Exemplo n.º 1
0
    def count_game(self, values, target):
        """
        Verifies the values of the counting game.

        @param values:      A dictionary (keys must match CURRENCY) and
                            values are how many of each currency type
                            are required to make the optimum change
        @return:            Returns true if they pass the mini-game
        """
        currency_values = sorted(CURRENCY.items(), key=itemgetter(1),
                                 reverse=True)

        # Set previous_value to target so it always accepts the first key
        previous_value = target
        for key, value in  currency_values:
            cal_val = (value * values[key])
            if cal_val > previous_value:
                return False
            target -= cal_val
            previous_value = value

        if target == 0:
            return True

        else:
            return False
Exemplo n.º 2
0
    def count_game(self, values, target):
        """
        Verifies the values of the counting game.

        @param values:      A dictionary (keys must match CURRENCY) and
                            values are how many of each currency type
                            are required to make the optimum change
        @return:            Returns true if they pass the mini-game
        """
        currency_values = sorted(CURRENCY.items(),
                                 key=itemgetter(1),
                                 reverse=True)

        # Set previous_value to target so it always accepts the first key
        previous_value = target
        for key, value in currency_values:
            cal_val = (value * values[key])
            if cal_val > previous_value:
                return False
            target -= cal_val
            previous_value = value

        if target == 0:
            return True

        else:
            return False
Exemplo n.º 3
0
    def __init__(self):
        GameEngineElement.__init__(self, has_draw=True, has_event=True)
        self.__font = self.game_engine.get_object('font')
        self.add_to_engine()

        self.game_mode = 0

        self.__input_keys = [ITEMS.keys(), CURRENCY.keys(), [None]]
        self.__input_mode = [0, 0, 0]
        self.__input_string = []
        for key in self.__input_keys:
            self.__input_string.append(['0'] * len(key))
Exemplo n.º 4
0
    def __init__(self):
        GameEngineElement.__init__(self, has_draw=True, has_event=True)
        self.__font = self.game_engine.get_object('font')
        self.add_to_engine()

        self.game_mode = 2

        self.__input_keys = [ITEMS.keys(), CURRENCY.keys(), [None]]
        self.__input_mode = [0, 0, 0]
        self.__input_string = []
        for key in self.__input_keys:
            self.__input_string.append(['0'] * len(key))