Exemplo n.º 1
0
    currentplayer = 1

    #initalize a player 1 ai if no human
    if human == 0:
        ai1 = ai.ai(1)

    #ai1.set_SELF_SCORE(10)

    #initalize player 2 ai
    #ai2 = ai.ai(2)
	

    #ai2.set_OPPONENT_SCORE(10)

    #while no winner and there are still moves available
    while winner == False and len(connect4.open_columns()) > 0:

        connect4.print_board()

        #Human move
        if currentplayer == 1 and human > 0:

            open_columns = connect4.open_columns()

            print "Open columns: " + str(open_columns)

            column = input("Player " + str(currentplayer) + " choose an open column to drop your piece in: \n")

            while column not in open_columns:
                print "ERROR: " + str(column) + " is not a valid open column"
Exemplo n.º 2
0
    def analyze_choices(self, depth, player, alpha, beta):

        if depth == 0:
            return [self.evaluate(), -1]

        elif player == self.ai:
            v = -sys.maxint
            maxcolumn = -1

            columns = connect4.open_columns()

            if len(columns) == 0:
                return [self.TIE_SCORE, -1]

            for column in columns:
                win = connect4.drop_piece(column, player)

                if win == True:
                    connect4.undo_piece(column)
                    return [self.FOUR_SCORE * self.SELF_SCORE, column]

                score = self.analyze_choices(depth-1,self.opponent, alpha, beta)[0]
                connect4.undo_piece(column)

                if score > v:
                    v = score
                    maxcolumn = column

                if v > alpha:
                    alpha = v

                if beta <= alpha:
                    break

            return [v, maxcolumn]


        else:
            v = sys.maxint

            mincolumn = -1

            columns = connect4.open_columns()

            if len(columns) == 0:
                return [self.TIE_SCORE, -1]

            for column in columns:
                win = connect4.drop_piece(column, player)

                if win == True:
                    connect4.undo_piece(column)
                    return [self.FOUR_SCORE * self.OPPONENT_SCORE * -1, column]
                score = self.analyze_choices(depth-1,self.ai, alpha, beta)[0]
                connect4.undo_piece(column)

                if score < v:
                    v = score
                    mincolumn = column

                if v < beta:
                    beta = v

                if beta <= alpha:
                    break

            return [v, mincolumn]