Exemplo n.º 1
0
class Tip:
    def __init__(self):
        self.parser = Parser()
        self.config = Config()
        self.badges = Badges()
        self.colors = Colors()

        self.colors_script = ColorsScript()

    def print_random_tip(self):
        if os.path.exists(self.config.path_config['base_paths']['tips_path']):
            tips = list()
            all_tips = os.listdir(
                self.config.path_config['base_paths']['tips_path'])
            for tip in all_tips:
                tips.append(tip)
            if tips:
                tip = ""
                while not tip:
                    random_tip = random.randint(0, len(tips) - 1)
                    tip = self.colors_script.parse_colors_script(
                        self.config.path_config['base_paths']['tips_path'] +
                        tips[random_tip])
                self.badges.output_empty(self.colors.END + "HatSploit Tip: " +
                                         tip + self.colors.END)
            else:
                self.badges.output_warning("No tips detected.")
        else:
            self.badges.output_warning("No tips detected.")
Exemplo n.º 2
0
class Banner:
    def __init__(self):
        self.parser = Parser()
        self.config = Config()
        self.badges = Badges()
        self.colors = Colors()

        self.colors_script = ColorsScript()

    def print_random_banner(self):
        if os.path.exists(
                self.config.path_config['base_paths']['banners_path']):
            banners = list()
            all_banners = os.listdir(
                self.config.path_config['base_paths']['banners_path'])
            for banner in all_banners:
                banners.append(banner)
            if banners:
                banner = ""
                while not banner:
                    random_banner = random.randint(0, len(banners) - 1)
                    banner = self.colors_script.parse_colors_script(
                        self.config.path_config['base_paths']['banners_path'] +
                        banners[random_banner])
                self.badges.output_empty(self.colors.END + banner +
                                         self.colors.END)
            else:
                self.badges.output_warning("No banners detected.")
        else:
            self.badges.output_warning("No banners detected.")
Exemplo n.º 3
0
class Loader:
    def __init__(self):
        self.badges = Badges()
        self.importer = Importer()
        self.config = Config()

    def load_update_process(self):
        remote_config = requests.get(
            'https://raw.githubusercontent.com/EntySec/HatSploit/main/config/core_config.yml',
            stream=True)
        remote_config = remote_config.content
        if self.config.get_config_file(remote_config)['details']['version'] != \
                self.config.core_config['details']['version']:
            self.badges.output_warning(
                "Your HatSploit Framework is out-dated.")
            self.badges.output_information("Consider running ./update.sh")
            time.sleep(1)

    def load_components(self):
        self.importer.import_all()

    def load_everything(self):
        self.load_update_process()
        self.load_components()

    def load_all(self):
        loading_process = threading.Thread(target=self.load_everything)
        loading_process.start()
        base_line = "Loading the HatSploit Framework..."
        cycle = 0
        while loading_process.is_alive():
            for char in "/-\|":
                status = base_line + char + "\r"
                cycle += 1
                if status[cycle % len(status)] in list(string.ascii_lowercase):
                    status = status[:cycle % len(status)] + status[cycle % len(
                        status)].upper() + status[cycle % len(status) + 1:]
                elif status[cycle % len(status)] in list(
                        string.ascii_uppercase):
                    status = status[:cycle % len(status)] + status[cycle % len(
                        status)].lower() + status[cycle % len(status) + 1:]
                sys.stdout.write(self.badges.P + status)
                time.sleep(.1)
                sys.stdout.flush()
        loading_process.join()
Exemplo n.º 4
0
class TCP:
    def __init__(self):
        self.badges = Badges()
        self.exceptions = Exceptions()

    @staticmethod
    def get_local_host():
        try:
            server = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
            server.connect(("192.168.1.1", 80))
            local_host = server.getsockname()[0]
            server.close()
            local_host = local_host
        except Exception:
            local_host = "127.0.0.1"
        return local_host

    @staticmethod
    def tcp_request(host, port, data, buffer_size=1024, timeout=10):
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        sock.settimeout(timeout)
        sock.connect((host, int(port)))
        sock.send(data.encode())
        output = sock.recv(buffer_size)
        sock.close()
        return output.decode().strip()

    @staticmethod
    def check_tcp_port(host, port, timeout=10):
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        sock.settimeout(timeout)
        if sock.connect_ex((host, int(port))) == 0:
            sock.close()
            return True
        sock.close()
        return False

    def connect(self, remote_host, remote_port, timeout=None):
        address = remote_host + ':' + str(remote_port)
        self.badges.output_process("Connecting to " + address + "...")
        try:
            server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            server.settimeout(timeout)

            server.connect((remote_host, int(remote_port)))
            self.badges.output_process("Establishing connection...")
        except socket.timeout:
            self.badges.output_warning("Connection timeout.")
            raise self.exceptions.GlobalException
        except Exception:
            self.badges.output_error("Failed to connect to " + address + "!")
            raise self.exceptions.GlobalException
        return server

    def listen(self, local_host, local_port, timeout=None):
        try:
            server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
            server.settimeout(timeout)
            server.bind((local_host, int(local_port)))
            server.listen(1)

            self.badges.output_process("Listening on port " + str(local_port) +
                                       "...")
            client, address = server.accept()
            self.badges.output_process("Connecting to " + address[0] + "...")
            self.badges.output_process("Establishing connection...")

            server.close()
        except socket.timeout:
            self.badges.output_warning("Timeout waiting for connection.")

            server.close()
            raise self.exceptions.GlobalException
        except Exception:
            self.badges.output_error("Failed to listen on port " +
                                     str(local_port) + "!")
            raise self.exceptions.GlobalException
        return client, address[0]
Exemplo n.º 5
0
class Modules:
    def __init__(self):
        self.types = Types()
        self.badges = Badges()
        self.sessions = Sessions()
        self.payloads = Payloads()
        self.local_storage = LocalStorage()
        self.importer = Importer()

    def check_exist(self, name):
        if self.check_style(name):
            all_modules = self.local_storage.get("modules")
            if all_modules:
                for database in all_modules.keys():
                    modules = all_modules[database]

                    category = self.get_category(name)
                    platform = self.get_platform(name)

                    if category in modules.keys():
                        if platform in modules[category].keys():
                            module = self.get_name(name)
                            if module in modules[category][platform].keys():
                                return True
        return False

    def check_imported(self, name):
        imported_modules = self.local_storage.get("imported_modules")
        if imported_modules:
            if name in imported_modules.keys():
                return True
        return False

    @staticmethod
    def check_style(name):
        if len(name.split('/')) >= 3:
            return True
        return False

    def check_current_module(self):
        if self.local_storage.get("current_module"):
            if len(self.local_storage.get("current_module")) > 0:
                return True
        return False

    def get_module_object(self, category, platform, name):
        module_full_name = self.get_full_name(category, platform, name)
        if self.check_exist(module_full_name):
            database = self.get_database(module_full_name)
            return self.local_storage.get(
                "modules")[database][category][platform][name]
        return None

    def get_current_module_object(self):
        if self.check_current_module():
            return self.local_storage.get_array(
                "current_module",
                self.local_storage.get("current_module_number"))
        return None

    def get_current_module_platform(self):
        if self.check_current_module():
            return self.local_storage.get_array(
                "current_module",
                self.local_storage.get(
                    "current_module_number")).details['Platform']
        return None

    def get_current_module_name(self):
        if self.check_current_module():
            return self.local_storage.get_array(
                "current_module",
                self.local_storage.get(
                    "current_module_number")).details['Module']
        return None

    def get_database(self, name):
        if self.check_style(name):
            all_modules = self.local_storage.get("modules")
            if all_modules:
                for database in all_modules.keys():
                    modules = all_modules[database]

                    category = self.get_category(name)
                    platform = self.get_platform(name)

                    if category in modules.keys():
                        if platform in modules[category].keys():
                            module = self.get_name(name)
                            if module in modules[category][platform].keys():
                                return database
        return None

    def get_category(self, name):
        if self.check_style(name):
            return name.split('/')[0]
        return None

    def get_platform(self, name):
        if self.check_style(name):
            return name.split('/')[1]
        return None

    def get_name(self, name):
        if self.check_style(name):
            return os.path.join(*(name.split(os.path.sep)[2:]))
        return None

    @staticmethod
    def get_full_name(category, platform, name):
        return category + '/' + platform + '/' + name

    def compare_types(self, value_type, value):
        if value_type and not value_type.lower == 'all':
            if value_type.lower() == 'mac':
                if not self.types.is_mac(value):
                    self.badges.output_error(
                        "Invalid value, expected valid MAC!")
                    return False

            if value_type.lower() == 'ip':
                if not self.types.is_ip(value):
                    self.badges.output_error(
                        "Invalid value, expected valid IP!")
                    return False

            if value_type.lower() == 'ipv4':
                if not self.types.is_ipv4(value):
                    self.badges.output_error(
                        "Invalid value, expected valid IPv4!")
                    return False

            if value_type.lower() == 'ipv6':
                if not self.types.is_ipv6(value):
                    self.badges.output_error(
                        "Invalid value, expected valid IPv6!")
                    return False

            if value_type.lower() == 'ipv4_range':
                if not self.types.is_ipv4_range(value):
                    self.badges.output_error(
                        "Invalid value, expected valid IPv4 range!")
                    return False

            if value_type.lower() == 'ipv6_range':
                if not self.types.is_ipv6_range(value):
                    self.badges.output_error(
                        "Invalid value, expected valid IPv6 range!")
                    return False

            if value_type.lower() == 'port':
                if not self.types.is_port(value):
                    self.badges.output_error(
                        "Invalid value, expected valid port!")
                    return False

            if value_type.lower() == 'port_range':
                if not self.types.is_port_range(value):
                    self.badges.output_error(
                        "Invalid value, expected valid port range!")
                    return False

            if value_type.lower() == 'number':
                if not self.types.is_number(value):
                    self.badges.output_error(
                        "Invalid value, expected valid number!")
                    return False

            if value_type.lower() == 'integer':
                if not self.types.is_integer(value):
                    self.badges.output_error(
                        "Invalid value, expected valid integer!")
                    return False

            if value_type.lower() == 'float':
                if not self.types.is_float(value):
                    self.badges.output_error(
                        "Invalid value, expected valid float!")
                    return False

            if value_type.lower() == 'boolean':
                if not self.types.is_boolean(value):
                    self.badges.output_error(
                        "Invalid value, expected valid boolean!")
                    return False

            if value_type.lower() == 'session':
                module_platform = self.get_current_module_platform()
                if not self.sessions.check_exist(module_platform, value):
                    return False
        return True

    def set_current_module_option(self, option, value):
        if self.check_current_module():
            current_module = self.get_current_module_object()

            if not hasattr(current_module, "options") and not hasattr(
                    current_module, "payload"):
                self.badges.output_warning("Module has no options.")
                return

            if hasattr(current_module,
                       "payload") and option.lower() == "payload":
                if self.payloads.check_exist(value):
                    module_name = self.get_current_module_name()

                    platform = self.payloads.get_platform(value)
                    architecture = self.payloads.get_architecture(value)
                    name = self.payloads.get_name(value)

                    payload = self.payloads.get_payload_object(
                        platform, architecture, name)
                    module_payload = current_module.payload

                    valid = 0
                    if module_payload['Types'] is None or payload[
                            'Type'] in module_payload['Types']:
                        valid += 1
                    if module_payload['Categories'] is None or payload[
                            'Category'] in module_payload['Categories']:
                        valid += 1
                    if module_payload['Platforms'] is None or payload[
                            'Platform'] in module_payload['Platforms']:
                        valid += 1
                    if module_payload['Architectures'] is None or payload[
                            'Architecture'] in module_payload['Architectures']:
                        valid += 1

                    if valid == 4:
                        if not self.payloads.add_payload(
                                module_name, platform, architecture, name):
                            self.badges.output_error(
                                "Invalid payload, expected valid payload!")
                            return
                        self.badges.output_information(option + " ==> " +
                                                       value)
                        self.local_storage.set_module_payload(
                            "current_module",
                            self.local_storage.get("current_module_number"),
                            value)
                        return
                    self.badges.output_error(
                        "Incompatible payload type, category or platform!")
                    return
                self.badges.output_error(
                    "Invalid payload, expected valid payload!")
                return

            if hasattr(current_module, "options"):
                if option in current_module.options.keys():
                    value_type = current_module.options[option]['Type']

                    if self.compare_types(value_type, value):
                        self.badges.output_information(option + " ==> " +
                                                       value)
                        self.local_storage.set_module_option(
                            "current_module",
                            self.local_storage.get("current_module_number"),
                            option, value)
                    return

            if hasattr(current_module, "payload"):
                current_payload = self.payloads.get_current_payload()
                if current_payload and hasattr(current_payload, "options"):
                    if option in current_payload.options.keys():
                        value_type = current_payload.options[option]['Type']

                        if self.compare_types(value_type, value):
                            self.badges.output_information(option + " ==> " +
                                                           value)
                            self.local_storage.set_payload_option(
                                current_module.details['Module'],
                                current_payload.details['Payload'], option,
                                value)
                    else:
                        self.badges.output_error("Unrecognized option!")
                else:
                    self.badges.output_error("Unrecognized option!")
        else:
            self.badges.output_warning("No module selected.")

    def import_module(self, category, platform, name):
        modules = self.get_module_object(category, platform, name)
        try:
            module_object = self.importer.import_module(modules['Path'])
            if not self.local_storage.get("imported_modules"):
                self.local_storage.set("imported_modules", dict())
            self.local_storage.update(
                "imported_modules",
                {self.get_full_name(category, platform, name): module_object})
        except Exception:
            return None
        return module_object

    def add_module(self, category, platform, name):
        modules = self.get_module_object(category, platform, name)

        not_installed = list()
        for dependence in modules['Dependencies']:
            if not self.importer.import_check(dependence):
                not_installed.append(dependence)
        if not not_installed:
            imported_modules = self.local_storage.get("imported_modules")
            full_name = self.get_full_name(category, platform, name)

            if self.check_imported(full_name):
                module_object = imported_modules[full_name]
                self.add_to_global(module_object)
            else:
                module_object = self.import_module(category, platform, name)
                if module_object:
                    if hasattr(module_object, "payload"):
                        payload_name = module_object.payload['Value']

                        platform = self.payloads.get_platform(payload_name)
                        architecture = self.payloads.get_architecture(
                            payload_name)
                        name = self.payloads.get_name(payload_name)

                        self.badges.output_process("Using default payload " +
                                                   payload_name + "...")

                        if self.payloads.check_exist(payload_name):
                            if self.payloads.add_payload(
                                    full_name, platform, architecture, name):
                                self.add_to_global(module_object)
                            return
                        self.badges.output_error("Invalid default payload!")
                        return
                    self.add_to_global(module_object)
                else:
                    self.badges.output_error(
                        "Failed to select module from database!")
        else:
            self.badges.output_error(
                "Module depends this dependencies which is not installed:")
            for dependence in not_installed:
                self.badges.output_empty("    * " + dependence)

    def add_to_global(self, module_object):
        if self.check_current_module():
            self.local_storage.add_array("current_module", '')
            self.local_storage.set(
                "current_module_number",
                self.local_storage.get("current_module_number") + 1)
            self.local_storage.set_array(
                "current_module",
                self.local_storage.get("current_module_number"), module_object)
        else:
            self.local_storage.set("current_module", [])
            self.local_storage.set("current_module_number", 0)
            self.local_storage.add_array("current_module", '')
            self.local_storage.set_array(
                "current_module",
                self.local_storage.get("current_module_number"), module_object)
Exemplo n.º 6
0
class Jobs:
    def __init__(self):
        self.exceptions = Exceptions()
        self.tables = Tables()
        self.badges = Badges()
        self.local_storage = LocalStorage()
        self.modules = Modules()

        self.job_process = None

    def stop_dead(self):
        jobs = self.local_storage.get("jobs")
        if jobs:
            for job_id in list(jobs):
                if not jobs[job_id]['job_process'].is_alive():
                    self.delete_job(job_id)

    def check_jobs(self):
        if not self.local_storage.get("jobs"):
            return True
        return False

    def check_module_job(self, module_name):
        jobs = self.local_storage.get("jobs")
        if jobs:
            for job_id in jobs.keys():
                if jobs[job_id]['module_name'] == module_name:
                    return True
        return False

    def exit_jobs(self):
        if self.check_jobs():
            return True
        self.badges.output_warning("You have some running jobs.")
        if self.badges.input_question("Exit anyway? [y/N] ").lower() in [
                'yes', 'y'
        ]:
            self.badges.output_process("Stopping all jobs...")
            self.stop_all_jobs()
            return True
        return False

    def stop_all_jobs(self):
        if not self.check_jobs():
            for job_id in list(self.local_storage.get("jobs").keys()):
                self.delete_job(job_id)

    def stop_job(self, job):
        if job.is_alive():
            exc = ctypes.py_object(SystemExit)
            res = ctypes.pythonapi.PyThreadState_SetAsyncExc(
                ctypes.c_long(job.ident), exc)
            if res == 0:
                raise self.exceptions.GlobalException
            if res > 1:
                ctypes.pythonapi.PyThreadState_SetAsyncExc(job.ident, None)
                raise self.exceptions.GlobalException

    def start_job(self, job_function, job_arguments):
        self.job_process = threading.Thread(target=job_function,
                                            args=job_arguments)
        self.job_process.setDaemon(True)
        self.job_process.start()

    def delete_job(self, job_id):
        if not self.check_jobs():
            job_id = int(job_id)
            if job_id in list(self.local_storage.get("jobs").keys()):
                try:
                    self.stop_job(
                        self.local_storage.get("jobs")[job_id]['job_process'])
                    self.local_storage.delete_element("jobs", job_id)
                except Exception:
                    self.badges.output_error("Failed to stop job!")
            else:
                self.badges.output_error("Invalid job id!")
        else:
            self.badges.output_error("Invalid job id!")

    def create_job(self, job_name, module_name, job_function,
                   job_arguments=()):
        self.start_job(job_function, job_arguments)
        if not self.local_storage.get("jobs"):
            self.local_storage.set("jobs", dict())
        job_id = len(self.local_storage.get("jobs"))
        job_data = {
            job_id: {
                'job_name': job_name,
                'module_name': module_name,
                'job_process': self.job_process
            }
        }
        self.local_storage.update("jobs", job_data)
        return job_id