Overwriting..'
            )
            target_file_path.unlink()

        # Save file from all uploaded chunk data
        with open(target_file_path, "ab") as fp:
            for p in all_chunk_paths:
                with open(p, 'rb') as stored_chunk_file:
                    fp.write(stored_chunk_file.read())
            logger.info(
                f'[{self.LOG_PREFIX}] File saved to {target_file_path!r}')

        # Remove the chunk dir all all files in it
        shutil.rmtree(chunk_dir)